Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


1,001 to 1,050 of 5,694 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male Human L. Sorcerer 2
GM Wolf wrote:

Davin how much damage did you take? And how much did Zaidel heal?

It depends on if I was able to have cast Mage Armor in round 2, before I was attacked the first time. If I was, my AC was 27, meaning only nat 20s hit me. If I wasn't able to, only the two 19s with flanking bonuses hit me. Same with the attacks from rounds 5&6, no 20s, and only the 19 hits if it got a flanking bonus. However, if my AC has been 27 from round 2-6, zero attacks hit me, even those with a flanking bonus, as 19+4 = 23.

Also, never tripped, as my CMD vs that is a 39.


Seeing the quest from Zaidel Whisper says surprised, "Oh! ... well then it looks like I have some protectors then! I wonder if I can accept it too!" He says the words but it doesn't come up for him. "It was worth a try. So hunting a banshee then?! That should keep me safe."


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Off hunting wolves... until an hour passes...


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Sorry Whisper", Zaidel apologizes. "Angelica, would you please escort us to the most likely location of this 'Banshee of the North'? And give Jean better directions, so he can scout more effectively?" The satyr bows with respect to the young huntress, sorry for his outburst.
Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"That sounds good. How long will it take you all to walk to these woods? We have a time limit to save the unicorn." Jean asks.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"So long as we're willing to fall back if she looks like she's more than we can handle, and we can't work out how to stop her blindness ability, I'll come along." Jon shook his head, not thrilled at pressing forward into a overly dangerous situation.


1 person marked this as a favorite.
Male Human L. Sorcerer 2

Davin bends his considerable memory to try and recall anything he might have heard about the 'Banshee of the North' Spending an Inspiration point to get a 20, for a total of 28 K:Nature. He's specifically hoping to learn if she has any weaknesses they might exploit, or if it's possible for them to defend themselves against her blindness ability.

Davin moves to stand away from the group, making it clear he is not going with them, at least at the moment. "Jon brings up a good point. Are any of us capable of somehow counteracting going blind? If it's like the Medusa's gaze, we might stand a chance. However, if it's more akin to a Nymph or Shining Child, who create an aura of blindness, we're pretty screwed. And not proper."

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

we can try to place something like earplugs in our ears to reduce it or give us more of a chance? Niversal says

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"I have dragon senses. So I know where creatures are, but I might still miss if I can't see it." Jean says.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

The satyr looks up into the sky again and states, "Query: Available Level-1 Cleric spells."
Another blue screen pops up in front of Zaidel's face as the cleric begins to scan the links and content.
"Hmm. Forbid Action may work if I know the blindness/deafness is coming, but it's only for one round. Ah. Remove Sickness is really stretching the defintion of 'sickness' by being deafened or blinded..Songbird looks cool, but again, only one round and only a +1 to the sonic DC."
The caydenite looked at the screen some more, lost in thought with a furrowed brow.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

maybe protection from evil would be some help? At least it would lend some additional support if nothing else. Niversal says


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She hesitates and then offers, "I have been to the Winter Forest only a few times. It will take 2 days by foot to just get there. We are not well equipped for that weather, it drops below freezing at night. So presently no, I won't guide you."


Davin:
Davin Lintini wrote:
Davin bends his considerable memory to try and recall anything he might have heard about the 'Banshee of the North' Spending an Inspiration point to get a 20, for a total of 28 K:Nature. He's specifically hoping to learn if she has any weaknesses they might exploit, or if it's possible for them to defend themselves against her blindness ability.

Using k nature you realize that the Banshee, if is a true Banshee it was a female elf and I now undead.

You also think of a nymph, a water fey that has a blinding ability with her beauty but that is a permanent effect, you think.


Male Human L. Sorcerer 2

"Forbid Action won't work if it's an aura effect, as it will affect you before you have a chance to cast your spell. Blindness isn't a sickness otherwise there would be no need for the 3rd level 'remove blindness/deafness' spell. Songbird only increases the DC of a sonic spell you cast. Doesn't help us resist a blindness effect, which isn't sound based. Protection from Evil would be a bit beneficial, as it gives a +2 bonus to saves, but it's only one target, and there's like eight of us." Davin says in reply to the spell suggestions being made.

