[PFS] Your Drow of the Darklands Pyramid (Inactive)

Game Master Yours is mined


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The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt nods at Skivven's astute observations.

28 K-Dungeoneering on a take 10.

"Good point. The society can get a bit antsy about their discoveries."

The wizard glances at the scrolls in Undercommon.

"Looks like some light reading for latter."

Xilt takes the ring of protection for himself and lets his familiar wear the amulet of natural armor.

If anyone really wants either then please let me know. The rest of the treasures including the non-magical scrolls are party treasure so anyone can feel free to dip in and take it another time.

The wizard decides to refresh both his Heightened Awareness and Mirror Image spells from a pair of wands right before they fly up the newest shaft. He places both of these wands back into his Handy Haversack. He keeps his Persistent rod in hand in case he might need it.

Mirror Image, Images: 1d4 + 1 ⇒ (4) + 1 = 5

@Yours is mined - Xilt's Initiative modifier is now +15.


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (16/16), Ablative Barrier (50/50). | HP 41/41 Temp 16/16|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 4/10

The mephit marvels at his new found amulet.

"Nice look for me I must say."

Grand Lodge

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active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'
Tad wrote:
Tad whispers his thanks to his Lady

"Oooh, that's quite alright little Tad. Is you a boy, Tad? If you is then you can thank me properly later."

Nana gratefully pockets the two potions, for her menagerie's benefit. She looks at the column of light with concern. "That ouchy light is very close to the wall. I's wonderin' if Kevin and Kernuffle can get past okay."

GM, can Kevin and Kernuffle pass the light on this level without needing reflex saves? If yes, then they squeeze past and prepare to go up to the next level. If no, then Nana pockets Kevin - transforming the moonbeast back to its figurine form - and casts Beast Shape III on Kernuffle to give him a more suitable shape (probably leopard).

Before ascending to the next level Nana makes another copycat image of herself. You can never have too much Nana.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas gets out a wand and activates it.

leadblades: 1d20 + 15 ⇒ (11) + 15 = 26

Shall we? he says as he readies to move up.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

When the others are ready, the young archer casts a spell and then floats up the shaft.

Casting Gravity Bow


You all fly up safely into the ‘H’-shaped confines of the next level.

Please place yourselves in the brown-dashed area of the new map.

Rather than heiroglyphs, the eastern wall of this chamber is covered in mural paintings. They show a tall Osiriani man blasting enemies with ✨magic, sitting on a throne in front of respectful servants, and even within a levitating or flying pyramid.

The scenes with the pyramid alternately show it flying over joyous farmers, fishermen, and so on, or over armed and armored soldiers, most of whom are shown fleeing before the power of the pyramid, or casting aside their weapons and lying prostrate or dead.

Empty alcoves line the western wall of this claustrophobic passage which terminates at a partially open door.

A fetid odeur reeks from the chamber beyond, filling the majority of your senses until you can all but taste it.

The New Map is also at the top of the page.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt's Life Bubble keeps him safe from the fetid aroma but his familiar is less lucky and he can be seen to be holding his nose from time to time. The wizard takes his position in the corridor waiting for the party scout to take a look at the door ahead.

(To Skivven via Message)

***"Check out the next room please. I think that we are almost done here."***

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven replies via message, to everyone, ***"Sure mage bossman, I'm on it. Pleaszze stay here and I will try to slip inside undetected. I will relay the situation through message if warranted."***

Skivven quietly checks if the door is locked and/or trapped, and assuming it is not, he vanishes, and opens the door.

Perception, H: 1d20 + 21 + 2 ⇒ (5) + 21 + 2 = 28 additional +4 vs. traps; note: Trap Spotter (Ex) and Trapfinding (Ex) are in effect on this character

Casting vanish and opening the door (if unlocked; if locked, he will take care of that first)

Stealth, H, I: 1d20 + 25 + 2 + 20 ⇒ (4) + 25 + 2 + 20 = 51

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

I need to get one of those filter masks...keep forgetting to buy one... Rallas says as he grabs a chunk of cloth and wraps it around his face, in a likely futile attempt to minimize the effects of the stench.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"My husband smells worse after eatin' cabbage cheese" Nana remarks.

