Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


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AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Rough, dwarven, stone-carved flowers. His auburn locks are highlighted by these fashionable accessories ensuring none notice the Headband of Power cleverly concealed beneath, until it is too late.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Halafrin should cast Light on it, so we don't lose it.


Garric and party follow the troll tracks north deeper into the forest which turns more hilly the further north you get. As afternoon turns towards evening and the sun begins to set the tracks veer east off the trail which continues north.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Noticing the oncoming dusk-Unless someone has other ideas, we should follow the trail until the lighting is a problem for the rest of you. At that point we take a rest and pick up the trail at first light.

perception: 1d20 + 12 ⇒ (15) + 12 = 27


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Earlier to Chack-a little sheepishly-I don't have light memorized. Always just have some oil and a fire source handy. If you think it would be useful, I'll trade out one of my existing spells for it tomorrow.

Now-I could do with a rest. My eyes will be good as long as the sky is clear tonight, but I certainly don't see as well as a dwarf.

perception: 1d20 + 12 ⇒ (18) + 12 = 30


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Ha, it doesn't matter, good Halafrin. That is probably not a very prudent idea anyways. haha.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

What else do you need to advance the story Darkvision?


Patience Dwol.

The party continues on for maybe another hour the path becoming harder for Garric to follow as the light fades. Under the forest canopy the light is already muted while the sun is up but shortly after it sets it pretty much becomes pitch black, too dark for most of the party to proceed without a light source.

The group needs to decide whether to push on with some sort of light or to camp for the night.


Almost forgot…

Garric is sure there are quite a few more trolls somewhere ahead as he has seen at least 5 distinct sets of prints in addition to the three sets from the dead trolls. A particularly large set has seven toes on the left foot.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Let's set up camp; no fire tonight I'm afraid. That would be a troll magnet for sure. I'll keep watch for the night, but any of you are welcome to join me.

casts -keep watch-

perception: 1d20 + 12 ⇒ (3) + 12 = 15


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I'm tired Dwol; wake me for last watch when I'll be more fresh.

perception: 1d20 + 12 ⇒ (16) + 12 = 28


The companions make it through the night. A light rain starts to fall as they rise and consume a cold breakfast.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Are we sure that we can't have a small fire for some tea? It helps to work out the kinks from sleeping on the ground. Plus we don't even get fried eggs and toast.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

I forgot what a baby you are when you don't get to sleep on something soft Hal. Don't worry, this builds character and will make you lest tasty when the trolls start gnawing at you. Probably spit you right out!

Have a look about Garric and see if you can't pick up the trail again. I have a feeling today is going to be a busy day.

Same marching order as last (Garric up front)

perception once we get going: 1d20 + 12 ⇒ (8) + 12 = 20


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

perception to avoid troll ingestion: 1d20 + 12 ⇒ (10) + 12 = 22


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Pick up the troll tracks

survival: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

perception: 1d20 + 9 ⇒ (6) + 9 = 15


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Troll watching

perception: 1d20 + 10 ⇒ (12) + 10 = 22


Garric finds the tracks again, the rain is making them less distinct but they’re not difficult to follow. After traveling close to an hour, the group catches the sound of something large coming down the path towards them. Arrival sounds imminent but you can’t see more than 20’-30’ due to thick forest and the precipitation.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol quickly inspects his gear and moves to the front of the group-By me Chack, Garric be handy with the arrows, and Hal watch the back so you don't get eaten by surprise. Whatever is coming might be friendly and lost or it might need to kiss my axe.

He then reaches out with his detect evil as far as he can. As soon as/if he senses any evil he will activate his angelic bond for 10 rounds: acts as protect evil spell for all PCS +3 saves/AC & other stuff.

https://www.d20pfsrd.com/magic/all-spells/p/protection-from-evil/


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin casts shield of Garric (wand) and mage armor on himself (wand) AC17


You only have 1 round so tell me which of the above actions you are going to take.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Shield on Garric.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Let's see what it's like with the surprise on the other foot!

