| Race |
| HP: 8/8 | AC: 11 (11 Tch, 10 Fl) | CMB: +0, CMD: 11 | F: +4, R: +1, W: +4 | Init: +1 | Perc: +6, SM: +1 |
| Classes/Levels |
| Speed 30ft | Phrenic Pool: 2/2 | Spells: 1st 3/4 | Active conditions: None. |
| Gender |
Male LN Human (Chelish) Psychic 1 |
| Strength |
11 |
| Dexterity |
12 |
| Constitution |
12 |
| Intelligence |
19 |
| Wisdom |
15 |
| Charisma |
11 |
About Tálan of Cormentyn
Name: Tálan of Cormentyn
Sex: Male | Race: Human (Chelish) | Class: Psychic (Faith: Aroden) | Age: 23
LN male medium humanoid (human)
Init +1 | Perception +6 | Concentration +5
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DEFENSE
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AC 11; touch 11; flat-footed 20 (+1 dex)
hp 8 (1d6+CON+FCB)
Fort +4; Reflex +1; Will +4
(floating +2 to Fort or Rex after casting 'Virtue')
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OFFENSE
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Speed 30 ft (light load, 30ft base)
Ranged Sling +1 (1D4 / x2) x | 50ft range
Melee Quarterstaff +0 (1D8 / x2) B
Melee Dagger +0 (1D4 / 19-20 x2) P/S
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STATISTICS
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Str 11); Dex 12; Con 12; Int 19; Wis 15; Cha 11
BAB +0; CMB +0; CMD 11
Feats
1 Great Fortitude
H Skill Focus: Knowledge History
Skills
1 Perception +6
2 Swim +6
I Spellcraft +8
I Knowledge Local +9
I Knowledge Arcana +8
I Knowledge Religion +8
BG Knowledge History +12
BG Linguistics +8
bonuses: +1 on Knowledge Local and UMD, +2 on Swim and Prof Sailor, +4 on Knowledge History
Languages
Common, Azlanti, Aquan, Elven, Celestial, Infernal
Traits
1 Azlanti Scholar (+1 bonus on History, Local and UMD checks. UMD is a class skill. Gain Azlanti as a bonus language.)
2 Resilient (+1 bonus on Fortitude saves)
Spells
0: Daze, Detect Magic, Light, Virtue
1: Sleep, Magic Missile, Bless, (Cure Light Wounds*)
Spells Per Day:
0: unlimited
1: 4
Special
Class
-Bonus Spells: bless (1st), spiritual weapon (4th), magic vestment (6th), guardian of faith (8th), commune (10th), psychic surgery (12th), greater scrying (14th), greater planar ally (16th), miracle (18th).
-Deity (Ex): At 1st level, choose a deity to worship: Aroden. Your alignment must remain within one step of your deity’s or you lose access to all this discipline’s bonus spells and discipline powers.
-Divine Energy: You can channel spell energy into cure or inflict spells. This ability functions similarly to the cleric’s ability to spontaneously cast cure or inflict spells, and the type of spells you can convert depends on your alignment in the same way. The cure or inflict spells don’t count as being on your psychic spell list for the purposes of any other effects. Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier.
-Knacks: can cast cantrips
-Phrenic Pool (Su): 2 (half level plus WIS mod). Replenished after 8 hours of rest or meditation.
-Phrenic Amplifications:
-Perfect Body: can spend 1 point from her phrenic pool to gain a +2 bonus on the next Reflex or Fortitude save after casting a transmutation spell.
Race (Human)
-Focused Study: gain Skill Focus at levels 1, 8 and 16.
-Heart of the Sea: +2 on Profession Sailor and Swim checks, both are class skills. Can hold breathe twice as long. Gain a +4 bonus on concentration checks when attempting to cast spells underwater.
