Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Be right back, Dwol

attempt to climb the wall

climb: 1d20 + 2 ⇒ (1) + 2 = 3

-oops-

stealth: 1d20 + 7 ⇒ (13) + 7 = 20

running jump to the top

acrobatics: 1d20 + 14 ⇒ (11) + 14 = 25


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Seeing Chack foolishly start to climb

Garric hurries down to the gate

come on Halafrin


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

As Chack begins to climb-I was going to suggest going down the other tunnel, but I guess that's not in the plans.

Dwol checks his shield and waraxe and watches the gate.

-detect evil-
perception: 1d20 + 12 ⇒ (5) + 12 = 17


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin hurries along behind Garric. Cats and their curiosity!


Chack starts climbing and almost makes it to the top of the fence before slipping and loudly crashing to the ground 5’ from the gate.

Dam: 1d6 ⇒ 5

Hal and Garric arrive next to Dwol. Dwol detects evil as previous.

The snoring stops and the group hears a booming voice:
“Truders!”


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

climb: 1d20 + 7 ⇒ (8) + 7 = 15


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I will continue with the acrobatic leap to the top


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Chack is much too fleet of foot, but Halafrin manages to hit Garric with a dose of -shield- from his wand before he begins to climb.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I'm just going on record that this is by far the worst idea you two have come up with in a LONG time!-Dwol yells at Chack and Garric.

Activate -angelic bond- +3 AC (deflection) +3 saves vs. evil (per detect evil spell)


Hal and Dwol work their magics.

Chack and Garric make it to the top of the wall where they are perched a bit precariously.

Chack and Garric:
you see a troll directly in front of you and three more are running in your direction.

c g: 1d2 ⇒ 2 On Garric Flat Footed AC:

bite: 1d20 + 9 ⇒ (9) + 9 = 18
dam: 1d8 + 6 ⇒ (7) + 6 = 13

claw: 1d20 + 9 ⇒ (17) + 9 = 26
dam: 1d8 + 6 ⇒ (8) + 6 = 14

claw: 1d20 + 9 ⇒ (20) + 9 = 29
dam: 2d8 + 12 ⇒ (2, 3) + 12 = 17

rend dam: 1d8 + 7 ⇒ (4) + 7 = 11


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Chack and Garric look at the approaching trolls, at each other, and then jump back
that didn't go as planned

-5/55 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

4 trolls incoming, fracking trolls! I hate em!!

-42/55 hp


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I'm gonna leave the thinking to you Dwol!


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I think Garric is -55/55 HP and

disabled?:
When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard Action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you Perform any standard Action (or any other strenuous action) you take 1 point of Damage after completing the act. Unless your activity increased your hit points, you are now at –1 Hit Points and dying.

Healing that raises your Hit Points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.

You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 Hit Points (see Stable Characters and Recovery)

Angelic bond 1/10; AC 26; 30 vs giants/trolls

I hate being right all the time.-Dwol grumbles to himself before releasing a burst of healing energy. pulse: 2d6 ⇒ (6, 2) = 8

Garric, fall back and feather the foe. Hal, get there back with him; you aren't much more than a snack for anything that can do that to Garric. Chack and I will hold the gate with you two supporting.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin simply nods, hearing the wisdom in Dwol's strategy, giving Chack a dose of the -shield- wand before falling back with Garric.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol spits on the ground, gripping his axe and shield with white knuckles, and watches the gate intently-It's up to you and me Chack. Garric looks like shit and if any of those trolls get past us I think our group will be light at least two members. Let's keep these bastards stuck in the gate and pray arrows and spells will be enough to help keep us alive.


Garric has the hp math right.

The group hears a bunch of noise on the other side of the palisade.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Thanks Dwol, I feel that, without your dweomer, I would've been a gonner.

Cast Gravity Bow from wand(47)

-34/55 hp


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Spaced out on all the buffs in play. -thankfully-

Hey you dumb trolls, lunch is being served over here! The dwarf is a little on the gamy side, but there is some sweet-sweet elf meat and a rare delicacy-kitty fricassee!

attempt to lure them out/diplomacy?: 1d20 ⇒ 14

+14 for diplomacy


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin will give himself a dose of -mage armor- and -shield- if time permits. He will be ready to cast flaming sphere or web depending on what happens next.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Cast Aspect of the Falcon if I get a chance


Four trolls pop their heads and shoulders above the fence and loose bolts that seem more like large spears from massive crossbows at the group.

who: 4d4 ⇒ (3, 2, 4, 2) = 11

Garric
Xbow : 1d20 + 12 ⇒ (13) + 12 = 25

Dwol
Xbow: 1d20 + 12 ⇒ (9) + 12 = 21

Hal
Xbow: 1d20 + 12 ⇒ (20) + 12 = 32
dam: 4d8 + 8 ⇒ (5, 4, 6, 6) + 8 = 29

Dwol
Xbow: 1d20 + 12 ⇒ (20) + 12 = 32
dam: 4d8 + 8 ⇒ (5, 2, 4, 2) + 8 = 21


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-29/32

Time to leave!