The priestess speaks a command word and transforms Kevin back into his figurine form, placing him in a belt pouch.

"Come on Kernuffle. I's sorry it's so cramped in here. I'd turn you into a little pussy cat but you looks so much better with your special legs on."

Don't think I need Kevin for now, he's just getting in the way a bit.

Grand Lodge

1 person marked this as a favorite.
HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Husband?? Someone actually MARRIED her? Poor soul.

Perception: 1d20 + 37 ⇒ (18) + 37 = 55

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad grips his wands in one hand, his holy symbol in the other, and whispers another prayer.


Skivven undertakes his proven SOP; ie. He vanishes and opens the door.

From your position some distance back, the room looks empty to Bo and the other Pathfinders.

However the ratfolk scout can confirm some THING is not happy at being disturbed.

Skivven:
You see >>This<< inside the room. (Safe for work)

Initiative Round #1 (not secret):
Bo Initiative: 1d20 + 17 ⇒ (7) + 17 = 24
Kernuffle Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Nana Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Rallas Initiative: 1d20 + 11 ⇒ (2) + 11 = 13
Skivven Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Tzleztor Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Thaddeus Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Xilt Initiative: 1d20 + 9 + 6 ⇒ (17) + 9 + 6 = 32

Thing: 1d20 + 4 ⇒ (2) + 4 = 6

First person to enter the room:
You may remove the Red Rectangle from the Battle Map, and *click* the spoiler above marked ‘Skivven’.

Knowledge (planes) DC 21, once you can see inside:
You may ask any questions you are entitled to, and *click* the spoiler above marked ‘Skivven’.

Xilt
Bo
Kernuffle
Nana
Tzleztor
Rallas lead blades, longstrider
Skivven vanish (1/5?)
--
Thing
--
Tad

Party up! except Tad

Battle Map!

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

After cracking the door open, a wide-eyed Skivven relays the info via message, to everyone, ***"Something big in there... looks like a mix between a toad and an ogre, with spikes on its back... looks entirely unnatural... I can fill the room with smoke if at least three of you wish... you won't be able to see the monster, but it won't be able to see us either and would allow us to take poszzitionszz around it unseen... right now I don't like how you're all clumped in this narrow passage..."***

Once his message complete, Skivven then goes into the room's corner and sets up position under his blankie, checking the seal on his goz mask in preparation for a smoke filled assault...

Stealth, H, I, blankie: 1d20 + 25 + 2 + 20 + 2 ⇒ (16) + 25 + 2 + 20 + 2 = 65

Move with stealth and invisibility; drop prone as a free action with blanket (invisibility + nonmagical concealment); ready an action to fill room with smoke with Eversmoking Bottle if at least 3 party members reply 'yes' to smoke plan (replying to a 'message' is a free action); PS: the smoke totally obscures vision across a 50-foot spread in 1 round, so from the time of activation, the smokescreen won't be in place until Skivven's next turn, allowing the targeting of creatures by both the party and the monster during that time. The smoke would reach as far south as Rallas' current position.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt moves up to the door to see exactly what they are facing.

K-Planes, Investigative Mind, Roll twice and take the best result: 1d20 + 20 ⇒ (16) + 20 = 36

K-Planes, Investigative Mind, Roll twice and take the best result: 1d20 + 20 ⇒ (13) + 20 = 33

First off what is this? In addition I will take Spell-Like abilities, Resistances and Saves.

Xilt still has his Standard and Swift actions available to use.

"***Hold that thought Skivven. Let me find out what we are facing.***"

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Has it been more than a minute since we came up the shaft? Bo cast Gravity Bow before coming to this level. Just want to know if I need to cast it again.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"***I's doesn't like smoke but it won't bother Kernuffle, nor any friends what I calls to help, so I's alright if you do it.***"

Nana whispers a reply.

