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Xilt decides against bunching up with the others. Instead he replenishes his magical energies with a pearl of power.
(Grease spell is now prepared again)

Tzleztor |

Tzleztor puts his bow away and hovers above his master. He strikes a defensive posture.
(Full defence action)

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Seeing the elementals moving into a flanking position, Skivven sidesteps to the west, his movement hidden by the complete lack of visibility offered by his unnatural Plane-of-Fire-purchase. He would have to thank whoever summoned these welcomed distractions and whoever just blessed him later... now he was busy becoming an unseen whirlwind of claws and fangs, aiming at the monster's leg tendons, only to then vault upwards and make a deep slash above the demon's eyes with his mithral tailblade to let the demon's dark blood pour into the monster's eyes...
5-ft step with stealth at full speed to the west and full attack
5-ft with stealth in total concealment smoke with goz mask, full speed, H: 1d20 + 25 - 5 + 2 ⇒ (17) + 25 - 5 + 2 = 39
Claw, Flank, Sneak Attack, H, bless: 1d20 + 13 + 2 + 2 + 1 ⇒ (19) + 13 + 2 + 2 + 1 = 37
b/s dmg: 1d4 + 6 + 5d6 ⇒ (3) + 6 + (2, 2, 1, 3, 6) = 23 plus Debilitating Injury: Bewildered (Hezrou now at -4 AC vs. Skivven) and Slow Reactions
Claw, Flank, Sneak Attack, H, bless: 1d20 + 13 + 2 + 2 + 1 ⇒ (7) + 13 + 2 + 2 + 1 = 25 vs. Hezrou's -4 AC
b/s dmg: 1d4 + 6 + 5d6 ⇒ (3) + 6 + (5, 2, 3, 4, 3) = 26 plus Debilitating Injury: Bewildered (Hezrou still at -4 AC vs. Skivven) and Slow Reactions
Bite, Flank, Sneak Attack, H, bless: 1d20 + 13 + 2 + 2 + 1 ⇒ (5) + 13 + 2 + 2 + 1 = 23 vs. Hezrou's -4 AC
b/p/s dmg: 1d4 + 6 + 5d6 ⇒ (4) + 6 + (5, 1, 5, 2, 2) = 25 plus Debilitating Injury: Bewildered (Hezrou continues to be at -4 AC vs. Skivven) and Slow Reactions
Mithral Tailblade, Flank, Sneak Attack, Secondary, H, bless: 1d20 + 14 + 2 - 5 + 2 + 1 ⇒ (15) + 14 + 2 - 5 + 2 + 1 = 29 vs. Hezrou's -4 AC
silver slashing dmg: 1d2 + 6 + 5d6 ⇒ (2) + 6 + (6, 2, 6, 5, 4) = 31 plus Debilitating Injury: Disoriented (Hezrou no longer Bewildered at -2 to AC / -4 AC vs Skivven, but now instead takes a -2 penalty to hit vs. everyone; -4 to hit vs. Skivven) and Slow Reactions
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

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assuming my actions are kosher...if not, let me know and i'll change them
Rallas darts along the wall, stumbling over Skivven as he does. He thinks he knows where the beast is by the sound and smell and lashes out with his blade.
attack, PA, flank, studied target: 1d20 + 16 + 2 + 2 + 1 ⇒ (7) + 16 + 2 + 2 + 1 = 282d8 + 7 + 9 + 2 ⇒ (7, 1) + 7 + 9 + 2 = 265d6 ⇒ (6, 6, 5, 2, 1) = 20
for debilitating injury, going with -2 AC...
concealment, low bad: 1d100 ⇒ 33

Yours is mined |

With much fanfare, Xilt’s bralani arrives on the Material Plane. She is briefed on the enemy’s location, while Xilt recharges and Tzleztor goes defensive.
Tad ✨casts bless from his wand.
With his rat-trap unwillingly set-up by multiversal circumstances (and with a little help from his friends) Skivven goes medieval on the Hezrou’s ass, leaving it a bubbling mass of tarry excrement on the pyramid’s dusty limestone floor.
Rallas goes on his own adventure around the herou’s remains, bouncing off the wall, and then Skivven inside the blinding smoke. Frustrated, the slayer lashes out with his blade, fortunately missing everything. (basically because your concealment roll was < 51, Rallas)
Round #4:
Party Buffs: bless
Xilt
Bo gravity bow
Nana
Kernuffle
Tzleztor Full Defense
Rallas bless weapon, lead blades, longstrider
Skivven
--
Type II Demon dead dead
Pink Drider
--
Tad
Bo, Nana & Co™!

