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Rallas lashes out at the creature beside him, knowing his weapon might not be totally effective against it.
What are they? Demons of some sort?
attack1, power attack, adamantine: 1d20 + 16 - 3 ⇒ (8) + 16 - 3 = 212d8 + 7 + 9 ⇒ (6, 7) + 7 + 9 = 29
attack2: 1d20 + 11 - 3 ⇒ (11) + 11 - 3 = 192d8 + 7 + 9 ⇒ (4, 3) + 7 + 9 = 23

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"They is angels, but they is being naughty!" explains Nana.
"I think some sort of evil wizard must have summoned them to make them do bad things!"
Screwing up her face at the naughty angels, Nana says "Grow Kernuffle, Grow!" and the ape does - doubling in size in mere seconds.
Nana climbs onto Kevin's back.
"હુમલો, મારા પોતાના સુંદર રાક્ષસ! તમારી રખાતનો વિરોધ કરનારાઓનો નાશ કરો!" she says in that voice which is not quite her own.
Consider Kernuffle delayed until Nana acts - Nana has activated his Dire Collar.

Kernuffle |

"Grooaaawwllll!!!" the ape-beast roars as it obeys its mistress, lashing out with claw, fang and hoof...
claw 1, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (2) + 12 + 3 - 2 = 15damage, large: 1d8 + 8 + 3 + 4 ⇒ (6) + 8 + 3 + 4 = 21
claw 2, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (20) + 12 + 3 - 2 = 33damage, large: 1d8 + 8 + 3 + 4 ⇒ (8) + 8 + 3 + 4 = 23
bite, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (10) + 12 + 3 - 2 = 23damage, large: 1d8 + 8 + 3 + 4 ⇒ (1) + 8 + 3 + 4 = 16
hoof 1, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (13) + 10 + 3 - 2 = 24damage, large: 1d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10
hoof 2, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (7) + 10 + 3 - 2 = 18damage, large: 1d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10
Attacks directed first at yellow quasit, then at red babau if the quasit is dropped.
confirm? claw 2: 1d20 + 12 + 3 - 2 ⇒ (16) + 12 + 3 - 2 = 29extra damage: 1d8 + 8 + 3 + 4 ⇒ (1) + 8 + 3 + 4 = 16
AC is reduced to 25 when enlarged (Touch 10)

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Skivven spots a freshly arrived demon walking on the ridge right above him. Poking a single sharp fingernail out of his blanket, he quietly mutters a simple arcane word.
Acid Splash Ranged Touch vs. Blue, heroism: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 vs. Touch AC (less Dex mod if he has not successfully opposed Skivven's stealth of 44)
acid dmg, sneak attack: 1d3 + 5d6 ⇒ (3) + (1, 2, 5, 2, 4) = 17 plus Debilitating Injury and Slow Reactions
move action to re-stealth, sniping, rogue's edge stealth, superior sniper, heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (17) + 25 - 20 + 10 + 10 + 2 = 44
Debilitating Injury - Disoriented: The target takes a –2 penalty on attack rolls for 1 round. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Yours is mined |