Will wait and see what Xilt identifies - but Nana is either going to cast something on Kernuffle or summon some help. There are plenty of options that can cope with concealment from smoke. I'm more concerned with whether or not it will hinder the target ;)


Skivven creeps into the room with the ‘toad-ogre’ and readies a smokin’ hawt action.

The prerequisites to trigger the readied action have not yet been satisfied.

Xilt moves bravely to the doorway and identifies the ‘toad-ogre’ as a Type II or ‘Hezrou’ demon.

Xilt:
You know hezrous have the following Spell-Like abilities: chaos hammer, greater teleport (self plus 50 lbs. of objects only), unholy blight, gaseous form, blasphemy, summon monster IV (hezrou, 35%)

Type II Demons resist acid, cold and fire. They also have Spell Resistance. Their saves in descending order of competence are: Fort, Will, Ref

Round #1:

Xilt standard + swift actions available
Bo
Kernuffle
Nana
Tzleztor
Rallas lead blades, longstrider
Skivven readied action, vanish (1/5?)
--
Type II Demon
--
Tad

Party up! except Tad + Skivven

Battle Map!


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (16/16), Ablative Barrier (50/50). | HP 41/41 Temp 16/16|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 4/10

The mephit senses his master's well founded anxiety over the evil smelling demon. Tzleztor flies behind his master drawing his bow mid-flight. He lets loose a sticky arrow at the Hezrou demon.

To Hit Touch, Cover, -1 penalty vs Flat footed: 1d20 + 8 - 4 - 1 ⇒ (17) + 8 - 4 - 1 = 20

Rounds of Goo: 2d4 ⇒ (4, 3) = 7

The Tangleshot arrow works as a weaker Tanglefoot Bag. So the creature is automatically entangled and must make a DC 10 Reflex save or be glued to the floor. It can break through with a DC 12 Strength check or do 10 points of slashing or cutting damage. It is also a DC 10 concentration check to cast spells.

Tzleztor sees if he can spot anything his master has missed about the demon.

K-Planes: 1d20 + 10 ⇒ (3) + 10 = 13

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

The wizard accidentally blurts out his inner thoughts out loud.

"Hezrou demon, very dangerous."

Xilt waits a moment to see if the demon is actually glued to the floor by his familiar's arrow. If the demon is merely entangled (and not glued to the floor) then Xilt will attempt to trip him with a Grease spell otherwise he will try to blind him with a Glitterdust spell.

Yours is mined:

If the demon is not glued to the floor then Xilt will cast a Persistent (and Fleeting) Grease spell. The demon then must make a Reflex DC 20 or fall prone. Xilt will then dispel the Grease spell as a swift action to prevent any weird interactions between the spell and the Tangleshot goo. If the demon is glued to the floor then Xilt will cast a Persistent Glitterdust spell. The demon must make a Will DC 21 or be blinded. Both spells have SR=NO.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

A hezrou, you say? I have just the thing for it... Rallas says as he moves up and draws a flask from his bandolier.

taking a vial of Bless Weapon and ready it to apply next round.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"A what-ou? Is that a Big Naughty? I's going to bring some friends to help then."

From the back of the group, Nana begins a summoning spell.

Exchange Wall of Stone for Summon Nature's Ally V. Whatever Nana summons will appear just at the entrance to the Hezrou's chamber since that's the limit of her range, but if she calls earth elementals I believe they can be partly within the stone walls thanks to earth glide. Most likely she'll call either a large earth elemental or a cyclops.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

i suggest the large earth elemental...or go with 1d3 medium elemental...swarm him....just a thought

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo enchants his weapon.

Casting Gravity Bow


active effects:
monstrous extremities, magic vestment, GMF, mass fly, blessing of fervour, bull's strength
Male Ape 9HD, animal companion; | AC 29 T 15 FF 23 | HP 59/67 | F +8 R +10 W +6| Init +4 | Perc +7 lowlight vision, scent

Kernuffle waits on his mistress.

Hold him in reserve for now - it'll be difficult to get him forwards in the cramped tunnels and I prefer not to use the Beast Shape spell yet, but will absolutely do so if we need to get the big ape into melee.


