DM Carbide's Core Emerald Spire

Game Master John Woodford

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Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

bit o' luck active Joe...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I don't think so--Tibearius used it on Rounds 1 (covering Joseph's Round 2 attack) and 2 (covering Joseph's Round 3 attack). Joseph went down on Round 3, and Tibearius channeled. On Round 4, Tibearius cured Joseph. Round 5, Joseph got up and shot, but missed.

Round 5 (ongoing):

Initiative order
Joseph-acted (-8 HP)
Mrs. Book-acted
Big gobbo-acted
Corbrae
Viridian/Blitz-
Tibearius-

The chief shakes off Mrs. Book's stun effect, scoops up his bow (drawing AoOs from Viridian, Blitz, and Corbrae; I'll take Corbrae's rolled attack as her AoO), and if he survives the AoOs will retreat into the darkness.

Viridian and Blitz can take AoOs, and then can act along with Corbrae and Tibearius.

Enemy: AC 18 T 13 FF 15 HP taken: 18

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Oops! my bad! here it comes! :)

"Desna, with your star so bright, won't you guide Joseph tonight?"

Tibearius touches the cheeseslicer's shoulder... again!!!!!!!!!! (he also draws his longspear, clearly annoyed by this foe...) Reach threat box shown in blue

Placing a Bit of Luck on Joe! --> standard action: for the next round, any time Joe rolls a d20, he may roll twice and take the more favorable result!

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian and Blitz attack the bugbear

Spear 2H: 1d20 + 2 ⇒ (3) + 2 = 5 for dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 2 ⇒ (18) + 2 = 20 for dmg: 1d6 + 1 ⇒ (5) + 1 = 6 trip?

Trip : 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17 vs cmd

+1 to attacks if bard song


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Tibearius, you act after the enemy.

Round 5 (ongoing):

Initiative order
Joseph-acted (-8 HP)
Mrs. Book-acted
Big gobbo-acted
Corbrae
Viridian/Blitz-
Tibearius-

Viridian misses, but this time Blitz gets a mouthful of the chief. The creature pulls away and narrowly avoids being knocked over before vanishing into the darkness, where everyone can hear a creaking sound.

Assuming that Corbrae sends her lights ahead:

The creature is nowhere to be seen. However, a concealed door is slightly ajar in the tower wall.

Corbrae, Viridian, Blitz, and Tibearius can act!

Enemy: AC 18 T 13 FF 15 HP taken: 25

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"Sneaky little bugger. A pity we couldn't take him down when he was stunned."

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

"He looks rather large to me, Mrs. Book..."

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"Sorry, force of habit. Indeed, BIG bugger."

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian opens and holds the door for the wolf.

”Blitz chase attack. “

If the wolf can follow, Will using scent etc to find.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The passage goes only ten feet or so, ending at a very sheer drop (which also coincides with the edge of the darkness). Blitz stops before going over the precipice, and when Viridian catches up with him the druid can see the chief drifting slowly to the ground.

He'll be in reach of one long-range attack before he manages to run away. Who's going to take the shot?

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian scowls.

”Our foe escapes us! Quickly “

He pulls Blitz back to clear for a shooter.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Not so fast!"

Joseph tries to prevent the chief from escaping and bringing reinforcements.

lonbow: 1d20 + 5 ⇒ (4) + 5 = 9
piercing: 1d8 ⇒ 1

Unknown if they are in point blank range or if inspire is going.

if Bit o' Luck is used:

extra d20: 1d20 ⇒ 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The enemy is some sixty feet below and thirty feet over by the time Joseph gets to the edge. The creature isn't sprinting away, apparently wanting to dodge if needed, so the next round he's about 100 feet away. So the party has a couple more chances to take him down.

If Mrs. Book has a magic missile left, that would be enough to drop the chief.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Unfortunately, no. Sorcerers are pretty pathetic at level 1 with starting equipment and she only has 4 spells, all of which have been used. Next level she gets a wand of MM and can participate in combats more often, but not now. Mrs. Book ain't going to save the day.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ah, well. Joseph can still take some shots at medium and long range.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

shot at medium range: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
damage: 1d8 ⇒ 4

shot at long range: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
damage: 1d8 ⇒ 1

sigh.

"A parting gift."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I'll assume that Corbrae keeps inspiring as long as she can, and that's enough to drop the chief. Out of combat!

At this point, you can go out and retrieve the body, or you can take the last fight on the level--down the stairs from the main floor.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Excellent shot, Master Joseph!

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

To the victor the spoils!

Says Corbrae eloquently, before adding with a smile and a wink to Joseph

Too bad your name is Joseph, not Victor. Excellent shot anyway! Now let's see if we can find some valuables on that big goblin

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

"Desna be praised! you did it Cheeseslicer!"

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Corbrae Illynel wrote:
Too bad your name is Joseph, not Victor.

That's Right! I should get the spoils! Sorry could not resist.:)

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"We need to go out there and make sure that fellow does not recover and run away. Hmmmm. I caution against slaying him. The authorities in this area are sticklers for rules and would almost certainly want to go through a trial."

With a smile, she adds,

"As for loot, I agree completely. In fact, I think it was in our contract that we get any spoils, though I'm not all that sure. It was a very long contract for such a straight-forward job."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dice rolls:
7d20 ⇒ (10, 8, 8, 11, 2, 10, 17) = 66

By the time you reach the fallen chief, he's stable but unconscious. On his person he has a suit of leather armor, a morningstar, a composite bow for +2 STR, a ring, a few gems, and some gold coinage. If you turn him in, the Hellknights gladly take him into custody.

