Wander the path (Inactive)

Game Master Daedeloth

At this point it's kind of a mystery.


51 to 100 of 2,001 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

He pours a mug and hands it to Dwol as he speaks.

“No temple here, just a shrine at the end of the street near the lake. We’re not exactly Korvosa or Magnimar friend, news is slow to arrive and often distorted and misleading when it gets here. Problems in Janderhoff is what I hear, more dwarves than normal coming through here the last couple months. Lake seems to be having a good year for fish. Troll tracks outside of town according to your kin camped nearby.”


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol drains his drink and lets out a hearty sigh-This is a temple if you worship the proper god my friend. An offering to the high priest and thanks for your sermon. He tips a gold and heads towards the door.

Once outside Dwol looks at the party-Who's ready for a trip to Kalsgard? Who knows, maybe we'll get lucky and run into some trolls! Best you stay close Hal.

Unless someone wants to do something else get on the road to Kalsgard.

Marching order: Dwol; Chack; Hal; Garric.

looking for dangers: 1d20 + 12 ⇒ (2) + 12 = 14


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-clearly all the 'worshiping' is taking its toll on Dwol's senses-


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Halafrin grits his teeth at Dwol's contraction of his nameHe KNOWS my name is Halafrin... -sigh-

perception to avoid being troll num-nums: 1d20 + 12 ⇒ (4) + 12 = 16


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-and here I was not even drinking-


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

I shall be ever alert with my cat senses perception: 1d20 + 10 ⇒ (8) + 10 = 18


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Trolls, can't stand em! Hope I get to feather a few!

perception: 1d20 + 9 ⇒ (6) + 9 = 15


ste: 1d20 + 5 ⇒ (15) + 5 = 20

Three smaller looking trolls with tougher looking brownish green skin burst out from a well concealed hiding spot along the side of the path attacking the first three members of the group. Against your FF AC. (Please adjust your AC to also show FF and Touch AC.

Dwol
Bite: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 1d8 + 5 ⇒ (8) + 5 = 13
Claw: 1d20 + 5 ⇒ (19) + 5 = 24
dam: 1d8 + 5 ⇒ (3) + 5 = 8
Claw: 1d20 + 5 ⇒ (4) + 5 = 9
dam: 1d8 + 5 ⇒ (3) + 5 = 8

Chack
Bite: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 1d8 + 5 ⇒ (5) + 5 = 10
Claw: 1d20 + 5 ⇒ (3) + 5 = 8
dam: 1d8 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 5 ⇒ (15) + 5 = 20
dam: 1d8 + 5 ⇒ (5) + 5 = 10

Party action.

Hal
Bite: 1d20 + 5 ⇒ (2) + 5 = 7
dam: 1d8 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 5 ⇒ (6) + 5 = 11
dam: 1d8 + 5 ⇒ (5) + 5 = 10
Claw: 1d20 + 5 ⇒ (18) + 5 = 23
dam: 1d8 + 5 ⇒ (1) + 5 = 6


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Meeeaaarrr, how dare you ugly beast mar my beautiful fur!!

Attack!!

Scimitar: 1d20 + 14 ⇒ (8) + 14 = 22

damage: 1d6 + 13 ⇒ (5) + 13 = 18

-20/55 hp


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

My prayers are answered!

I've got you covered Halafrin!

Attack with Pt. Blank!

Longbow: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
damage: 1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Rapid Shot: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
damage: 1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-8/65

Time to do some good!

Attacking Hal's troll

PA: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 7 ⇒ (5) + 7 = 12

-or not-


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-16/32

My luck; always my luck....

Halafrin casts a spell on the troll attacking him

-ear piercing scream- https://www.d20pfsrd.com/magic/all-spells/e/ear-piercing-scream/
DC 16 Will: 2d6 ⇒ (3, 3) = 6

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.


