Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-18/100 HP

DC 19 REF: 1d20 + 8 + 3 + 1 ⇒ (7) + 8 + 3 + 1 = 19
DC 19 REF: 1d20 + 8 + 3 + 1 ⇒ (2) + 8 + 3 + 1 = 14

-50/100 HP

Dwol attacks one of the incoming wolves, yelling-Save the elf, Garric!

LOH 2: 5d6 + 10 ⇒ (3, 6, 2, 5, 3) + 10 = 29

-21/100 HP

Angval PA: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 271d10 + 12 ⇒ (7) + 12 = 19
Angval PA haste: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 161d10 + 12 ⇒ (6) + 12 = 18
Angval PA: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 231d10 + 12 ⇒ (6) + 12 = 18


will: 1d20 ⇒ 5
Hal dazes and damages his wolf.
Chack takes down another wolf with her deadly scimitar.
Garric lands two arrows severely wounding a wolf.
Dwol hacks into Hal’s wolf once.

Dazed wolf stands dazed.

Other wolf On Garric:
bite: 1d20 + 14 ⇒ (13) + 14 = 27
dam: 1d12 + 9 ⇒ (2) + 9 = 11
Tripped.

Another wolf joins the fight, this one is almost twice the size of the others and has 2 heads. It blasts Chack with icy cold breath.

Chack:

breath: 8d6 ⇒ (1, 3, 2, 4, 1, 5, 5, 5) = 26
DC20 ref 1/2

breath: 8d6 ⇒ (5, 4, 4, 3, 4, 2, 6, 3) = 31
DC20 ref 1/2


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Burn you flea-infested cur.-Halafrin hisses venomously.

scorching ray touch attack: 1d20 + 7 ⇒ (13) + 7 = 204d6 + 4d6 ⇒ (6, 5, 2, 1) + (5, 4, 4, 2) = 29
scorching ray touch attack: 1d20 + 7 ⇒ (20) + 7 = 278d6 + 4d6 ⇒ (4, 3, 1, 2, 4, 6, 3, 3) + (3, 6, 6, 5) = 46


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-21/100 HP

Assuming Hal's wolf goes down in flames, Dwol shakes his head in wonder Better stop teasing that pointy eared fairy so hard. He might cook ME! Dwol moves to attack the two-headed wolf.

-smite evil-

Angval PA: 1d20 + 11 + 1 + 5 ⇒ (1) + 11 + 1 + 5 = 181d10 + 12 + 8 ⇒ (6) + 12 + 8 = 26
Angval PA haste: 1d20 + 11 + 1 + 5 ⇒ (11) + 11 + 1 + 5 = 281d10 + 12 + 8 ⇒ (10) + 12 + 8 = 30
Angval PA: 1d20 + 6 + 1 + 5 ⇒ (20) + 6 + 1 + 5 = 323d10 + 36 + 24 ⇒ (10, 8, 6) + 36 + 24 = 84


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

get up and kill the wolf attacking me

Manyshot: 1d20 + 13 + 1 + 1 ⇒ (1) + 13 + 1 + 1 = 16

Rapidshot: 1d20 + 13 + 1 + 1 ⇒ (1) + 13 + 1 + 1 = 16

Haste: 1d20 + 13 + 1 + 1 ⇒ (5) + 13 + 1 + 1 = 20

Last Attack: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 28

-43/92 hp

-or not-


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

ref: 1d20 + 13 + 1 + 3 ⇒ (20) + 13 + 1 + 3 = 37
ref: 1d20 + 13 + 1 + 3 ⇒ (12) + 13 + 1 + 3 = 29

Attack!

Scimitar: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
damage: 1d6 + 19 ⇒ (2) + 19 = 21

Haste: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
damage: 1d6 + 19 + 1 ⇒ (6) + 19 + 1 = 26

Last Attack: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20

-83/92 hp


Hal roasts his wolf!

Garric stands again despite being bitten while doing so.
bite: 1d20 + 14 ⇒ (13) + 14 = 27
dam: 1d12 + 9 ⇒ (3) + 9 = 12
His final arrows drives the wolf into the ground! (Why no damage roll?)

Dwol hacks at the 2 headed wolf chopping off one of the heads with his second blow! Chack’s flashing scimitar manages to finish it off!

The night is quiet excepting the heavy breathing coming from the group.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well fought everyone. I guess we know why the patrols from Trollheim are hard pressed to maintain the border. I pray our efforts bring them some relief; the more of these fell wolves we kill the fewer they will need to. Let's see about those wounds everyone.

channel x4: 20d6 ⇒ (6, 6, 5, 3, 5, 5, 1, 3, 3, 1, 1, 3, 6, 5, 4, 3, 3, 4, 6, 2) = 75

Some well deserved rest will make tomorrow's journey seem easier. Garric, do you know any good recipes for wolf stew?

-keep watch-

perception: 1d20 + 19 ⇒ (6) + 19 = 25


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

You are a gallant group and I am glad to be a part of your company. Although I will say I prefer to travel by ship.

perception: 1d20 + 19 ⇒ (9) + 19 = 28


Anyone else?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Whew, that was a close one.

quick search of the corpses for anything peculiar

perception: 1d20 + 13 ⇒ (19) + 13 = 32


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

I will keep a lookout, in case something else decides to disturb us

perception: 1d20 + 13 ⇒ (1) + 13 = 14


Chack is able to recover the pelt of the 2 headed wolf which turns out to be very warm, even better than the cloaks that you are currently using.

