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Diplomat: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (17) + 8 + 2 + 2 + 1 + 1 = 31
damage: 1d12 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
+2 Archaeologist's luck, +2 flanking, +1 bless, +1 higher ground, +2 damage also from luck, +1 dmg from arcane strike free action
lost soul: 1d20 + 7 + 2 + 2 ⇒ (9) + 7 + 2 + 2 = 20
[Ooc] +2 flank, +1 higher ground
damage: 1d4 + 4 ⇒ (1) + 4 = 5
"ha ha! I like the way this guy crunches!"

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Anala's mace doesn't even scratch the construct, but Bahram's axe does leave a mark. Its shell of bone is very hard though so damage is less than one would expect.

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Seeing that the spiritual morningstar was useless against the creature, Kegdrainer said some words of power, causing his own morningstar to glow.
Cast magic weapon

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Since Ozzie had dropped his own morning star he had to retrieve it (potential AOO?). He then walloped the creature with it.
morningstar: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 bludgeoning: 1d8 + 2 ⇒ (1) + 2 = 3
And if the comely spirit is still there
comely spirit: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d4 + 4 ⇒ (1) + 4 = 5

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Hskoro winds up his swing and attempts to bash some damage onto the construct.
+1 Adamantine Warhammer +Flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

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Ozzie swings and misses, but he seems to be out of the creatures reach. Hskoro bashes it with full force and it has numerous cracks.

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Moving on, Mercutio can use 2 rounds actions
The Construct tries to use its bone cage on Ozzie while continuing to hold Mercutio.
CMB to maintain grapple on Mercutio: 1d20 + 20 ⇒ (7) + 20 = 27
bite damage: 1d8 + 4 ⇒ (3) + 4 = 7
ranged touch on Ozzie: 1d20 + 12 ⇒ (2) + 12 = 14
New turn!

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"Okay, all together now..."
Diplomat:: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (4) + 8 + 2 + 2 + 1 + 1 = 18
damage:: 1d12 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
+2 Archaeologist's luck, +2 flanking, +1 bless, +1 higher ground, +2 damage also from luck, +1 dmg from arcane strike free action
lost soul: 1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16
+2 flank, +1 higher ground
damage:: 1d4 + 4 ⇒ (4) + 4 = 8

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That touch attack on Ozzie actually hits. His DEX mod is only one point above naff all, unless Mage Armour counts
Ozzie uses Spellstrike to put a Frigid Touch in his magically enhanced morning star, which causes it to glow with a pale blue radiance. He then tries to smash the construct with it.
morningstar: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 bludgeoning: 1d8 + 2 ⇒ (3) + 2 = 5
cold: 4d6 ⇒ (6, 5, 2, 6) = 19
The comely spirit also has a go.
comely spirit: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d4 + 4 ⇒ (2) + 4 = 6

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Joining the others as they tried to deal with the construct, the safest place to be was right in front of him as the morningstar missed the large foe.
+1 Mornignstar: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 71d8 + 1 ⇒ (5) + 1 = 6

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CMB to grapple Ozzie: 1d20 + 20 ⇒ (5) + 20 = 25
bite: 1d8 + 4 ⇒ (3) + 4 = 7
At least one of the spirits seem to harm the construct. Anala's acid splashes it.
Anala's lost soul: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d4 + 4 ⇒ (2) + 4 = 6
Kegdrainer's lost soul: 1d20 + 7 ⇒ (4) + 7 = 11

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"This guy will just not go down!"
Bahram takes another swing at the construct, feeling like he's working on felling a tree rather fighting a dangerous foe. He is so intent on damaging this thing that he does not notice Mercutio and Ozzie getting the squeeze put on them.
+2 Diplomat: 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (9) + 8 + 2 + 2 + 1 + 1 = 23
damage: 1d12 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11
+2 Archaeologist's luck, +2 flanking, +1 bless, +1 higher ground, +2 damage also from luck, +1 dmg from arcane strike free action
lost soul: 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25
damage: 1d4 + 4 ⇒ (1) + 4 = 5
+2 flank, +1 higher ground

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Hskoro swings mightily at the construct again. "Go down you blasted thing."
+1 Adamantine Warhammer +Flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

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Both hit the construct, Bahram's swing doesn't fully go through.
Hskoro's spirit friend: 1d20 + 7 ⇒ (3) + 7 = 10
Anala, Mercutio, Ozzie and Kegdrainer go!

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+1 Morningstar: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 61d8 + 1 ⇒ (2) + 1 = 3
Lost Soul: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 4 ⇒ (1) + 4 = 5
Not use to dealing with fighting foes up close and personal, Kegdrainer showed why he was useless in melee combat, or at least against foes that his abilities do not work.

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Did Ozzie's last strike hit?
No, Monster's AC is 21.
Kegdrainer's morningstar doesn't threaten the enemy either, but Anala's acid corrodes it.
Anala's lost soul: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d4 + 4 ⇒ (4) + 4 = 8
It has only 5 hit points left so I'd say its gone
After last hit, it silently crumbles to dust. As you emerge to see the sun setting over the Iron Peaks, they encounter a team of Shoanti boneslayers who have arrived to reseal the Muschkal Sepulcher. They greet you with indifferent attitude.
The journey back to the meeting area is uneventful; the river is calm, with the sunlight fading and eventually transitioning to a crisp, clear night. When you reach the Storval Stairs, you find that the councilmembers other than Memory Tender have cleared out, likely returning to their homes. He is pleased to see you survived.

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With the foes removed from the Muschkal Sepulcher, Kegdrainer sat down at the entrance and started to commune with the spirits that resided in it, to make sure that they are at rest. Once satisfied, he pulled out his harrow deck and gave it a few shuffles before drawing a card. The Marriage, an interesting card, hopefully a good sign that the Society had redeemed themselves before the eyes of the Shoanti.
Harrow deck: 1d6 ⇒ 61d9 ⇒ 4

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Satisfied with the outcome of their mission, Hskoro extends his neck frills a little to absorb some of the sun's last ray of energy before it goes down.

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After Jia has teleported you back to the Grand lodge Ambrus greets you anxiously, requesting a report on how both the meeting with the councilmembers and the restoration of the sepulcher went. "Thank you for your efforts, I will notify you when I hear back from Cousin to all." he says after listening to your report.
Few days after your return to Absalom, Ambrus calls you once again to meet at the Grand Lodge. He informs you that he has received a delivery from Cousin to All as a thanks for the PCs’ righting of the Lumketul’s wrongs. The reward includes scavenger’s stone, one dose of flameleaf extract, bag of holding type I, +1 returning bolas and set of daredevil boots.
"Once again, thanks for your hard work and loyalty to the Society."
End of scenario

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Journey back to the meeting area
Dusting himself off and checking over his gear, he gives himself a 'prestidigitation' to clean himself up a bit better. "Well, that wasn't all too bad. I think that we came out of that all right. Go team!" Bahram says with a wink to whomever happens to be walking next to him.