*Garric: bullseye shot (requires move action) doesn’t work with rapid shot (requires full attack action), so going to disregard bullseye shot

Hal screams at his target temporarily disorienting it. Garric puts an arrow into and Dwol flails at it. Chack slashes her troll across the chest causing green ichor to flow out but the wound starts to knit immediately.
will: 1d20 + 3 ⇒ (3) + 3 = 6

Dwol
bite: 1d20 + 8 ⇒ (16) + 8 = 24
dam: 1d8 + 5 ⇒ (7) + 5 = 12

claw: 1d20 + 8 ⇒ (11) + 8 = 19
dam: 1d8 + 5 ⇒ (5) + 5 = 10

claw: 1d20 + 8 ⇒ (3) + 8 = 11
dam: 1d8 + 5 ⇒ (3) + 5 = 8

Chack
-13
bite: 1d20 + 8 ⇒ (19) + 8 = 27
dam: 1d8 + 5 ⇒ (7) + 5 = 12

claw: 1d20 + 8 ⇒ (14) + 8 = 22
dam: 1d8 + 5 ⇒ (6) + 5 = 11

claw: 1d20 + 8 ⇒ (18) + 8 = 26
dam: 1d8 + 5 ⇒ (6) + 5 = 11

Hal
Dazed
-1


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

-sorry about that, i have a tendency to overlook the fullaction thingys-

Long bow: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

rapid shot: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

booo, conflustered by my shot miscalculation.


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (13) + 14 = 27
1d1d6 + 13 ⇒ (5) + 13 = 18

-43/55 hp


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-20/65

Get out of the way Hal; I don't want to trim those pointy ears of yours!

Attacking Hal's troll

PA: 1d20 + 6 ⇒ (10) + 6 = 161d10 + 7 ⇒ (9) + 7 = 16


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-16/32

Bad enough I'm half dead, but he has to tease me about my ears too!

Halafrin moves out of melee and hits the dazed troll with a splash of acid: 1d20 + 5 ⇒ (8) + 5 = 131d3 + 2d6 ⇒ (3) + (2, 1) = 6


Garric lands his first arrow but shoots himself with the second (-5hp). Dwol just manages to connect with his waraxe and Hal’s glob of acid finishes off his troll. Chack continues to trade blows with her troll slashing it again.

Dwol
bite: 1d20 + 8 ⇒ (7) + 8 = 15
dam: 1d8 + 5 ⇒ (1) + 5 = 6

claw: 1d20 + 8 ⇒ (1) + 8 = 9
dam: 1d8 + 5 ⇒ (1) + 5 = 6

claw: 1d20 + 8 ⇒ (18) + 8 = 26
dam: 1d8 + 5 ⇒ (3) + 5 = 8

Chack
-26
bite: 1d20 + 8 ⇒ (1) + 8 = 9
dam: 1d8 + 5 ⇒ (8) + 5 = 13

claw: 1d20 + 8 ⇒ (11) + 8 = 19
dam: 1d8 + 5 ⇒ (3) + 5 = 8

claw: 1d20 + 8 ⇒ (18) + 8 = 26
dam: 1d8 + 5 ⇒ (3) + 5 = 8


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-28/65

Wait your turn you hungry beastie; I'll get to you in a moment! Dwol growls at the troll ripping at him. Good job with that acid Hal!

Attacking Chack's troll

PA: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 7 ⇒ (1) + 7 = 8


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-16/32

Better job than you're doing with that axe of yours!

How's THAT feel for once Dwol...

Halafrin tries to get to an advantageous spot and fires another glob of acid at Chack's troll.

acid touch attack: 1d20 + 5 ⇒ (8) + 5 = 131d3 + 2d6 ⇒ (1) + (2, 2) = 5


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL
Garric Reisin wrote:

-sorry about that, i have a tendency to overlook the fullaction thingys-

[dice=Long bow]1d20 + 10 + 1

[dice=rapid shot]1d20 + 10 + 1

booo, conflustered by my shot miscalculation.

Too bad you didn't take a cool trait like Called. Then you could just reroll your "1"


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Thought about it, wanted to save it for a 1 on 1st shot...

shoot at Chack's troll

Longbow: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
damage: 1d8 + 9 + 1 ⇒ (1) + 9 + 1 = 11

Rapid Shot: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15

-5/55 hp


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack!