DC 10 Reflex vs glued to spot: 1d20 ⇒ 20

Tzleztor’s arrow entangles the demon, but fails to anchor it in place.

Xilt has a tad more luck, dropping the thing on its leathery butt.

DC 20 Reflex vs grease : 1d20 ⇒ 11
DC 20 Reflex vs grease : 1d20 ⇒ 13

Rallas advances and draws an oil, while Bow casts gravity bo.

Round #1:

Xilt
Bo gravity bow
Nana ✨casting as a full round action
Tzleztor
Rallas lead blades, longstrider
Skivven readied action, vanish (1/5?)
--
Type II Demon entangled
--
Kernuffle delaying …
Tad

Hezrou is up!

Battle Map ...

GM screen :
Entangled: Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


1d20 - 2 ⇒ (16) - 2 = 14

The hezrou stands and moves out of the grease patch at half speed into Xilt’s face(s).

Round #1/2:

Xilt
Bo gravity bow
Nana ✨casting as a full round action
Tzleztor
Rallas lead blades, longstrider
Skivven vanish (1/5?)
--
Type II Demon entangled
--
Kernuffle delaying …
Tad

Party up!

Battle Map!

GM screen :
Entangled: Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

Well that's tricky positioning. The limit of Nana's summon range is the square immediately north of Xilt, occupied by the hezrou. GM how do you feel about a large earth elemental appearing from the floor or wall, perhaps initially partially merged? Then it could earth glide into the room.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Almost giddy for the creature's movement, his prize from the Plane of Fire finally about to be put to use, Skivven announces via message, to everyone, ***"Nana! put your wind wall on the monster's north end! I'm smoking up this side of the room!"***

Once his message complete, Skivven then unstoppers his Eversmoking Bottle.

Continuing Stealth of 65; standard action to pop the Eversmoking Bottle open to fill room with smoke; PS: the smoke totally obscures vision across a 50-foot spread in 1 round, so from the time of activation, the smokescreen won't be in place until Skivven's next turn, allowing the placement of the wind wall north of the monster during that time. With the wind wall in place, the smoke will be limited on the north side of wind wall and only affect the Skivven's side of the monster; map has been updated to show intended location of wind wall with thick white lines around the monster; map updated to show the beginning of the smoke spreading during the initial 1 round period! :) :) :) PS: first time I'm using the bottle in play, so I'm hoping Nana's spell list is up to date! :P :D :)

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt keeps his calm as the monstrous creature appears. He remembers his training at the academy and tailors his spell casting to allow no gaps in his defences as he screams bloody murder (Ear Piercing Scream) at the creature.

The wizard then disappears in a crack in reality allowing him to safely teleport some distance away before scampering behind the giant ape.

Casting Defensively DC 17: 1d20 + 17 ⇒ (14) + 17 = 31

Ear Piercing Scream, Fort DC 18 for half damage and avoid being dazed for 1 round: 5d6 ⇒ (3, 6, 3, 4, 5) = 21

Bypass SR, CL 10: 1d20 + 10 ⇒ (20) + 10 = 30

@Yours is mined - Xilt will not provoke an attack of opportunity with his casting or his movement with Dimensional Slide. :)

@Yours is mined - The Grease spell was already dispelled last round as a swift action (as it was Fleeting). I try to keep a neat battlefield. :)


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (16/16), Ablative Barrier (50/50). | HP 41/41 Temp 16/16|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 4/10

The mephit stares down the mighty demon. A small smile creeps above the Tzleztor's face as he sees the goo from his arrow continuing to slow the demon down. While Tzleztor is tempted to keep fighting he decides that staying in one piece is probably the best decision he can make this day. He carefully retreats to the very back of the room.

Withdraw action so as not to provoke an attack of opportunity.

