Barad Ingold's page

58 posts. Organized Play character for CanisDirus.

Full Name

Barad Ingold


NG Male Human (Aasimar) Fighter (Linguist) 5


| Active Effects: Read Lips, Blessed Blood, Light (wayfinder) |


| HP 73/73 | AC 23; w/shield 24 | Fort +12(E); Ref +9(E)*; Will +9(E)*; | Perception: +9(E); Low-light Vision | Hero Points: 0|






Neutral Good




Kellid ethnicity | Gralton (River Kingdoms) ~> Greengold | He/Him | 6'5 | 275 |


Common (Taldane), Hallit, Elven, Sylvan, Celestial, Aquan, Infernal, Necril, Undercommon, Draconic, Jotun, Cyclopian, Ignan, Tien (14)

Strength 19
Dexterity 10
Constitution 16
Intelligence 14
Wisdom 10
Charisma 16

About Barad Ingold

"The only way to understand the battle is to understand the language. War is as much concept as execution."
- Babylon 5

Check bottom of this page for Barad's character inspiration

Barad Ingold
Male Human (Aasimar) Fighter (Linguist Archetype)
NG Medium Kellid Human (aasimar, human, humanoid)

Senses Perception +9 (Wis +0 + Prof E9); Low-lght vision

AC 23 (Dex +0 + Prof T7 + Armor 6), 24 w/Shield
HP 73
Fort +12(E), Ref +9(E)*, Will +9(E)*
* Bulwark: +3 on Reflex saves to avoid damaging effects
* Bravery: When you roll a success at a Will save against a fear effect, you get a critical success instead.

+16(M) +1 Striking Cold Iron Greatsword 2d12+4 S (Magical, Versatile P) // Power Attack +1d12
Critical: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.
+13(E) Gauntlet 1d4+4 B (Agile, Free-Hand) // Power Attack +1d4, Potency Crystal +1d4
+13(E) Dagger (x2) 1d4 P (Agile, Finesse, Thrown 10ft, Versatile S) // Power Attack +1d4
+13(E) Fist 1d4 B (Agile, Finesse, Nonlethal, Unarmed) // Power Attack +1d4

AoO Macro:
Should an Attack of Opportunity (↺) arise:
[dice=+1 Striking Cold Iron Greatsword]1d20+16[/dice]
[dice=Magical Slashing Damage]2d12+4[/dice]
Critical: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.
(If applicable)


+9(E) Dagger (x2) 1d4+4 P (Agile, Finesse, Thrown 10ft, Versatile S)
+9(E) Bola (x2) 1d6+4 B (Nonlethal, Ranged Trip, Thrown 20ft)
+9(E) Bombs (Varies by bomb)
+11(E) Ranged Trip (Bola)

Str 19, Dex 10, Con 16, Int 14, Wis 10, Cha 16
Speed 20 ft. (25 ft. -5 Armor)

Ancestry Feats & Abilities Angelkin^, *Natural Ambition**, Blessed Blood
General Feats - Shield Block, Ancestral Paragon*
Skill Feats ^Multilingual, Hefty Hauler, Bon Mot, Multilingual (Linguist), Multilingual (Linguist), Read Lips
Bonus Feats Multilingual (Generalist School)
Class Features & Abilities (↺) Attack of Opportunity, Bravery, Fighter Weapon Mastery
Class Feats (◆◆) Sudden Charge, Linguist Dedication, (◆◆) **Power Attack, (◆◆) Swipe

Skills Acrobatics +7(T), Athletics +13(E), Deception +10(T), Diplomacy +13(E), Intimidation +10(T), Medicine +7(T), Performance +10(T), Society +11(E)
Lore Labor Lore +9(T), Pathfinder Society Lore +9(T)
Expert Hireling: André Vivèc Nature +9(E), Scouting Lore +9(E)
Languages Common (Taldane), Hallit, Elven, Sylvan, Celestial, Aquan^, Infernal, Necril^, Undercommon^, Draconic^, Jotun^, Cyclopian, Ignan^, Tien^.

