GM Tyranius |
Frogger's Perception (E): 1d20 + 13 ⇒ (6) + 13 = 19
Coptidel's Perception (E): 1d20 + 12 ⇒ (3) + 12 = 15
Avonatha's Perception (E): 1d20 + 10 ⇒ (20) + 10 = 30
Gortek's Perception (E): 1d20 + 13 ⇒ (2) + 13 = 15
Barad's Perception (T): 1d20 + 9 ⇒ (17) + 9 = 26
Amarië's Perception (T): 1d20 + 8 ⇒ (5) + 8 = 13
Barad and Avonatha sense some nervousness from the warriors. Though they seem defensive they remain curious and cautious for now.
Despite the language barrier you can attempt communication with them at a higher DC to talk them into standing down. (Deception, Diplomacy, Performance, or Society check)
Avonathalanthalasa Caldon |
1d20 + 11 ⇒ (20) + 11 = 31 Society check
Avontha will attempt to communicate with the newly arrived strangers.
Barad Ingold |
posting from phone while out sick so apologies for the brevity
Barad will utilize his medicinal skills to help the others then himself after the battle. With the new arrivals he'll try all 14 languages he knows, putting his blade in its harness across his back to show his intentions are not violent as he tries to aid Avontha (unless we need to make checks individually in which case he will).
Common (Taldane), Hallit, Elven, Sylvan, Celestial, Aquan, Infernal, Necril, Undercommon, Draconic, Jotun, Cyclopian, Ignan, Tien.
Diplomacy: 1d20 + 13 ⇒ (13) + 13 = 26
GM Tyranius |
Barad does not recognize this language in the slightest as he and Avonatha attempt to show a calm demeanor and peace.
Avonatha crit success for +2 Rapport; Barad Success for +1 Rapport. You will need more of a rapport to complete this section. Do other wish to try?
Amarië Berth- na lór |
Amarië will tend to Barad, and then look to the ones who are approaching, also cycling through her languages in an attempt to speak to them.
Medicine: 1d20 + 8 ⇒ (13) + 8 = 21
Healing: 2d8 ⇒ (5, 5) = 10
Common (Taldane), Abyssal, Aklo, Auran, Celestial, Elven, Goblin, Infernal, Shadowtongue, Sylvan, Cyclopian, Terran
Diplomacy: 1d20 + 13 ⇒ (14) + 13 = 27
Maithias aka Frogger |
Diplomacy: 1d20 + 11 ⇒ (14) + 11 = 25
Frogger is used to talking with creatures who don't share a language. Though most creatures he talks to are animals or plants, he tries to emulate through hand gestures and calmly speaking that the group means no harm.
"We will not hurt you.". He lays down his staff next to him and holds his hands up. "We are Pathfinders. From the city of Absalom. My name is Frogger and this is Piney. What is yours?".
Barad Ingold |
Barad would have needed to drink all of his potions while Amarie was tending to his wounds to restore himself to full health:
Moderate Healing Potion: 3d8 + 10 ⇒ (1, 1, 4) + 10 = 16
Lesser Healing Potion: 2d8 + 5 ⇒ (7, 3) + 5 = 15
Lesser Healing Potion: 2d8 + 5 ⇒ (4, 6) + 5 = 15
25 + 10 + 16 + 15 + 15 = 81 / 73
Coptidel |
diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25
"We may not understand each other but you can feel our peaceful intention."
Wysiwygg Gortek |
With all the enemies defeated, the rage of Gortek instantly disappears and he recovers some of his sanity. Looking at the dead bodies, pathfinders included, around him and at the blood dripping from his axe and splashed all over his armor, most of it not his own, he seems confused, including because of his enlarged stature which continues for 4-5 more minutes.
He murmurs to himself:
’What…what happened? Am I responsible for this?’
He then looks around to check on his fellow pathfinders:
’Everybody’s ok? Is anybody hurt? What were these things?’
Gortek doesn’t seem to remember everything from what just happened.