Halafrin makes a full round action retreat and runs far enough away to be out of range of the trolls.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-21/65 angelic bond 2/10

Not the dumbest thing the elf has ever said. Get going Chack, I'll keep them off us.

Dwol makes sure that Chack gets behind him and retreats as best he can keeping his shield presented to ward of spear quarrels.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Thanks Dwol

take off up the tunnel


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

I'm gone!

-a couple of 20's will do that to you-


The group retreats back to the large cavern with the steaming pools of water. There does not appear to be any immediate pursuit.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin distributes 2 doses of wand to Garric (20HP) and 2 for himself.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Not sure why these are posting out of sequence.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-21/65

Well that could have gone better....-Dwol mumbles to himself before releasing some healing.

channel: 4d6 ⇒ (2, 2, 5, 5) = 14

Hey Hal, why don't you hit Garric and yourself with that devil stick if you need more health. Anyone interested in trying the other tunnel or do you want to try our hand at the troll fortress again?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Thanks for the healing you two. I say we wait for a bit to see if there's any pursuit and then check out the other tunnel if there isn't.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I'm just gonna follow the people whose decisions don't include jumping on troll walls. Chack laughs half-heartedly and hangs her head sheepishly.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol nods at Garric's suggestion-Finally someone talking sense.

Watch the roll tunnel for 10 minutes or so before heading down the alternate tunnel.

-detect evil-
perception: 1d20 + 12 ⇒ (19) + 12 = 31


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin nods emphatically-Yes, no more troll bolts in the belly please.

-detect magic-
perception: 1d20 + 12 ⇒ (16) + 12 = 28


The party follows the alternate tunnel for a couple hundred feet as it curves down and away. About 60' in front of you and heading your way is what looks like a monstrous brown slug.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

know dungeon: 1d20 + 8 ⇒ (11) + 8 = 19

know nature: 1d20 + 9 ⇒ (2) + 9 = 11


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Cats definitely do not like slugs!

perception: 1d20 + 10 ⇒ (7) + 10 = 17


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

If only there was a way to lure this thing to where the trolls are. -sigh-

Dwol gives up on his wishful thinking and rushes towards the massive mollusk to fight.

charging PA: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 251d10 + 7 ⇒ (10) + 7 = 17


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin lights up the slug with a flaming sphere: 3d6 ⇒ (1, 5, 3) = 9 DC17 REF


Dwol hacks the slug and Hal flames it as Chack comments and Garric recalls slugs can spit acid.

ref: 1d20 ⇒ 16

Bite: 1d20 + 15 ⇒ (12) + 15 = 27 on Dwol
dam: 2d10 + 12 + 2d8 ⇒ (5, 9) + 12 + (1, 2) = 29 2d8 is acid


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-29/65HP

Maybe we should have tried the trolls again!

PA: 1d20 + 6 ⇒ (18) + 6 = 241d10 + 7 ⇒ (3) + 7 = 10


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin keeps up the heat.

flaming sphere: 3d6 ⇒ (6, 1, 4) = 11

And doses Chack with the -shield- wand.

Go help Dwol, noble feline!


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 13 ⇒ (5) + 13 = 18


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Longbow: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
dam: 1d8 + 9 + 1 ⇒ (1) + 9 + 1 = 11

rapidshot: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
dam: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18


Just realized that you can’t use a wand to cast shield or any other spell which targets “self” on another character. If the other character had UMD they could try casting on themselves but otherwise a no go.

Does Hal want to take another action?


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Super-duper retcon Batman!

Halafrin moves up and fires a snowball: 1d20 + 4 ⇒ (1) + 4 = 55d6 + 2d6 ⇒ (3, 1, 6, 5, 6) + (5, 6) = 32 at the slimy foe. If hit DC16 FORT or be staggered for 1 round.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-lol- retcon karma!


Hal rolls his flaming sphere back onto the slug and throws a snowball, striking whoCD: 1d2 ⇒ 1 Chack squarely in the back of the head.

Dwol hacks the slug again.

Chack slashes the slug despite almost being decapitated by the snowball.

Garric lands a single arrow.

??: 1d20 ⇒ 2
Garric, in the back, hears something behind the group.

ref: 1d20 ⇒ 5
The slug looking worse for the wear decides to spit on Dwol.

whoCDGH: 1d4 ⇒ 2
spit: 1d20 + 3 ⇒ (19) + 3 = 22 touch attack
acid dam: 10d6 ⇒ (5, 6, 2, 5, 4, 1, 2, 6, 6, 3) = 40


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-69/65HP

hero's defiance: 3d6 + 6 ⇒ (3, 1, 1) + 6 = 11

Dice gods, why are you so angry?

-58/65HP

Not quite yet sluggo!

PA: 1d20 + 6 ⇒ (4) + 6 = 101d10 + 7 ⇒ (3) + 7 = 10


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Uhhh...sorry Chack?-Halafrin says sheepishly.

flaming sphere3/5: 3d6 ⇒ (5, 4, 6) = 15

Halafrin tries some acid, doubting it will do much touch: 1d20 + 5 ⇒ (12) + 5 = 171d3 + 1 + 2d6 ⇒ (3) + 1 + (5, 3) = 12

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