Scimitar: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d6 + 13 ⇒ (2) + 13 = 15

-51/55 hp


Garric, Chack and Hal bring down another troll while Dwol swings his waraxe around futilely and then nearly gets his head bitten off by the lone remaining troll.

Dwol
bite: 1d20 + 8 ⇒ (20) + 8 = 28
dam: 2d8 + 10 ⇒ (8, 7) + 10 = 25

claw: 1d20 + 8 ⇒ (3) + 8 = 11
dam: 1d8 + 5 ⇒ (2) + 5 = 7

claw: 1d20 + 8 ⇒ (2) + 8 = 10
dam: 1d8 + 5 ⇒ (5) + 5 = 10


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-53/65

I TOLD you to wait your damn turn!

PA: 1d20 + 6 ⇒ (12) + 6 = 181d10 + 7 ⇒ (7) + 7 = 14


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

-16/32

Glad Dwol is so battle tested. That looks like it HURT!

Halafrin tries to get to an advantageous spot and fires another glob of acid at the last troll.

acid touch attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 111d3 + 2d6 ⇒ (2) + (4, 4) = 10

+2 to hit and 2d6 only apply if Halafrin can reach a flanking position with a move action


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Attack Dwol's troll with menacing swordplay

Scimitar: 1d20 + 14 ⇒ (15) + 14 = 29
confirm crit: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19

crit damage: 2d6 + 26 + 2 ⇒ (5, 1) + 26 + 2 = 34

intimidate: 1d20 + 12 ⇒ (4) + 12 = 16

-51/55 hp

Chack pants, breathing heavy, Stupid troll


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Attack Dwol's beastie

Longbow: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
damage: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18

Rapid Shot: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
damage: 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17

-5/55 hp


Dwol finally bloodies his axe while Hal sneaks about and splashes acid onto the troll. Chack’s scimitar slashes through muscle and bone taking one of the trolls legs off just above the knee. Garric lands a pair of arrows to the chest. The last troll collapses into a bloody heap.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

-53/65

Dwol cleans his axe and shaking his head mutters-We've been living soft the last few months. A few measly trolls almost cleaned us out. Less worship and more axe work for me I guess...

-concentrating-Thank you Cayden channel heal: 12d6 ⇒ (2, 1, 6, 1, 2, 2, 4, 3, 1, 4, 6, 3) = 35

Have a look about Garric. Maybe they have a nest nearby with treasures.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

I don't think everyone if fully refreshed yet Dwol; we aren't all as unstoppable as you are. Hold still Chack, this will feel a little tingly.

Wand healing = 20HP

Halafrin pokes at the troll corpses to make sure they are really "dead" and splashes them with a few more doses of acid just in case.

Filthy buggers...


Chack has fey foundling so think she was okay without the wand if you want the charges back. By the way, make it celestial healing wand vice infernal, house rule = same effects.

Think Chack/Garric may be out until Sunday.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Thanks for the charges back!

I actually like the spicyness/storyline of infernal healing wand. Is it REALLY an ethical dilemma? Would you drink a healing potion created by an evil priest/wizard? How would you even know?

Halafrin clearly sees it as a tool to be used with no question. Dwol is a little more skeptical.


Chack -Sab-At wrote:

Attack Dwol's troll with menacing swordplay

[dice=Scimitar]1d20 + 14
[dice=confirm crit]1d20 + 14 + 1

[dice=crit damage]2d6 + 26 + 2

[dice=intimidate]1d20 + 12

-51/55 hp

Chack pants, breathing heavy, Stupid troll

Chack: Your precise strike damage doesn’t double on a crit.

“This additional damage is precision damage, and isn’t multiplied on a critical hit.”


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Thank you sir, I knew that I had seen that but gave up after looking for a bit.
Won't forget again....I think


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Thanks Dwol, I do not like trolls! Next time Halafrin, leave one alive so that I can kill it a few more times when it comes back to like. Ptui!

