[PFS] Your Drow of the Darklands Pyramid (Inactive)

Game Master Yours is mined


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Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas lashes out at the creature beside him, knowing his weapon might not be totally effective against it.

What are they? Demons of some sort?

attack1, power attack, adamantine: 1d20 + 16 - 3 ⇒ (8) + 16 - 3 = 212d8 + 7 + 9 ⇒ (6, 7) + 7 + 9 = 29
attack2: 1d20 + 11 - 3 ⇒ (11) + 11 - 3 = 192d8 + 7 + 9 ⇒ (4, 3) + 7 + 9 = 23

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"They is angels, but they is being naughty!" explains Nana.

"I think some sort of evil wizard must have summoned them to make them do bad things!"

Screwing up her face at the naughty angels, Nana says "Grow Kernuffle, Grow!" and the ape does - doubling in size in mere seconds.

Nana climbs onto Kevin's back.

"હુમલો, મારા પોતાના સુંદર રાક્ષસ! તમારી રખાતનો વિરોધ કરનારાઓનો નાશ કરો!" she says in that voice which is not quite her own.

Abyssal:
"Attack, my own beautiful monster! Destroy those who would oppose your mistress!"

Consider Kernuffle delayed until Nana acts - Nana has activated his Dire Collar.


active effects:
monstrous extremities, magic vestment, GMF, mass fly, blessing of fervour, bull's strength
Male Ape 9HD, animal companion; | AC 29 T 15 FF 23 | HP 59/67 | F +8 R +10 W +6| Init +4 | Perc +7 lowlight vision, scent

"Grooaaawwllll!!!" the ape-beast roars as it obeys its mistress, lashing out with claw, fang and hoof...

claw 1, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (2) + 12 + 3 - 2 = 15damage, large: 1d8 + 8 + 3 + 4 ⇒ (6) + 8 + 3 + 4 = 21
claw 2, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (20) + 12 + 3 - 2 = 33damage, large: 1d8 + 8 + 3 + 4 ⇒ (8) + 8 + 3 + 4 = 23
bite, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (10) + 12 + 3 - 2 = 23damage, large: 1d8 + 8 + 3 + 4 ⇒ (1) + 8 + 3 + 4 = 16
hoof 1, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (13) + 10 + 3 - 2 = 24damage, large: 1d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10
hoof 2, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (7) + 10 + 3 - 2 = 18damage, large: 1d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10

Attacks directed first at yellow quasit, then at red babau if the quasit is dropped.

confirm? claw 2: 1d20 + 12 + 3 - 2 ⇒ (16) + 12 + 3 - 2 = 29extra damage: 1d8 + 8 + 3 + 4 ⇒ (1) + 8 + 3 + 4 = 16

AC is reduced to 25 when enlarged (Touch 10)

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven spots a freshly arrived demon walking on the ridge right above him. Poking a single sharp fingernail out of his blanket, he quietly mutters a simple arcane word.

Acid Splash Ranged Touch vs. Blue, heroism: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 vs. Touch AC (less Dex mod if he has not successfully opposed Skivven's stealth of 44)
acid dmg, sneak attack: 1d3 + 5d6 ⇒ (3) + (1, 2, 5, 2, 4) = 17 plus Debilitating Injury and Slow Reactions
move action to re-stealth, sniping, rogue's edge stealth, superior sniper, heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (17) + 25 - 20 + 10 + 10 + 2 = 44

Debilitating Injury - Disoriented: The target takes a –2 penalty on attack rolls for 1 round. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.


Xilt and Tzleztor know babaus have darkvision and constant see invisibility; can ✨cast darkness, dispel magic, greater teleport, summon monster (demon) V, are immune to poison and electricity, and resist acid, cold and fire.

A layer of acidic slime coats a babau’s skin, which may affect weapons that strike the demon, natural attacks, and grippli tongues. Saves in descending order of competence/luck: Fort, Reflex, Will.

In addition, they enjoy long walks by lava oceans on the 1,243,667th layer of the Abyss, and curling up on a mithral nail mattress to read the body parts of captive Contracts Devils, while listening to the gentle fall of acid dissolving larval souls outside.

Bo shafts Blue Horn with a trio of wooden arrows. They all hit, though not for full damage, and subsequently dissolve in the acidic slime coating the demon’s body.

Tad’s forceful scimitar misses, though he successfully ✨casts defensively, and lands a good lickin’ on the side of Red.

SR: 1d20 + 9 ⇒ (7) + 9 = 16

Unfortunately, his spell fails to defeat Red’s Spell Resistance.

