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About Skivven SteelwhiskersMale Ratfolk UC Rogue 10
Cornered Fury:
(replaces Swarming)
When reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class Cleanliness:
(replaces Rodent Empathy)
+2 bonus on saving throws against disease, and whenever she exceeds the save DC to recover from a disease effect by 5 or more, she is treated as though she had succeeded at two consecutive saving throws N small humanoid Init +9 Senses Darkvision 60 ft., Perception +22 (+27 vs. traps or invisible creatures/objects), Trap Spotter (Ex): within 10 feet of a trap, immediate Perception check to notice the trap. DEFENSE AC 32, touch 19, flat-footed 32* (25) (9 armor, 4 shield, 7 dex, 1 size, 1 deflection) *Improved Uncanny Dodge cannot be caught flat-footed or flanked Shadow Duplicate immediate action, 3/day hp 63 Fort 4 Reflex 14 Will 7 || +2 vs. diseases, +3 Ref vs. traps, +2 Will vs. spells/effects from goblinoids, +2 Will vs. fear from creatures speaking Ignan or Kelish, 1/adventure +2 vs. charm / compulsion / fear or +3 knowledge / sleight of hand / stealth or +1 on an attack roll. OFFENSE Speed 30 ft; Climb 20 ft. Melee Claw +15/+15 (1d4+7/x2), Bite +15 (1d4+7/x2), MW Mithral Tailblade (Ratfolk) (Small) +16/+11 (1d2+7/x2) (tailblade is secondary attack if used as part of a full attack action) Ranged Splintermark, +1 Sniping Light Crossbow +16/+11 (1d6+1/19-20/x2) Ranged Acid Splash Ranged Touch +15 (1d3/x2) Special Attacks Sneak Attack +5d6, Debilitating Injury (Ex), Slow Reactions (Ex), Dispelling Attack (Su) Space 5 Reach 5 STATISTICS STR 5 DEX 24 CON 12 INT 16 WIS 14 CHA 12 BAB 7 CMB 3 CMD 21 (22 vs. disarm and sunder) Feats Sharpclaw (1st), Extra Rogue Talent x2 (3rd,5th), Skill Focus (Stealth) (7th), Extra Rogue Talent (9th); Weapon Finesse (b), Expert Sniper (b); Iron Will (boon) Skills Acrobatics 20 (25 to jump), Appraise 3, Bluff 14, Climb 18, Diplomacy 1, Disable Device 27, Disguise 1, Escape Artist 20, Fly 9, Heal 2, Intimidate 1, Knowledge (dungeoneering) 16, Knowledge (local) 16, Linguistics 16, Perception 22 (+27 vs. traps or invisible creatures/objects), Ride 7, Sense Motive 2, Sleight of Hand 20 (23 day job, 22 to steal or when being frisked; corporate espionage: +200gp/XP; smuggle goods 80% chance: +100% base day job), Stealth 30, Survival 2, Swim -3, Use Magic Device 16 Traits Reactionary, Inspired (1/day reroll skill or ability check) Class Features Finesse Training (Tailblade), Sneak Attack +5d6, Trapfinding, Evasion, Rogue Talents: [Trap Spotter (Ex), Minor Magic (Su) (Acid Splash at will CL 10th), Major Magic (Su) (Vanish 5/day CL 10th), Wall Climber (Su), Slow Reactions, Superior Sniper, Shadow Duplicate (Sp) (immediate action 3/day 10 rnds duration)], Danger Sense +3, Debilitating Injury, Uncanny Dodge, Rogue's Edge (Stealth, Perception), Improved Uncanny Dodge, Advanced Rogue Talents: [Dispelling Attack (Su)]. Languages Common, Orc, Undercommon, Goblin, Tien, Draconic, Drow Sign Language, Giant, Kelish, Vudrani, Abyssal, Infernal, Ignan, Aquan. Gear Celestial Armor (Small), +1 Sniping Light Crossbow (Small), Assassin's Sight, Eversmoking Bottle, Agile Amulet of