When your current hit point total drops to exactly 0, you are disabled.
You gain the staggered condition and can only take a single move or standard Action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you Perform any standard Action (or any other strenuous action) you take 1 point of Damage after completing the act. Unless your activity increased your hit points, you are now at –1 Hit Points and dying.
Healing that raises your Hit Points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.
You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 Hit Points (see Stable Characters and Recovery)
Angelic bond 1/10; AC 26; 30 vs giants/trolls
I hate being right all the time.-Dwol grumbles to himself before releasing a burst of healing energy. pulse:2d6 ⇒ (6, 2) = 8
Garric, fall back and feather the foe. Hal, get there back with him; you aren't much more than a snack for anything that can do that to Garric. Chack and I will hold the gate with you two supporting.
Dwol spits on the ground, gripping his axe and shield with white knuckles, and watches the gate intently-It's up to you and me Chack. Garric looks like shit and if any of those trolls get past us I think our group will be light at least two members. Let's keep these bastards stuck in the gate and pray arrows and spells will be enough to help keep us alive.
Hey you dumb trolls, lunch is being served over here! The dwarf is a little on the gamy side, but there is some sweet-sweet elf meat and a rare delicacy-kitty fricassee!
Halafrin will give himself a dose of -mage armor- and -shield- if time permits. He will be ready to cast flaming sphere or web depending on what happens next.
Well that could have gone better....-Dwol mumbles to himself before releasing some healing.
channel:4d6 ⇒ (2, 2, 5, 5) = 14
Hey Hal, why don't you hit Garric and yourself with that devil stick if you need more health. Anyone interested in trying the other tunnel or do you want to try our hand at the troll fortress again?
The party follows the alternate tunnel for a couple hundred feet as it curves down and away. About 60' in front of you and heading your way is what looks like a monstrous brown slug.
Just realized that you can’t use a wand to cast shield or any other spell which targets “self” on another character. If the other character had UMD they could try casting on themselves but otherwise a no go.
Halafrin moves up and fires a snowball:1d20 + 4 ⇒ (1) + 4 = 55d6 + 2d6 ⇒ (3, 1, 6, 5, 6) + (5, 6) = 32 at the slimy foe. If hit DC16 FORT or be staggered for 1 round.