Bulk (9/11/16)
Held Items: +1 Striking Cold Iron Great Sword, Gauntlet (Armor) w/Potency Crystal Talisman, Dagger x2, Bola x2, Holy Water x1, Lesser Dread Ampoule x1, Lesser Alchemist's Fire x1, Lesser Ghost Charge x1, Silversheen x1, Caltrops, Signal Whistle, Feather Token (Ladder), Moderate Darkvision Elixir x1, Lesser Healing Potion x2, Minor Healing Potion x1.
Worn Items: Full Plate Armor w/Monkey Pin Talisman, Religious Symbol (Desna), Backpack, Ordinary Clothing, Healer's Tools, Rugged Wayfinder (Dusty Rose Prism slotted) (I), Dusty Rose Prism Aeon Stone (I), Pearly White Spindle Aeon Stone (I), Diplomat's Badge (I).
Stowed Items: Adventurer's Pack, Climbing Kit, Reed-Horn Flute (Handheld Musical Instrument), Material Component Pouch, Crowbar, Grappling Hook, Winter Clothing, Simple Manacles.
Invested Items: 4/10
Money: 44.46gp

Special Abilities

Bravery: When you roll a success at a Will save against a fear effect, you get a critical success instead.

Blessed Blood Feat: Whenever a fiend, undead, or creature with a weakness to good damage drinks your blood or deals piercing or slashing damage to you with jaws, fangs, or a similar attack, that creature takes 1d6 good damage.

Cantrips from Items
(◆) Light (Wayfinder)
(◆) Shield (Aeon Stone) (Hardness: 10)

Organized Play Notes:
Faction: Horizon Hunters
Level: 5
XP: 8
Reputation: All 51 (2), H 47 (2), EA 0 (0), GA 2 (0), VS 0 (0), RO 0 (0), VW 2 (0)
Training: Generalist
- Item(s) 2x Lesser Healing Potions (2d8+5)

1 - #1-10, #1-24, #1-06.
2 - #2-03, #2-05, #1-00.
3 - #Q9, #Q12, #2-09, #2-14, #Q13, #Q4.
4 - #2-17, #2-18, #2-19.
5 - #2-00, #3-99,

Earned & Purchased Boons:
0 - Aasimar Heritage (80 AcP)
0 - Horizon Hunters Champion (0F) (Faction)
0 - Home Region (Shining Kingdoms) (0F)
0 - Promotional Vestments (OF) VC Polo Shirt (Promotional)
0 - Promotional Service Award (0F) #801 (Promotional)
4 - Storied Talent (AcP)
Tarnbreaker Champion, Traveler of the Spirit Road [] [] [], Cyclops Linguist, Nexian Researcher [] [] [], Expert Hireling (André Vivèc), Wayfinder Connections, [X] Fruit Basket, Rugged Wayfinder, Fane's Friend.

Tarnbreaker Champion:
While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

Traveler of the Spirit Road:
[] [] [] Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

Cyclops Linguist

Nexian Researcher:
[] [] [] You can check a box next to this boon whenever you attempt a Pathfinder Society Lore check as part of the action required for that check. If you are Untrained in Pathfinder Society Lore, you can add your level to your Intelligence modifier when determining your bonus to this check. If you are at least Trained in Pathfinder Society Lore, you gain a +2 circumstance bonus to this check instead. If the check is made in relation to Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar, you do not need to check a box to use this boon.

Wayfinder Connections:
Thanks to your connection with Venture-Captain Muesello, you have an easier time securing wayfinders. You can purchase wayfinders of up to your character level + 2 as long as you have access to them. If you own a standard wayfinder (Core Rulebook 617), Muesello offers to upgrade it to a wayfinder with additional features for the difference in cost between the items.