Mighty Fists, Ring of Rat Fangs, Ring of Protection +1, Boots of Striding and Springing, Goz Mask, Belt of Incredible Dexterity +4, Muleback Cords, Handy Haversack, Messenger Wayfinder (message at will, CL 5th; 5 creatures, 50 min, 150 ft.), Masterwork Mithral Tailblade (Ratfolk) (Small), Sap (Small), Backpack - masterwork, Camouflage Blankets (see below), Thieves' tools - masterwork, Wrist Sheath - spring loaded (Small creature) (2), notebook, charcoal, ink, pen; Potions: CLW (4), Touch of the Sea (3); Wand of shield (3 charges), Wand of clw (39 charges), Wand of Protection from Evil (48), Wand of Heroism (48), Wand of Detect Magic (49); Alchemical: antitoxin (4), antiplague (4), armor ointment (3); Bolts: cold iron (16), silver (10). camouflage blankets:
10 blankets in total, for the environments described below, but 10'x10' coverage per blanket instead (cost/weight for ten 5'x5' blankets: 120 gp/20lbs; x4 for 10'x10' coverage = 80 lbs and 480 gp) Cold (ice, glaciers, snow, and tundra) Desert (sand and wastelands) Forest (coniferous and deciduous) Jungle Mountain (including hills) Plains Swamp Underground (caves and dungeons) Urban (buildings, streets, and sewers) Water (above and below the surface) BOTTING Melee, Full-Attack:
[dice=Claw, Flank, Sneak Attack]1d20+15+2[/dice] [dice=b/s dmg]1d4+7+5d6[/dice] plus Debilitating Injury and Slow Reactions [dice=Claw, Flank, Sneak Attack]1d20+15+2[/dice] [dice=b/s dmg]1d4+7+5d6[/dice] plus Debilitating Injury and Slow Reactions [dice=Bite, Flank, Sneak Attack]1d20+15+2[/dice] [dice=b/p/s dmg]1d4+7+5d6[/dice] plus Debilitating Injury and Slow Reactions [dice=Mithral Tailblade, Flank, Sneak Attack, Secondary]1d20+16+2-5[/dice] [dice=silver slash dmg]1d2+7+5d6[/dice] plus Debilitating Injury and Slow Reactions BOTTING Ranged, Sniping:
[dice=+1 Sniping Light Crossbow, Sneak Attack 30 to 60 ft.]1d20+16[/dice] [dice=magic piercing dmg]1d6+1+5d6[/dice] plus Debilitating Injury and (Slow Reactions or Dispelling Attack) [dice=move action to stealth, sniping, rogue's edge stealth 5 ranks, rogue's edge stealth 10 ranks, superior sniper, sniping weapon]1d20+30-20+10+5+10+5[/dice] or [dice=Acid Splash Ranged Touch, Sneak Attack 0 to 30 ft.]1d20+15[/dice] [dice=acid dmg]1d3+5d6[/dice] plus Debilitating Injury and (Slow Reactions or Dispelling Attack) [dice=move action to stealth, sniping, rogue's edge stealth 5 ranks, rogue's edge stealth 10 ranks, superior sniper]1d20+30-20+10+5+10[/dice] Debilitating Injury (Ex):
At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty. Riding Rat:
RIDING RAT, COMBAT TRAINED (75gp)
N Medium animal
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
Speed 40 ft., climb 20 ft., swim 20 ft.
Str 14, Dex 15, Con 17, Int 2, Wis 13, Cha 4
Vanities:
-Thieves' Guild [4PP] --> Sleight of Hand as Day Job; +2 to Sleight of Hand to steal items without getting noticed.
-Messenger [5 PP -1 PP Confirmation = 4 PP] --> This wayfinder functions as normal, except that the user may cast message at will in place of light. Boons:
* => indicates a one-time boon (cross after use)
~Rodent Heritage: you may play a ratfolk character
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