I will assume that you at least heal Joseph before going back.

On returning to the ruins, the party descends the stairs through green radiance, with Corbrae's dancing lights overhead. The stairs end at a small landing (10 feet by 10 feet; I'm using the landing on the main floor to represent it, because they didn't provide a map). There are two...well, they look like goblins who have seen better days, their flesh decaying in spots and their movements slow and labored. Every now and then they moan disconcertingly.

Round 1:

Initiative order
Corbrae
Enemies
Joseph
Tibearius
Viridian/Blitz
Mrs. Book

Corbrae is up! Note that she can't see the bottom of the stairs from her current position.

Dice rolls redux:
Random check: 1d20 ⇒ 15

Corbrae Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Joseph Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Mrs. Book Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Tibearius Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Viridian Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Enemy Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Enemies: AC ? T ? FF ? HP taken - Red: 0 Yellow: 0

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian and Blitz follow along
(did anyone else heal Joseph- otherwise Viridian will tap him with a wand). Moved this to gameplay:)

wand:

clw: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Put that wand away! healin's a comin'!

Channel 1: 1d6 ⇒ 5
Channel 2: 1d6 ⇒ 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

In either case, Joseph is fully healed...for the moment.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Unable to move into the stairs, or even see, what's happening downstairs, Corbrae once again starts to sing, her beautiful voice seemingly bouncing from wall to wall

Inspire courage, 5/13 rounds used

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph will borrow the bow for now.

"Thanks for the healing!"

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book speaks up to the goblins.

"Do any of you speak common? I assume by the fact that you are not attacking or fleeing that you would like to talk?"

Either that or they are undead. I've seen zombies that look better than them. Well, in pictures anyway.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

The first goblin shambles up the stairs with clear hostile intent, but can't attack Joseph.

Everyone else can act! Remember that Viridian, Blitz, and Joseph are the only ones who can see the enemies at the moment.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"When in doubt, Shoot it."

longbow at yellow inc PB and Inspire: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
piercing: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Distracted by his focus on aiming, Joseph leaves himself open for a punch for 4 HP. However, he hits the goblin as well, inflicting some damage.

Everyone but Joseph and Corbrae can act!

Dice rolls:
AoO: 1d20 ⇒ 20
AoO confirm: 1d20 ⇒ 4

AoO damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius delays; is this the same day or are we the next morning?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There's no hurry, so assume it's the next morning.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"I guess I spoke too soon. Are they zombies or something?"

Requesting someone roll a knowledge religion.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian and blitz move to attack

”By the Green, they are not of nature and need to be put down. “

Spear 2H: 1d20 + 2 ⇒ (9) + 2 = 11 for dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 2 ⇒ (8) + 2 = 10 for dmg: 1d6 + 1 ⇒ (1) + 1 = 2 trip?

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

"Let's find out!" says Tibearius, presenting his holy symbol.

Channel positive energy to harm undead: 1d6 ⇒ 4 pts. of dmg; Will DC 13 for 1/2 dmg.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Note that the party is in single file on the stairs; Blitz can't reach the enemies, Viridian could if he and Blitz switched places {although Joseph would provide cover against Viridian's longspear); and Tibearius, Corbrae, and Mrs. Book can't see the fight. AIUI, channel energy is a burst effect centered on Tibearius, and burst effects can't extend to areas with total cover from the point of origin.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Doh- sorry.

Viridian holds up since he has no clear shot at the pair of goblinites.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Try to push them farther so we can help you fighting! Or shall we regroup upstairs, and hope they follow us??


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Corbrae-acted
Enemies-acted
Joseph-acted
Tibearius
Viridian/Blitz-holding
Mrs. Book

With the enemies bottling the party up on the stairs (although only one can reach Joseph at a time, so the close confines also give the fighter a minor advantage), only a few can even see the fight.

What is everyone doing?

Enemies: AC 13 T 12 FF 12 HP taken - Red: 0 Yellow: 5

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius retreats to the previous level. "There's no point shuffling our feet in this staircase folks... let them come to us!"

Double move back upstairs

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book quickly shuffles out of the way, allowing the others easy egress.

Though I'm not sure where the staircase empties into so I don't know where to put her. I think it is outside but there is no map for that.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's actually the location I used for this combat.

Because they'll mindlessly follow the party into a killing ground, I'm going to call it here. Out of combat, and congratulations on completing the level! I'll get chronicle sheets out tonight.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Ok whew. Was just about to summon an eagle behind them…but would not last long.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party's initial report to the Society generates considerable interest, as have the samples of the tower material enclosed. Not long afterwards, a human rides into Fort Inevitable with a package containing the items that were purchased using Prestige. He introduces himself as Salus Perovsky, a sage and fellow Pathfinder, who'll be acting as a local liason for you--at least as long as interesting finds continue to emerge from the depths below the Spire.

Whenever you're ready to start, we can get going on Level 2.

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius greets Salus with enthusiasm, and says, "I look forward to continuing our exploration of the Spire. Why don't you sit with us for supper and share news of Absalom? we can go over our plans for the tower's next level tomorrow morning."

Tibearius ready at level 2; added a +1 light wooden shield.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Agreed. Let's get a good nights sleep."

Ready I think.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Aye, sleep sounds good. By the Green, let us hope those buggers do not multiply while we rest.

The druid scratches Blitz behind the ears and feeds him a scrap or two.

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