Xilt and Tzleztor know babaus have darkvision and constant see invisibility; can ✨cast darkness, dispel magic, greater teleport, summon monster (demon) V, are immune to poison and electricity, and resist acid, cold and fire.
A layer of acidic slime coats a babau’s skin, which may affect weapons that strike the demon, natural attacks, and grippli tongues. Saves in descending order of competence/luck: Fort, Reflex, Will.
In addition, they enjoy long walks by lava oceans on the 1,243,667th layer of the Abyss, and curling up on a mithral nail mattress to read the body parts of captive Contracts Devils, while listening to the gentle fall of acid dissolving larval souls outside.
☔
Bo shafts Blue Horn with a trio of wooden arrows. They all hit, though not for full damage, and subsequently dissolve in the acidic slime coating the demon’s body.
Tad’s forceful scimitar misses, though he successfully ✨casts defensively, and lands a good lickin’ on the side of Red.
SR: 1d20 + 9 ⇒ (7) + 9 = 16
Unfortunately, his spell fails to defeat Red’s Spell Resistance.
Rallas nicks Red with one of his attacks. The demon looks the rogue in the eyes before an impossibly-longue tongue slithers from the creature’s maw to lick its entire lower-face lovingly—like Tad spotting a dozy blowfly.
🐸
As Double-Trouble mounts Kevin, Kenrnuffle grows to Huge size but takes two tries to strangle the jaundiced quasit, which dissolves into a vapid cloud of yellow sodium.
The Dire Ape hits Red twice more, doing minimal damage.
Or perhaps convince one of the others to do it for you.
Blue Perception vs Skivven, modifier added off screen: 1d20 ⇒ 4
The Blue demon cannot get a fix on what sneak attacked it.
Although the rogue's acid only did minor damage, it suspects the debilitating sloth it suffers may be the more serious debility.
Round #3:
Rallas Reflex save please
Skivven protection from evil
Xilt
Tzleztor
Bo
Nana
--
Blue Horn-head Demon -38; -2 to hit, no AoO
Red Horn-head Demon -25
Yellow Quasit despatched
--
Tad ☤ 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favor
Xilt + Tzleztor are go!
The Battle Map is also at the top of the page.

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Note to GM: adding monster knowledge to 'Demon, Babau' section of Skivven's 'Seen it Once' boon.
Via message spell to Xilt, ***"What waszz that symbol we saw earlier on those skullszz? this iszz, hoping, a non-political, non-religious or non-szzexual topic, by the way, aszz I now realizzze, with apologieszz, that other previous matterszz and questionszz may have made you uncomfortable."***

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Xilt pulls out another rod from his Handy Haversack. He enhances his next spell with both the rod and a portion of his magical reserve attempting to blind Blue. He then steps back.
Glitterdust Will DC 23, Persistent (Save twice and take the worse result). SR=No.

Tzleztor |

Tzleztor enjoys an easy target as he lacks skill as a bowman. He drops his wand to the ground and flies forward slightly whilst drawing his bow. He attempts to shoot (the hopefully blind) Blue with a very sticky arrow.
To Hit Touch -1 penalty, Tangleshot Arrow: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Maximum life span of Tangleshot Goo, in rounds: 2d4 ⇒ (2, 4) = 6
"Bingo. You are it!"
The Tangleshot arrow works as a weaker Tanglefoot Bag. So the creature is automatically entangled and must make a DC 10 Reflex save or be glued to the floor. It can break through with a DC 12 Strength check or do 10 points of slashing or cutting damage. It is also a DC 10 concentration check to cast spells.
The protective slime will probably eat its way through the goo in a few rounds. If it has a few rounds to live. :)

Yours is mined |

Rallas’s weapon survives demonic contact unscathed.
Blue DC 23 Will vs modifier added off screen: 1d20 ⇒ 11
Blue DC 23 Will vs modifier added off screen: 1d20 ⇒ 11
Blue DC 10 Reflex vs sticky ➸ modifier added off screen: 1d20 ⇒ 14
Blue Horn screeeeches its frustration as both eye sockets fill with silver screed, before it is slimed, but not anchored by Tzleztor’s rapidly-dissolving tangle arrow.
☠
Blue and Red Horn maintain their rage against the grippli Sun Priest.
Blue blind, disoriented, entangled longspear on Tad: 1d20 + 14 - 2 - 2 ⇒ (18) + 14 - 2 - 2 = 28
piercing damage: 1d8 + 9 ⇒ (5) + 9 = 14
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 41
Blue iterative, blind, disoriented, entangled longspear on Tad: 1d20 + 9 - 2 - 2 ⇒ (6) + 9 - 2 - 2 = 11
piercing damage: 1d8 + 9 ⇒ (5) + 9 = 14
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 43
Red longspear on Tad: 1d20 + 14 ⇒ (3) + 14 = 17
piercing damage: 1d8 + 9 ⇒ (7) + 9 = 16
Red iterative longspear on Tad: 1d20 + 14 ⇒ (1) + 14 = 15
piercing damage: 1d8 + 9 ⇒ (8) + 9 = 17
Round #3/4:
Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
Nana
--
Blue Horn-head Demon -38; disoriented -2 to hit, no AoO, blind, entangled
Red Horn-head Demon -25
--
Tad ☤ 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favor
Party up! Looking for a Reflex save from Tad
The Battle Map is also at the top of the page.
ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Glitterdust:Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