————————————-
Once back to his normal size, and on his way to the next objective, Gortek addresses his companions:
’Dear brothers and sisters in arms, from the last combat I realized you were more than fellow pathfinders, you are my new Clan and as such I will protect you, even with my life if need be!’
As he says that, he touches his clan dagger as if swearing an oath.
———————————
Gortek will restrain from interacting with the newly arrived strange warriors, to avoid any failure in social interactions with them.
GM Tyranius |
Nice rolls! That is just enough successes.
The group of warriors begin to stand down as they realize you don't mean them any harm. Another Pathfinder group emerges into the tunnel. Realizing you troubles they pull out a small scroll and case a spell among your group allowing you to understand the language and speak it as well as not even Amarië recognizes the language spoken.
You each hear the woman talking. "We have come because we have heard strange sounds and seen even stranger visions. Have you caused this?"
Wysiwygg Gortek |
Now that he understands the creatures, GORTEK is interested in conversing with them: ’Hello there! What do you mean by ‘this’ exactly? Are you talking about the collapsed ceiling?’
Gortek looks up at the night sky, through the collapsed ceiling.
Does he recognize any known star constellation seen on Golarion?
’But maybe proper introductions are in order? I’m Gortek from the Wysiwygg clan, and a giantslayer! And you are?’
Maithias aka Frogger |
Frogger eyes up the warriors. "Where are you from, if you don't mind me asking? I have not seen any being like you before.". Frogger hopes he isn't rude with asking.
Repeating what he said earlier, "We're Pathfinders from the great city of Abaslom. My name is Frogger and this is Piney. What are your names?"
Avonathalanthalasa Caldon |
Replying to Gortek, I am honored that you would consider me one of your clan. You fought bravely. Thank you for being my dwarven shield
GM Tyranius |
She turns to her companions "They don't seem to understand what we were saying?"
One of them grunts and says, "Maybe they're from Castrovel?"
She shrugs "They don't speak Lashunta nor Akitonian?" Her ead jerks up as you seem to begin understanding each other now.
"So you do speak our language?" With communication cleared, the woman speaks. "I am Zaggarn, a representative of the shobhad-neh clans from Akiton’s southern Winterlands." She takes a deep breath. "Our hunters tell stories of this ancient ruin, where a horrible god from another world gave our ancestors visions of a strange arch." She takes the snow, and shapes it into a miniature version of the crystalline arch you passed through. "Our ancestors used the arch, along with others who had the same visions, to peer through time and live other lives, but the arch only sent minds through time, and the bodies the travelers left behind were empty husks that soon died."
She shudders, and then continues. "Eventually, their overuse of the Eternity Arch attracted monsters and rifts in time where one time will bleed into another. Most of those who survived the calamity fled, but our ancestors shut down the Eternity Arch, sealed the ruins, and remained in the area as the site’s guardians, ensuring no others would meddle with the arch." She looks at you. "Why have you opened this arch? Did you not know what trouble you are bringing upon yourselves?"
Coptidel |
... "For what we know haven't activated this arc. Something was interfering from our principal transportation and we were send here to investigation. Being into another planet was our intention. We are from Golarion."
Avonathalanthalasa Caldon |
My people and Coptidel and Amarie's as well used to use what are called elf gates to travel from place to place on Golarion until they were sabotaged by an evil draconic god. Perhaps the magic is the same? Avonatha posits to the groups.
Coptidel |
My people and Coptidel and Amarie's as well used to use what are called elf gates to travel from place to place on Golarion until they were sabotaged by an evil draconic god. Perhaps the magic is the same? Avonatha posits to the groups.
Coptidel turns to Avonathalanthalasa.... "The gates were Sabotaged?"
Avonathalanthalasa Caldon |
The god of evil dragons, Dahak, trued to use them to help destroy Golation. A group of elves from Magabayan areas united to stop his connection, so theu thought
Coptidel |
"...That is regrettable that the noble actions of a group of elves was less known because of the distance." just remark Coptidel.
GM Tyranius |
The Shobhads listen to your words, and then pull out furs which they roll out so that they and you can sit in the snow. Then Zaggorn pulls out some smoked jerky and offer some to all of you. "We always knew that one day the arch would activate again. Maybe it is fated that you have come to set things right."