Additionally, Tad if you fail a DC 18 Reflex save:
Tad’s tongue takes the following acid damage from the babau’s protective slime: 1d8 ⇒ 2

Rallas nicks Red with one of his attacks. The demon looks the rogue in the eyes before an impossibly-longue tongue slithers from the creature’s maw to lick its entire lower-face lovingly—like Tad spotting a dozy blowfly.

🐸

As Double-Trouble mounts Kevin, Kenrnuffle grows to Huge size but takes two tries to strangle the jaundiced quasit, which dissolves into a vapid cloud of yellow sodium.

The Dire Ape hits Red twice more, doing minimal damage.

Skivven:
You may roll Knowledge (planes or religion) to learn more about the skull symbols.

Or perhaps convince one of the others to do it for you.

Blue Perception vs Skivven, modifier added off screen: 1d20 ⇒ 4

The Blue demon cannot get a fix on what sneak attacked it.

Although the rogue's acid only did minor damage, it suspects the debilitating sloth it suffers may be the more serious debility.

Round #3:

Rallas Reflex save please
Skivven protection from evil
Xilt
Tzleztor
Bo
Nana
--
Blue Horn-head Demon -38; -2 to hit, no AoO
Red Horn-head Demon -25
Yellow Quasit despatched
--
Tad 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favor

Xilt + Tzleztor are go!

The Battle Map is also at the top of the page.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Note to GM: adding monster knowledge to 'Demon, Babau' section of Skivven's 'Seen it Once' boon.

Via message spell to Xilt, ***"What waszz that symbol we saw earlier on those skullszz? this iszz, hoping, a non-political, non-religious or non-szzexual topic, by the way, aszz I now realizzze, with apologieszz, that other previous matterszz and questionszz may have made you uncomfortable."***

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Xilt pulls out another rod from his Handy Haversack. He enhances his next spell with both the rod and a portion of his magical reserve attempting to blind Blue. He then steps back.

Glitterdust Will DC 23, Persistent (Save twice and take the worse result). SR=No.


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (19/19), Ablative Barrier (50/50). | HP 41/41 Temp 19/19|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 2/10

Tzleztor enjoys an easy target as he lacks skill as a bowman. He drops his wand to the ground and flies forward slightly whilst drawing his bow. He attempts to shoot (the hopefully blind) Blue with a very sticky arrow.

To Hit Touch -1 penalty, Tangleshot Arrow: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22

Maximum life span of Tangleshot Goo, in rounds: 2d4 ⇒ (2, 4) = 6

"Bingo. You are it!"

The Tangleshot arrow works as a weaker Tanglefoot Bag. So the creature is automatically entangled and must make a DC 10 Reflex save or be glued to the floor. It can break through with a DC 12 Strength check or do 10 points of slashing or cutting damage. It is also a DC 10 concentration check to cast spells.

The protective slime will probably eat its way through the goo in a few rounds. If it has a few rounds to live. :)

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

reflex: 1d20 + 16 ⇒ (6) + 16 = 22


Rallas’s weapon survives demonic contact unscathed.

Xilt:
You may roll Knowledge (planes or religion) to learn more about the skull symbols.

Blue DC 23 Will vs modifier added off screen: 1d20 ⇒ 11
Blue DC 23 Will vs modifier added off screen: 1d20 ⇒ 11

Blue DC 10 Reflex vs sticky ➸ modifier added off screen: 1d20 ⇒ 14

Blue Horn screeeeches its frustration as both eye sockets fill with silver screed, before it is slimed, but not anchored by Tzleztor’s rapidly-dissolving tangle arrow.

Blue and Red Horn maintain their rage against the grippli Sun Priest.

Blue blind, disoriented, entangled longspear on Tad: 1d20 + 14 - 2 - 2 ⇒ (18) + 14 - 2 - 2 = 28
piercing damage: 1d8 + 9 ⇒ (5) + 9 = 14
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 41

Blue iterative, blind, disoriented, entangled longspear on Tad: 1d20 + 9 - 2 - 2 ⇒ (6) + 9 - 2 - 2 = 11
piercing damage: 1d8 + 9 ⇒ (5) + 9 = 14
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 43

Red longspear on Tad: 1d20 + 14 ⇒ (3) + 14 = 17
piercing damage: 1d8 + 9 ⇒ (7) + 9 = 16

Red iterative longspear on Tad: 1d20 + 14 ⇒ (1) + 14 = 15
piercing damage: 1d8 + 9 ⇒ (8) + 9 = 17

Round #3/4:

Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
Nana
--
Blue Horn-head Demon -38; disoriented -2 to hit, no AoO, blind, entangled
Red Horn-head Demon -25
--
Tad 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favor

Party up! Looking for a Reflex save from Tad

The Battle Map is also at the top of the page.