@Nana - A bit more room for your summons. :)

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

Nana's spell list is up to date Skivven :) She'll be happy to drop a wind wall for you. I'll hold off resolving the summons till our GM rules on the elemental positioning. I expect Rallas will want to melee and Bo will shoot his arrows, so I'm either dropping something between the two pathfinders or in the stone :)

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

with a 5 ft step, Rallas can make a full attack next round..drop your spells where ever you want..I can adjust on the fly...

Rallas applies the oil to his blade as he waits for the others to do their work, waiting for a chance to step out and ruin the the hezrou's day.

just applying the oil...

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

Since Nana can't speak Terran to give her summoned elementals specific commands, she'll bring a group of medium elementals in that won't take up as much room and can potentially give multiple flanks.

At the conclusion of Nana's summons, number: 1d3 + 1 ⇒ (2) + 1 = 3 vaguely humanoid shapes step out of the walls and ground around the hezrou. They begin pummeling the demon.

"Oooh, he's pretty isn't he? A shame he has to be punished. Here comes your wind, little Skivven!"

orange slam vs hezrou, augmented, flank, earth mastery, power attack: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (5) + 9 + 2 + 2 + 1 - 2 = 17damage: 1d8 + 10 + 1 + 6 ⇒ (6) + 10 + 1 + 6 = 23
yellow slam vs hezrou, augmented, earth mastery, power attack: 1d20 + 9 + 2 + 1 - 2 ⇒ (13) + 9 + 2 + 1 - 2 = 23damage: 1d8 + 10 + 1 + 6 ⇒ (2) + 10 + 1 + 6 = 19
green slam vs hezrou, augmented, flank, earth mastery, power attack: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (7) + 9 + 2 + 2 + 1 - 2 = 19damage: 1d8 + 10 + 1 + 6 ⇒ (1) + 10 + 1 + 6 = 18

Nana follows up with the requested Wind Wall spell.

Continue to hold Kernuffle in reserve. The ape defends Nana.

Nana's summons are all Augmented (+4STR, +4CON) and Ferocious, meaning that they gain Ferocity and don't disappear when they hit 0hp. The elementals have 42hp and remain active until dying and disappearing at -21hp.

unagumented medium earth elemental stats


Fort vs scream, modifier added off screen: 1d20 ⇒ 10

The hezrou doesn’t look dazed. Clearly it has heard worse things in the marshlands of Pleroma, than a half-orc wizard screaming.

Said wizard also seems unfazed by the demon in its face, dimensional sliding to the rear to avoid any immediate retaliation.

Rallas applies an oil of bless weapon to his blade, while a satisfied Tzleztor withdraws to join his master.

Only one of Nana’s golarion elementals breaches the entangled demon’s defences, doing minor damage.

Unfazed by the triaxial assault, the demon turns its head watching where the smoke slowly filling the room originates from …

Round #1/2:

Xilt
Bo gravity bow
Nana
Kernuffle delaying
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven vanish (2/5?)
--
Type II Demon -19, entangled
--
Tad

Tad & Bo!

Battle Map!

GM screen :
Entangled: Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven sees the demon looking his way, thinking Yes, big one... come a little closer...

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo spends a moment to make his weapon particularly deadly to demons, he then begins to fire a relentless barrage as he takes a step forward.

Hornbow vs RED (Flurry/PBS/Coordinated Shot/Bane/DA): 1d20 + 17 ⇒ (19) + 17 = 36
Damage (Grav Bow/Bane): 3d6 + 13 + 2d6 + 2 ⇒ (5, 6, 2) + 13 + (6, 1) + 2 = 35

Hornbow vs RED (Flurry/PBS/Coordinated Shot/Bane/DA): 1d20 + 17 ⇒ (6) + 17 = 23
Damage (Grav Bow/Bane): 3d6 + 13 + 2d6 + 2 ⇒ (5, 4, 3) + 13 + (1, 4) + 2 = 32

Hornbow vs RED (Flurry/PBS/Coordinated Shot/Bane/DA): 1d20 + 12 ⇒ (2) + 12 = 14
Damage (Grav Bow/Bane): 3d6 + 13 + 2d6 + 2 ⇒ (6, 6, 6) + 13 + (6, 4) + 2 = 43

Perfect Strike, best of two
Ki Point: 1d20 + 17 ⇒ (1) + 17 = 18
Ki Point: 1d20 + 17 ⇒ (17) + 17 = 34
Damage (Grav Bow/Bane): 3d6 + 13 + 2d6 + 2 ⇒ (2, 6, 5) + 13 + (3, 3) + 2 = 34

Sense Motive for AC: 1d20 + 36 ⇒ (2) + 36 = 38

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

is it possible for me to study target from my position as a part of my last action? thought i edited that in...guess not...


