DM Carbide's Core Emerald Spire

Game Master John Woodford

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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Salus accompanies the party back to the tower ruins. No goblins seem to have returned to the area--the bodies are mostly still where you left them, although they've been chewed a bit by scavengers. The sage remains on the main level while the party descends the stairs; about half a turn of the spiral below where the zombies were, the darkness effect abates, and the stairs are clear of rubble.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Come Blitz. By the Green, all seems unchanged so far. Let us hope it stays that way and we can investigate this in peace.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

I'm sure we will encounter more perils as we go down these stairs. I wonder how far below the ground the tower goes. Surely more than one or two stories, or it wouldn't stand unexplored, I suppose.

Corbrae casts Dancing lights to illuminate the way

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"Well, that's what we are here to find out. Someone put a lot of effort into it though, you can tell that much."

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Either more goblins or something that kept the goblins out."

Joseph stays near the front. Bow in hand and looking for traps.

Take 10 for a 21 if allowed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Map in the header is updated.

The stairs straighten and lead away from the strangely glowing Spire core, and after a descent of another fifty feet or so end in a stone-lined room. A large stone door stands directly south of the stair, a small alcove lies to the east, and another door to the southeast is slightly ajar. An extinguished torch rests on the floor of the alcove. Joseph has noted no traps...so far.

The area is dimly lit by irregular patches of luminescent, greenish-white furry mold. It's not clear what the mold subsists on, though.

After Joseph gives the all-clear, the party advances. The stone door to the south is locked, and there's no sign of a key.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

What knowledge roll for the mold, dungeoneering?

"hey, how about that. this level isn't pitch black. A nice change. hope all the other differences are as nice."

What actually is the lighting on this level? Any need for torches and such?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nature.

You'll still need torches and other light sources to avoid a 20% miss chance, but you won't need to roll Perception checks to target a square.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

By the Green! Maybe this will not be infested with goblin filth afterall.

He will cast light on the tip of his spear.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book breaks out a sunrod and attaches it to her backpack.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The room is now well-lit.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Know Nature: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21

Corbrae looks at the mold a little closer-but not too much close, just in case-bringing her dancing lights with her


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae, the mold is growing on what you recognize as the dried excrement of some large arthropod.

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

"Hmmmm arthropods... either prepare for jumbo shrimps or some giant centipedes folks..." jokes Tibearius, getting his mace out and readying his shield. His holy symbol in the shield hand, he gets ready to bless the party for battle should any non-shrimp creature decide to rear its ugly head up.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book immediately sets her eyes on the ceiling and walls. Things with lots of legs tend to crawl long the ceiling.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian will hold his glowing spear toward ceiling and walls as well looking for secret areas or movement

”By the Green. Filth exists after all. “

Perception : 1d20 + 14 ⇒ (4) + 14 = 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Viridian's distaste at the prospect of larger-than-usual arthropods distracts him, and he finds nothing hidden in the room. Mrs. Book sees nothing clinging to the ceiling and walls.

What now? There's a slightly open door, a locked door, a torch on the floor, and possibly more.

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Maybe we should try the easiest path, with the open door, first? Does someone want a free torch?

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Yes, on the door. No for the torch. It can rot where it is....although. Who dropped it here is a question.

Viridian kneels next to the torch to see how recently extinguished and if there is a trail from the torch to one of the paths.

survival?: 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs. Book moves down the stairs for a better look, assuming the place of Viridian on the crowded stairs as he leaves to examine the torch. She has her brand spanking new wand of magic missiles ready to go, glad to dispense with the erratic acid blobs she managed to coat everything but the goblins with.

I moved Viridian's icon next to the alcove where the torch is and mine to where his was.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The torch is room temperature, and has probably been there for some time. Viridian finds no obvious tracks.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

It seems like an eternity as she waits for Viridian to finish his examination.

"We ready to move on now?"

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian looks up

”This torch is cold. No sign of who
Left it. We can move forward. “

He points to the closest door.

”Blitz…this way “


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door opens onto a hall leading east, with an alcove to the north containing a door, and another door at the east end of the hall. The luminescent mold casts a faint sheen of light across the scene.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

We head down the hall, halting at the first door, carefully searching for hazards.

perception: 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Corbrae looks around too, her crossbow ready to shoot.