Fruit Basket (X) Used:
As thanks for helping to uncover the source of the shipping disruptions, Selu has sent some fruit. Check this box when setting out on an adventure to receive a piece of specially treated baobab fruit. (Used #2-17)

Fane's Friend

Storied Talent:
Word of your skill and expertise is spreading, and you find that increasingly prestigious clients are prepared to pay for your services. When using Downtime to Earn Income, you can choose to attempt a task of your level.


Expert Hireling:
You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 4 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb).

The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling.

You cannot use the hirelings skills except recall knowledge in combat, and the hireling cannot be affected by, or affect combat, and cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks.


Barad is a powerfully built young man in his early twenties who appears human, save perhaps for skin with silvery-marble tones and strange golden eyes - both hidden beneath ornately acid-etched plate armor bearing motifs of towers, golden-leafed trees, antlers, and stars.

Born Aurèle Tarne, grandson of Lord General Halidan Tarne. Took on the adopted name of Barad Nimras while living in Kyonin where he met Amarie Berth- na lór (Dare to Dream), along with André Vivèc and Cassenia Ainur.

Barad's Character Inspiration:
From the Pathfinder RPG Facebook:

VILLAIN: "Haha! You pesky Pathfinders will never escape my--"

FIGHTER: "Just a tick. Read this." Hands them a sheaf of paper.

VILLAIN: "...Is this an essay about why I should surrender?"

FIGHTER: "Yeah. See, I got really tired of fighting senseless battles with people who didn't know any better, so I thought I'd try this. How many times have you ambushed a team of Pathfinders?"

VILLAIN: "This is the first time."

FIGHTER: "I've been on the other side of that situation about fifty or sixty times now. Considering that the average ambush has a numbers advantage of at least two to one, we've probably killed, I want to say..."

VILLAIN: "But--"

FIGHTER: "Five hundred? Yeah, that sounds about right. Five hundred--"

VILLAIN: "Wait, I--"

FIGHTER: "--people, with dogs, and elephants, and hydras, and fire drakes, and at least one extraplanar horror sewn together out of Aboleths it had killed. I cut that thing in half with one swing. Now, my goal here is to get you to weigh the cost versus the benefit of what you're about to do."

VILLAIN: "O... okay?"

FIGHTER: "At best, you're going to deliver one moderate to severe wound to one of us before you're either eviscerated, burned alive, frightened literally to death, or banished to a plane where giant humanoids eat you and crap you out whole over and over again forever. Those don't sound fun."

VILLAIN: "No...?"

FIGHTER: "The only way you are going to win is through direct divine intervention. Not servants or archons or anything like that, we've killed like five of those already this year. I mean if your deity personally puts itself between you and us. How likely do you think that is?"

VILLAIN: "Um... not very."

FIGHTER: "And even then the only thing you'll achieve through victory is a pat on the back from your boss and a purse of gold worth less than my left poleyn, which you would not be allowed to keep. And you would only be able to enjoy those things for as long as it took the Society to send a larger, stronger team to accomplish the same mission. At this point, I would like to stress that if we had started fighting, you would be dead by now. Isn't being alive nice?"

VILLAIN: "Yes. I like being alive."

FIGHTER: "Then let me tell you a secret... this was never about you. We don't care if you live or die. We don't care if your boss lives or dies. All we care about is that Orb we were sent here to get. You can walk out that door right now and nobody will stop you. You can even grab that ancient tapestry on the way out, it's probably worth a few thousand gold. Sell it, buy yourself an inn or start a mushroom farm. The world is your oyster as long as you do literally anything other than be in our way at this specific moment in time. You feel me?"

VILLAIN: "Yeah."

FIGHTER: "So are you doing to walk away?"

VILLAIN: "Of course not! You pesky Pathfinders will never--"

Rogue Sneak Attacks him for three times his max HP.

ROGUE: "Why do you insist on doing that every time? It never works."


Mike starts layout on his next PF2 character concept