Boggard Swampseer

Maithias aka Frogger's page

240 posts. Organized Play character for MauveAvengr.


Full Name

Frogger

Race

HP 58/58 | AC 23 | F +11 R +11 W +13 | Perc +13 | Stealth +9 |

Classes/Levels

25ft | focus 2/2 | spells 1st: 3/3 ; 2nd: 3/3 ; 3rd: 2/2 | Active Conditions: ---

Gender

Male NG male half orc Druid 5 / Magic Warrior

Size

Medium

Age

18

Alignment

NG

Deity

Green Faith

Languages

Common, Druidic, Mwangi

Occupation

Pathfinder

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 19
Charisma 14

About Maithias aka Frogger

PFS Information:

PFS Number: 215382-2002
Experience: 25
Fame: 26
Gold: 134.82

Training: Scrolls (0), Spells (3), Swords (0)

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 26
Vigilant Seal: 0
Minor Factions
Radiant Oath: 0
Verdant Wheel: 1
All Faction Reputation
Total (Sum of the Above) Reputation: 27

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
(Faction) Champion (Faction) (0 Fame) (Horizon Hunters)
Boon #2 (type) (cost)

Frogger:

Ethnicity: Half-Orc
Nationality: Mwangi
Birthplace: Mwangi
Age: 18
Gender & Pronouns: Male / him/his/they
Height: 5'8''
Weight: 160 lbs
Physical Appearance: Tall and wiry, but sturdy

ancestry Half-Orc
background Herbalist
class: Druid; Level: 4; Experience: 25
size traits Medium humanoid orc half-orc
alignment NG; deity Green Faith
Languages: Common, Druidic, Mwangi
____________________
SENSES
Perception: 13 [E]
Special Senses: darkvision
____________________
DEFENSES

HIT POINTS: 58/58

ARMOR CLASS
AC: 23 [T]
Shield: +2 Hardness 3 Max HP 12 / BT 6 Current HP 12

Unarmored: [T], Light: [T], Medium: [T], Heavy: [-]

SAVING THROWS
Fortitude: 11 [E]
Reflex: 11 [E]
Will: 13 [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC: 21 [T]

Speed: 25 ft Movement Types: N/a

Melee Strikes
spear +9 [T]
damage (1d6 + 2) [P] (thrown 20ft)

Ranged Strikes
Javelin x4 +9 [T]
damage (1d6 + 2) [P] (thrown 30ft)

Weapon Proficiencies
Simple: [T], Martial: [T], Other (weapon): [-]
____________________
MAGIC

Magic Traditions
Primal:

Spell Attack Roll (tradition): 11 [T]
Spell DC (tradition): 21 [T]

Focus Points: 2/2 (maxiumum)

Spell Slots per Day
1st: 3 2nd: 3 3rd: 3 … 10th: -

Spells Known
Cantrips (lvl 1): Stabilize, Tanglefoot, Electric Arc, Ray of Frost, Detect Magic
1st: Gust of Wind, Grease, Heal
2nd: Enlarge, Tree Form
____________________
SKILLS

Acrobatics: 4
Arcana: 2
Athletics: 4
Crafting: 2
Deception: 4
Diplomacy: 11 [E]
Intimidation: 4
Lore (Herbalism): 7 [T]
Lore (Architecture): 6 [T]
Lore (Magic Warrior): 6 [T]
Medicine: 11 [T]
Nature: 13 [E]
Occultism: 2
Performance: 4
Religion: 6
Society: 2
Stealth: 9 [T]
Survival: 13 [E]
Thievery: 4

ABILITY SCORES

STR +2, DEX +2, CON +2, INT +0, WIS +4, CHA +2
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: -
Heritage 1st: Half-orc
1st: Orc-sight

Skill Feats
Background: Natural Medicine
2nd: (feat) Assurance(Nature)

General Feats
3rd: Recognize Spell

Class Feats and Abilities
Feature 1st: Druidic order (leaf)
Feature 1st: Wild empathy
1st: Leshy familiar
2nd: Magic Warrior archetype
3rd: Alertness/Great Fortitude

Bonus Feats
Shield Block
____________________
EQUIPMENT

Combat Gear: Spear, javelin x4, leather armor, wooden shield
Magic Items:
Other Gear: Adventurer's pack (backpack, bedroll, two belt pouches, 10 pieces of chalk, flint/steel, 50 ft rope, 2 wks rations, soap, 5 torches, waterskin), bandolier, primal focus (holly/mistletoe), healer's tools

Bulk: 5.4 (Encumbered at: 6 = 5 + (1 str); Maximum at: 11 = 10 + (1 str))

Coins: # copper # silver # gold # platinum (or total in gold)
____________________

CHRONICLES

1. PFS(2) 1-05: Trailblazer's Bounty:

Boon: Experienced Mountaineer(General): The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.
Reputation(s): +5 Horizon Hunters
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gp
Downtime: 8 cp

2. PFS(2) #1A: The Sandstone Secret:

Boon: Sand Slide; trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effect; Effect: You step and the Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead.
Reputation(s): +1 Horizon Hunters
Fame Earned: 1
Fame Spent: 0
Gold Earned: 3.5 gp
Downtime: 1 cp

3. PFS(2) 1-08: Revolution on the Riverside:

Boon: River Kingdoms Politician (General): You have made yourself, one way or another, a known quantity in the realm of River Kingdoms politics. Upon completing an adventure set in the River Kingdoms or Razmiran, you may check a box next to this boon when using your downtime to Earn Income to participate in the political intrigues of the region, allowing you find and an Earn Income task of up to your level +1. Once all three boxes next to this boon are checked, this boon has a special effect in a future adventure.
Reputation(s): +4 Horizon Hunters
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gp
Downtime: 8 cp

4. PFS(2) 1-03: Escaping the Grave:

Boon: Team Player: Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions. (fortune); Trigger: An ally fails a check on which you Aided; Effect; The ally can reroll the check and use the better results.
Reputation(s): +4 Horizon Hunters
Fame Earned: 4
Fame Spent: 0
Gold Earned: 14 gp
Downtime: 4 sp

5. PFS(2) 1-15: The Blooming Catastrophe:

Boon: Finadar Leshy: After the Abyssal influence was driven from Finadar Forest, some of its leshys set out into the wider world. You have gained access to the following background for all of your characters.
Reputation(s): +4 Horizon Hunters; +1 Verdant Wheel
Fame Earned: 4
Fame Spent: 0
Gold Earned: 22 gp
Downtime: 4 sp