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Skivven continues his careful assault. Unsure if another greater demon is in hiding in the cavern, he prefers to keep to the shadows and not tip his hand just yet.
Acid Splash Ranged Touch vs. Blue, heroism: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 vs. Touch AC (less Dex mod if he has not successfully opposed Skivven's stealth of 44)
acid dmg, sneak attack: 1d3 + 5d6 ⇒ (2) + (3, 1, 1, 6, 2) = 15 plus Debilitating Injury and Slow Reactions
move action to re-stealth, sniping, rogue's edge stealth, superior sniper, heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (20) + 25 - 20 + 10 + 10 + 2 = 47
Debilitating Injury - Disoriented: The target takes a –2 penalty on attack rolls for 1 round. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Yours is mined |

Blue Perception vs Skivven Stealth = auto-fail because blind
Skivven continues his guerrilla tactics, bombarding Blue Horn with more acid solution.
While the rogue does more damage, the babau is under so much duress it probably cannot get more enraged than it already is.
Round #3/4:
Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
Nana
--
Blue Horn-head Demon -43; disoriented -2 to hit, no AoO, 🎊blind, entangled
Red Horn-head Demon -25
--
Tad ☤ 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favor
Everyone (except Skivven) is up! Looking for a Reflex save from Tad
The Battle Map is also at the top of the page.
ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Glitterdust: Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

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quick question before i go...if i 5ft step to either of the squares to the SW of my token, would either Tad ir Bo be considered as threatening for purposes of Sneak Attack? just wantvto find out first...

Kernuffle |

If you want a flank on Red-horn, Rallas, Nana will facilitate that.
Kernuffle roars and continues his assault.
claw 1, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (12) + 12 + 3 - 2 = 25damage, large: 1d8 + 8 + 3 + 4 ⇒ (6) + 8 + 3 + 4 = 21
claw 2, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (3) + 12 + 3 - 2 = 16damage, large: 1d8 + 8 + 3 + 4 ⇒ (8) + 8 + 3 + 4 = 23
bite, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (1) + 12 + 3 - 2 = 14damage, large: 1d8 + 8 + 3 + 4 ⇒ (6) + 8 + 3 + 4 = 21
hoof 1, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (13) + 10 + 3 - 2 = 24damage, large: 1d8 + 4 + 3 + 2 ⇒ (4) + 4 + 3 + 2 = 13
hoof 2, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (11) + 10 + 3 - 2 = 22damage, large: 1d8 + 4 + 3 + 2 ⇒ (2) + 4 + 3 + 2 = 11
GM, Kernuffle may have to make Reflex saves from the babau acid if he hits it.

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"You is very naughty and I's going to have to punish you!" Nana tells red-horn. She pulls a gleaming falchion, and Kevin drifts over towards the 'angel'. 5' step for Kevin
falchion vs red, elevation (mounted): 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27magic slashing adamantine damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11
I don't think Nana's blade can be harmed by the slime, it being magic and adamantine ;)

Tzleztor |

Tzleztor decides to take a shot at the entangled and blind demon (Blue) before flying backwards a step towards his master.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage, Cold Iron: 1d4 ⇒ 3
I did not add any bonuses for Blue's conditions but I think it is fair to say that Tzleztor probably missed. :)
The plucky mephit refuses to accept that he has anything to do with missing his target. Clearly in his mind it must be the inferior bow he is using and thus the fault of his master.
"Boss. I cannot believe you still have not upgraded my bow after all the time I have spent with you."

