Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Round 4

Jade charges to Matthew's aid cutting one in half and cleaving another.

+1 acidic greataxe, PA: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
damage: 2d6 + 15 + 1d6 ⇒ (1, 1) + 15 + (4) = 21

+1 acidic greataxe, PA: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 2d6 + 15 + 1d6 ⇒ (6, 1) + 15 + (4) = 26

Three remain near Matthew and Jade...


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Round 5
Closing the gap between satyr and half-giant, Zaidel quickly crotches down next to Jonathan and casts stabilize.
I think that generates a AoO from nearby wolves.


Round 4

Gin rushes over to Jon's limp form and takes down a wolf next to Zaidel. I am not sure where his last post went about running away, he has alot more hp than I thought.


Male Human L. Sorcerer 2

Assuming I can take actions for prior rounds

Round 2

Seeing that the wolves are somehow not scared away by his trumpet blast, Davin girds himself for battle with a quick conjuration spell. Casting Mage Armor, current AC is 23, Mage Armor makes it 27

Round 3

Davin charges one of the wolves attacking Matthew. 1d20 + 21 ⇒ (16) + 21 = 37 gore for 2d8 + 12 ⇒ (5, 1) + 12 = 18

If he can't get to Matthew, he'll direct his attacks at the nearest wolf.

Round Four

The mastodon rears up on it's hind legs, and smashes another wolf. 1d20 + 20 ⇒ (18) + 20 = 38 slam for 2d6 + 12 ⇒ (1, 5) + 12 = 18

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal casts cure light wounds after he kills his wolf and the en moves over and touches Jonathan

clw: 1d8 + 1 ⇒ (1) + 1 = 2

hey bub wake up


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Zaidel looks up from the fallen half-giant to see a mastadon smash a wolf with it's trunk. "WHOA!"

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

I see some round 5s

Round 5

Jean cackles to Dean, "We got them on the run Dean!"

Dean hisses back, "Hssss.." as two wolves flank and attack Jean but miss the small dragon. Jean returns with a flurry of claws and teeth. He snaps into a wolves neck and claws it as it falls beneath him before whirling and slashing the remaining wolf with his other claws.

They both miss. I kill one and do 6 damage to the second.

Wolf 1+Flank: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Wolf 1 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Wolf 2+Flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Wolf 2 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Attack at 1, move to 2 if he dies.

Attack with Bite and Power Attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16

Damage with Bite and Power Attack: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Attack with Claw and Power Attack: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19

Damage with Claw and Power Attack: 1d4 + 1 + 4 ⇒ (4) + 1 + 4 = 9

Attack with Claw and Power Attack: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22

Damage with Claw and Power Attack: 1d4 + 1 + 4 ⇒ (1) + 1 + 4 = 6


I want to hear you describe the verbal and the somatic for that spell as a mastodon! ;P

Round 3
The wolves are already swarming around you, you take one of the twelve out.

Round 4
The mastodon squishes another wolf.

Niversal did you finish off your wolves? Do you want to take attacks of opportunity to rush to Jon's side? Just clarifying.

Zaidel how many wolves were still around you?

Round 5

Gin kills two more wolves next to Zaidel.


Round 5

Jean finishes off both of the wolves as one of them was previously scorched by him. Jean's wolves are all dead, how many more wolves are left?

Zaidel's AoOs: 4d20 ⇒ (3, 4, 2, 4) = 13
Niversal's AoOs: 4d20 ⇒ (8, 16, 2, 18) = 44

I know like it matters much to you guys with DR. It is Round 5...

Niversal heals Jon and his construct slows down with a whining sound and the back opens up to let Niversal out. You don't have to get out but it's not going to work right now.


Round 5

Jade tries to cleave the last three but epically fails. None of them bite hers

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
damage: 3d6 + 10 + 3 + 1d6 ⇒ (4, 1, 6) + 10 + 3 + (1) = 25 acid

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
damage: 3d6 + 10 + 3 + 1d6 ⇒ (1, 6, 3) + 10 + 3 + (5) = 28 acid

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (18) + 13 - 1 = 30
damage: 3d6 + 10 + 3 + 1d6 ⇒ (1, 3, 2) + 10 + 3 + (4) = 23 acid

AC is 13.