"I'm sorry Zaidel, I really want revenge on the killer of the unicorn too, but I honestly do not think we our strong enough to go after her right now."

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"Being too cold is bad. Is there a village on the way we can pick up some cold weather items?" Jean asks Angelica.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She looks at you strangely for a moment and then pulls out her map. Showing it to the group and pointing out the lay of the land. She confidently says, "We are about here in the Northern Forest. If we go northwest for two days we will find the entrance to the Winter Forest. The closest village is New Beginnings which would likely be a full day of walking from here. There is a village to the East and West of New Beginnings about a days travel. Going West you find the river. Then it is a week's travel to New Faces. If we go East you would find several villages along the way each about a days distance from each other until Rath Haven a horrible place surrounded by swamps. We could go straight North and take the underpass to Harbinger, though it is an unruly and chaotic den of thieves. Sure it is a town and likely what we need. I can get you there in two maybe three days."

Here is a quick scene of the layout.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

perhaps we can take a few other quests on the way and see if we can gain a bit more ability to handle the creature who killed the unicorn on the way. We can circle around the area and see what turns up?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel, who had been quiet, chimed up at the iron soldier's suggestion.
"We have 8 days to complete the quest", the satyr offered.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Then we can confront her in seven, if we have the spells and knowledge to do so." Jon said firmly. "It gives us the best chance of succeeding in getting vengeance and not just being her next set of victims."

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal says offered quests? to see what pops up


Male Human L. Sorcerer 2
Jonathan Garrett. wrote:
"Then we can confront her in seven, if we have the spells and knowledge to do so." Jon said firmly. "It gives us the best chance of succeeding in getting vengeance and not just being her next set of victims."

"I fully agree with this plan. Let's complete some quests, level up, and hopefully in seven days, we'll be able to defeat our foe." Davin says, moving over to physical side with Jon.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
Davin Lintini wrote:
"I fully agree with this plan. Let's complete some quests, level up, and hopefully in seven days, we'll be able to defeat our foe." Davin says, moving over to physical side with Jon.

""But bear in mind, when we next level, we need to be at a dragon shrine or death shrine and sacrifice something, so we can level", Zaidel reminds the Chosen.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

look, I am not listing what we have to do or what the barriers are. Since we don't have a command structure I am attempting to put some ideas or choices out to the group. Right now we have two quests. I am seeing if there are more near by so we can do a few and see if it's enough to get us to the chance to do that ceremony prior to facing this banshee because the majority of the group wants to wait rather then charge a supernatural creature with our soft and squibblies hanging out. That's all my man. Pick an objective, regroup, adapt and overcome. After the action review. Lead by example.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"I'm not here to fight", Zaidel raises his hands in surrender. "And I don't wanna lead anybody to their deaths.
We can, at least, do our best to protect our guest"
, the satyr gestures to the rogue. "Then choose our next move. Should we stay here and try to level, or go back to New Beginnings, or go forward to New Faces?"

Sense Motive 15:
The fight is just about run out of the caydenite. He will do what the group deems the best course of action.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"Lets head back for now. If people are concerned then lets go see if we can get better equipment or cold weather gear and then we can go from there." Jean suggests.


"We will be scouting while you are away. Maybe we can find a new trail or something." She states.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"An excellent idea," Jon agreed with a nod. "Shall we arrange to meet here in a few days, and see what has been learned and gained?"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Fair thee well, Jade. And good hunting." Zaidel raises his tankard to the oread warrior. Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

On the way back to New Beginnings, Zaidel is not as chatty as he normally is. If she will allow it, the satyr puts his arm around Mia as they walk, hoping his hairy arm will help keep off the cold.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean takes to the air and flies in slow circles as the group moves back to New Beginnings. He keeps an eye out in case anyone decides to try and ambush the group below or decides to attack himself from above.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She embraces it and clutches into the Saytr.


Before the sun completely sets on this day, you find yourselves back in New Beginnings. The quaint village has smoke coming out of chimneys and it looks like the normal crowd has come to the Pig's Roast.