GM screen:
Tad’s tongue takes the following acid damage from the babau’s protective slime: 1d8 ⇒ 2

ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Glitterdust:Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven continues his careful assault. Unsure if another greater demon is in hiding in the cavern, he prefers to keep to the shadows and not tip his hand just yet.

Acid Splash Ranged Touch vs. Blue, heroism: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 vs. Touch AC (less Dex mod if he has not successfully opposed Skivven's stealth of 44)
acid dmg, sneak attack: 1d3 + 5d6 ⇒ (2) + (3, 1, 1, 6, 2) = 15 plus Debilitating Injury and Slow Reactions
move action to re-stealth, sniping, rogue's edge stealth, superior sniper, heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (20) + 25 - 20 + 10 + 10 + 2 = 47

Debilitating Injury - Disoriented: The target takes a –2 penalty on attack rolls for 1 round. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.


Blue Perception vs Skivven Stealth = auto-fail because blind

Skivven continues his guerrilla tactics, bombarding Blue Horn with more acid solution.

While the rogue does more damage, the babau is under so much duress it probably cannot get more enraged than it already is.

Round #3/4:

Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
Nana
--
Blue Horn-head Demon -43; disoriented -2 to hit, no AoO, 🎊blind, entangled
Red Horn-head Demon -25
--
Tad 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favor

Everyone (except Skivven) is up! Looking for a Reflex save from Tad

The Battle Map is also at the top of the page.

GM screen:
Tad’s tongue takes the following acid damage from the babau’s protective slime: 1d8 ⇒ 2

ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Glitterdust: Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

quick question before i go...if i 5ft step to either of the squares to the SW of my token, would either Tad ir Bo be considered as threatening for purposes of Sneak Attack? just wantvto find out first...


active effects:
monstrous extremities, magic vestment, GMF, mass fly, blessing of fervour, bull's strength
Male Ape 9HD, animal companion; | AC 29 T 15 FF 23 | HP 59/67 | F +8 R +10 W +6| Init +4 | Perc +7 lowlight vision, scent

If you want a flank on Red-horn, Rallas, Nana will facilitate that.

Kernuffle roars and continues his assault.

claw 1, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (12) + 12 + 3 - 2 = 25damage, large: 1d8 + 8 + 3 + 4 ⇒ (6) + 8 + 3 + 4 = 21
claw 2, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (3) + 12 + 3 - 2 = 16damage, large: 1d8 + 8 + 3 + 4 ⇒ (8) + 8 + 3 + 4 = 23
bite, divine favour, power attack: 1d20 + 12 + 3 - 2 ⇒ (1) + 12 + 3 - 2 = 14damage, large: 1d8 + 8 + 3 + 4 ⇒ (6) + 8 + 3 + 4 = 21
hoof 1, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (13) + 10 + 3 - 2 = 24damage, large: 1d8 + 4 + 3 + 2 ⇒ (4) + 4 + 3 + 2 = 13
hoof 2, divine favour, power attack: 1d20 + 10 + 3 - 2 ⇒ (11) + 10 + 3 - 2 = 22damage, large: 1d8 + 4 + 3 + 2 ⇒ (2) + 4 + 3 + 2 = 11

GM, Kernuffle may have to make Reflex saves from the babau acid if he hits it.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"You is very naughty and I's going to have to punish you!" Nana tells red-horn. She pulls a gleaming falchion, and Kevin drifts over towards the 'angel'. 5' step for Kevin

falchion vs red, elevation (mounted): 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27magic slashing adamantine damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11

I don't think Nana's blade can be harmed by the slime, it being magic and adamantine ;)


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (19/19), Ablative Barrier (50/50). | HP 41/41 Temp 19/19|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 2/10

Tzleztor decides to take a shot at the entangled and blind demon (Blue) before flying backwards a step towards his master.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12

Damage, Cold Iron: 1d4 ⇒ 3

I did not add any bonuses for Blue's conditions but I think it is fair to say that Tzleztor probably missed. :)

The plucky mephit refuses to accept that he has anything to do with missing his target. Clearly in his mind it must be the inferior bow he is using and thus the fault of his master.

"Boss. I cannot believe you still have not upgraded my bow after all the time I have spent with you."