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@Yours is mined - Understood. I will roll/take 10 after combat on the question about the skulls unless it becomes immediately relevant. :)
Xilt simply smirks and shakes his head at his upstart of a familiar. He gestures and launches five missiles at Blue. He then picks up the wand that Tzleztor has so carelessly dropped on the ground (in his current square).
SR check: 1d20 + 10 ⇒ (18) + 10 = 28
Magic Missile: 5d4 + 5 ⇒ (2, 1, 2, 1, 1) + 5 = 12

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cool Nana...thanks...if it survives Kernuffle's beating..lol
Rallas steps to catch the demon between himself and Nana atop her mount. He brings his weapon down hard twice.
attack, sneak, PA: 1d20 + 16 + 2 - 3 + 1 ⇒ (2) + 16 + 2 - 3 + 1 = 182d8 + 7 + 9 + 1 ⇒ (6, 4) + 7 + 9 + 1 = 275d6 ⇒ (6, 1, 3, 1, 5) = 16
attacj2, ditto: 1d20 + 11 + 2 - 3 ⇒ (7) + 11 + 2 - 3 = 172d8 + 7 + 9 + 1 ⇒ (5, 6) + 7 + 9 + 1 = 285d6 ⇒ (5, 5, 5, 3, 5) = 23
oof...nice rolls...lol...

Yours is mined |

Kernuffle’s first claw rends Red’s rear glut. His hooves add to the ass-kicking, but Red remains standing in fair shape.
For every failure take d8 acid damage. For very success take No Damage.
acid: 1d8 ⇒ 4
acid: 1d8 ⇒ 6
acid: 1d8 ⇒ 7
Nana nicks Red from Kevin-back, but more importantly provides a flank for Rallas. One would think it unlikely a swordsman with the elf slayer’s experience would miss twice after being positioned for success, but unfortunately that is what happens.
Tzleztor misses, whines about it, and is then shown how it’s done as Xilt’s five missiles bypass Blue’s spell resistance, slamming into the Abyssalite for full damage.
Round #3/4:
Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
--
œ
Blue babau -55; disoriented -2 to hit, no AoO, 🎊blind, entangled
Red babau -41
--
Tad ☤ 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favour, Three Reflex saves please
Tad + Bo are go-go-go! Also looking for a Reflex save from Tad AND three Reflex saves from Kernuffle.
The Battle Map is also at the top of the page.
ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Glitterdust: Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

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Bo continues to focus his efforts on downing the nearest creature, but he seems to have momentarily lost focus.
Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 11 + 2 ⇒ (5, 3) + 11 + 2 = 21
Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 11 + 2 ⇒ (6, 3) + 11 + 2 = 22
Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d6 + 11 + 2 ⇒ (2, 1) + 11 + 2 = 16
Sense Motive for AC: 1d20 + 36 ⇒ (13) + 36 = 49

Kernuffle |

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
7 damage taken
Kernuffle growls in rage and pain. Most of the acid flies off his whirling claws before it can burn him, but one of his hooves gets coated in the vile stuff.