This earned a peaceful success. Had you earned any less rapport they would have attacked.
After spending a few minutes with the Shobhads from Akiton you are pulled away to by Ashasar down another hallway passage. Ashasar gestures down a red stone hallway. “I’m detecting planar anomalies ahead. It might be the focus. Investigate please. I’ve a number of other anomalies to assess.”
GM Tyranius |
"I am not quite sure. I have never detected anything like this before." Ashasar explains. Following Ashasar’s directions, you feel time stretch and slow as you head down the hallway. Soon, moving feels like attempting to push through molasses or tar. You hear the baying of hounds, then voices shouting. “They’re coming, run!” and later, “No! Hold onto me! Don’t let... No!”
Frogger's Perception (E): 1d20 + 13 ⇒ (15) + 13 = 28
Coptidel's Perception (E): 1d20 + 12 ⇒ (4) + 12 = 16
Avonatha's Perception (E): 1d20 + 10 ⇒ (5) + 10 = 15
Gortek's Perception (E): 1d20 + 13 ⇒ (3) + 13 = 16
Frogger belatedly realizes that the distorted temporal energy in this hallway has turned into a trap that will snap on every Pathfinder who enters the hall. It can be disabled with Thievery or a Dispel Magic.
Frogger is up.
GM Tyranius |
1 person marked this as a favorite. |
It was a perception for this trap. Frogger was the only one that rolled high enough to notice the trap. So giving him a chance to react before it’s effect happens.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”Great job, Pathfinders! We’ve cleared the dangerous predators out of the ruins!”
Table GMs, the Predators Destroyed condition on page 17 is now in effect.
GM Tyranius |
Predators Destroyed: The party becomes accustomed to fighting on ice. During the next encounter, they ignore difficult terrain and uneven ground.
Frogger quickly backs out of the hallway as crushing press of compressed time weighs heavily onto Gortek.
Damage (Bludgeoning) (Gortek): 4d8 + 14 ⇒ (8, 4, 5, 5) + 14 = 36 DC 22 Basic Fort Save. Crit fail you are slowed 1 for 3 rounds.
Party is up, how are you going to deal with this trap.
Maithias aka Frogger |
Sorry, my wifi was out!
"Are you alright Gortek?". Frogger turns to his companions. "How do we disable this trap? I don't know if I can."
Coptidel |
’Yes, should be fine. But please do something! This area is weird as I feel a crushing weight. Just as if Time has stopped!’
We just need to heal you and we will continue. says Coptidel.
GM Tyranius |
What spell level is your Dispel Magic? Also will need the Counteract check. (spellcasting ability modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks.)
Avonathalanthalasa Caldon |
It is 2nd lvl. I prefer the DM roll the check since that has been done in zome tables I have been
Amarië Berth- na lór |
If Avonathalanthalasa's Dispel Magic doesn't seem to work, Amarië would also.
(Hers is also 2nd level, and could be a GM roll).
GM Tyranius |
Avonatha Counteract Check: 1d20 + 4 + 7 ⇒ (15) + 4 + 7 = 26
Avonatha's spell crackles into the hallway, dispelling the shift in time. Everything returns to normal as it pops the equilibrium in your ears. Hero Point for Successfully disabling the Trap.
As you pass through the hall, you enter a stone chamber with tall red pillars, some of which have collapsed. Multiple paths lead out of this room, and a massive purple gash covers the distant wall. This is a time rift and the source of the anomaly Ashasar detected.
As you emerge from the hall into this chamber, an insectile humanoid dressed in strange clothes leaps through the time rift. He chitters in surprise as he nearly runs into you. Laser beams strike the stranger in the back, killing him. He falls forward face-first onto the ground as small wisps of smoke rise from his wounds.
A moment later, strange robots from a different time pour out of the time rift. "Intruder Alert! Intruder Alert! Depart at once or be destroyed." Though they don't seem to be giving you a chance to flee nor negotiate as they open fire on you.
