Telandia Edasseril

Amarië Berth- na lór's page

48 posts. Organized Play character for Northern Dreamer.


Full Name

Amarië Berth- na lór

Race

CG Female Elf (Aasimar) Wizard 5

Classes/Levels

| Active Effects: none |

Gender

| HP 36/36 | AC 20/21(mage armor) | Fort +7(T); Ref +12(E); Will +10(E); | Perception: +8(T); Low-light Vision; Darkvision | Hero Points: 0/3 |

Size

Medium

Age

99

Alignment

CG

Deity

Desna

Location

Aiudeen ethnicity | Kyonin | She/Her | 5'4 | 105 |

Languages

Common (Taldane), Abyssal, Aklo, Auran, Celestial, Elven, Goblin, Infernal, Shadowtongue, Sylvan, Cyclopian, Terran

Strength 10
Dexterity 16
Constitution 10
Intelligence 19
Wisdom 12
Charisma 18

About Amarië Berth- na lór

Small and wiry, even by elven standards, Amarië holds herself with the composure and regality inherited from her linage. Her pale skin and golden hair seem to shimmer in any light, while her violet eyes pierce with the sadness and heartache she has faced over the many years since she left her home, as well as her memories of Kyonin.

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Amarië Berth- na lór
Amarië Berth- na lór Wizard (Enchantment School)
CG Medium Aiudeen Elf (aasimar, elf, humanoid)

Senses Perception +8 (Wis +1 + Prof T7); Low-light vision; Darkvision

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Defense
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AC 20 (Dex +3 + Prof T7)
HP 36
Fort +7(T), Ref +12(E), Will +10(E)

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Offense
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Melee
+7(T) Staff 1d4 B (Club; Two-Handed D8)

Ranged
None

Spells
DC 21
+11(T) Spell Attack

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Statistics
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Str 10, Dex 16, Con 10, Int 19, Wis 12, Cha 18
Speed 30 ft.

Ancestry Feats & Abilities
Angelkin*, Elven Instincts
General Feats
Multilingual
Skill Feats
(◆) Trick Magic Item , Thorough Reports
Bonus Feats
Multilingual (Angelkin), (◆) Recognize Spell (Pathfinder Training - Spells), Courty Graces (Background - Noble (Genealogy)
Class Features & Abilities
Arcane Bond, (↺) Drain Bonded Item, Attack of Opportunity, Lightening Reflexes
Class Feats
(◆) Reach Spell, Pathfinder Agent Dedication, (◆◆) Wayfinder Resonance Tinkerer

Skills
Acrobatics +10(T), Arcana +13(E), Athletics +5(U), Crafting +9(U), Deception +11(T), Diplomacy +13(E), Intimidation +9(U), Medicine +8(T), Nature +6(U), Occultism +11(T), Performance +11(T), Religion +6(U), Society +13(E), Stealth +10(T), Survival +6(U), Thievery +8(U)
Lore
Genealogy Lore +11(T), Pathfinder Society Lore +13(E)
Expert Hireling: Cassenia Ainur
Religion +9(E), Scribing Lore +9(E)
Languages
Common (Taldane), Abyssal, Aklo, Auran, Celestial, Elven, Goblin, Infernal, Shadowtongue, Sylvan, Cyclopian, Terran

Bulk (4/5/10)
Held Items:
Staff; Healer's Gloves; Spellbook; Adventure's Pack (backpack (containing the other goods), bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.); Material Component Pouch; Writing Set; Healer's Tools; Clothing (Fine); Climbing Kit; Candle (3); Wayfinder

Invested Items: 1/10
Money: XX.XXgp

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Special Abilities

Empyreal Blessing: You can call forth a benediction upon your allies, whether you pray to a deity of the celestial realms or just find the power within yourself. You can cast bless once per day as a 1st-level divine innate spell.