Yours is mined |
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Bo connects twice more, but still Blue remains on his clawed hind legs.
Tad Reflex vs babau acid: 1d20 + 8 ⇒ (5) + 8 = 13
Tad cannot recommend licking a Murder Demon to his friends. A tasting of Château Blau Babau 4722 leaves a strong acidic aftertaste on the tongue.
Tad takes 2 acid damage to his tongue!
The grippli also steps 5’ to the NE, buying some cover from Kevin and Nana.
Blue Horn senses Bo’s attack from Point Blank, drops its spear and despite being disoriented and entangled, slashes at the monk with fang and fingernail.
claw: 1d20 + 14 - 2 - 2 ⇒ (10) + 14 - 2 - 2 = 20
damage: 1d6 + 7 ⇒ (5) + 7 = 12
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 66
claw: 1d20 + 14 - 2 - 2 ⇒ (16) + 14 - 2 - 2 = 26
damage: 1d6 + 7 ⇒ (6) + 7 = 13
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 13
bite: 1d20 + 14 - 2 - 2 ⇒ (8) + 14 - 2 - 2 = 18
damage: 1d6 + 7 ⇒ (2) + 7 = 9
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 7
Blue Will DC 23 vs glitterdust, modifier added off screen: 1d20 ⇒ 20
Red Horn then turns its spear on Kernuffle, and attempts to take a bite out of Rallas.
Red longspear on Kernuffle: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d8 + 9 ⇒ (2) + 9 = 11
Red longspear on Kernuffle: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 9 ⇒ (2) + 9 = 11
Red bite on Rallas: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 4 ⇒ (4) + 4 = 8
Suddenly, the cavern is ROCKED by an *EXPLOSION* from the south-west.
1d20 ⇒ 19, 1d20 ⇒ 17
Small rocks fall from the ceiling in this cavern, but fortunately no one gets hit and nor do any secondary collapses take place.
< 10, you fall prone
10+, no effect
Both demons remain on their hind legs.
Round #4/5:
Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
--
Blue babau -78; disoriented -2 to hit, no AoO, entangled
Red babau -41
--
Tad ☤ 69 - 17 - 2 = 50/70 hp
Kernuffle ☤ 67 - 7 - 11 - 11 = 38/67 hp, divine favour
Party up!
The Battle Map is also at the top of the page.
ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
Glitterdust: Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Tzleztor |

The little mephit is rocked by the explosion but he manages to keep his footing.
Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
"That is it. I am flying from now on. Walking is for losers."
He turns to Xilt but looks at the cavern himself as well.
"Hey, boss is this place going to come down on us and what just happened exactly?"
K-Engineering: 1d20 + 1 ⇒ (16) + 1 = 17
K-Dungeoneering: 1d20 + 8 ⇒ (6) + 8 = 14

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Xilt tries to keep his balance as well. He manages to maintain his dignity and not fall over.
Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19
@Yours is mined - The Blue demon would typically have to succeed on two saves vs the Glitterdust as the spell is Persistent to regain his vision. At least this is my understanding of how it should work.
"Good point, Tzleztor."
K-Engineering: 1d20 + 11 ⇒ (17) + 11 = 28
K-Dungeoneering: 1d20 + 18 ⇒ (7) + 18 = 25

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Acrobatics, H: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
Via message spell to all, ***"What waszz that?!??! Gnnnaaaaa! this iszz taking too long!! something bad is coming I can feel it!"***
Acid Splash Ranged Touch vs. Blue, heroism: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 vs. Touch AC (less Dex mod if he has not successfully opposed Skivven's stealth of 47)
acid dmg, sneak attack: 1d3 + 5d6 ⇒ (3) + (1, 2, 3, 5, 1) = 15 plus Debilitating Injury and Slow Reactions
move action to re-stealth, sniping, rogue's edge stealth, superior sniper, heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (4) + 25 - 20 + 10 + 10 + 2 = 31
Debilitating Injury - Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).
Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

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Rallas spits out a vile string of curses in an evil sounding labuage. He swings his blade again and again, frustrated at his lack of focus.
attack, flank, studied target: 1d20 + 16 + 2 - 3 + 1 ⇒ (11) + 16 + 2 - 3 + 1 = 272d8 + 7 + 9 + 1 ⇒ (7, 2) + 7 + 9 + 1 = 265d6 ⇒ (3, 1, 4, 4, 6) = 18
attack2: 1d20 + 11 + 2 - 3 + 1 ⇒ (6) + 11 + 2 - 3 + 1 = 172d8 + 7 + 9 + 1 ⇒ (6, 5) + 7 + 9 + 1 = 285d6 ⇒ (2, 5, 2, 6, 1) = 16
debilitating injury...go with =2 AC...

