Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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Hal and Garric soften up the target and Chack takes it down with a devastatingly deadly strike, Dwol has a front row seat to all the action!


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Remind me not to lead my people in to war without you lot. I don't think it would go all that well...

Dwol looks to see if any trolls have responded to the battle.

perception: 1d20 + 12 ⇒ (1) + 12 = 13


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Let me help you Chack.

-5 doses of wand = +50 HP-

Halafrin will dismiss the web if no other trolls appear to be head towards the party and search the entrance for traps.

perception: 1d20 + 12 ⇒ (16) + 12 = 28


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Thank you Halafrin, that feels much better

Chack bounces back and forth over the body of the dead troll.

Alright, let's go!


Chack gets healed over the course of 50 rounds.

Hal dismisses the web and searches the entry but finds no traps.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

The way looks clear Dwol. Let your dwarven eyes lead the way, but watch out for traps.

Dwol, Chack, Garric, Halafrin

perception: 1d20 + 12 ⇒ (10) + 12 = 22


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Well I couldn't hit stone if I fell down in a mine; maybe my eyes will have better luck finding hidden dangers.-Dwol grumbles

Advancing into the entrance.

perception: 1d20 + 12 ⇒ (4) + 12 = 16


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 10 ⇒ (13) + 10 = 23


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception: 1d20 + 9 ⇒ (13) + 9 = 22


Dwol leads the way out of the rain and into a large and foul smelling cave, after about 60’ the cave branches so you can go either left or right. Both branches look to be the same size though the branch to the right looks as if it leads slightly downward.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol looks around with his divine senses -detect evil-.

Let's take the left. We'll have to go down at some point, but I'd rather clear level by level and down smells worse.

Headed left and searching the room

perception: 1d20 + 12 ⇒ (17) + 12 = 29


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin scans the room with -detect magic-.

perception: 1d20 + 12 ⇒ (12) + 12 = 24


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

paizo, post stealer


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

I


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

made

those

perception

checks,

two

days

ago,

in

my

dreams


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

theft, i cry, theft


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

maybe


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception check #2

perception: 1d20 + 9 ⇒ (3) + 9 = 12


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Try it again

perception: 1d20 + 10 ⇒ (14) + 10 = 24


-mind exploding from seeing 11 new posts on the board-


Couple of things I have noticed:
Sometimes it takes 1-2 minutes for a post to appear in the feed.
Sometimes a post without any text other than a numerical formula will refuse to post.

The group advances down the path to the left another 60’ but it then becomes too dark for those without darkvision to see. No magic or evil is detected. There are several good sized rocks, about 12-18 inches in diameter, and other debris, including bones on the floor of the cave.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I refresh the page until I see my posts hit, in order to be sure.

I can cast it on the Skylord's headband, but your shield seems like a better place. Halafrin casts -light- on Dwol's shield.

Continuing to search ahead perception: 1d20 + 12 ⇒ (4) + 12 = 16

-detect magic-


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Yeah, probably best that everyone can see and not just me. Dwol 'king of the blind' doesn't sound like much fun.

Continuing to advance

perception: 1d20 + 12 ⇒ (2) + 12 = 14

-detect evil-


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Go along with the party, my bow ever-vigilant

perception: 1d20 + 9 ⇒ (11) + 9 = 20


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Cats love dark the best

not really complete dark, kinda scary

perception: 1d20 + 10 ⇒ (5) + 10 = 15


The group fails to notice a pair of trolls until they slip out of the shadows along the sides of the cave and attack!

CDGH: 2d4 ⇒ (2, 1) = 3

Chack on flat footed AC.
bite: 1d20 + 9 ⇒ (2) + 9 = 11
dam: 1d8 + 6 ⇒ (3) + 6 = 9

claw: 1d20 + 9 ⇒ (11) + 9 = 20
dam: 1d8 + 6 ⇒ (2) + 6 = 8

claw: 1d20 + 9 ⇒ (17) + 9 = 26
dam: 1d8 + 6 ⇒ (3) + 6 = 9

Dwol on flat footed AC.
bite: 1d20 + 9 ⇒ (1) + 9 = 10
dam: 1d8 + 6 ⇒ (5) + 6 = 11

claw: 1d20 + 9 ⇒ (7) + 9 = 16
dam: 1d8 + 6 ⇒ (4) + 6 = 10

claw: 1d20 + 9 ⇒ (9) + 9 = 18
dam: 1d8 + 6 ⇒ (2) + 6 = 8


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

umph! Ow, dang trollS!

Attack!

Scimitar: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 13 ⇒ (6) + 13 = 19

intimidate: 1d20 + 12 ⇒ (4) + 12 = 16

-17/55 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Ware the trolls!