Three remain near Matthew and Jade...

6d20 ⇒ (7, 7, 15, 16, 1, 18) = 64
She gets bit three times, though one of them epically fails as well. Opening it to attacks from Jade and Matthew.

3d6 ⇒ (5, 2, 1) = 8 +1

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22
damage: 3d6 + 10 + 3 + 1d6 ⇒ (4, 2, 2) + 10 + 3 + (4) = 25 acid

Then using cleaving finish she kills another one.

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
damage: 3d6 + 10 + 3 + 1d6 ⇒ (2, 3, 3) + 10 + 3 + (4) = 25 acid

Only one wolf left.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
GM Wolf wrote:
But no one is a dedicated healer and many of us don't have any healing abilities.

I'M STANDING RIGHT HERE, WOLF!!!

Round 6
The cleric tries to put the pointy-end of the rapier in the last wolf.
Rapier: 1d20 + 1 ⇒ (3) + 1 = 4
Dmg.: 1d8 + 1 ⇒ (4) + 1 = 5
But the Dice Gods have other ideas.


Male Human L. Sorcerer 2

Is there one wolf left period, or just one left from the main group of 40?

Round 5

Davin the mastodon slams his mighty hoofs into another wolf. 1d20 + 20 ⇒ (5) + 20 = 25 slam for 2d6 + 12 ⇒ (6, 1) + 12 = 19

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

how many attacks of opportunity is it? With my AC at 22 now I will try it to help Jon


Round 5

The most amounts of wolves are around the mastodon. A total of 12 but now only 9.

Matthew has one wolf next to him.

Jade and Gin took care of their wolves.

Zaidel how many are still around you after Gin helps out?

Niversal how many wolves are following you?

The Stranger moves over to your group standing in front of Gin and Jon, ready to take on more wolves that charge them.

More wolves show up but only three of them, though they are as large as a horse and are likely dire wolves. Its fangs are large and sharp as knives. The one in the center has glowing red eyes and it howls before the three of them charge the stranger.
4d20 ⇒ (2, 14, 20, 17) = 53 +7
3d8 + 18 ⇒ (8, 6, 6) + 18 = 38

They bite the stranger and trip him to the ground.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 5

He swings at the last wolf again. again! He misses and is not able to cleave. Seeing Jade move forward he calls for aid.

+1 greatsword, PA: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22


Male Human L. Sorcerer 2

GM, shouldn't Locke's attack hit? The wolves' AC is 14, so he hit, no? and I believe there's 9 wolves left around Davin, as he's killed 3? Also, I'm dumb and have two attacks a round, a gore and slam. I misread the stat block as either or.

Now that he's thinned a bit of the pack surrounding him, Davin takes a moment to analyze the wolves, trying to figure out what's corrupted them. 1d20 + 8 ⇒ (8) + 8 = 16 Arcana, no action.

He then continues to slaughter the wolves around. 1d20 + 21 ⇒ (4) + 21 = 25 gore for 2d8 + 12 ⇒ (4, 1) + 12 = 17

1d20 + 20 ⇒ (14) + 20 = 34 slam for 2d6 + 12 ⇒ (2, 4) + 12 = 18

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

I had one wolf in front of me and hit it for 11 damage with the Great axe killing it.

Round 5

Niversal will look around to see the coast is clear before exiting the construct


Round 5

Niversal there are a few wolves still after Zaidel and thus are close to you but you would not provoke any AoO from the action.

The Mastodon smashes two more wolves to bloody pulp. Leaving seven attacking you.

Matthew smashes the last two wolves on Zaidel.

Round 6
Gin smashes his fists into one of the dire wolves. Hurting it severely.

slam: 1d20 + 16 ⇒ (20) + 16 = 36 damage: 2d6 + 8 ⇒ (3, 6) + 8 = 17
slam: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20

The wolves bite at Jade.