Chack spits on the ground.

Search their bodies
perception: 1d20 + 10 ⇒ (8) + 10 = 18


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Any way of seeing whence they came Garric?

If no trail to follow, continue on the path to Kalsgard.

perception: 1d20 + 12 ⇒ (20) + 12 = 32


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

How can we arrange the marching order so I don't get chomped on?-Halafrin grumbles to himself as he moves forward.\

To Chack-Will do. Restraint is not always in my nature and I like to make sure dead foes stay dead.

perception: 1d20 + 12 ⇒ (6) + 12 = 18


The trolls have large sacks filled with some foul smelling meat and molding bread but nothing of value. The path/road you were on runs northwest with lake to the south and Ashwood Forest to the north, a side trail leads off to the north heading into the forest.


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Killing trolls is noble work and Biston seems fairly defenseless if they begin to swarm. However, evil dwarven kings would seem to be able to spread more evil. My vote is forward to the axe unless there is something I don't see currently.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

My heart says to try and track back to where these three came from and end any further threat to the locals of Biston. My head says we should push on as fast as possible to Kalsgard to figure out where the axe is and set things to right in Janderhoff. What say the rest of you?

@Darkvision-Is there a clock ticking for our quest or are things fairly open ended? Would traveling by boat on the lake (or in general) be faster than marching all the way?


AC 21 HP 97/106 INIT+7; PERCEPTION +14
Melee:
Longbow +14/+9 1d8+9: +1/+1 ptblank: +1/+2 vs large
Saves:
+9Fort +13Ref +6Will

Let me check for tracks Dwol

survival: 1d20 + 6 ⇒ (15) + 6 = 21


AC 27 HP 106 INIT+6; PERCEPTION +14
Melee:
Scimitar +20/+15 1d6+21
Saves:
+6FORT +13REF +3WILL

Chack tumbles and pops up in front of Halafrin with a flourish

Um, I was just spouting off Halafrin. Kill those weasels as fast and as dead as you can.

Chack smiles and bounds off


Garric sees the trolls recently came down the path that heads north.

Dwol is unaware of any super urgency in his quest but generally thinks that sooner it is done the better.

Using an ocean going vessel to complete the majority of the journey should be the fastest way to Kalsgard. The closest port town on the ocean is a bit of a backtrack from your current position, passing back through Biston and then around the end of the lake and then south to Palin’s Cove.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Dwol mulls it over for a few moments-Given our apparent 'rust', let's go make sure any local troll menace is fully abated. Once that's done, we can head to Palin's Cove and grab a ship to make up any lost time on the way to Kalsgard. Seems like a kingly solution I guess....

Lead on Garric, we're right behind you.

Marching order as previous.

additional perception roll, in case you feel needed: 1d20 + 12 ⇒ (5) + 12 = 17


AC14/T14/FF11 HP58 INIT+8; PERCEPTION+20
Melee:
MW rapier+7 1d6-1; acid splash +7 1d3+1;+4d6
Saves:
+5FORT +10REF +8WILL

Sea travel, great, I'm going to be sooooo sick....

additional perception: 1d20 + 12 ⇒ (17) + 12 = 29


Clarify marching order.

You said as previous, this would put Garric in the back.

Then you indicate for Garric to lead on.


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

By sad necessity:

Garric
Dwol
Chack
Halafrin


AC25/T11/FF25 HP115 INIT+0; PERCEPTION+20
Melee:
Angval +15/+10 1d10+6; PA +15/+7 1d10+12
Saves:
+16FORT +9REF +14WILL

Role-playing flavor note: Dwol does his best to weave his hair in and around the Skylord's Headband to prevent easy identification from others.


Dwoldrean Brewbelly wrote:
Role-playing flavor note: Dwol does his best to weave his hair in and around the Skylord's Headband to prevent easy identification from others.

Got it, Dwol weaves some flowers in his hair to disguise headband!

51 to 100 of 2,001 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wander the path All Messageboards

Want to post a reply? Sign in.