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The brave, gentle little froggie almost cries at the acid on his poor little tongue.
ref save: 1d20 + 8 ⇒ (8) + 8 = 16
He tells his magic golden sword to keep at the blue evil thing.
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d8 + 3 ⇒ (2) + 3 = 5
Tad uses his Bless wand to send the Lady of Light's grace on his friends.

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@Thaddeus - I believe that you get to make an additional iterative attack with your Spiritual Weapon with a +7 total modifier as your BAB is +6. :)

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@Thaddeus - I believe that you get to make an additional iterative attack with your Spiritual Weapon with a +7 total modifier as your BAB is +6. :)
[ooc]oops, thanks, you're right. I just put about a level and a half of GM credit on him, so had not had that before...
sw secondary attack: 1d20 + 7 ⇒ (7) + 7 = 14

Kernuffle |

acrobatics, large: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Kernuffle keeps his feet hooves on the ground and roars his displeasure.
"Grooaawwwlll!!!"
The beast takes out his frustration on the demons.
claw 1, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (3) + 12 + 3 - 2 + 1 = 17damage, large: 1d8 + 8 + 3 + 4 ⇒ (3) + 8 + 3 + 4 = 18
claw 2, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (16) + 12 + 3 - 2 + 1 = 30damage, large: 1d8 + 8 + 3 + 4 ⇒ (4) + 8 + 3 + 4 = 19
bite, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (10) + 12 + 3 - 2 + 1 = 24damage, large: 1d8 + 8 + 3 + 4 ⇒ (4) + 8 + 3 + 4 = 19
hoof 1, divine favour, power attack, bless: 1d20 + 10 + 3 - 2 + 1 ⇒ (1) + 10 + 3 - 2 + 1 = 13damage, large: 1d8 + 4 + 3 + 2 ⇒ (4) + 4 + 3 + 2 = 13
hoof 2, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (20) + 12 + 3 - 2 + 1 = 34damage, large: 1d8 + 4 + 3 + 2 ⇒ (2) + 4 + 3 + 2 = 11
confirm? hoof 2: 1d20 + 12 + 3 - 2 + 1 ⇒ (3) + 12 + 3 - 2 + 1 = 17damage, large: 1d8 + 4 + 3 + 2 ⇒ (7) + 4 + 3 + 2 = 16
Kernuffle attacks Red-horn; if Red-horn is already downed, he moves and makes one attack against Blue-horn.
ref1: 1d20 + 9 ⇒ (6) + 9 = 15
ref2: 1d20 + 9 ⇒ (19) + 9 = 28
ref3: 1d20 + 9 ⇒ (14) + 9 = 23
ref4: 1d20 + 9 ⇒ (16) + 9 = 25
ref5: 1d20 + 9 ⇒ (14) + 9 = 23

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You've lost Nana off the tracker, GM. She was after naughty cabin-boy Bo ;)
Nana's on a flying mount, so if looks like acrobatics checks for her and Kevin are moot.
"તમારા હુમલાઓ બંધ કરો, કર્નફલ કરો અને તમારી રખાતને અનુસરો."
Nana's otherworldly voice intones, and her ape-beast companion nods.
"What was that boom? Come on, Kevin, let's go and see."
Ride DC5, guide with knees: 1d20 + 2 ⇒ (16) + 2 = 18
falchion, bless: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26damage: 2d4 + 5 ⇒ (2, 4) + 5 = 11
falchion, bless: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9
And if Red Horn falls, Nana takes a 5' flying step on Kevin (west).
Nana flies Kevin 40' to the west (double move).