4d20 ⇒ (13, 2, 5, 11) = 31
3d8 + 18 ⇒ (2, 4, 8) + 18 = 32

in case I forgot the 7 wolves around Davin in Round 5: 7d20 ⇒ (13, 19, 6, 1, 10, 3, 9) = 61
5 wolves vs. Davin Round 6: 5d20 ⇒ (9, 9, 6, 17, 18) = 59
The mastodon gets hit a total of twice from all those attacks. damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

I posted and forgot to finish editing my post, here it is. Round 5

He moves to Zaidel so that he could cleave if he hits. He is a bit shaken by all of his misses so far. He swings and hits the first wolf. Then cleaves to the one next to it.

+1 greatsword, PA: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22

+1 greatsword, PA: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 2d6 + 10 ⇒ (1, 6) + 10 = 17
---
Round 6

He moves to Gin's side and 5 feet more and then attacks the weakened dire wolf. He hits and downs the wolf.

+1 greatsword, PA: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17


Round 6

Jade steps up to the other side of Gin and goes for a cleave.

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21
damage: 3d6 + 10 + 3 + 1d6 ⇒ (1, 4, 1) + 10 + 3 + (4) = 23 acid

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (3) + 13 - 1 = 15
damage: 3d6 + 10 + 3 + 1d6 ⇒ (1, 5, 3) + 10 + 3 + (6) = 28 acid

AC is 13.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Groaning as he rose, Jon muttered about wolves. He took a step back to avoid the fight and healed himself further.

Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

The Theater of the Mind is tough when there's so many opponents.

Round 7
The satyr will fight his way to the mastodon in hopes of healing it before Davin drops.
Rapier: 1d20 + 1 ⇒ (17) + 1 = 18
Dmg.: 1d8 + 0 ⇒ (7) + 0 = 7


Male Human L. Sorcerer 2

With my adjusted AC of 27, has Davin even been hit yet?

GM, unsure if it was missed but I got a 16 on my Arcana check to learn about what might have corrupted the wolves or why they are acting overly aggressive.


Davin:
The glowing eyes makes you believe that dire wolf is possessing the malevolent hive mind.

A few wolfs have bitten Davin, not many.

Round 7
Zaidel rushes over to the mastodon and skewers a wolf, though he does not drop it. Gin and Jade swing at both of the dire wolves again obliterating them. After Jade practically yells at him he backs up upon the bloody ground on hands and feet. He keeps both daggers in his hand and spits out, "I am Whisper, an adventurer, I have killed most of the black wolf clan for a quest. Are you Chosen?" He was about to talk about the mastodon then thought better of it.

Before Matthew gets half way to the wolves you see them all break off away from the mastodon, who can do an AoO to crush one of them.

End of combat.
---
"Unicorn, I didn't, oh you saw my cloak. I found the unicorn there and put my shroud or cloak, upon it. I am from the Death family so death is my thing. It was a form of last rights. I did not kill the unicorn." He stays calm and collected even with what appears to be a raging barbarian before him. He does continue to slowly back away.


Round 7

Jade cleaves again.

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (20) + 13 - 1 = 32
damage: 3d6 + 10 + 3 + 1d6 ⇒ (2, 5, 5) + 10 + 3 + (4) = 29 acid

+1 Cold iron Greataxe with PA: 1d20 + 13 - 1 ⇒ (11) + 13 - 1 = 23
damage: 3d6 + 10 + 3 + 1d6 ⇒ (6, 3, 5) + 10 + 3 + (5) = 32 acid

AC is 13.

Both of the dire wolves drop, likely dead from her cleave.

---
"So who are you and what have you done?" she grunts out at the stranger.
---
"I am not a Chosen, though I was chosen to protect. Why did you kill the unicorn?!" she practically yells this at him with a bit of spit coming out as she does.
===
"I can't tell if he is lying anyone?" she simply states and looks to the others near her hoping someone can sense his motive. She is ready to put her axe in this wisp of a man.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Round 7

He thanks Jade, "Thanks for the assist!" With the dire wolve dealt with he moves to the mastodon and the last remaining wolves. Ready to strike if needed.