Chack readies her blade.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Cast Gravity Bow from wand/49


Dwol detects evil as a large troll comes down the path through the mist and trees ending up directly in front of the group.

Party action.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Liberty and beer!-Dwol bellows as a halo of light envelops him and bathes all around him for 20' in its holy embrace (pro/evil +3 per above). 1/10

Dwol AC now 26


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I wonder if he thinks that scares the foe?

Halafrin casts
-flaming sphere- 1/5
on the troll
burning: 3d6 ⇒ (6, 4, 2) = 12
DC17 REF
https://www.d20pfsrd.com/magic/all-spells/f/flaming-sphere/

AC16


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Upon seeing the huge troll, Chack's fur starts to rise up, a little hiss escapes,

I'm always so embarassed when that happens

and Attacks!

Scimitar: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 13 ⇒ (4) + 13 = 17

if it hits, I will attempt to intimidate the giant troll with Menacing Swordplay
Intimidate: 1d20 + 12 ⇒ (5) + 12 = 17

-I don't think it finds the little hiss very intimidating, lol-


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Friggin' Trolls!

Attack!!

Let loose 2 arrows at the behemoth

Longbow: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Sarenrae says I MUST NOT FAIL!
Called: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15

Rapid Shot: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
damage: 2d6 + 9 + 1 ⇒ (2, 6) + 9 + 1 = 18


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL
Garric Reisin wrote:

Friggin' Trolls!

Attack!!

Let loose 2 arrows at the behemoth

[dice=Longbow]1d20 + 10 + 1
Sarenrae says I MUST NOT FAIL!
[dice=Called]1d20 + 10 + 1

[dice=Rapid Shot]1d20 + 10 + 1
[dice=damage]2d6 + 9 + 1

Aren't trolls giants?

LFG Garric!

;-D


Dwol activates his angelic bond lending protection to his companions. Garric fumbles with his bow the precipitation making it too slippery for him to get any shots off. Chack slashes the troll across its left leg. Hal summons a ball of fire but the troll evades it.

ref: 1d20 + 5 ⇒ (16) + 5 = 21

CDGH: 1d4 ⇒ 2

The troll attacks the first thing in its way: Dwol, managing to wound him once.

bite: 1d20 + 10 ⇒ (9) + 10 = 19
dam: 1d8 + 6 ⇒ (4) + 6 = 10

claw: 1d20 + 10 ⇒ (3) + 10 = 13
dam: 1d8 + 6 ⇒ (4) + 6 = 10

claw: 1d20 + 10 ⇒ (16) + 10 = 26
dam: 1d8 + 6 ⇒ (7) + 6 = 13

The group hears some barking and growling approaching.


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

I used my trait, Called - Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead-
So I should get my 2nd attack.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (3) + 14 = 17


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack!

Longbow: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14

Rapid Shot: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
damage: 2d6 + 9 + 1 ⇒ (2, 4) + 9 + 1 = 16

-Hal, yes trolls are giants, but my favored enemy bonus against them is only +2, same as my bonus from Vicious Aim, which is already included in my attack numbers-


Garric Reisin wrote:

I used my trait, Called - Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead-

So I should get my 2nd attack.

Got it, will include this round.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Taking my own advice: Dwol's AC is actually now 30 vs. the troll due to his-defensive training: +4 dodge AC vs. giant subtype-

Careful with that fire Hal; it's supposed to burn the troll not keep it warm!

Dwol keeps the giant creature squarely in front of him and hacks away.

PA: 1d20 + 6 ⇒ (19) + 6 = 251d10 + 7 ⇒ (4) + 7 = 11


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin grinds his teeth in frustration-I know he's joking but still...

I wonder what kind of dogs a troll keeps?

Move the flaming sphere back onto the troll 3d6 ⇒ (2, 6, 3) = 11 and shoot a splash of acid at it for good measure.

acid splash_touchAC: 1d20 + 4 ⇒ (18) + 4 = 221d3 + 2d6 ⇒ (3) + (5, 4) = 12


Chack misses for once. Garric puts two arrows into the troll’s chest. Dwol takes a chunk out of it with his war axe while Hal bombards it with fire and acid felling the creature.