If needed, she renews her spell so the small balls of light continue to dance around


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Neither Mrs. Book nor Corbrae notice anything unusual.

Anyone else searching?

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

Tibearius looks around Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian and Blitz continue the search and advance as well.

perception: 1d20 + 14 ⇒ (13) + 14 = 27

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Still taking 10.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party's cautious approach pays off, as both Viridian and Joseph spot a seam in the floor (delineated by the black square on the map). It looks like a slab of flooring about ten feet on a side will probably give way if any weight is put on it.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

"Hmm. One moment. I suspect a trap."

Joseph works to prevent the trap from triggering.

disable device: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

”Strong work! “


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Joseph pounds a couple of spikes into the gap and figures that the slab shouldn't move.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Which door do you want to take?

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Just to be contrary, how about taking the far one?

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Works for me.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

When the party gets closer to the door, they can see that it's held slightly ajar by a chunk of stone used as a doorstop. The glow from the ubiquitous fungi coming through the opening seems somehow softened or diffused. Everyone but Tibearius can hear a faint metallic clinking coming from the other side of the door.

Any preparations before you open the door the rest of the way?

Dice rolls:
Corbrae Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Joseph Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Mrs. Book Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Tibearius Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Viridian Perception: 1d20 + 14 ⇒ (13) + 14 = 27

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian tries to identify the fungus

Kn nature : 1d20 + 6 ⇒ (3) + 6 = 9

Or any tracks

Survival : 1d20 + 10 ⇒ (10) + 10 = 20

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

Mrs Book just readies her new wand of magic missiles, happy that if trouble starts she has something that will actually hit what she is aiming at.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No one can see into the next room yet--the door isn't open far enough for that.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian sees too tight for the door.

Perception : 1d20 + 14 ⇒ (7) + 14 = 21

sticks the pointy end of his glowing spear through the crack of no traps…

Blitz stands close to him.

Grand Lodge

”Joseph” | Male NG Medium Half-Elf Fighter 1/Rogue 3 | HP 14/32 | AC 19, T 15, FF 15 | CMD 20| F +6 R +9 Ev W +3; | Init +7 | Perc +12* | Speed 30ft | [ooc][/ooc]

Joseph has his bow ready.

*Nod at Viridian*


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door opens easily, revealing the reason for the diffuse quality of the light: the walls and ceiling of the room are hidden behind a thick, gray-white forest of spiderwebs that blocks all vision beyond ten feet. Sheets of webbing hang from the ceiling, creating a sort of maze. Dust clings to much of the sticky strands. A desiccated, shriveled corpse dangles from one of the sheets, and a variety of rusted-looking hand weapons are stuck in webbing around it.

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

”Spiders! Not good. “

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

"Burn those webs, and let's smoke out whatever may hide in there..." says Tibearius, backing up and getting his mace and shield ready.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 34/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2, spider climb (30 minutes)

"I like that plan better than just bulling our way through them. I have a torch in my backpack."

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

"I reek at darts... someone else should chuck that torch. But wait! we have an able-bodied archer in our midst! May Desna bless this most holy of endeavors!" adds Tibearius, waiting for the torch to be lit and in Joe's hand before casting the spell.

Casting 'bless' when torch is ready to be thrown in the webs; holy symbol still in shield hand


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The torch sails into the room, where it ignites a patch of web that starts to burn slowly. However, the view of the scene is quickly cut off by a cloud of dense fog emanating from somewhere inside the chamber!

Round 1:

Joseph
Corbrae
Viridian/Blitz
Enemy
Mrs. Book
Tibearius

Joseph, Corbrae, and Viridian can act!

Dice rolls:
Corbrae Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Joseph Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Mrs. Book Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Tibearius Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
Viridian Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

Enemy Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

* * * * * C O R E * * * * * Male CG Human Cleric 2 (Desna) - Init +1, Senses: Perception +3, AC 18/ touch 11/ ff 17; hp 15/15, F+4, R+1, W+6, Speed 40 ft. Bit of Luck 6/6; Agile Feet 6/6; Channels 3/5; Buffs: longstrider, bless, inspire courage.

@GM: Tibearius cast bless on the party before Joe threw the torch, if that's ok. If not I'll save it for my turn or another time.

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