HP 52/100 | AC 24 (23 if rage) Fire:3 | F + 14 R +10(-1) W +13 (Bravery) | Perc +13 Darkvision |
20 ft | Hero Points 1/3 | Active Conditions: Clumsy 1
Angradd the Forge Fire
Common, Dwarf, Jotun
About Wysiwygg Gortek
Gortek is a Forge dwarf, from the Wysiwygg clan, with red hair and a pale copper-colored skin. His expression is cold, his gaze hard and determined like steel and an internal but controlled rage burns inside his eyes.
He wears a dark and very well-crafted heavy armor (full plate armor), with gilding on the sides and on the breastplate. He also wields a huge dwarf battle axe, much larger than the size normally expected for a dwarf. He also proudly displays a beautiful clan dagger on his belt.
(↺) Attack of Opportunity
(↺) Shield Block
Full Plate Armor AC 25 (Dex +0 + Prof T8 + Armor 7), 26 w/Buckler
Fort +14(E), Ref +10(E)*, Will +13(E)*
* Bulwark: +3 on Reflex saves to avoid damaging effects
* Bravery: When you roll a success at a Will save against a fear effect, you get a critical success instead.
+17(M) Large +1 Striking Cold Iron Dwarven War Axe 2d8+4 or 2d12+4 S (Magical, Two-Hand d12, Sweep)
Critical: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.
+14(E) Gauntlet 1d4+4 B (Agile, Free-Hand) // Potency Crystal +1d4
[dice=+1 Striking Cold Iron Dwarven War Axe]1d20+17[/dice]
[dice=Magical Slashing Damage]2d8+4[/dice]
[dice= Rage Magical Slashing Damage]2d8+10[/dice]
+12(M) Hatchet (x2) 1d4+4 S (Agile, Sweep, Thrown 10ft)
Str 19, Dex 10, Con 18, Int 10, Wis 16, Cha 12
Speed 20 ft. (20 ft. base speed, Unburdened Iron with Armor)
Bravery: When you roll a success at a Will save against a fear effect, you get a critical success instead.
Requirements You aren’t fatigued or raging.
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can't voluntarily stop raging. While you are raging:
You deal 2 additional damage with melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile.
You take a –1 penalty to AC.
You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can't Rage again for 1 minute.
Cantrips from Items
(◆) Guidance (at will) + Bless (1/day) (Shining Wayfinder)
(◆) Shield (resonant Aeon Stone - Dusty Rose Prism) (Hardness: 10)