Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

When you have 32 HP and are in the rear, expect a lot of whimpering when melee gets rubbed in your face and you are 2 HP away from death. Plus I would still argue that it shouldn't get a move plus a full attack (unless it has pounce feat or something) ;-D -43/32HP


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol releases some healing energy channelx2: 4d6 ⇒ (4, 2, 5, 4) = 15

You are quite the badass Garric; nice shooting! Back on your feet Hal; let's try and avoid the getting eaten part next time.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin shakes his head at Dwol's banter-If you would do your job better I might not get eaten so much. Gives himself 3 doses of wand healing to get to full HP.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Thanks Dwol, I'm feeling much better now.

full hp


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I can't believe that thing tried to burn my beautiful fur.

-3/55 hp


The group spends some time healing up next to the two dead animal carcasses. You are halfway across the cavern. What next?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Continue the rest of the way to the left tunnel trying to avoid pools of death.

-detect evil-
perception: 1d20 + 12 ⇒ (11) + 12 = 23


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin will indulge his curiosity and take a sample of lichen before moving on. What the hells; already 'died' once, might as well.

-detect magic-
perception: 1d20 + 12 ⇒ (16) + 12 = 28


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Follow Halafrin and keep him safe


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Go look in the closest pool

I just can't help myself

perception: 1d20 + 9 ⇒ (4) + 9 = 13


Hal, followed by his shadow Chack, takes some of the glowing red lichen and notices that a section of the cavern floor near the wall seems like it has seen some recent digging. Dwol detects no evil. The sulphuric steam coming off the nearby pool causes Garric’s eyes to sting and water when he gets about 5’ from the edge.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Dwol, come have a look at this. Something has been digging recently.

know dungeoneering: 1d20 + 9 ⇒ (19) + 9 = 28
know engineering: 1d20 + 9 ⇒ (13) + 9 = 22
know nature: 1d20 + 9 ⇒ (18) + 9 = 27


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol come over to inspect-Probably one of the lizards you pointy-eared genius. He looks at the area-What do you want me to say? You are the learned one.

perception: 1d20 + 12 ⇒ (14) + 12 = 26


Hal walks about the recently dug area studying it carefully then goes into lecture mode:

“Yes Dwol many beasts dig in the dirt that is well known, some even bury their kills to hide them so they can come back at a later time to continue feeding. However, this excavation was done by some sort of humanoid, you can see the distinctive marks of a digging tool here and here.”

Hal points out the markings and then studies them further.

“Ah yes this area was excavated with a dungeon master 3000 shovel if I’m not mistaken.”


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

ooh, that's some nice shovelin....


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Oh great!, I can't see it cuz my eyes are all watery.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol snorts at Hal's comment-I'll leave those problems to you Hal. Enough hacking or enough drinking will usually get the job done. If you are done poking around in the dirt let's go find the rest of the trolls and be on our way.

perception: 1d20 + 12 ⇒ (17) + 12 = 29


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin smirks triumphantly at his lecturing prowess-The mind conquers once again!

You see Dwol, there are some problems that can't be solved by an axe or excessive drinking.

If there is no other phenomena of interest, Halafrin will follow Dwol to the left tunnel.

perception: 1d20 + 12 ⇒ (10) + 12 = 22


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

I'd like to try digging her a bit, see if I can figure out the reason it happened in the first place

know dungeon: 1d20 + 8 ⇒ (5) + 8 = 13

know nature: 1d20 + 9 ⇒ (10) + 9 = 19


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well if you've got a dungeon master 3000 in that pack, more power to you. There was a reason I didn't spend much time in the mines.

Dwol looks at Garric expectantly and carefully looks about to make sure nothing attacks while the digging takes place.

perception: 1d20 + 12 ⇒ (11) + 12 = 23


Garric rapidly scoops back dirt with his hands flinging some of it on Dwol who comments “You dig like a dog, flinging earth carelessly.”

Garric discovers a small wooden and metal chest.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Smell like a dog too. Better not have gotten any dirt in my beard...


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin looks over the chest for traps before opening (hopefully).