Bo shoots four times, hits thrice, but not all of his damage goes through.

Tad delays.

Skivven watches the watcher watching and waits …

The hezrou withdraws 25 feet to the W-N-W, such that only the Orange elemental can take an AoO. (Assuming the others don’t have reach)

It then begins **WAILING** into YOUR OWN MINDS, in a voice mockingly similar to Xilt, Rallas and Nana’s.

HEZROU DEMON! VERY DANGEROUS! HEZROU DEMON! VERY DANGEROUS!

I HAVE JUST THE THING FOR IT! IS THAT A BIG NAUGHTY❣ I HAVE JUST THE THING FOR IT!
HE HAS TO BE PUNISHED❣

Free action DC 10 Sense Motive :
It’s warning something of your approach.

Round #2/3:

Xilt
Bo gravity bow
Nana
Kernuffle
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven vanish (3/5?)
--
Type II Demon hp tracked off screen, entangled
--
Tad

Party up! Orange may take an AoO

Battle Map!

GM screen :
Entangled: Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a concentration check (DC 15 + nona spell level) or lose the spell.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

sense motive: 1d20 + 7 ⇒ (7) + 7 = 14

"Is you sure that's a Big Naughty, Xilt? It isn't attacking, just sort of crying. Maybe he needs a cuddle? Oh, I's thinking he might be crying for his mama! She's probably close by!"

elemental AoO, augmented, earth mastery, power: 1d20 + 9 + 2 + 1 - 2 ⇒ (17) + 9 + 2 + 1 - 2 = 27damage: 1d8 + 10 + 1 + 6 ⇒ (4) + 10 + 1 + 6 = 21

Nana will act later (not delaying, just squeezing in a post over lunch ;)

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad moves forward and asks the Lady of Light for her help. A wave of energy comes out from the little froggy, hurting evil creatures.

using alignment channel

4d6 ⇒ (6, 1, 5, 2) = 14

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

The room now full of impenetrable smoke, Skivven goes to work.

Acid Splash Ranged Touch vs. Hezrou, H: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 vs. Touch AC, minus Dex mod as well if target did not beat existing Stealth of 65. vanish spell ends
acid dmg: 1d3 + 5d6 ⇒ (1) + (1, 1, 1, 4, 5) = 13 plus Debilitating Injury: Disoriented and Slow Reactions
move action towards Hezrou with stealth, total concealment, H: 1d20 + 25 + 2 ⇒ (16) + 25 + 2 = 43

The smoke totally obscures vision across a 50-foot spread (total concealment); Skivven's goz mask allows him to see through it as if it didn't exist. With the wind wall in place, the smoke is limited on the north side of wind wall; map has been updated; starting next round, the smoke billows out another 10 feet per round to the west until it has covered a 100-foot radius

Disoriented:
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Slow Reactions:
Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Total Concealment:
You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.


Nana’s clay-colored golarion golem lays a fist fairly in the hezrou’s back, the reaction jarring back up the elemental’s arm as it does some damage.

From his position in the corridor, Tad’s channel burst scatter-guns the wind-walled antechamber, illuminating Bo, Yellow and possibly Rallas and Green.

But even a generous spread-angle has the 50 foot *burst* missing the hezrou.

1d20 ⇒ 2

Skivven steals VERY close to the demon, dealing a disorientating injury and minor acid burn.