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The mini 'uns detect the presence of another enemy, and close in. Round 3 of 11 rounds duration; Orange takes a 5' step, Green and Yellow earth-glide to arrive in a north-south flank against the drider.
orange slam vs drider, augmented, earth mastery, bless, power: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (18) + 9 + 2 + 1 + 1 - 2 = 29damage: 1d8 + 10 + 1 + 6 ⇒ (6) + 10 + 1 + 6 = 23concealment: 1d100 ⇒ 50
green slam vs drider, augmented, earth mastery, bless, flank, power: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (2) + 9 + 2 + 1 + 1 + 2 - 2 = 15damage: 1d8 + 10 + 1 + 6 ⇒ (5) + 10 + 1 + 6 = 22concealment: 1d100 ⇒ 20
yellow slam vs drider, augmented, earth mastery, bless, flank, power: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (11) + 9 + 2 + 1 + 1 + 2 - 2 = 24damage: 1d8 + 10 + 1 + 6 ⇒ (6) + 10 + 1 + 6 = 23concealment: 1d100 ⇒ 23
I think 20% concealment applies when adjacent, despite Tremorsense.
"It's very smokey in there! But you'll be fine, Kernuffle. Go and get the naughties!"
Nana casts another spell on Kernuffle, and sends the ape-beast into the smoke. Casting Bulls Strength on Kernuffle, extended via her Rod.
Kernuffle understands angel words Abyssal (INT 3, trained linguistics) which means that the Azata's Truespeech works to communicate the enemy's position.
I can only view the map on my phone, could someone move my tokens please? The elementals' movement is as described above. Kernuffle has to take a double move but he'll stay adjacent to the southern wall and come within 10' of the drider, probably standing behind an elemental.

Kernuffle |

"Groaaawwll!"
Kernuffle squeezes out of the corridor and pushes through the wind wall into the smoke. Guided by his own senses as much as the azata's direction, he approaches the drider.
Kernuffle has scent and blind-fight.

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Stymied by the smoke, the archer stumbles forward.
Swift Action to activate Scent for one minute.

Yours is mined |

Two of Nana’s elementals combine to bloody the drider, while the third misses because of the smoke.
♨
The drider attempts to ✨cast defensively.
DC 21 Concentrate: 1d20 + 9 ⇒ (15) + 9 = 24
And launches a lightning bolt through the Orange elemental, that also catches Bo.
electricity damage: 6d6 ⇒ (2, 3, 1, 4, 6, 6) = 22 DC 16 Reflex for half
Round #4/5:
Party Buffs: bless
Xilt
Bo gravity bow
Nana
Kernuffle
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven
--
Type II Demon dead dead
Pink Drider -46
--
Tad
Party up!

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Reflex vs DC 16: 1d20 + 13 ⇒ (11) + 13 = 24
With Evasion means no damage.
Also, Bo has Aspect of the Falcon up in addition to Gravity Bow
Firing along the same path as the lightning, the archer still mostly guesses at his target's location.
Hornbow vs PURPLE: 1d20 + 17 ⇒ (16) + 17 = 33
Miss 1-50: 1d100 ⇒ 57
Damage: 3d6 + 11 + 2 ⇒ (2, 3, 1) + 11 + 2 = 19
Hornbow vs PURPLE: 1d20 + 17 ⇒ (17) + 17 = 34
Miss 1-50: 1d100 ⇒ 4
Damage: 3d6 + 11 + 2 ⇒ (1, 4, 4) + 11 + 2 = 22
Hornbow vs PURPLE: 1d20 + 12 ⇒ (5) + 12 = 17
Miss 1-50: 1d100 ⇒ 45
Damage: 3d6 + 11 + 2 ⇒ (6, 2, 1) + 11 + 2 = 22
Sense Motive for AC: 1d20 + 36 ⇒ (1) + 36 = 37