*no sneak attack for Hal though, would require him to move from his current position behind Dwol and Chack, unless I’m missing something?

ref: 1d20 + 5 ⇒ (8) + 5 = 13

The group can still hear growls and barking on either side of the path but can’t see anything yet.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

perception: 1d20 + 10 ⇒ (19) + 10 = 29


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

perception: 1d20 + 9 ⇒ (3) + 9 = 12


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-You miss nothing Darkvision; never sure of my specific placement so just input my sneak damage and trust you to rule on it. I try to move when I can to set it up, but flaming sphere is a move action to direct.-

Halafrin keeps the -flaming sphere- centered in the path (3/5) ready to direct to threats at a moments notice. In the meantime he gives himself a dose of mage armor.

AC 19 vs. evil 16 for others

perception: 1d20 + 12 ⇒ (19) + 12 = 31


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol bellows at the top of his lungs-Come on evil things; come and get justice!

And readies for whatever comes next as heavenly light continues to radiate from him illuminating the nearby area.

Angelic bond 3/10


Chack sights a troll hound to the left of the path as two more close in from the right of the path attacking the party.

init M P: 2d20 ⇒ (14, 6) = 20

CDGH: 3d4 ⇒ (3, 2, 4) = 9

Dwol
bite: 1d20 + 9 ⇒ (11) + 9 = 20
dam: 1d10 + 6 ⇒ (6) + 6 = 12

Garric
bite: 1d20 + 9 ⇒ (8) + 9 = 17
dam: 1d10 + 6 ⇒ (2) + 6 = 8

Hal
bite: 1d20 + 9 ⇒ (19) + 9 = 28
dam: 1d10 + 6 ⇒ (2) + 6 = 8


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack Halafrin's hound

Herrre I come, Halafrrin!

Attack!

Scimitar: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d6 + 13 ⇒ (4) + 13 = 17

use Menacing Swordplay
Intimidate: 1d20 + 12 ⇒ (15) + 12 = 27

Hound is Shaken


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Die troll doggies!

Longbow: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
damage: 2d6 + 9 + 1 ⇒ (6, 2) + 9 + 1 = 18

Rapid Shot: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
damage: 2d6 + 9 + 1 ⇒ (4, 2) + 9 + 1 = 16


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol blocks the hound with his shield and hacks at it with his axe.

PA: 1d20 + 6 ⇒ (2) + 6 = 81d10 + 7 ⇒ (9) + 7 = 16

Angelic bond 4/10


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-8/32HP

Halafrin hisses in pain as the hound's jaws rip in to him and brings the burning sphere to bear on it as he blasts it with an -ear piercing scream-

scream: 2d6 ⇒ (1, 2) = 3 DC 16WILL
fire: 3d6 ⇒ (1, 3, 2) = 6 DC 17REF 4/5

https://www.d20pfsrd.com/magic/all-spells/e/ear-piercing-scream/


Chack just misses the evasive hound, however Hal’s sonic blast and ball of fire damage and disorient it (dazed). Dwol hacks wildly at his hound while Garric brings his hound down with 2 well placed arrows, but it’s wounds start to heal.

will: 1d20 + 3 ⇒ (1) + 3 = 4
Ref: 1d20 + 6 ⇒ (10) + 6 = 16

Dwol’s hound tries to bite at him but it’s large teeth just scrape against his armor doing no harm.
bite: 1d20 + 9 ⇒ (9) + 9 = 18
dam: 1d10 + 6 ⇒ (8) + 6 = 14


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

And here I thought your master smelled horrible; down boy!

PA: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 7 ⇒ (8) + 7 = 15

Angelic bond 5/10


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-8/32HP

Halafrin moves away from the burning hound and lobs some acid at the one Garric put down. I'll handle that one Garric, choose another.

fire: 3d6 ⇒ (4, 3, 6) = 13 5/5

acid: 1d20 + 4 ⇒ (5) + 4 = 91d3 + 2d6 ⇒ (3) + (6, 2) = 11

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