
Halafrin Mistweaver |

When you have 32 HP and are in the rear, expect a lot of whimpering when melee gets rubbed in your face and you are 2 HP away from death. Plus I would still argue that it shouldn't get a move plus a full attack (unless it has pounce feat or something) ;-D -43/32HP

Dwoldrean Brewbelly |

Dwol releases some healing energy channelx2: 4d6 ⇒ (4, 2, 5, 4) = 15
You are quite the badass Garric; nice shooting! Back on your feet Hal; let's try and avoid the getting eaten part next time.

Halafrin Mistweaver |

Halafrin will indulge his curiosity and take a sample of lichen before moving on. What the hells; already 'died' once, might as well.
-detect magic-
perception: 1d20 + 12 ⇒ (16) + 12 = 28

DM Darkvision |

Hal, followed by his shadow Chack, takes some of the glowing red lichen and notices that a section of the cavern floor near the wall seems like it has seen some recent digging. Dwol detects no evil. The sulphuric steam coming off the nearby pool causes Garric’s eyes to sting and water when he gets about 5’ from the edge.

Halafrin Mistweaver |

Dwol, come have a look at this. Something has been digging recently.
know dungeoneering: 1d20 + 9 ⇒ (19) + 9 = 28
know engineering: 1d20 + 9 ⇒ (13) + 9 = 22
know nature: 1d20 + 9 ⇒ (18) + 9 = 27

Dwoldrean Brewbelly |

Dwol come over to inspect-Probably one of the lizards you pointy-eared genius. He looks at the area-What do you want me to say? You are the learned one.
perception: 1d20 + 12 ⇒ (14) + 12 = 26

DM Darkvision |

Hal walks about the recently dug area studying it carefully then goes into lecture mode:
“Yes Dwol many beasts dig in the dirt that is well known, some even bury their kills to hide them so they can come back at a later time to continue feeding. However, this excavation was done by some sort of humanoid, you can see the distinctive marks of a digging tool here and here.”
Hal points out the markings and then studies them further.
“Ah yes this area was excavated with a dungeon master 3000 shovel if I’m not mistaken.”

Dwoldrean Brewbelly |

Dwol snorts at Hal's comment-I'll leave those problems to you Hal. Enough hacking or enough drinking will usually get the job done. If you are done poking around in the dirt let's go find the rest of the trolls and be on our way.
perception: 1d20 + 12 ⇒ (17) + 12 = 29

Halafrin Mistweaver |

Halafrin smirks triumphantly at his lecturing prowess-The mind conquers once again!
You see Dwol, there are some problems that can't be solved by an axe or excessive drinking.
If there is no other phenomena of interest, Halafrin will follow Dwol to the left tunnel.
perception: 1d20 + 12 ⇒ (10) + 12 = 22

Garric Reisin |

I'd like to try digging her a bit, see if I can figure out the reason it happened in the first place
know dungeon: 1d20 + 8 ⇒ (5) + 8 = 13
know nature: 1d20 + 9 ⇒ (10) + 9 = 19

Dwoldrean Brewbelly |

Well if you've got a dungeon master 3000 in that pack, more power to you. There was a reason I didn't spend much time in the mines.
Dwol looks at Garric expectantly and carefully looks about to make sure nothing attacks while the digging takes place.
perception: 1d20 + 12 ⇒ (11) + 12 = 23

Halafrin Mistweaver |

Halafrin looks over the chest for traps before opening (hopefully).
-detect magic-
perception: 1d20 + 12 ⇒ (8) + 12 = 20+1 for traps
disable device: 1d20 + 13 ⇒ (6) + 13 = 19+1 for traps

Halafrin Mistweaver |

My pleasure Chack. You are quite right to insist; eventually we will find something. Halafrin smiles at the compliment from his companion.
-detect magic-
perception: 1d20 + 12 ⇒ (5) + 12 = 17

Dwoldrean Brewbelly |

Looks like we might have found some more friends.
Dwol checks the other entrance to see if it looks like it is on the same level or leading down. If it looks like same level, take the second entrance.
-detect evil-
perception: 1d20 + 12 ⇒ (9) + 12 = 21

Dwoldrean Brewbelly |

Hate to say it, but I'm curious to see what kind of hideous creature has seven toes. Guess it's the passage on the right and just hope that it's missing some fingers and teeth to balance things.
Down the right hand passage.
-detect evil-
perception: 1d20 + 12 ⇒ (7) + 12 = 19

Halafrin Mistweaver |

Halafrin tries to determine if the wooden structure ahead is the work of trolls or something else.
know engineering: 1d20 + 9 ⇒ (9) + 9 = 18
You should probably go down there Dwol and see if the occupants are friendly.

Dwoldrean Brewbelly |

Dwol chuckles quietly-I think I may finally rubbing off on you Hal. Although, better me than Garric. I'd hate to see him get into a blood feud with a family of chopped wood.
Maybe they have a visitors bell?
If Hal doesn't discern anything useful, Dwol will indeed venture forth towards the gate and see what transpires.
-detect evil-
perception: 1d20 + 12 ⇒ (7) + 12 = 19

DM Darkvision |

?: 1d20 ⇒ 4
Hal and Garric stay put. Dwol and Chack make it within 20’ of the gate when they hear snoring coming from beyond the palisade. Dwol can detect an evil presence on the far side of the palisade as well.
The palisade is of sturdy construction, logs placed vertically, the top of the palisade varies between 10-12’ high. The gate is similarly constructed and about 15’ wide.