Magical Mercenaries |

The azata moves with confidence and alacrity through the smoke. She serves as the communication hub for the flunkies in the party helping to coordinate their attacks. She begins with a scimitar attack of her own against the drider.
Magical Scimitar,to hit,bless,flank: 1d20 + 13 + 1 + 2 ⇒ (17) + 13 + 1 + 2 = 33
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Miss chance,Blind-Fight (Free Re-roll on a miss),Low 1-20% is a miss: 1d100 ⇒ 62

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Xilt lets the Bralani do combat for him. In the meanwhile he places both his pearl of power and rod into his Handy Haversack.
"It will soon be over Tzleztor and we will be on our way home."

Tzleztor |

The mephit hovers in the air. He continues striking a defensive position whilst keeping on high alert for any nearby activity.
"We might as well send the summoned creatures into the adjoining room after they have finished off the drider."
@Yours is mined - I would like to stay in initiative once the pink drider drops. We have many rounds of action left in the earth elementals and the Bralani to start clearing out the next room.

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Rallas clicks his heels to activate his boots that let him nimbly dart in and around trouble.daredevil boots...love them and gets opposite one of the elementals and brings his blade to bear in a vicious downward chop.
acrobatics: 1d20 + 18 + 5 ⇒ (20) + 18 + 5 = 43
attack, PA, studied target: 1d20 + 16 + 1 + 2 + 1 ⇒ (1) + 16 + 1 + 2 + 1 = 212d8 + 9 + 7 + 1 ⇒ (3, 7) + 9 + 7 + 1 = 275d6 ⇒ (6, 4, 4, 3, 5) = 22
miss, low bad: 1d100 ⇒ 69
lol...and of course i roll a 1...fml...

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Skivven mutters a command word under his breath to stopper the eversmoking bottle. With the roaring wind wall in place, the entirety of the room should be vented out in two hear beats or so, he thinks.
Removed the smoke on the map

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orange elemental Ref DC16: 1d20 ⇒ 8 Now at 20/42 hp; vanishes @-21hp
The drider's lightning catches one of the slow-moving elementals, but doesn't stop it. The men of stone continue their assault...
orange vs drider, augmented, earth mastery, bless, flank, power: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (20) + 9 + 2 + 1 + 1 + 2 - 2 = 33damage: 1d8 + 10 + 1 + 6 ⇒ (8) + 10 + 1 + 6 = 25
yellow vs drider, augmented, earth mastery, bless, flank, power: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (12) + 9 + 2 + 1 + 1 + 2 - 2 = 25damage: 1d8 + 10 + 1 + 6 ⇒ (3) + 10 + 1 + 6 = 20
green vs drider, augmented, earth mastery, bless, flank, power: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (8) + 9 + 2 + 1 + 1 + 2 - 2 = 21damage: 1d8 + 10 + 1 + 6 ⇒ (1) + 10 + 1 + 6 = 18
orange threat: 1d20 + 9 + 2 + 1 + 1 + 2 - 2 ⇒ (17) + 9 + 2 + 1 + 1 + 2 - 2 = 30crit damage: 1d8 + 10 + 1 + 6 ⇒ (7) + 10 + 1 + 6 = 24
Geez, even medium earth elementals can really hit hard.
As the smoke clears, Nana watches the drama unfold. "Oooh, it's another one of those naughty spidery things, not the mama at all."
Will resolve Kernuffle's attacks then Nana will see if the drider is still up.