Within this room you begin to feel a little sluggish as the time rift has an off affect on you. Everyone is slowed 1 until the rift behind the robots is closed.
Frogger, Detect Magic: 1d20 + 15 ⇒ (11) + 15 = 26
Coptidel, Scout: 1d20 + 14 ⇒ (13) + 14 = 27
Avonatha, Detect Magic: 1d20 + 12 ⇒ (3) + 12 = 15
Gortek, Search: 1d20 + 15 ⇒ (4) + 15 = 19
Barad, Defend: 1d20 + 11 ⇒ (3) + 11 = 14
Amarië, Detect Magic: 1d20 + 10 ⇒ (8) + 10 = 18
Robots: 1d20 + 12 ⇒ (19) + 12 = 31
The robots all stomp forward as they fire focused lasers into Barad.
Red Laser vs Barad AC 24 (Defend): 1d20 + 15 ⇒ (3) + 15 = 18
Seeing the first shot miss the remaining two robots divert more of their power into their lasers.
Green Laser vs Barad AC 24 (Defend): 1d20 + 15 ⇒ (11) + 15 = 26
Damage (Fire): 3d8 + 2 ⇒ (2, 2, 3) + 2 = 9
Yellow Laser vs Barad AC 24 (Defend): 1d20 + 15 ⇒ (9) + 15 = 24
Damage (Fire): 3d8 + 2 ⇒ (6, 7, 2) + 2 = 17
Reminder that everyone is slowed 1 as long as that rift is open at the back of the room.
★★★
Future Foes! Round 1
Party Conditions: Slowed 1
Battlemap
──────────
BOLD: GO!:
──────────
Robot (Red) (- HP)
Robot (Green) (- HP)
Robot (Yellow) (- HP)
➤ Coptidel (78/78 HP) │ Heal 1HP/min
➤ Frogger (58/58 HP)
⠀⠀➤ Piney (48/48 HP)
➤ Gortek (82/100 HP)
➤ Amarië (30/36 HP) │ Mage Armor +1
➤ Avonatha (46/46 HP) │ Mage Armor +1
➤ Barad (47/73 HP) │ Heal 1HP/min
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Amarië Berth- na lór |
In order to make sure I don't slow us down, I am going to post both versions of what I would do, depending on the answers to my questions.
Arcana +13(E): 1d20 + 13 ⇒ (4) + 13 = 17
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”Thanks to your hard work, we’ve secured an alliance with the locals!”
Table GMs, the Local Alliance condition is in effect.
Coptidel |
1d20 + 15 ⇒ (3) + 15 = 182d8 + 4 ⇒ (6, 4) + 4 = 14
Coptidel steps and attack Yellow.
cr...ea..tures f..rom. N..umé..ria?Thinks slowly the paladin.
Avonathalanthalasa Caldon |
Being slowed, Avonatha pulls out her scroll of haste and then casts shield on herself.
Maithias aka Frogger |
Frogger attempts to blast the furthest robot with a ray of cold energy. Closing his eyes, he conjures up some icicles and flings them towards the red robot.
Ray of Frost: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 3d4 + 4 ⇒ (3, 3, 1) + 4 = 11
GM Tyranius |
Local Alliance: New allies share their knowledge of the region with the Pathfinders, allowing the Pathfinders to get the jump on their enemies. At the beginning of the next encounter, all enemies are flat-footed to the Pathfinders for 1 round.
Coptidel's hammer misses as it swipes through the air. Luckily Froggers' ray of frost coats one of the robot's exterior frame with a thick coat of rime. Reduced due to Hardness.
Amarië rushes past, shielding herself from harm as Avonatha works on counteracting te slowing effect by pulling out a scroll. You don't have enough actions to cast the spell from the scroll yet due to being slowed 1. You still have 1 action remaining.
★★★
Future Foes! Round 1
Party Conditions: Slowed 1
Battlemap
──────────
BOLD: GO!:
──────────
Robot (Red) (-6 HP)
Robot (Green) (-0 HP)
Robot (Yellow) (-0 HP)
Coptidel (78/78 HP) │ Heal 1HP/min
Frogger (58/58 HP)
⠀⠀Piney (48/48 HP)
➤ Gortek (82/100 HP)
Amarië (30/36 HP) │ Mage Armor +1
➤ Avonatha (46/46 HP) │ Mage Armor +1 1 action remaining.