+1 greatsword, PA: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 2d6 + 10 ⇒ (1, 3) + 10 = 14


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day

Seeing Whisper and Jade about to start a new fight as soon as the old one ended, Zaidel takes out his new panpipes and plays a few notes to get everyone's attention.
"Everyone! I suggest we all take a moment to stop and sort this out without violence." Will DC 20
The satyr begins to help his co-hort and the hunter out of the trees, as he continues to speak.
"Not all of us are Chosen, but most of us are. My name's Zaidel and a cleric of Cayden Caliean. Nice job on the Black Wolf Clan quest. That cloak on the unicorn was our only clue as to how might have killed the unicorn. We're on the quest to retrieve the horn and hopefully revive her or him."

"Now. everyone please come closer for some healing." The caydenite holds his holy symbol in his hand and concentrates. "Three bursts."
Channel Energy: 1d6 ⇒ 3
"One.."
Channel Energy: 1d6 ⇒ 6
"Two.."
Channel Energy: 1d6 ⇒ 6
"And three! Fu<k YEAH! Channeling positive energy is the SH|T!"

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal closes up the construct staying inside and says

if we want to finish this quest we have to go after those wolves, also name is Niversal. I like long walks on the beach, too much coffee, and whiskey. Time is wasting.


Jade Will save: 1d20 ⇒ 8
Gin Will save: 1d20 + 3 ⇒ (7) + 3 = 10
whisper Will save: 1d20 + 4 ⇒ (14) + 4 = 18

Whisper and the others do calm down. Gin sits down. Whisper moves just a little to a spot without much blood.

Zaidel is it a cone or what are the other limitations? One person, so who are you targeting?

After 45 minutes a blue screen appears before the Chosen:
Quest
---
Kill the black wolf clan
180/180 killed
---
Reward: Weapon worth 20 gp or less
2nd Reward: whet stone
Time limit: N/A
---
You may claim rewards now from the store.


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

He runs off to get the wolves. Yelling back, "I will get them!" Soon you hear a howl go up from the forest.

It takes him about an hour to chase them down and find your group.

GM Wolf:
Off in the forest he makes a howl. Using his scent ability he tracks down the wolves. Once he kills one and no other wolf is in sight or scent, he stops and works on eating it.

1d8 ⇒ 3Enhanced Scent = 1, natural armor =2, bite attack, lowlight vision, +1 Con, +1 Dex, skill focus Perception, +5 feet to speed. For every five wolves.


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Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
GM Wolf wrote:
Zaidel is it a cone or what are the other limitations? One person, so who are you targeting?

Zaidel is using his Pipes (Su) ability fir the first time.

Pipes (Su):
A satyr can focus and empower his magic by playing haunting melodies on his panpipes. When he plays, all creatures within a 60-foot radius must make a DC 20 Will save or be affected by charm person, fear, sleep, or suggestion, depending on what tune the satyr chooses. A creature that successfully saves against any of the pipes’ effects cannot be affected by the same set of pipes for 24 hours, but can still be affected by the satyr’s other spell-like abilities as normal. The satyr’s use of his pipes does not count toward his uses per day of his spell-like abilities, and if separated from them he may continue to use his standard abilities. The pipes themselves are masterwork, and a satyr can craft a replacement with 1 week of labor. The save DC is Charisma-based.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Jean smiles at Zaidel and says, "Thank you for the healing."

I don't need any of the rewards.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Jean de Montes wrote:
Jean smiles at Zaidel and says, "Thank you for the healing."

The satyr beams with pride. "You owe me a hug later, when we're less busy, dragon!" Zaidel smiles.

Looking to Mia, the cleric asks, "What type of weapon should I ask for you? Gotta keep the price under 20 gold."
Diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon didn't feel as good as Zaidel from the positive energy - the overabundance of life energy made him itch - but he nodded his thanks for the healing, and vowed to hide until he could get some decent armour.

"Alright, so you claim you didn't kill the Unicorn, and put your cloak on them to...honour them? OK. So what can you tell us? The Unicorn wasn't long dead when we arrived, so you must have been even closer to the killer. Did you see anything?"

Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

Mia thinks hard on what would be best for her and ends with tracing the letters out with her magic, "Silver short sword, silver dagger, or cold iron of either. Or a composite bow +1."


"I will try to retell what I heard and saw. First I heard the death call of a horse. It piqued my interest and I went towards it. Then I got the quest to return the horn. This is where it gets tricky.
I heard movement around me but not infront of me where I saw the corpse. I couldn't see who or what was moving around, but I did see a pale lady over the unicorn with a horn in one hand and a glisten red dagger in the other. She looked at me and I went blind.
Once I recovered, there was little I could do, I preformed the last rites, layed my cloak and ventured South. I didn't see any tracks but from the unicorn."

Jon:
You believe him.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

A pale lady.

Niversal will consider what mythology or monster that could be.

I have most knows at 10


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon nodded to the other, signalling that the guy seemed to be on the level. "Alright. A pale lady who drove you blind." No tracks did create a problem, but maybe there was a clue somewhere. "What about hearing? Did you hear her move away?" The ground wasn't what could call delicate, but it was probably possible to move with some subtlety.


Niversal can think of hundreds of female creatures that it could possibly be. Maybe some evil fey lady though without more details it is hard to pinpoint what it was.

"No all I heard was the movement around me as if the wind itself embodied and moving around." He simply relays.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

"Tell us more about this pale lady. Before you were blinded, did you notice if she have any interesting jewelry or clothes on? Would you recognize her again if you saw her?" Jean asks the man.


"She had a dark robe on with a white dress underneath. No jewelry that I remember or anything of note." He relays thinking hard.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She offers, "It could be the banshee of the North wind. She is an evil pale female. If we continue North for about a day we would enter the Mountains of Winter. Though she is likely far stronger than the group."


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Mia Thornrose wrote:
Mia thinks hard on what would be best for her and ends with tracing the letters out with her magic, "Silver short sword, silver dagger, or cold iron of either. Or a composite bow +1."

The cleric looks to the sky and says, "One silver short sword, please?"

Angelica Delathor wrote:
She offers, "It could be the banshee of the North wind. She is an evil pale female. If we continue North for about a day we would enter the Mountains of Winter. Though she is likely far stronger than the group."

"With all due respect, Angelica, I don't much care", Zaidel said bluntly. "I appreciate your warning and knowledge of the area, but I can't help seeing that dead unicorn in my mind. I'll likely care it always. Nobody escapes justice from such a heinous crime against nature and lives! It's probably my fey blood boiling but I will be going to confront the Banshee of the North, and I'm gonna return that horn back to it's original order or fu<king die trying!!"

Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She takes a step away from Zaidel, she was about to say something more but decided not to.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"I get that you're p****d off, Zaidel," Jon said slowly, standing behind Angelica's shoulder to support her. "But as the dude whose gone down twice already, I'm thinking we scout this out first. We learn what we can, and get stronger if we need to. I'm not saying we don't fight. I'm saying we take the time to make sure we don't get to meet the Unicorn in person because she straight-up murders us. We need to know how to not, for example, go blind before we try and fight her. Angelica gives us advice and she knows this place better than us. I say we listen." The unicorn wasn't going to be any less dead in a week. Rushing would only see them getting killed.

"Anyone else got a view?" Jon asked the other party members.

Grand Lodge

Skills:
Diplomacy +28, Fly +15, K(Arcana) +23, K (Planes, Religion) +21, Perception +15, Sense Motive +13, Spellcraft +24, Stealth +10, Swim +27
Abilities:
A.R.: 8/8; Arc Spells: 6/6, 6/6, 3/3; Innate: 5/5
Vital 1:
HP 296/296 | AC 28, T 11, FF 28 | Perception +15 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +2 |Fort +23, Ref +13, Will +12 (+2 vs Fear) | CMB +16; CMD 28 (32 vs. trip) |
Vital 2:
Speed 50 ft., fly 160 ft. (average); Swim 70 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10; SR 17; DR 5/Magic

Banshee's are Irish ghosts right? How would she cut off a horn or carry it once it was cut off if she was a ghost? And don't they wail at their enemies, not blind them? It might well be that the killer is the woman to the north. But it doesn't sound like the banshee's my family told me about." Jean pats Jon on the side of his foot and says, "I am all for scouting and working on our tactics, but so far our record with scouting has been pretty poor."