Gear
Combat: Quarterstaff, Dagger, Sling, Bullets (40)(30 in storage/ship)(10 lbs)
Other: Backpack, Bedroll, Blanket, Waterskin, Sack, Belt Pouch, Scriver's Kit, Journal, Compass, Alchemist Fire, Sunrod (2), Fuel Pellets (20), Chalk, Shaving Kit, Mess Kit, Money Pouch (1 gold, 3 silver, 10 copper) (22 lbs)
Onboard: Cooking Kit (16 lbs), Tent (10 lbs)
Current Load: Light (32 lbs)
Carrying Capacity: Light Load 0-38 lbs | Medium 39-76 | Heavy 77-115
Background
Tálan is the third son of a seafaring family from Corentyn, Cheliax, that has spawned forth many a captain, first-mate, explorer and adventurer over many generations. That, and plenty of sailors, unsuccesful merchants, and individuals of ill-repute, but grandfather never talked about them. What he did talk about was Aroden, and how it is a sign of worse yet to come that He is almost completely forgotten by the people.
Both blessed and cursed with access to Aroden’s Eye, Tálan is not the first in his family born with psychic powers. While not a gifted psychic, his granduncle taught him the basics of the craft. Many a swim was had in the cold waters of Cormentyn to awaken Tálan’s inner focus, but eventually his granduncle told him to seek guidance elsewhere if he wanted to master his gift. He simply had nothing more to teach.
Over the years more and more former temples and shrines to Aroden were demolished, repurposed or worse, rededicated to Asmodeus. Those who dared to raise their voice were made to shut up, and what little remained of Aroden’s faith was snuffed out like a candle in the night. When the inquisitors came for the family’s prayer books, Tálan knew he had to escape Cheliax.
Tálan left Cheliax to try his hand at a scholarship in Andoran, the fabled land of freedom. He had always dreamt of studying the history of Golarian, digging into ancient tomes and manuscripts, and hopefully one day, writing a revelatory work on Aroden and his imminent return. But now, through life’s harsh lessons, he knows that preserving knowledge and tradition is invaluable.
While in Andoran he managed to acquire a scholarship. He passed the entry test, got enough financial backing from his family to make it work, and earned some money on the side translating documents and texts. At the university, he swears it was fate, he ran into an elderly Vudrani tutor who agreed to help him understand more of his powers in return for opening his mind to the teachings of Irori. Diligent and dutiful, and bursting with ambition, Tálan threw himself into his academic and psychic studies, unaware of how fast days and weeks were going by.
The wakeup call that pulled him out of his flow came in the way of a call for adventurers and colonists by the Bountiful Venture Company. The academical world was buzzing with speculation of what could be find overseas, and whether or not it was too early for academics to go over there right away. But if he’d wait, wouldn’t someone else go first?
While technically being neither colonist nor adventurer, Tálan knows he’ll have to embrace aspects of both if he wants to have a chance at unearthing the secrets of lost Azlant and get his chance at fame and glory. Not that he necessarily cares for either, but deep down in his soul he can feel how this venture is important.
And so he signed up.
Personality
-Humble and hardworking but ambitious, takes solace and joy in his academical pursuits.
-More of a book than a peoples person.
-Curious about Vudrani culture and Irori. Tries to incorporate their wisdom into his approach of life, work, and self. Knows his family would disapprove, but doesn’t care.
-He likes structure, order, and a methodical approach to problems. He is patient, and has troubles with reckless pursuits and things that aren’t thought-through.
-Loves quiet get-togethers, spending hours at the dinner table with wine and conversation, especially when it is to discuss history and philosophy.
-Favorite things are reading, swimming, and starting the day with coffee.
-Curious about the world, other professions, and how things ’work’.
-Dislikes busybodies, bullies, intolerance, and cheese. The latter causes flatulence, how awful.
-Fears one day his academical works might cause his family to get into trouble in Cheliax. Fears big dogs - the type Chelish soldiers use to break up protests and or terrorize ’unruly’ citizens with.
-Awkward with compliments, larger groups of people, and low-brow humor.
Appearance
-Violet eyes. Curly jet-black hair. Strong straight nose. Unimpressive growth of facial hair that requires him to stay clean-shaven or look ridiculous.
-Slightly below medium height, somewhat toned and fit thanks to his love for swimming, but not a physical wonder. His Vudrani teacher has managed to get him out of his comfy reading chair and turned daily exercise into a cherished habit.
-Wears a silver bracer decorated with a winged eye - the symbol of Aroden.
-Regularly has ink-stains on his hands, fingers and sleeves.
-Likes to wear non-flashy clothes, perhaps from having to avoid notice for years back in Corentyn. The one exception is his bracer.
-Wears typical Chelish footwear: sturdy black leather boots.