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

@Yours is mined - Understood. I will roll/take 10 after combat on the question about the skulls unless it becomes immediately relevant. :)

Xilt simply smirks and shakes his head at his upstart of a familiar. He gestures and launches five missiles at Blue. He then picks up the wand that Tzleztor has so carelessly dropped on the ground (in his current square).

SR check: 1d20 + 10 ⇒ (18) + 10 = 28

Magic Missile: 5d4 + 5 ⇒ (2, 1, 2, 1, 1) + 5 = 12

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

cool Nana...thanks...if it survives Kernuffle's beating..lol

Rallas steps to catch the demon between himself and Nana atop her mount. He brings his weapon down hard twice.

attack, sneak, PA: 1d20 + 16 + 2 - 3 + 1 ⇒ (2) + 16 + 2 - 3 + 1 = 182d8 + 7 + 9 + 1 ⇒ (6, 4) + 7 + 9 + 1 = 275d6 ⇒ (6, 1, 3, 1, 5) = 16
attacj2, ditto: 1d20 + 11 + 2 - 3 ⇒ (7) + 11 + 2 - 3 = 172d8 + 7 + 9 + 1 ⇒ (5, 6) + 7 + 9 + 1 = 285d6 ⇒ (5, 5, 5, 3, 5) = 23

oof...nice rolls...lol...


Kernuffle’s first claw rends Red’s rear glut. His hooves add to the ass-kicking, but Red remains standing in fair shape.

Three Reflex saves from Kernuffle, please. Then click the spoiler:
DC is 18

For every failure take d8 acid damage. For very success take No Damage.

acid: 1d8 ⇒ 4
acid: 1d8 ⇒ 6
acid: 1d8 ⇒ 7

Nana nicks Red from Kevin-back, but more importantly provides a flank for Rallas. One would think it unlikely a swordsman with the elf slayer’s experience would miss twice after being positioned for success, but unfortunately that is what happens.

Tzleztor misses, whines about it, and is then shown how it’s done as Xilt’s five missiles bypass Blue’s spell resistance, slamming into the Abyssalite for full damage.

Round #3/4:

Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
--
œ
Blue babau -55; disoriented -2 to hit, no AoO, 🎊blind, entangled
Red babau -41
--
Tad 69 - 17 = 52/70 hp; Reflex save please
Kernuffle divine favour, Three Reflex saves please

Tad + Bo are go-go-go! Also looking for a Reflex save from Tad AND three Reflex saves from Kernuffle.

The Battle Map is also at the top of the page.

GM screen:
Tad’s tongue takes the following acid damage from the babau’s protective slime: 1d8 ⇒ 2

ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Glitterdust: Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

adamantine blade as well...was in an earlier post...i might not have poonted it out...that's on me...

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Sorry guys. Having a bit of a day. I will have a post up this evening.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo continues to focus his efforts on downing the nearest creature, but he seems to have momentarily lost focus.

Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 11 + 2 ⇒ (5, 3) + 11 + 2 = 21

Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d6 + 11 + 2 ⇒ (6, 3) + 11 + 2 = 22

Thundering Orc Horn Bow vs BLUE: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d6 + 11 + 2 ⇒ (2, 1) + 11 + 2 = 16

Sense Motive for AC: 1d20 + 36 ⇒ (13) + 36 = 49


active effects:
monstrous extremities, magic vestment, GMF, mass fly, blessing of fervour, bull's strength
Male Ape 9HD, animal companion; | AC 29 T 15 FF 23 | HP 59/67 | F +8 R +10 W +6| Init +4 | Perc +7 lowlight vision, scent

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Reflex: 1d20 + 9 ⇒ (19) + 9 = 28
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17

7 damage taken

Kernuffle growls in rage and pain. Most of the acid flies off his whirling claws before it can burn him, but one of his hooves gets coated in the vile stuff.


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Bo connects twice more, but still Blue remains on his clawed hind legs.

Tad Reflex vs babau acid: 1d20 + 8 ⇒ (5) + 8 = 13

Tad cannot recommend licking a Murder Demon to his friends. A tasting of Château Blau Babau 4722 leaves a strong acidic aftertaste on the tongue.

Tad takes 2 acid damage to his tongue!

The grippli also steps 5’ to the NE, buying some cover from Kevin and Nana.

