
Halafrin Mistweaver |

Halafrin follows with a -flaming sphere- on one of the wraiths.
Feel free to fire some arrows Garric. Fire is fine but your bow strumming has proved to be of great value.
flaming sphere: 3d6 ⇒ (6, 4, 2) = 12 DC 17 REF

Garric Reisin |

Ah, I'm so feeble
Attack!
Manyshot: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
damage: 2d8 + 18 + 2 ⇒ (2, 7) + 18 + 2 = 29
Rapidshot: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
damage: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Last Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

DM Darkvision |

ref: 1d20 + 6 ⇒ (17) + 6 = 23
ref: 1d20 + 6 ⇒ (8) + 6 = 14
Hal manages to get one of the wraiths with his sphere while Garric hits the same one with a single arrow doing some damage as well.
The floor of the pit rises until it is level with the ground and then it disappears completely. Solid ground now lies between the group and the wraiths.
Party action.

Garric Reisin |

Attack!
Manyshot: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
damage: 2d8 + 18 + 2 ⇒ (1, 3) + 18 + 2 = 24
Rapidshot: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Last Attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Halafrin Mistweaver |

Halafrin keeps the ball of fire focused as best he can on the most wounded wraith and fires a splash of acid at it for good measure.
flaming sphere: 3d6 ⇒ (3, 6, 2) = 11
acid splash touch: 1d20 + 6 ⇒ (2) + 6 = 81d3 ⇒ 2

Garric Reisin |

Attack!
Manyshot: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
damage: 2d8 + 18 + 2 ⇒ (4, 1) + 18 + 2 = 25
Rapidshot: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
damage: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Last Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Dwoldrean Brewbelly |

-4 CON
-27/63 HP
Well that's something different.
SA LOH: 2d6 + 4 ⇒ (2, 2) + 4 = 8
-19/63 HP
On most wounded one
Axe: 1d20 + 9 ⇒ (17) + 9 = 261d10 + 3 ⇒ (6) + 3 = 9
Axe: 1d20 + 4 ⇒ (13) + 4 = 171d10 + 3 ⇒ (10) + 3 = 13

DM Darkvision |

ref: 1d20 + 6 ⇒ (15) + 6 = 21
The group concentrates on the wraith that looks more damaged and batters it to death with a series of attacks with axe, sword and bow. As the creature falls a wave of negative energy blasts outward at the party.
neg energy dam: 4d6 ⇒ (3, 6, 2, 6) = 17 DC 15 will save for 1/2 dam
The remaining creature continues to claw at Dwol:
claw: 1d20 + 15 ⇒ (3) + 15 = 18
claw: 1d20 + 15 ⇒ (18) + 15 = 33
dam: 2d8 + 4 ⇒ (4, 5) + 4 = 13

Dwoldrean Brewbelly |

-4 CON
-32/63 HP
Stranger and stranger...
WILL: 1d20 + 12 ⇒ (13) + 12 = 25
-40/63 HP
SA LOH: 2d6 + 4 ⇒ (4, 5) + 4 = 13
-27/63 HP
Stay on the last one; they can die again!
axe: 1d20 + 9 ⇒ (2) + 9 = 111d10 + 3 ⇒ (3) + 3 = 6
axe: 1d20 + 4 ⇒ (12) + 4 = 161d10 + 3 ⇒ (3) + 3 = 6

Chack -Sab-At |

use Charmed Life, +3 to will
will: 1d20 + 2 + 3 ⇒ (11) + 2 + 3 = 16
Attack!
Scimitar: 1d20 + 15 ⇒ (19) + 15 = 34
confirm crit: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
crit damage: 2d6 + 14 + 2 + 8 ⇒ (3, 4) + 14 + 2 + 8 = 31
Last Attack: 1d20 + 10 ⇒ (2) + 10 = 12
-8/63 hp

Garric Reisin |

will: 1d20 + 4 ⇒ (6) + 4 = 10
Attack!
Manyshot: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
damage: 2d8 + 18 + 2 ⇒ (4, 7) + 18 + 2 = 31
Rapidshot: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
damage: 1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Last Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
crit damage: 3d8 + 27 + 3 ⇒ (4, 3, 3) + 27 + 3 = 40
-18/63 hp

Dwoldrean Brewbelly |

-4 CON
-27/63 HP
Nice work everyone. Hal, have a look at the 'floor' before we look around.
Once Hal checks for traps Dwol will enter the room and look about.
perception: 1d20 + 17 ⇒ (11) + 17 = 28

DM Darkvision |

Hal inspects the room and determines it is not trapped, however he does find a pair of peculiar looking doors in the floor. There is also the normal door at the far end of the room.
In addition the room contains a 6’x3’ table that is very low to the ground, perhaps to accommodate the gnome. The table has 3 drawers, one contains 2000gp in gems, another contains several wicked looking scalpels and medical instruments, the last contains a few vials of what looks like blood.

Halafrin Mistweaver |

-3 CON
-8/25HP
Halafrin carefully studies the doors in the floor and gives himself a dose of wand healing.
-detect magic-
take 10 perception and or 1d20 + 17 ⇒ (3) + 17 = 20+1 for traps
knowledge Dungeon; engineering; other: 3d20 ⇒ (15, 14, 20) = 49+9; +9; +?
if needed
disable: 1d20 + 14 ⇒ (12) + 14 = 26+1 for traps

Halafrin Mistweaver |

-3 CON
After talking through his findings with the party for a few minutes Halafrin checks the remaining door.
perception: 1d20 + 17 ⇒ (6) + 17 = 23+1 for traps
disable: 1d20 + 14 ⇒ (8) + 14 = 22+1 for traps

Chack -Sab-At |

Dang, how come this one's eyes are colorless and not green? Are they going to soak it in the green tanks? Should we destroy those tanks?
also await more info before acting
perception: 1d20 + 11 ⇒ (6) + 11 = 17

Halafrin Mistweaver |

Given the preponderance of perilous pits populating the place, Halafrin will wait and see what Dwol and the wraith do.
He will, however, scan the room for dangers and opportunities.
-detect magic-
perception: 1d20 + 17 ⇒ (1) + 17 = 18