2d20 ⇒ (16, 5) = 21


"Two or three days, and we shall meet at the unicorn's glade." She offers to Jon. Gin waves at the group slowly as you leave.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"Well, let's see if The Pig has any more boar steaks and room to rent", Zaidel spoke wearily to the others.


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

"Steak is fine, but I am going to go see if I can find some armour to keep me alive, and a shield." Jon waved and went to hunt the items he needed before they headed out again.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Entering the Pig's Roast, Zaidel walks up to the bartender to shake his hand.
"Good evening, Roland. Great to see you again. Do you have any rooms available for tonight? What are you serving for dinner?"
Diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean follows Zaidal in happy that he can finally afford to buy food and rent a room on his own.


Roland smiles as your group trots in, he extends his arm and gives Zaidel's hand a hardy shake. Then he replies, "My two rooms are open and the stables of course. Boar steaks as usual, green beans, and mashed ptoatoes. How can I be of service?"


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

"I'll take one room, and four dinners", Zaidel began. "One for me, one for Mia, and one for our newest member, Angelica, and one for our guest, Whisper."
The satyr turns to the other Chosen. "If you lot don't have the coin for a meal, let me know and I'll pick up your tab."
Diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Jean says, "I have the coin for the second room and a meal." Jean pulls out the coins to do so.


Vital:
HP: 31/31, AC: 20_ T: 15_ FF: 15_ Perception +4, Sense Motive +5, Initiative: +5, Fort: +4 _ Ref: +5_ Will: +4, CMB: +2, CMD: 17, Speed: 30
Skills:
Acro+5_Ap+5_Bluf+14_Climb+0_Dip+15_EscA+5_HA +14_Heal+6_K (Arc Nob)+5_Ling+1_Ride+9_SM+5_Spell+6_ Ste+5_Sur+1_Swim+0_UMD+14

She sits down at the bar and smiles, waiting for dinner.


Roland nods and takes Zaidel's coins of likely 2 gp. Or if you want your change he would produce 7 silver pieces. He also takes the dragon's coins of 7 sp.


Vital:
HP: 59/90, AC: 22_ T: 18_ FF: 14, Perception +10, Sense Motive +2, Initiative: +8, Fort: +9 _ Ref: +12 Will: +6, CMB: +8, CMD: 26, Speed: 30
Skills: Acro+9_Bluff+6_Climb+7_Dip+2_HAni+7_Heal+10_K (geo,Arc,Pla,Nat,Dungeon)+4_Perc+10_SM+2_SpellC+7_Stealth+14_Surv+8_Swim+7_ UMD+7

She sits next to Mia at the bar and thanks Zaidel, "Why thank you for that, may luck always be on your side!"


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon continued to hunt better armour and as shield, his desire to not die great.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day
GM Wolf wrote:
Roland nods and takes Zaidel's coins of likely 2 gp. Or if you want your change he would produce 7 silver pieces. He also takes the dragon's coins of 7 sp.

When offered the change by Roland, Zaidel denies it and asks the bartender to keep it. "May Cayden's Blessing be ever on ya, Roland."

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal comes in with a few coins from the last couple quests and sits down ands also a room for a few nights and a good meal with a drink, thanks.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

"Niversal, he only has two. I had the bed last time. You can have it this time and I will just take some floor room." Jean tells his companion as he waits for the food and pulls out a gem to shine and look at.


Jon you go to the general store and find there is nothing there that would work for you, maybe others in your party but there is only a few suits of armor available. Speaking with Roland would be your best bet.

Roland nods and pockets the coins. He shakes his head and regretfully says, "Universal I am sorry, I only have two spare rooms and they were rented by Zaidel and Jean. I have a few friends with an extra bunk or loft that you could sleep in for far less? There is no call for an inn here. The Chosen come we aid as we can, then you typically move along to New Faces or another neighboring town."

Once business is settled Roland heads back into the kitchen and begins to cook for the group. It looks like most of those that came to eat have come and are nearly finished or just left their empty plates and cups.

Niversal what quests are you looking for? Give me something to go with. Cause if you just want the whole list of quests. It is 100 million pages long, good luck reading through all those.