Blue Horn senses Bo’s attack from Point Blank, drops its spear and despite being disoriented and entangled, slashes at the monk with fang and fingernail.

claw: 1d20 + 14 - 2 - 2 ⇒ (10) + 14 - 2 - 2 = 20
damage: 1d6 + 7 ⇒ (5) + 7 = 12
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 66

claw: 1d20 + 14 - 2 - 2 ⇒ (16) + 14 - 2 - 2 = 26
damage: 1d6 + 7 ⇒ (6) + 7 = 13
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 13

bite: 1d20 + 14 - 2 - 2 ⇒ (8) + 14 - 2 - 2 = 18
damage: 1d6 + 7 ⇒ (2) + 7 = 9
50% Miss Chance, high = hit in d20 games: 1d100 ⇒ 7

Blue Will DC 23 vs glitterdust, modifier added off screen: 1d20 ⇒ 20

Red Horn then turns its spear on Kernuffle, and attempts to take a bite out of Rallas.

Red longspear on Kernuffle: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d8 + 9 ⇒ (2) + 9 = 11

Red longspear on Kernuffle: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d8 + 9 ⇒ (2) + 9 = 11

Red bite on Rallas: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Suddenly, the cavern is ROCKED by an *EXPLOSION* from the south-west.

1d20 ⇒ 19, 1d20 ⇒ 17

Small rocks fall from the ceiling in this cavern, but fortunately no one gets hit and nor do any secondary collapses take place.

@Everyone, make an acrobatics check then click the spoiler, please:
DC = 10

< 10, you fall prone

10+, no effect

Both demons remain on their hind legs.

Round #4/5:

Rallas
Skivven protection from evil
Xilt
Tzleztor
Bo
--
Blue babau -78; disoriented -2 to hit, no AoO, entangled
Red babau -41
--
Tad 69 - 17 - 2 = 50/70 hp
Kernuffle 67 - 7 - 11 - 11 = 38/67 hp, divine favour

Party up!

The Battle Map is also at the top of the page.

GM screen:

ENTANGLED: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Glitterdust: Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (19/19), Ablative Barrier (50/50). | HP 41/41 Temp 19/19|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 2/10

The little mephit is rocked by the explosion but he manages to keep his footing.

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

"That is it. I am flying from now on. Walking is for losers."

He turns to Xilt but looks at the cavern himself as well.

"Hey, boss is this place going to come down on us and what just happened exactly?"

K-Engineering: 1d20 + 1 ⇒ (16) + 1 = 17

K-Dungeoneering: 1d20 + 8 ⇒ (6) + 8 = 14

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Xilt tries to keep his balance as well. He manages to maintain his dignity and not fall over.

Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19

@Yours is mined - The Blue demon would typically have to succeed on two saves vs the Glitterdust as the spell is Persistent to regain his vision. At least this is my understanding of how it should work.

"Good point, Tzleztor."

K-Engineering: 1d20 + 11 ⇒ (17) + 11 = 28

K-Dungeoneering: 1d20 + 18 ⇒ (7) + 18 = 25

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

acro: 1d20 + 18 ⇒ (10) + 18 = 28

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Acrobatics, H: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27

Via message spell to all, ***"What waszz that?!??! Gnnnaaaaa! this iszz taking too long!! something bad is coming I can feel it!"***

Acid Splash Ranged Touch vs. Blue, heroism: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 vs. Touch AC (less Dex mod if he has not successfully opposed Skivven's stealth of 47)
acid dmg, sneak attack: 1d3 + 5d6 ⇒ (3) + (1, 2, 3, 5, 1) = 15 plus Debilitating Injury and Slow Reactions
move action to re-stealth, sniping, rogue's edge stealth, superior sniper, heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (4) + 25 - 20 + 10 + 10 + 2 = 31

Debilitating Injury - Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas spits out a vile string of curses in an evil sounding labuage. He swings his blade again and again, frustrated at his lack of focus.

attack, flank, studied target: 1d20 + 16 + 2 - 3 + 1 ⇒ (11) + 16 + 2 - 3 + 1 = 272d8 + 7 + 9 + 1 ⇒ (7, 2) + 7 + 9 + 1 = 265d6 ⇒ (3, 1, 4, 4, 6) = 18
attack2: 1d20 + 11 + 2 - 3 + 1 ⇒ (6) + 11 + 2 - 3 + 1 = 172d8 + 7 + 9 + 1 ⇒ (6, 5) + 7 + 9 + 1 = 285d6 ⇒ (2, 5, 2, 6, 1) = 16
debilitating injury...go with =2 AC...