Attack Chack's troll

Longbow: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
damage: 2d6 + 9 + 1 ⇒ (3, 2) + 9 + 1 = 15

Rapid Shot: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
crit damage: 6d6 + 27 + 3 ⇒ (2, 6, 5, 1, 5, 1) + 27 + 3 = 50


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin shakes his head ruefully with no mirth in his soul at Dwol's comment, moves to an advantageous position, and tosses some acid at Chack's troll.

touch: 1d20 + 5 ⇒ (11) + 5 = 161d3 + 1 + 2d6 ⇒ (2) + 1 + (4, 3) = 10


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I don't find trolls to be fashionable Garric, no way I'm going to wear one!

PA: 1d20 + 6 ⇒ (11) + 6 = 171d10 + 7 ⇒ (7) + 7 = 14


Chack slashes a troll, Garric put his first arrow into its shoulder and his second through an eye and into its brain killing it instantly, Hal lobs some acid on it to prevent it from coming back.

Dwol swings his axe with energy.

Dwol:

bite: 1d20 + 9 ⇒ (8) + 9 = 17
dam: 1d8 + 6 ⇒ (3) + 6 = 9

claw: 1d20 + 9 ⇒ (4) + 9 = 13
dam: 1d8 + 6 ⇒ (3) + 6 = 9

claw: 1d20 + 9 ⇒ (18) + 9 = 27
dam: 1d8 + 6 ⇒ (1) + 6 = 7


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 13 ⇒ (1) + 13 = 14

intimidate: 1d20 + 12 ⇒ (7) + 12 = 19

-17/55 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Longbow: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Rapid Shot: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
damage: 2d6 + 9 + 1 ⇒ (4, 3) + 9 + 1 = 17


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

"Dwol swings his axe with energy. = pure awesome sauce!"

-7/65

PA: 1d20 + 6 ⇒ (13) + 6 = 191d10 + 7 ⇒ (6) + 7 = 13

Dwol swings away, knowing that eventually he will connect with -something-


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin enjoys the repeated servings of humble pie that Dwol must consume, thinking about all the hard times he has been given over the years.

touch: 1d20 + 5 ⇒ (8) + 5 = 131d3 + 1 + 2d6 ⇒ (3) + 1 + (1, 4) = 9


The three amigos bring down the second troll while Dwol continues his hitless streak.
*Garric actually hit twice.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin gives the fallen troll a healthy dose of acid to be sure and searches the area.

perception: 1d20 + 12 ⇒ (19) + 12 = 31

-detect magic-


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol shakes his head in self-disgust and searches about before leading the party on.

perception searching the area: 1d20 + 12 ⇒ (3) + 12 = 15
-detect evil-

perception leading the party on: 1d20 + 12 ⇒ (11) + 12 = 23
-detect evil-


Among the debris, rocks and bones on the cave floor, Hal finds a small locked wooden box about 6”x6”x12”.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin does his best to get it open.

perception/detect traps: 1d20 + 13 ⇒ (6) + 13 = 19
disable device: 1d20 + 13 ⇒ (9) + 13 = 22


disable: 1d20 ⇒ 5
disable: 1d20 ⇒ 1
disable: 1d20 ⇒ 19

It takes Hal a few attempts to disable the lock on the box as it was quite dirty and corroded.

Opening the box he finds the interior to be a red velvet upon which sets a silver necklace with a pendant of a multicolored bird made from several different types of metal.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin looks at the necklace closely to glean any secrets it may hold.

-detect magic-
spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
appraise: 1d20 + 9 ⇒ (16) + 9 = 25


It is not magical. The bird is definitely a work of art, created by a master craftsman and is most certainly a holy symbol of Shelyn. The value is somewhat variable, as jewelry probably around 500gp but to someone devoted to Shelyn it could be worth twice that.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

What a beautiful piece. It will fetch a nice price to the right buyer, or maybe something of value in trade for something else that might be more interesting to us. I feel sad for whomever was devoured to gain us this treasure. Lead on Dwol and let us continue to cleanse this place of the filth that inhabit it.

perception: 1d20 + 3 ⇒ (20) + 3 = 23

-detect magic-


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-7/65

Only too right Hal; the followers of Shelyn are some of the nicest people. Shame that one of them might have ended up in a troll belly.

Moving forward and looking for dangers

perception: 1d20 + 12 ⇒ (18) + 12 = 30

-detect evil-


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

ooh, that is beautiful

perception: 1d20 + 10 ⇒ (1) + 10 = 11


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Keeping an alert eye out,

I am Garric, the ever-vigilant

perception: 1d20 + 9 ⇒ (6) + 9 = 15

+2 vs. trolls

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