➤ Barad (47/73 HP) │ Heal 1HP/min
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Barad Ingold |
Barad winces as he's shot by these strange creatures, but tries to advance as best he can to protect Amarie as she works on the rift.
(◆◆) Sudden Charge (flank with Amarie vs yellow)
+1 Striking Cold Iron Greatsword: 1d20 + 16 ⇒ (15) + 16 = 31 vs. Flat-footed
Magical Slashing Damage: 2d12 + 4 ⇒ (11, 11) + 4 = 26
Critical: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.
(If applicable)
~~~~~
Should an Attack of Opportunity (↺) arise:
+1 Striking Cold Iron Greatsword: 1d20 + 16 ⇒ (3) + 16 = 19
Magical Slashing Damage: 2d12 + 4 ⇒ (9, 8) + 4 = 21
Critical: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.
(If applicable)
Wysiwygg Gortek |
Gortek rushes forward as much as he could, while feeling a bit to be in slo-mo, to stand next to Barad.
(◆) Stride
He then tries to hit Yellow (or Green if Yellow is down) with his favorite strike:
(◆) Strike with DHA
+1 Striking Cold Iron Dwarven War Axe: 1d20 + 17 ⇒ (6) + 17 = 23
Magical Slashing Damage: 2d12 + 4 ⇒ (11, 5) + 4 = 20
~~~~~
Should an Attack of Opportunity (↺) arise:
+1 Striking Cold Iron Dwarven War Axe: 1d20 + 17 ⇒ (10) + 17 = 27
Magical Slashing Damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Avonathalanthalasa Caldon |
Since we are slowed 1 doesn't that mean 1 action less? Grabbing scroll, 1 action, shield is 1 action therefore I have no actions left.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
“Abnormal presences have been detected! The focus is close! Rendezvous at the glacial cave, Pathfinders!”
Table GMs, this is your 1-day warning.
GM Tyranius |
@Avonatha- Ah yes, you are correct. For some reason I read it as you drew your scroll of haste and caste haste.
Gortek and Barad rush into the room to try and draw the robot attention away from Amarië. Gortek's axe puts a decent sized dent into the robot as Barad's blade aimes for the weakened point in the frame. His sword cleaves into the circuitry sending a shower of sparks into the air as the robots falls over.
The remaining two robots build on this surge of electricity as they move into positions all around you and release a massive wave of electricity. This draws the ire of Barad and Gortek's blades once more. Both AoO's hit.
Red Jolting Arc Damage (Elec)(Coptidel, Barad, Gortek): 6d6 ⇒ (1, 5, 3, 4, 1, 4) = 18 DC 19 Basic Reflex
Green Jolting Arc Damage (Elec)(Amarië, Barad, Gortek): 6d6 ⇒ (6, 4, 2, 5, 6, 1) = 24 DC 19 Basic Reflex
★★★
Future Foes! Round 2
Party Conditions: Slowed 1
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Coptidel: DC 19 Basic Reflex vs Jolting Arc
Gortek: 2x DC 19 Basic Reflex vs Jolting Arc
Amarië: DC 19 Basic Reflex vs Jolting Arc
Barad: 2x DC 19 Basic Reflex vs Jolting Arc
──────────
BOLD: GO!:
──────────
Robot (Red) (-9 HP)
Robot (Green) (-16 HP)
➤ Coptidel (78/78 HP) │ Heal 1HP/min
➤ Frogger (58/58 HP)
⠀⠀➤ Piney (48/48 HP)
➤ Gortek (82/100 HP)
➤ Amarië (30/36 HP) │ Mage Armor +1
➤ Avonatha (46/46 HP) │ Mage Armor +1
➤ Barad (47/73 HP) │ Heal 1HP/min
──────────
CONDITIONS & EFFECTS REFERENCE
──────────