Silver Crusade

ecclesitheurge of Sarenrae 15

The brave, gentle little froggie almost cries at the acid on his poor little tongue.

ref save: 1d20 + 8 ⇒ (8) + 8 = 16

He tells his magic golden sword to keep at the blue evil thing.
attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Tad uses his Bless wand to send the Lady of Light's grace on his friends.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

@Thaddeus - I believe that you get to make an additional iterative attack with your Spiritual Weapon with a +7 total modifier as your BAB is +6. :)

Silver Crusade

ecclesitheurge of Sarenrae 15
Xilt Sphinx wrote:

@Thaddeus - I believe that you get to make an additional iterative attack with your Spiritual Weapon with a +7 total modifier as your BAB is +6. :)

[ooc]oops, thanks, you're right. I just put about a level and a half of GM credit on him, so had not had that before...

sw secondary attack: 1d20 + 7 ⇒ (7) + 7 = 14


active effects:
monstrous extremities, magic vestment, GMF, mass fly, blessing of fervour, bull's strength
Male Ape 9HD, animal companion; | AC 29 T 15 FF 23 | HP 59/67 | F +8 R +10 W +6| Init +4 | Perc +7 lowlight vision, scent

acrobatics, large: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10

Kernuffle keeps his feet hooves on the ground and roars his displeasure.

"Grooaawwwlll!!!"

The beast takes out his frustration on the demons.

claw 1, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (3) + 12 + 3 - 2 + 1 = 17damage, large: 1d8 + 8 + 3 + 4 ⇒ (3) + 8 + 3 + 4 = 18
claw 2, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (16) + 12 + 3 - 2 + 1 = 30damage, large: 1d8 + 8 + 3 + 4 ⇒ (4) + 8 + 3 + 4 = 19
bite, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (10) + 12 + 3 - 2 + 1 = 24damage, large: 1d8 + 8 + 3 + 4 ⇒ (4) + 8 + 3 + 4 = 19
hoof 1, divine favour, power attack, bless: 1d20 + 10 + 3 - 2 + 1 ⇒ (1) + 10 + 3 - 2 + 1 = 13damage, large: 1d8 + 4 + 3 + 2 ⇒ (4) + 4 + 3 + 2 = 13
hoof 2, divine favour, power attack, bless: 1d20 + 12 + 3 - 2 + 1 ⇒ (20) + 12 + 3 - 2 + 1 = 34damage, large: 1d8 + 4 + 3 + 2 ⇒ (2) + 4 + 3 + 2 = 11

confirm? hoof 2: 1d20 + 12 + 3 - 2 + 1 ⇒ (3) + 12 + 3 - 2 + 1 = 17damage, large: 1d8 + 4 + 3 + 2 ⇒ (7) + 4 + 3 + 2 = 16

Kernuffle attacks Red-horn; if Red-horn is already downed, he moves and makes one attack against Blue-horn.

reflex saves vs slime:

ref1: 1d20 + 9 ⇒ (6) + 9 = 15
ref2: 1d20 + 9 ⇒ (19) + 9 = 28
ref3: 1d20 + 9 ⇒ (14) + 9 = 23
ref4: 1d20 + 9 ⇒ (16) + 9 = 25
ref5: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

You've lost Nana off the tracker, GM. She was after naughty cabin-boy Bo ;)

Nana's on a flying mount, so if looks like acrobatics checks for her and Kevin are moot.

"તમારા હુમલાઓ બંધ કરો, કર્નફલ કરો અને તમારી રખાતને અનુસરો."

Nana's otherworldly voice intones, and her ape-beast companion nods.

Abyssal:
"Cease your attacks, Kernuffle, and follow your mistress."

"What was that boom? Come on, Kevin, let's go and see."

if Red Horn still stands:
Nana attacks with her blade.

Ride DC5, guide with knees: 1d20 + 2 ⇒ (16) + 2 = 18
falchion, bless: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26damage: 2d4 + 5 ⇒ (2, 4) + 5 = 11
falchion, bless: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9

And if Red Horn falls, Nana takes a 5' flying step on Kevin (west).

if Red Horn has fallen:

Nana flies Kevin 40' to the west (double move).

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Not certain who is still up.

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad sighs in relief, then grabs his healing wand and starts using it.

1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (8) + 1 = 9

Then he looks questioningly at his companions, seeing if anyone else needs healing.


active effects:
monstrous extremities, magic vestment, GMF, mass fly, blessing of fervour, bull's strength
Male Ape 9HD, animal companion; | AC 29 T 15 FF 23 | HP 59/67 | F +8 R +10 W +6| Init +4 | Perc +7 lowlight vision, scent

"Grooaawwl?"

Kernuffle looks pleadingly at Tad, then back after his mistress.