Innate Spells
(◆◆) Bless

Cantrips from Items
(◆) Stabilize (Wayfinder)

Prepared Spells
Spell DC 21

Focus Spell
(◆) Charming Words

Cantrips (5 + Enchantment School*)
(◆◆) Daze*
(◆◆) Detect Magic
(◆◆) Electric Arc
(◆◆) Prestidigitation
(◆) Shield
(◆◆) Telekinetic Projectile

1st Level (3 + Enchantment School*)
(◆◆) Command*
(◆◆) Mage Armor Used in daily preparations.
(◆),(◆◆), or (◆◆◆) Magic Missle
(◆),(◆◆), or (◆◆◆) Magic Missle

2nd Level (3 + Enchantment School*)
(◆◆) Mirror Image
(◆◆) Mirror Image
(◆◆) Charitable Urge*
(◆◆) Dispel Magic

3rd Level (2 + Enchantment School*)
(◆◆) Fireball
(◆◆) Haste
(◆◆) Fear*(3rd Level)

Spellbook:

Focus Spells
(◆) Charming Words

Cantrips
(◆◆) Acid Splash
(◆◆) Dancing Lights
(◆◆) Daze
(◆◆) Detect Magic
(◆◆) Electric Arc
(◆◆) Ghost Sound
(◆◆) Mage Hand
(◆◆) Prestidigitation
(1 minute) Read Aura
(◆) Shield
(◆◆) Telekinetic Projectile

1st Level
(◆◆) Charm
(◆◆) Color Spray
(◆◆) Command
(◆◆) Mage Armor
(1 minute) Magic Aura
(◆),(◆◆), or (◆◆◆) Magic Missle
(◆◆) Magic Weapon
(◆◆) Sleep

2nd Level
(◆◆) Mirror Image
(◆◆) Charitable Urge
(◆◆) Comprehend Language
(◆◆) Dispel Magic

3rd Level

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Organized Play Notes:
809-2005
Faction: Horizon Hunters
Level: 5
XP: 4
Reputation: All 54 (2), H 48 (2), EA 0 (0), GA 2 (0), VS 2 (0), RO 0 (0), VW 2 (0)
Training: Generalist
- Item(s) 2x Lesser Healing Potions (2d8+5)
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Chronicles:
1 - Playtest ACP
2 - #2-03, #2-05, #1-00
3 - #Q9, #Q12, #2-09, #2-14, #Q13, #Q4
4 - #2-17, #2-18, #2-19
5 - #2-00,

Earned & Purchased Boons:
0 - Aasimar Heritage (80 AcP)
0 - Experienced Adventurer (24PP)
0 - Horizon Hunters Champion (0F) (Faction)
0 - Initiate's Wayfinder (4AcP)
0 - Expert Hireling (6 Fame)
0 - Rugged Mentor (2 Fame)
0 - Esoteric Spellcaster - Core Rulebook (20AcP)
0 - Promotional Vestments (OF) OPF Volunteer Shirt (Promotional)
0 - Promotional Service Award (0F) #809 (Promotional)
Cyclops Linguist, Nexian Researcher [] [] [], Expert Hireling (Cassenia Ainur), Wayfinder Connections, [X] Fruit Basket, Rugged Wayfinder, Fane's Friend.

Rugged Mentor:

While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2.

Normal A Level Bump increases a PC’s saving throw modifiers by 1.
[b]Special
A PC can only benefit from two mentor boons.

Cyclops Linguist

Nexian Researcher:
[] [] [] You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon.

Wayfinder Connections:
Thanks to your connection with Venture-Captain Muesello, you have an easier time securing wayfinders. You can purchase wayfinders of up to your character level + 2 as long as you have access to them. If you own a standard wayfinder (Core Rulebook 617), Muesello offers to upgrade it to a wayfinder with additional features for the difference in cost between the items.

Fruit Basket ( ):
As thanks for helping to uncover the source of the shipping disruptions, Selu has sent some fruit. Check this box when setting out on an adventure to receive a piece of specially treated baobab fruit.

Fane's Friend

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Expert Hireling:
You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 4 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb).

The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling.

You cannot use the hirelings skills except recall knowledge in combat, and the hireling cannot be affected by, or affect combat, and cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.

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“This doom she chose, forsaking the Blessed Realm, and putting aside all claim to kinship with those that dwell there; that thus whatever grief might lie in wait, [their] fates might be joined, and their paths lead together beyond the confines of the world.”
~ J.R.R.Tolkien, The Silmarillion