Round #3:

Xilt
Bo gravity bow
Nana
Kernuffle
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven
--
Type II Demon hp tracked off screen, entangled, -2 attacks, no AoO
--
Tad

Party up! except Tad and Skivven

Battle Map!

GM screen :
Entangled: Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a concentration check (DC 15 + camnoarondalmart spell level) or lose the spell.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas moves up to the edge of the smoke, blade ready to lash out if anything appears.

Nana..can you send your minions in to flush that thing out?

move up and ready an attack..just in cas...

readied: 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 282d8 + 7 + 9 ⇒ (7, 6) + 7 + 9 = 29using power attack..because why not...

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven hears Rallas entering the room and yelling back to Nana, thinking Oh, big one, can you really ignore a fresh new elf?

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"My mini 'uns will fight anything what needs punishin'!" Nana calls down the hall.

The three elemental mini 'uns glide through the earth to continue attacking the Big Naughty.

orange slam, augmented, earth master, power: 1d20 + 9 + 2 + 1 - 2 ⇒ (15) + 9 + 2 + 1 - 2 = 25damage: 1d8 + 10 + 1 + 6 ⇒ (3) + 10 + 1 + 6 = 20concealment: 1d100 ⇒ 57
yellow slam, augmented, earth master, power: 1d20 + 9 + 2 + 1 - 2 ⇒ (9) + 9 + 2 + 1 - 2 = 19damage: 1d8 + 10 + 1 + 6 ⇒ (3) + 10 + 1 + 6 = 20concealment: 1d100 ⇒ 35
green slam, augmented, earth master, power: 1d20 + 9 + 2 + 1 - 2 ⇒ (6) + 9 + 2 + 1 - 2 = 16damage: 1d8 + 10 + 1 + 6 ⇒ (3) + 10 + 1 + 6 = 20concealment: 1d100 ⇒ 39

I have not added flank bonuses, but if it's possible for any of the elementals to reach a flanking position with their 20' move they will do so.

With Tremorsense, the elementals have no difficulty finding the hezrou, but still suffer a concealment miss chance.

Nana draws her sword, walks down the hall and calls Kernuffle after her.

Move up to behind Boh's position, with Kernuffle squeezing behind Nana. I'm afraid the fancy gif-work has rendered the slide unusable for me. Sorry - I can view it on my phone but not my old mac.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Xilt wonders what the demon is thinking.

Sense Motive: 1d20 + 3 ⇒ (7) + 3 = 10

He decides to bring in more help for his team and begins a summoning spell.

Summon Monster V.


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (16/16), Ablative Barrier (50/50). | HP 41/41 Temp 16/16|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 4/10

Tzleztor looks over and tries to get into the summoning action.

"Alright I will see if my relative, Tolebor is available to help."

Summon Salt Mephit 25% success chance (high is good): 1d100 ⇒ 31

"Maybe not ..."

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The archer casts a spell as he moves down the hallway.

Casting Aspect of the Falcon.


Bo advances and ✨casts, while Rallas readies.

Nana and Kernuffle double-move to the north, while the Separatist’s elementals glide in to engage the Hezrou.

One gets a glancing blow on the demon.

Xilt can’t get a read on the demon, and begins summoning more help, while Tzleztor’s call for aid from the Inner Planes is ignored.

👾

You hear the grinding sound of rock-on-rock, before a large pink-eyed drider scurries onto the battlefield.

The hezrou steps back and targets Skivven, the elementals, Bo, Rallas, Nana + Kernuffle with an SLA.

Spellcraft DC 22:
It attempted to hit the party with blasphemy.

1d20 ⇒ 4

However, thanks to being entangled, the effect fails to materialize on this plane.

Round #3/4:

Xilt full round ✨casting
Bow gravity bo
Nana
Kernuffle
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven
--
Type II Demon hp tracked off screen, entangled, -2 attacks, no AoO
Pink Drider
--
Tad

Party up!

Battle Map!

GM screen :
Entangled: Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force.

An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.

An entangled character who attempts to cast a spell must make a concentration check (DC 15 + seansheepdalmart spell level) or lose the spell.

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