Bountiful (Ad)venture: DM Yttras's Ruins of Azlant Table 2

Game Master Yttras

Current Date: 25th Gozreh, 4717 AR

Roll20 link


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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

A heads up, gameplay is up!


HP: 8/8; AC 11 (touch 11, FF 10); CMD 16; F/R/W: +1/+1/+2 (+1 vs fear); Init: +5; Perc: +0;

Apologies, I kept putting this off because the game hadn't started, only it has! Getting caught up now.

Important Colonists:

Ramona: Rock is a dutiful and respectful young man, who would be nothing but polite and obedient to the leader of the colony. He also envies her strong will and the control of her emotions she demonstrates.
Lyra: Rock really has little in common with the map-maker, but he loves geography and maps. He has spent several hours pouring over her maps of the islands, trying to memorize the details of every one.
Perrel: Rock really has nothing in common with the historian. He's a smart young man, but his book knowledge is limited to arcane mysteries and an academic knowledge of plants and animals, not history.
Eamon: Rock respects Erastil and by extension his representative on the voyage, but he hasn't revered the god of the hearth and home since he lost his. Father Caranth has been working with him to get past his anger and loss, to find for himself a new home and family with the colonists.
Kurvis: Rock is polite to the Abadaran, because that's his nature, but otherwise uninterested in any sort of relationship with the man or his god.

Rock's Personal Colonists:

Anya: Rock is happy to discuss times of home with the Shoanti, and agrees that these southlanders are soft, but depending on her Quah, he won't get too friendly. Rock's home village was fairly conservative, and although his mind was opened during his time at the Koradan monastery, the old grudges are buried deeply.
Carver: Initially, Rock finds this stranger's interest in his story impertinent, but over several weeks, the old soldier wears him down, and Rock realizes that the man is just curious. When he seems to sincerely empathize with the young man, he tells more of his story, admitting first to being a wizard, so he tells the story of the Koradan monastery and the wizard he met there, and during the last two nights of their voyage, finally opens up about his loss and the cave of Azlanti artifacts. At Carver's presumed sudden interest in that detail, Rock shuts down again. He probably would have opened up and told him more, but they arrived at the colony.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Sorry for the late post; sickness took me out for a bit but I am here and excited to continue!


Would the party prefer my rolling initiative for everyone in the future, or not?


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

I certainly would! It'd hurry things up for sure.


Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

I have no preference, though it helps if you just roll it instead of waiting on everyone.


Male LN Human (Chelish) Psychic 1 | HP: 8/8 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +4, R: +1, W: +4 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | Phrenic Pool: 2/2 | Spells: 1st 3/4 | Active conditions: None.

I definitely prefer that. It speeds things up, and makes the game more fun because there's less drag :)


Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

I'm good with that as well. :)


Thanks for the quick feedback! I'll go ahead and roll for everyone in the future.


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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Just at work. My Monday so been a busy one. I will post when I get home.


HP 14/14 | AC 19 | SAVES Dex +1 Con +1 Wis +1 | Initiative +1 | SKILLS Athletics + 4 Intimidation +3 Survival +3 Perception +2 |

Apologies on delay. My wife and I have caught covid, not horrible enough to be hospitalized or anything, but have been getting our kids tested and generally just sleeping and feeling crappy. No unnecessary drama, just sick. Will try to post later today.


Glad to hear you and your family are doing OK. I'll post afterwards.


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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

So, still sick, but no hospitalizations or whatnot.
However, my kids are sick now too.

Back, though. Should be back for posting, now. Have things more under control than the initial chaos.

Apologies.


Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Did the knocked out mergoblin fall into the water or the boat?


Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

The water, I believe.


Kriznox Haab wrote:
The water, I believe.

That's correct.


There is a Roll20 campaign set up (link in the campaign description) that has the colony map up.


To answer your question, Kriznox, you can see three buildings through gaps in the palisade, and a cluster of tents outside it to the south and west. From the ship it looked like there were more buildings to the south of the palisade.


Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

Thanks!


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Hey folks, I'll post tomorrow. Today has been a hectic day. I hope you're all well.


Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

Whoops. Forgot to add an explaination for Countersong, just so we're all on the same page.

At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.

...So, if the 'Sleep' was a spell, this won't matter, but since neither Kriz nor I know...figured it couldn't hurt. :D


Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Os the creature attackable by anyone else? From the docks?


It is currently hiding under the dock, so not unless you go into the water to do so.


Sorry for the anticlimax after a week of not posting.


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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

Planning to do a stealthy (hopefully) scouting post of the building with Kriz after I get off work today. Just in case it matters...


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Sounds good to me! Baern isn't negative with his Stealth rolls but he ain't good at all.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Hey there everyone. Been a bit since there's been an update. How are we all doing?


Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Still here... but DM Yttras has not posted since Feb 18 (will be 2 weeks tomorrow) ... so not sure how long to wait.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

I usually give a good, solid month after making an post about the quietness.


Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

Still around. Hope Yttras is ok.


Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9

Well, it was fun while it lasted, folks! Thanks for the game!


Male LN Human (Chelish) Psychic 1 | HP: 8/8 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +4, R: +1, W: +4 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | Phrenic Pool: 2/2 | Spells: 1st 3/4 | Active conditions: None.

Well, that's a downer! :(

An awful lot of my games have fallen along the wayside in recent months. With corona still going crazy in our world, I always fear for the worst when people disappear nowadays.


Male HP: 13/13|AC 20/14/16|Init: +5|Fort: +4 Ref: +5 Will: +2|Perception +6, SM: +9| Conditions: Martial Flexibility (10 rounds)

Be safe out there folks!

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