Kernuffle |

Kernuffle should be in the corner just below the lightning bolt flash at the start of his turn, so within a 5' step of full attacking. I haven't been able to manipulate the map on my phone.
"Graaoowll!" The ape-beast steps forward and reaches over the elemental's head to attack...
claw 1 vs drider, bless, bulls strength, cover, flank, power: 1d20 + 12 + 1 + 2 + 2 - 4 - 2 ⇒ (18) + 12 + 1 + 2 + 2 - 4 - 2 = 29damage: 1d6 + 7 + 2 + 4 ⇒ (6) + 7 + 2 + 4 = 19
claw 2 vs drider, bless, bulls strength, cover, flank, power: 1d20 + 12 + 1 + 2 + 2 - 4 - 2 ⇒ (1) + 12 + 1 + 2 + 2 - 4 - 2 = 12damage: 1d6 + 7 + 2 + 4 ⇒ (1) + 7 + 2 + 4 = 14
bite vs drider, bless, bulls strength, cover, flank, power: 1d20 + 12 + 1 + 2 + 2 - 4 - 2 ⇒ (15) + 12 + 1 + 2 + 2 - 4 - 2 = 26damage: 1d6 + 7 + 2 + 4 ⇒ (6) + 7 + 2 + 4 = 19
hoof 1 vs drider, bless, bulls strength, cover, flank, power: 1d20 + 10 + 1 + 2 + 2 - 4 - 2 ⇒ (20) + 10 + 1 + 2 + 2 - 4 - 2 = 29damage: 1d6 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
hoof 2 vs drider, bless, bulls strength, cover, flank, power: 1d20 + 10 + 1 + 2 + 2 - 4 - 2 ⇒ (13) + 10 + 1 + 2 + 2 - 4 - 2 = 22damage: 1d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
confirm? hoof 1: 1d20 + 10 + 1 + 2 + 2 - 4 - 2 ⇒ (11) + 10 + 1 + 2 + 2 - 4 - 2 = 20crit damage: 1d6 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9

Yours is mined |

Satisfied with the one-rat demolition job he did on the Hezrou, Skivven vents the room of smoke.
The party combines arrow, summoned blade, fists of stone and demon-ape to squish the spider, while Rallas entertains the party by darn-nearly dancing on the ceiling!
"We might as well send the summoned creatures into the adjoining room after they have finished off the drider."
While Tad delays, the party decides how to coordinate entry to the open-doored room the Drider came from.
🐓
This large, oddly-shaped room has openings in the floor and ceiling for the large fountain of light. On the far end are two large floor tiles, each bearing a single heiroglyph—one shows a snake, the other a bird. Both tiles are surrounded by smaller heiroglyphs and magical symbols, with additional writing on the far wall. A large book lays on the floor nearby next to a pile of Osiriani objects.
All of this in incidental compared to the cold-eyed drow noble female wearing a chicken feather wig standing at the back of the room. She points her rapier in your direction and commands a duegar warrior lying in wait beside the Ouchy Light in Undercommon to:
“Snook’ums! Peckem death!”
1d20 + 8 ⇒ (18) + 8 = 26
1d20 - 1 ⇒ (16) - 1 = 15
Round #6:
Party Buffs: bless
Xilt
--
Drow Noble
--
Bo gravity bow
Kernuffle
Nana
--
Snook'ums
--
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven
Tad
Xilt leads us off.

Magical Mercenaries |

The bralani calls out to the minions of the party encouraging them to combat this next evil. The azata races into the room and unleashes a bolt of electricity towards the stationary duegar.
She calls out in all languages.
"In your face!"
Lightning Bolt, Reflex DC 15 for half damage: 6d6 ⇒ (6, 6, 4, 2, 6, 6) = 30

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Xilt moves up quickly to attempt to join the battle sometime in the future, possibly.
Double Move

Yours is mined |

Reflex DC 15, modifier added off screen: 1d20 ⇒ 18
The deugar gets scorched by the Bralani’s spell, but despite the horrific injury, refuses to scream.
His mistress moves up behind him and greater commands Rallas, the Bralani, and the Orange + Green elementals to:
“Teitheadh! Move'm feets!”
Will DC 20, or chew on some of this (greater).
Round #6:
Party Buffs: bless
Xilt
--
Drow Noble
--
Bo gravity bow
Kernuffle
Nana
--
Snook'ums -15
--
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven
Tad
Bo, Kernuffle + Nana are go!