The night passes without any discernible howling.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I feel refreshed! Only howling in my dreams. Let's move out.

perception: 1d20 + 19 ⇒ (5) + 19 = 24


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Indeed. Hopefully we have seen the last of two-headed wolves. Guess I should have learned some energy resistance spells for our journey as well. -sigh- Sometimes I wonder if I should have just stuck with larceny, skullduggery, and back stabbing.

perception: 1d20 + 19 ⇒ (7) + 19 = 26


Anyone else? Chack? Garric? Bueller?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

They must trust our 5 & 7! Fools.... ;-D


Those wouldn't be bad for hp rolls but for d20 not the best.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I'm ready to go.

perception: 1d20 + 13 ⇒ (15) + 13 = 28


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Let's do it!

perception: 1d20 + 13 ⇒ (18) + 13 = 31


About mid day Garric spots a very large eagle in a tree a couple hundred yards ahead. The party will pass about 30 yards to the left of it if you continue on your current path.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

That's a big looking turkey. Keep an eye on it Garric in case it thinks we look like snacks.

Continue on current path unless someone objects.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Nod with respect to the eagle as we give it a slightly wider berth.


The eagle appears to watch the party as they trudge by but other than that does not take any action.

A few hours later the party finds a rock cairn that stands about six feet that has a wooden pole rising from its center topped by a large humanoid skull.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

~then~
That was a strange bird. Someone's familiar?

-detect magic-
know nature: 1d20 + 9 ⇒ (11) + 9 = 20

~now~
A warning, a territory marker, or a tomb? None of the answers seem very fun.

-detect magic-
know dungeoneering: 1d20 + 9 ⇒ (1) + 9 = 10
know engineering: 1d20 + 9 ⇒ (2) + 9 = 11
know geography: 1d20 + 9 ⇒ (13) + 9 = 22
know dungeoneering: 1d20 + 9 ⇒ (1) + 9 = 10
know history: 1d20 + 9 ⇒ (6) + 9 = 15
know local: 1d20 + 9 ⇒ (4) + 9 = 13
know nature: 1d20 + 9 ⇒ (4) + 9 = 13
know planes: 1d20 + 9 ⇒ (17) + 9 = 26


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Looks like a bunch of rocks with a skull stick Hal. Don't be so jumpy. Just in case tho...

-detect evil-


Then:
It’s obviously a +5 keen eagle.

Now:
Hal detects magic all around the group in the unnatural weather that has gripped this land but nothing particular from the cairn or skull. He believes the cairn and skull to be either a territorial marker or warning to stay out of the area.

Dwol detects evil within the weather and perhaps some faint evil around the cairn.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

This entire land is a blight. Guess it's a good thing the Worldwound exists to give us some perspective. Let's keep going; shortest path is a straight line.

Push on towards our destination.

perception: 1d20 + 19 ⇒ (19) + 19 = 38


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I wonder how much we could have sold that eagle for.....?

perception: 1d20 + 19 ⇒ (18) + 19 = 37


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

See if I have anything to add

know geography: 1d20 + 11 ⇒ (12) + 11 = 23
know nature: 1d20 + 12 ⇒ (19) + 12 = 31
perception: 1d20 + 13 ⇒ (9) + 13 = 22


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I'm ready Dwol. How exciting is it gonna be to be the king.

Are all dwarves like you? I like dwarves, a lot of fun things happen when I'm around you.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol grimaces with a wry chuckle and shakes his head a little-Chack, I still have hope that Cayden will relent and we will find a more 'qualified' candidate to be the king of Janderhoff. I don't think that's likely, but I still can't imagine that I'm fit to rule.

Tip a few pints and be scourge of evil? Sure. Have the wisdom to rule and the strength to endure the pressures? I'm not as confident.

As for dwarves being like me, that's a firm no. Certainly one of the reasons I had to leave Janderhoff in the first place. Dwarves tend to be a bit more orderly and while their intentions are generally good, they frequently are short sighted and more than a little bit self-serving. At the end of the day, I just didn't fit in and ultimately couldn't find a reason to do so.

Maybe now I will have that reason.


Garric is certain the cairn is a territorial marker, probably trolls or giants.


The party continues on making slow progress for a couple hours until dark.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

On watch for trolls and giants

-keep watch-
perception: 1d20 + 19 ⇒ (8) + 19 = 27


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Maybe they are friendly?

perception: 1d20 + 19 ⇒ (7) + 19 = 26


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

No giants are friendly. Not even the friendly ones!!


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Wow, you really don't like giants do you Garric? Did one pet you when you were younger? hahaha

Chack laughs and makes sure he is out of Garric's reach.


The night is relatively quiet except for a few wolf howls that sound distant.

A couple hours into the morning the group comes out of the trees into tundra, a bit later you see a low structure about half a mile to the right, definitely too small for giants.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol watches the structure as they pass by but doesn't deviate from whatever he thinks is the most direct path.

perception: 1d20 + 19 ⇒ (7) + 19 = 26


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin nods in silent agreement at Dwol bypassing the structure.

As likely to get a knife in the neck as anything else in this barren place.

perception: 1d20 + 19 ⇒ (2) + 19 = 21


Chack? Garric?


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

-hmmm, that looks interesting-

perception: 1d20 + 13 ⇒ (2) + 13 = 15


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

-I wonder who calls that home?-

perception: 1d20 + 13 ⇒ (8) + 13 = 21


??: 1d20 ⇒ 4

Dwol thinks he hears something coming this way from over some small hills ahead. You are pretty exposed where you are at the moment. There is a stand of trees a little behind you and to your left and some rocks to your right. Rocks are a bit closer but the trees probably give better concealment.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I think something's coming. Be ready for anything.

cast -ironskin-


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Cast -stoneskin- on Chack

Maybe it won't be ice breathing wolves this time?


One round of action for Chack and Garric.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Cast Gravity Bow


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I am always ready Dwol, Chack grins at him. even when I'm not.

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