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

know religion: 1d20 + 10 ⇒ (9) + 10 = 19

I used to be a professor of English Lit after my time in service before I retired to the woods. It depends what we are talking about but there are fae Banshee from the elves as well as those Irish ones and also a few other myths but the one closest to what our friend describes is a pale woman in a red dress who holds a bowl bowl of blood to feed the dead at the mounds. This is Celtic in nature.


Male Human L. Sorcerer 2

Is Zaidel's 3x channels enough to heal Davin?

Shifting back into human form, Davin addresses their cleric. "Zaidel, I fully agree with you, and your anger. We do need to hunt down and bring to justice the person responsible for this heinous murder. But, Jon is also right. We should not run blindly(ha!) into yet another dangerous situation. He has already died once here, and we might not be able to bring him back should he do so again." The sorcerer says in reply to Zaidel, hoping to convince the satyr to see some sort of reason.

Turning to Jean, Davin continue. "You're right as well. Our current track record when it comes to scouting as been gods awful, but that's been in part because we've relied more or less solely on you to provide it. We're a party of Chosen adventurers, but so far, we've acted in pairs or in small groups instead of fully together."

He calls up the blue quest/info screen. "How many days are left for this quest? And are there any others nearby we can try to accomplish, before we attempt to confront the Banshee of the North?" He asks aloud.

Wolf, out of Arcana, Local, Nature, Planes, and Religion, which would be best to learn more about the Banshee of the North? I'll use my Exceptional Memory ability to take 20 on the check.


Your best guess Davin is k nature or k religion, k local would give you the rumors floating around on the subject.

Gin continues to sit.

Jade stands there with her axe head touching the ground and leaning on the handle while looking down upon Whiaper.

Whisper offers, "If all of you are done with me I will just beggar off."

Davin how much damage did you take? And how much did Zaidel heal?

Quest - Finding the lost horn!
---
A unicorn had its horn stolen. Bring it back and the heart of the fiend that took it.
---
Location: Northern Forest of Winter
Time limit: 7 days
Difficulty: E
---
Reward: Unicorn tears
2nd Reward: Ward or consort
3rd Reward: 1st level potion of your choice
---
Hint: Follow the howl of the wind or find ice as hot as fire.


Skills:
Inspiration Pool 14/14|Diplo +42 (+44 Charming)|Percep +30|Heal +24|Bluff +40|Handle +43|Intim +40|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +43|SM +24|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 22/22x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 35/35 rds/day
Jonathan Garrett. wrote:
"I get that you're p****d off, Zaidel," Jon said slowly, standing behind Angelica's shoulder to support her. "But as the dude whose gone down twice already, I'm thinking we scout this out first".
Jean de Montes wrote:
Jean pats Jon on the side of his foot and says, "I am all for scouting and working on our tactics, but so far our record with scouting has been pretty poor."

"Of course we should scout ahead", Zaidel capitulated. "I think Jean has been doing an amazing job as scout."

GM Wolf wrote:
Whisper offers, "If all of you are done with me I will just beggar off."

"Hold on, Whisper," the satyr said with hand up before him. "Believe or not, you're a quest now." Zaidel looks up to the sky and says, "Show Stranger Quest."

A blue screen appears before the cleric:
Urgent Quest
---
Save the Stranger!
---
Save the stranger and keep him alive for a week.
---
1st Reward: Random Loot Box
2nd Reward: +1 to an ability score of your choice

"Now if The Gods control the quests given, it stands the reason your patron, Death, wants us to keep you alive. At least for a week. Please stay with us as we quest after the unicorn killer. We could use a rogue like you."
Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20

GM Wolf wrote:
Davin how much damage did you take? And how much did Zaidel heal?

15 damage healed by channeled energy.

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