Kernuffle |

"Grooaawwl?"
Kernuffle looks pleadingly at Tad, then back after his mistress.
Nana's got her own happy stick of course, and will use it on her companion, but if you have Channels or other free healing then by all means go for it :)

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Everyone ok? Kernuffle's got a few burns from that acid...nasty stuff. You ok there, big guy? Rallas asks the ape before searching the devils for any clues.
perception: 1d20 + 20 ⇒ (18) + 20 = 38
i have a wand of Infernal healing...it's a bit more efficient for out of combat healing...asking because some people don't like it for their toon...

Yours is mined |

Skivven hits wet and burny, giving Tad time to pull himself together and slice Blue Horn open, finally dispelling the demon to the Abyss.
Perhaps inspired by the Dawnflower’s Envoy, Rallas regains his focus and flank, slicing Red Horn's bony hamstring, dropping it to the cavern floor where it is ROFL-stomped back from whence it came by Kernuffle.
Pathfinder Victory! The wounded: ☤ Tad: 50 + 7 + 4 + 9 = 70/70 hp; ☤ Kernuffle: 38/67 hp
⛧
As the wounded and Rallas consider their options, Nana rides Kevin into a cavern even larger than the previous one. Its ceiling 100 feet high and fixed in shadow.
Several clusters of stalagmites block parts of the floor, all of them canted slightly toward the large limestone pyramid built into the ceiling on the west end of the room. The lowest part of the pyramid—its tip—is blasted open, leaving large scorched areas on the stone. It is situated approximately 30 feet above the cavern floor.
The tip has certainly blown out (down) from the pyramid’s interior.
Visible through the open tip, at the bottom of the inverted pyramid is a pillar of blue and gold light extending out from the pyramid’s center and projecting downward toward the ground.
(If anyone has visited the Luxor casino in Las Vegas at night, it’s like that BUT upside-down, with the light shooting down to the ground, instead of up into the sky.)
The light-pillar also seems to be making a rushing, waterfall-like noise, making it difficult to hear incidental sounds.
Please add your tokens to the top left quadrant of the New Map!
You probably don’t want me doing that for you.

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"Oooh, Kernuffle, you is hurt. Come to Nana! Nana fix you."
The great ape, now shrunk back to his normal size, follows his mistress.
The Enlarge effect only lasts 1 minute.
clw wand: 5d8 + 5 ⇒ (1, 3, 8, 8, 3) + 5 = 28 leaves him at 66hp.
"Look at this! A funny light! What if this is what made the angels act naughty?"

Yours is mined |

Please allow 10 minutes to re-group, heal and follow Nana into the adjoining chamber.
It would help me out if you could adjust and report the resulting effect on any short term buffs, Pathfinders.
Entering the huge chamber on Kevin’s heels, all Pathfinders and companions find they are lighter on their feet – to the point where they are able to fly!
Bo’s keen eyes also identify shadowy figures moving around the ceiling, just as a single miniature crossbow bolt pierces Skivven’s hood!
In any culture, this is a clear warning to depart the cavern.
Kernuffle Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Nana Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Rallas Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Skivven Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Tzleztor Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Thaddeus Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Xilt Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
Merryn: 1d20 + 7 ⇒ (1) + 7 = 8
Other: 1d20 + 2 ⇒ (10) + 2 = 12
Xilt
Rallas
Bo
Nana
Skivven
Kernuffle
Tzleztor
--
Ceiling dweller
--
Tad
--
??
Everyone (except Tad :( may go!