Nana's got her own happy stick of course, and will use it on her companion, but if you have Channels or other free healing then by all means go for it :)

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Everyone ok? Kernuffle's got a few burns from that acid...nasty stuff. You ok there, big guy? Rallas asks the ape before searching the devils for any clues.

perception: 1d20 + 20 ⇒ (18) + 20 = 38
i have a wand of Infernal healing...it's a bit more efficient for out of combat healing...asking because some people don't like it for their toon...

Silver Crusade

ecclesitheurge of Sarenrae 15

Tad will save channels for when more than two of the party are hurt.


Skivven hits wet and burny, giving Tad time to pull himself together and slice Blue Horn open, finally dispelling the demon to the Abyss.

Perhaps inspired by the Dawnflower’s Envoy, Rallas regains his focus and flank, slicing Red Horn's bony hamstring, dropping it to the cavern floor where it is ROFL-stomped back from whence it came by Kernuffle.

Pathfinder Victory! The wounded: ☤ Tad: 50 + 7 + 4 + 9 = 70/70 hp; ☤ Kernuffle: 38/67 hp

As the wounded and Rallas consider their options, Nana rides Kevin into a cavern even larger than the previous one. Its ceiling 100 feet high and fixed in shadow.

Several clusters of stalagmites block parts of the floor, all of them canted slightly toward the large limestone pyramid built into the ceiling on the west end of the room. The lowest part of the pyramid—its tip—is blasted open, leaving large scorched areas on the stone. It is situated approximately 30 feet above the cavern floor.

Knowledge (engineering) DC 20:
It seems safe to assume the broken pyramid apex had something to do with the recent explosion.

The tip has certainly blown out (down) from the pyramid’s interior.

Visible through the open tip, at the bottom of the inverted pyramid is a pillar of blue and gold light extending out from the pyramid’s center and projecting downward toward the ground.

(If anyone has visited the Luxor casino in Las Vegas at night, it’s like that BUT upside-down, with the light shooting down to the ground, instead of up into the sky.)

The light-pillar also seems to be making a rushing, waterfall-like noise, making it difficult to hear incidental sounds.

Please add your tokens to the top left quadrant of the New Map!

You probably don’t want me doing that for you.

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"Oooh, Kernuffle, you is hurt. Come to Nana! Nana fix you."

The great ape, now shrunk back to his normal size, follows his mistress.

The Enlarge effect only lasts 1 minute.

clw wand: 5d8 + 5 ⇒ (1, 3, 8, 8, 3) + 5 = 28 leaves him at 66hp.

"Look at this! A funny light! What if this is what made the angels act naughty?"


Please allow 10 minutes to re-group, heal and follow Nana into the adjoining chamber.

It would help me out if you could adjust and report the resulting effect on any short term buffs, Pathfinders.

Entering the huge chamber on Kevin’s heels, all Pathfinders and companions find they are lighter on their feet – to the point where they are able to fly!

Knowledge (arcana) DC 20:
The ability to fly is likely an effect of the light radiating from the inverted pyramid.

Bo’s keen eyes also identify shadowy figures moving around the ceiling, just as a single miniature crossbow bolt pierces Skivven’s hood!

In any culture, this is a clear warning to depart the cavern.

Initiative Round #1 (not secret):
Bo Initiative: 1d20 + 17 ⇒ (7) + 17 = 24
Kernuffle Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Nana Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Rallas Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Skivven Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Tzleztor Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Thaddeus Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Xilt Initiative: 1d20 + 9 ⇒ (20) + 9 = 29

Merryn: 1d20 + 7 ⇒ (1) + 7 = 8
Other: 1d20 + 2 ⇒ (10) + 2 = 12

Basic Fly check rules

Xilt
Rallas
Bo
Nana
Skivven
Kernuffle
Tzleztor
--
Ceiling dweller
--
Tad
--
??

Everyone (except Tad :( may go!

New Map!

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Choosing to remain atop his flying carpet, the monk taps into a reservoir of spiritual energy. He then uses it to enchant his bow.

Casting Gravity Bow

Sense Motice for AC: 1d20 + 36 ⇒ (3) + 36 = 39

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Xilt takes advantage of the short rest (10 minute break) to shuffle some equipment with Tzleztor recover a spell with his pearl of power, prepare a spell in an open spell slot (in one minute with Fast Study), cast a couple of spells and ponder a few questions.

30 K-Planes on a take 10 in regards to the nature of the skulls.
21 K-Engineering on a take 10 in regards to the tip of the pyramids.

"We might have some company. It looks like someone blasted the tip off the pyramid right now!"