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Ah, a bralani controlled by some evil drow mama... now the party is getting started! :) I also strongly suspect that this duergar is mind-controlled... but technically Skivven has not laid eyes on him yet and thus has not made a Sense Motive check to witness the potential presence of mind-controlled behaviour... ;)
Via message, to everyone, ***"Rallas, what do your elf eyes see?!"***

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Bo nimbly dodges and weaves through the team and makes his way into the final(?) chamber. He infuses his weapon with Irori's ire and snaps off a quick shot.
Perfect Strike, best of two
Hornbow vs LIGHT BLUE: 1d20 + 16 ⇒ (17) + 16 = 33
Hornbow vs LIGHT BLUE: 1d20 + 16 ⇒ (5) + 16 = 21
Damage {Gravity Bow/Bane}: 3d6 + 13 + 2d6 + 2 ⇒ (2, 6, 1) + 13 + (5, 5) + 2 = 34
Sense Motive for AC: 1d20 + 36 ⇒ (2) + 36 = 38

Yours is mined |

Bo’s Perfect Strike BOUNCES OFF AN INVISIBLE SHIELD in front of the Drow Noble’s heart.
"Howay, Doylem! Too sets gannin on the hoy."
⛧
@Rallas, Will DC 20, or “Flee” per this spell (greater).
Round #6:
Party Buffs: bless
Xilt
--
Drow Noble
--
Bo gravity bow
Kernuffle
Nana
--
Snook'ums -15
--
Tzleztor
Rallas Need a Will save DC 20, bless weapon, lead blades, longstrider
Skivven
Tad
Kernuffle + Nana!
The Drow Noble has SR

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will, +2 if enchant/charm: 1d20 + 11 ⇒ (20) + 11 = 31
I see a drow woman...and a stinking duergar bodyguard... Rallas sends via the spell.

Kernuffle |

"Grooaawwll."
Kernuffle draws closer to Nana and nuzzles her and may or may not get turned into a cat - see Nana's post.

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Nana's mini 'uns glide through the rock to confront the drow and her mini ' un. All the elementals have to double move to reach their new positions.
Nana moves up to get a better look.
I think she can maybe see Snookums? Will post alternative actions below.
CL vs SR: 1d20 + 11 ⇒ (17) + 11 = 28
Will DC18 avoids.

Yours is mined |

Nana cannot quite spot the Duegar bodyguard around the chicane of the antechamber and the Light of Pure Ouch. So she decides to Beast Shape Kernuffle into a jungle feline, quite confident this cat won’t change his spots.
Snook’ums attempts to smash the Green Golarion Elemental.
Warhammer on Green: 1d20 + 6 ⇒ (9) + 6 = 15
bludgeoning damage: 1d8 + 3 ⇒ (8) + 3 = 11
Round #6/7:
Party Buffs: bless
Xilt
--
Drow Noble
--
Bo gravity bow
Kernuffle
Nana
--
Snook'ums -15
--
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven
Tad
Tzleztor, Rallas, Skivven, Tad & Xilt are go!
The Drow Noble has SR

Tzleztor |

The plucky mephit passes the fleeing azata in the corridor. He shakes his head in disgust and pipes up to his master.
"But she is ... on the clock! It does not seem that you can find reliable help anymore."
@Thaddeus - Your communal Protection from Evil would be good to prevent further mind control from the drow and help free up the azata's actions. Just a suggestion. :)

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Xilt advances behind Kernuffle. He is not sure if he should feed the transformed creature a banana or dangle some string for him to play with. The wizard decides to resolve this dilemma latter and readies a magical spell (Dispel Magic) to counter any magical effect that the Drow might throw at them.
Xilt might (or might not) have line of effect to counter the effect. It will depend on who the Drow targets. :)

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Skivven casts vanish once more, and moves stealthily towards the enemies, clinging to the wall as he gets in view of the engagement.
Casting vanish and moving; last square of movement is 5' up diagonally on the wall via climb speed
Stealth, H, I, more than 1/2 speed: 1d20 + 25 + 2 + 20 - 5 ⇒ (18) + 25 + 2 + 20 - 5 = 60

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Rallas moves up, hoping to take advantage of the elementals' assault.
double move...Nana...can you send the yellow elemental up one square? then I can full attck with sneak damage against the drow...