-detect magic-
perception: 1d20 + 12 ⇒ (8) + 12 = 20+1 for traps
disable device: 1d20 + 13 ⇒ (6) + 13 = 19+1 for traps


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

maybe some gold, to buy soap for Dwol. hahaha.

Garric laughs loudly at his own joke

-there's a reason his charisma is 7-


Hal opens the chest revealing 1500 gold pieces.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

ooh, check for a false compartment Halafrin!


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

That's gonna be a nice bath!


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin can't tell if Chack is serious or not and dutifully looks for a hidden compartment.

perception: 1d20 + 12 ⇒ (13) + 12 = 25


Despite Hal’s best efforts no hidden compartments are located.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Nothing huh? Well, thanks for looking Halafrin. Next time we'll find one for sure!


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

My pleasure Chack. You are quite right to insist; eventually we will find something. Halafrin smiles at the compliment from his companion.

-detect magic-
perception: 1d20 + 12 ⇒ (5) + 12 = 17


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

To the left tunnel of further misery and doom!

-detect evil-
perception: 1d20 + 12 ⇒ (20) + 12 = 32


The group makes it to the left exit to the cavern which is a tunnel sloping down, red lichen continues to grow on the walls if not quite as thick as in the cavern. Dwol notices troll tracks in the tunnel floor.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Looks like we might have found some more friends.

Dwol checks the other entrance to see if it looks like it is on the same level or leading down. If it looks like same level, take the second entrance.

-detect evil-
perception: 1d20 + 12 ⇒ (9) + 12 = 21


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-detect magic-
perception: 1d20 + 12 ⇒ (20) + 12 = 32


Both tunnels slope down. Both have troll tracks.


Hal notes the presence of a seven toed troll track on the right passage.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Hate to say it, but I'm curious to see what kind of hideous creature has seven toes. Guess it's the passage on the right and just hope that it's missing some fingers and teeth to balance things.

Down the right hand passage.

-detect evil-
perception: 1d20 + 12 ⇒ (7) + 12 = 19


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Seven toes....gross....

-detect magic-
perception: 1d20 + 12 ⇒ (16) + 12 = 28


The party proceeds several hundred feet down the passage which ends in a 10’ high wooden palisade with a closed wooden gate about 120’ ahead. You don’t see anyone on this side of the palisade but can’t see the other side.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin tries to determine if the wooden structure ahead is the work of trolls or something else.

know engineering: 1d20 + 9 ⇒ (9) + 9 = 18

You should probably go down there Dwol and see if the occupants are friendly.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol chuckles quietly-I think I may finally rubbing off on you Hal. Although, better me than Garric. I'd hate to see him get into a blood feud with a family of chopped wood.

Maybe they have a visitors bell?

If Hal doesn't discern anything useful, Dwol will indeed venture forth towards the gate and see what transpires.

-detect evil-
perception: 1d20 + 12 ⇒ (7) + 12 = 19


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

A bell? Hmm, that rings true. I'll go down with you Dwol.

perception: 1d20 + 10 ⇒ (10) + 10 = 20


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Keep an eye out

know dungeon: 1d20 + 8 ⇒ (12) + 8 = 20

know nature: 1d20 + 9 ⇒ (1) + 9 = 10

know geog: 1d20 + 8 ⇒ (14) + 8 = 22

perception: 1d20 + 9 ⇒ (13) + 9 = 22


Hal and Garric surmise that it could be made by trolls or something else.

Dwol and Chack are moving how close to the gate?

Is Garric moving forward or staying with Hal?


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol will make his way all the way up to the gate for close inspection unless impeded and try and get a sense of what's behind it or what made it.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Stay with Halafrin


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Go with Dwol


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

The verbosity is stifling.


?: 1d20 ⇒ 4

Hal and Garric stay put. Dwol and Chack make it within 20’ of the gate when they hear snoring coming from beyond the palisade. Dwol can detect an evil presence on the far side of the palisade as well.

The palisade is of sturdy construction, logs placed vertically, the top of the palisade varies between 10-12’ high. The gate is similarly constructed and about 15’ wide.

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