K-Arcana: 1d20 + 20 ⇒ (12) + 20 = 32

"The flying effect is created by the light from tip of the pyramid. Be careful not to enter an area of darkness or you might fall! At least that is what I think."

@Yours is mined - My character's short term buff (Mirror Image) is still active as it was extended at the time of casting and cast at level 12! His current Initiative bonus is +11 (and not +9) due to the Blood Boiling Pill. Skivven was asking about the significance of the Skull symbols. I assume that a 30 K-Planes should tell me something about it? :)

Exact details of Xilt's activities during his short break:

Wand of Magic Missile is returned to Tzleztor
Tzleztor sheathes his wand and bow
Meta-magic Rod (Persistent) returned to Handy Haversack
Magic Missile spell is recovered with a pearl of power (1st level)
Open slot filled with Acidic Spray (5th level slot) - Fast Study
Xilt casts Grand Destiny (CL 12 with Power Point) on himself
Xilt casts Investigative Mind (CL 10) on himself

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven's first reaction when seeing the crossbow bolt zooming by inches from his snout is to blurt out an arcane syllable. He vanishes into thin air!

Standard: casting vanish, duration 5 rounds; Move: fly straight up at 1/2 speed, DC 20, H: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 for a total of 15 feet.

Stealth, I, H: 1d20 + 25 + 20 + 2 ⇒ (16) + 25 + 20 + 2 = 63

Grand Lodge

active effects:
Female half orc Cleric (separatist) 12 | AC 21 T 13 FF 19 | CMD 24 | HP 107/107| F +16 R +11 W +21 | Init +2 (4) | Perc +12 darkvision 60'

"Who's shootin'? Who's they shootin' at? Us? That's naughty! Come on Kevin and Kernuffle."

Nana glides upwards on Kevin, and towards one of the cavern's pillars. She calls Kernuffle to protect her, and begins a spell.

Kevin takes a move action to go 15' across and 15' up, for a total elevation of 20' - no fly check needed for that I believe. Nana begins casting Summon Nature's Ally IV, dropping Blessing of Fervour.


active effects:
monstrous extremities, magic vestment, GMF, mass fly, blessing of fervour, bull's strength
Male Ape 9HD, animal companion; | AC 29 T 15 FF 23 | HP 59/67 | F +8 R +10 W +6| Init +4 | Perc +7 lowlight vision, scent

"Groaaawwll?!"

Kernuffle obeys his mistress.

fly check: 1d20 + 11 ⇒ (5) + 11 = 16
fly check: 1d20 + 11 ⇒ (19) + 11 = 30

Although the ape-beast has some practice with flying, it is still an unnatural sensation and it takes him some time to remember how to do it. He's so unsteady that he can't keep up with Kevin.

Kernuffle tries to fly at a steep angle (DC20) - since he's not using wings I think the initial fail means he doesn't make progress. So he'll end up 15' off the ground, just below Kevin and Nana.


Xilt:
You recognize the symbols on the skulls in the previous chamber as demonic runes identifying the Abyssal Lord, Abraxas.

Bo ✨casts gravity bow while standing atop his carpet.

I’m going to assume you’re on the ground until you post otherwise, my brother.

Skivven vanishes before launching himself straight up, like that pesky crossbow bolt in reverse!

Kev & Nan also soar up to a 20 foot elevation. Nana begins ✨casting a full round spell.

Kernuffle gets to grips with the sensation of flying, before eventually riding his mistress’ wake.

Skivven, Kevin, Nana & Kernuffle all spot three bipedal humanoid figures standing upside down on the ceiling 100 feet above floor level. At this range, it is virtually impossible to see if they carry any weapons.

Nobody on the ground can see them yet.

Skivven, Kevin, Nana & Kernuffle ONLY, Knowledge (local) DC 17:
They’re drow in some kinda ceremonial armor??

Round #1:

Fly check rules

Xilt
Rallas
Bo gravity bow, insane AC
Nana ✨casting
Skivven vanish (1/5)
Kernuffle ☤ 66/67 hp
Tzleztor
--
Blue
Pink
Yellow
--
Tad

Xilt, Rallas & Tzleztor are go!

New Map!


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (19/19), Ablative Barrier (50/50). | HP 41/41 Temp 19/19|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 2/10

Tzleztor simply walks next to Rallas and strikes a defensive posture.

(Full Defence action)

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Xilt stays on the ground for now as well moving next to his familiar. He casts a simple spell improving the speed of everyone in the party except Thaddeus.

Haste is cast. It targets everyone in the party (pets included) with the exception of Thaddeus (due to range limitations). Xilt can see Skivven with his See Invisibility spell.

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