Yours is mined |

Tad ✨casts an abjuration spell that stops the fleeing Bralani in their tracks.
Xilt readies to counter the Drow spell-caster, while Skivven and Rallas move into position to attack.
The Drow Noble has true seeing up.
The drow steps back and casts a second greater command to flee on Rallas in Elven.
@Rallas, Will DC 20, or “Flee” per this spell (greater).
Round #7:
Party Buffs: bless
Xilt
--
Drow Noble
--
Bo gravity bow
Kernuffle
Nana
--
Snook'ums -15
--
Tzleztor
Rallas Need a Will save DC 20, bless weapon, lead blades, longstrider
Skivven
Tad
Bo, Kernuffle + Nana are go!
The Drow Noble has SR

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Nana's mini' uns batter Snook'ums with their stony fists...
orange vs S, augmented, earth mastery, flank, bless, power: 1d20 + 9 + 2 + 1 + 2 + 1 - 2 ⇒ (5) + 9 + 2 + 1 + 2 + 1 - 2 = 18damage: 1d8 + 10 + 1 + 6 ⇒ (1) + 10 + 1 + 6 = 18
yellow vs S, augmented, earth mastery, flank, bless, power: 1d20 + 9 + 2 + 1 + 2 + 1 - 2 ⇒ (4) + 9 + 2 + 1 + 2 + 1 - 2 = 17damage: 1d8 + 10 + 1 + 6 ⇒ (7) + 10 + 1 + 6 = 24
green vs S, augmented, earth mastery, bless, power: 1d20 + 9 + 2 + 1 + 1 - 2 ⇒ (2) + 9 + 2 + 1 + 1 - 2 = 13damage: 1d8 + 10 + 1 + 6 ⇒ (1) + 10 + 1 + 6 = 18
Sad face. In the unlikely event that Snook'ums falls to those attacks, yellow and green elementals close to melee with the drow.
Nana puts another blessing on Kernuffle, and sends the cat-ape to battle.
Cast Divine Favour on Kernuffle.
"Go get her, Kernuffle-kitty!"

Kernuffle |

"Graaooowwwllll!!"
Kernuffle stalks the corridors of the pyramid, seeking the foe...
Double move.
stat-line adjusted to account for new shape.

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Just checking, is the duergar still around? I see him on the map (RED?), but not on the combat tracker.
Seeing the drow is protected from his arrows, the archer changes targets in an effort to remove at least one threat from the field.
Hornbow vs RED: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 3d6 + 13 ⇒ (5, 5, 4) + 13 = 27
Hornbow vs RED: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 3d6 + 13 ⇒ (5, 4, 4) + 13 = 26
Hornbow vs RED: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 3d6 + 13 ⇒ (2, 5, 5) + 13 = 25
Ki Point: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 3d6 + 13 ⇒ (1, 2, 3) + 13 = 19
Sense Motive for AC: 1d20 + 36 ⇒ (7) + 36 = 43

Yours is mined |

After all missing, Nana’s mini-onions are in jeopardy of being put in a pot to be sacrificed to the Unholy Mama.
Despite Bo only detecting the duegar at the last second, the Zen artisté skewers the bodyguard so extensively, he could also be offered as (raw) ‘dwarf-on-a-stick’ to the barghests that prowl under the Unholy Mama’s kitchen table.
Round #7/8:
Party Buffs: bless
Xilt
--
Drow Noble
--
Bo gravity bow
Kernuffle
Nana
--
duegar dead dead
--
Tzleztor
Rallas bless weapon, lead blades, longstrider
Skivven
Tad
Tzleztor, Rallas, Skivven, Tad & Xilt are up!
The Drow Noble has SR and true seeing

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Noticing that the drow noble can see him but his fellow Pathfinders cannot due to his invisibility, Skivven nods in satisfaction and enters the room, motioning to the drow rapidly in the Drow Sign Language:

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As he speaks, Skivven reaches for the Trade Prince's letter, the envelope's seal in plain view of the drow female...
Bluff, lie is unlikely, possess convincing proof, H: 1d20 + 13 - 5 + 10 + 2 ⇒ (19) + 13 - 5 + 10 + 2 = 39

Tzleztor |

Tzleztor flies up to the doorway of the room intending to use another sticky arrow. However there are a lot of obstacles in between him and his target so he switches up his plan. He assaults the drow with salty language and hand signals that are universally understood if not exactly respected.
Intimidate to demoralise, smaller size: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14