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Choosing to remain atop his flying carpet, the monk taps into a reservoir of spiritual energy. He then uses it to enchant his bow.
Casting Gravity Bow
Sense Motice for AC: 1d20 + 36 ⇒ (3) + 36 = 39

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Xilt takes advantage of the short rest (10 minute break) to shuffle some equipment with Tzleztor recover a spell with his pearl of power, prepare a spell in an open spell slot (in one minute with Fast Study), cast a couple of spells and ponder a few questions.
30 K-Planes on a take 10 in regards to the nature of the skulls.
21 K-Engineering on a take 10 in regards to the tip of the pyramids.
"We might have some company. It looks like someone blasted the tip off the pyramid right now!"
K-Arcana: 1d20 + 20 ⇒ (12) + 20 = 32
"The flying effect is created by the light from tip of the pyramid. Be careful not to enter an area of darkness or you might fall! At least that is what I think."
@Yours is mined - My character's short term buff (Mirror Image) is still active as it was extended at the time of casting and cast at level 12! His current Initiative bonus is +11 (and not +9) due to the Blood Boiling Pill. Skivven was asking about the significance of the Skull symbols. I assume that a 30 K-Planes should tell me something about it? :)
Wand of Magic Missile is returned to Tzleztor
Tzleztor sheathes his wand and bow
Meta-magic Rod (Persistent) returned to Handy Haversack
Magic Missile spell is recovered with a pearl of power (1st level)
Open slot filled with Acidic Spray (5th level slot) - Fast Study
Xilt casts Grand Destiny (CL 12 with Power Point) on himself
Xilt casts Investigative Mind (CL 10) on himself

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Skivven's first reaction when seeing the crossbow bolt zooming by inches from his snout is to blurt out an arcane syllable. He vanishes into thin air!
Standard: casting vanish, duration 5 rounds; Move: fly straight up at 1/2 speed, DC 20, H: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 for a total of 15 feet.
Stealth, I, H: 1d20 + 25 + 20 + 2 ⇒ (16) + 25 + 20 + 2 = 63

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"Who's shootin'? Who's they shootin' at? Us? That's naughty! Come on Kevin and Kernuffle."
Nana glides upwards on Kevin, and towards one of the cavern's pillars. She calls Kernuffle to protect her, and begins a spell.
Kevin takes a move action to go 15' across and 15' up, for a total elevation of 20' - no fly check needed for that I believe. Nana begins casting Summon Nature's Ally IV, dropping Blessing of Fervour.

Kernuffle |

"Groaaawwll?!"
Kernuffle obeys his mistress.
fly check: 1d20 + 11 ⇒ (5) + 11 = 16
fly check: 1d20 + 11 ⇒ (19) + 11 = 30
Although the ape-beast has some practice with flying, it is still an unnatural sensation and it takes him some time to remember how to do it. He's so unsteady that he can't keep up with Kevin.
Kernuffle tries to fly at a steep angle (DC20) - since he's not using wings I think the initial fail means he doesn't make progress. So he'll end up 15' off the ground, just below Kevin and Nana.

Yours is mined |

Bo ✨casts gravity bow while standing atop his carpet.
I’m going to assume you’re on the ground until you post otherwise, my brother.
Skivven vanishes before launching himself straight up, like that pesky crossbow bolt in reverse!
Kev & Nan also soar up to a 20 foot elevation. Nana begins ✨casting a full round spell.
Kernuffle gets to grips with the sensation of flying, before eventually riding his mistress’ wake.
Skivven, Kevin, Nana & Kernuffle all spot three bipedal humanoid figures standing upside down on the ceiling 100 feet above floor level. At this range, it is virtually impossible to see if they carry any weapons.
Nobody on the ground can see them yet.
Round #1:
Xilt
Rallas
Bo gravity bow, insane AC
Nana ✨casting
Skivven vanish (1/5)
Kernuffle ☤ 66/67 hp
Tzleztor
--
Blue
Pink
Yellow
--
Tad
Xilt, Rallas & Tzleztor are go!

Tzleztor |

Tzleztor simply walks next to Rallas and strikes a defensive posture.
(Full Defence action)

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Xilt stays on the ground for now as well moving next to his familiar. He casts a simple spell improving the speed of everyone in the party except Thaddeus.
Haste is cast. It targets everyone in the party (pets included) with the exception of Thaddeus (due to range limitations). Xilt can see Skivven with his See Invisibility spell.