Grand Lodge

Male Human Inquistor 2, hp max 19 AC 22 F+5 R +4 W +7, init +8, perc +9 Construct: 38 hp DR 10/Magic

Niversal says quests that are near the unicorn quest within two days travel and will help with items that will assist against the banshee

Holy water, invisibility to undead, silence 15' radius, detect undead

hey Zaidel, bards get some sort of ability to counter target sonic attacks? When do you get that? Can we find an item that augments bardic ability to help you do that now?


Bard 2 | HP: 21/24 | AC: 16, T: 10, FF: 11 | Fort: +4, Ref: +1, Will +3 | BAB: +1, CMB: +7, CMD: 16 | Init: +0 | Perception: +5 | Archeologist’s Luck: 8/8

Jon headed to Roland to see what can be done.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

CONVERSATIONS AROUND A TAVERN

Whisper:
Zaidel sits down next to rogue, enjoying his meal.
"Hey, Whisper. I wanted to talk to you for a moment. Earlier, you told us that you were apart of a familia ..of Death. Is this a God of Death, or The BIG Death with a capital 'D'? What's it like being in a familia? Do you gain special access or abilities? I'd love to know more."

Angelica {WARNING, DON'T READ, possible ERPG}:
The cleric joins his cohort and the newest member of the adventuring band.
Angelica Delathor wrote:
She sits next to Mia at the bar and thanks Zaidel, "Why thank you for that, may luck always be on your side!"

"Good stuff, huh?" Zaidel inquires about Angelica's meal. "I'm relatively new to boar meat, but it's quickly becoming a favorite of mine."

The satyr leans in a little bit to the huntress. "I'm sorry for my attitude earlier. I didn't mean for my response to your experienced advice to sound so off-putting. I'll try to work on that in the future."
"Another thing, I think I forgot if you told us with you were a religious person? Is there a God or Goddess you favor or follow?"

After a while, the cleric, huntress, and cohort are chatting it up, (Some obviously more than others). "You know, Angelica. If you want you can share our bed tonight, you can. But I warn you, I sleep in the nude", the satyr winks.
Diplomacy + Charming: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34

Niversal:
Niversal wrote:
"Hey Zaidel, bards get some sort of ability to counter target sonic attacks? When do you get that? Can we find an item that augments bardic ability to help you do that now?

Zaidel frown slightly as he makes his way over to the mech pilot. "Sadly, I'm not a bard." The satyr looks around conspiratorially. "Not yet."

"I was thinking. That for my first wish I will get from destroying a Dark Soul is that every member of our party will become gestalt characters: characters with access to two different classes; originally from D&D 3.5, I think. So when that happens, I'll become a gestalt cleric/bard. And bring Rock-n-Roll to Arcanium. Maybe become a star while saving the world, who knows?"

The Chosen:
Once everyone has had their meals, Zaidel tries to get everyone's attention.
"Guys. And Gals. I think it's time we had a serious chat about what we are gonna call this group. We just can't be 'The Chosen' because there's a lot more Chosen out there than us, and some of us are not Chosen."
The caydenite pulls out his cell phone and powers it up. I have made a few suggestions that I'd like us to consider. And if you have your own ideas on our group name, please say them aloud. Here are mine:"[/b]

"Now we have lots of examples for 'team mascots', so here are a few of mine."
BRONZEFLIGHT
THE HORNY SATYRS or THE SATYR HORNS
Zaidel enphasizes this by giving the group the 'devil horns' hand gesture.
GIANTS LAYERS
THE IRON GIANTS
WOLF PACK
In honor of our every busy warder.

"We could also take established names from Earth and use those. These are not limited to.."
VOX MACHINA
THE EVERLASTING GAZE
WYLD STALLYONS
THE SUPER FRIENDS
THE JUSTICE LEAGUE
THE AVENGERS
THE MONSTROUS MANUALS
QUEEN
THE VARIETY PACK
THE RIGHTEOUS DUDES
X-MEN
THE OUTSIDERS
TEEN TITANS GO!

"Among many others. Any thoughts?"

1,001 to 1,050 of 5,694 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.