Stitch Steeltoe
|
"We'll see what we can do." Stitch stretches and rubs his eyes, blinking a few times. "I'll keep my eyes open for clues, but we'll need some head lights for Meat Wagon, hrm..." Stitch keeps his wayfinder at the ready and will attach it to Meaty and activate the light mode when it gets too dim.
Stitch rides atop Meat Wagon with dueling pistol in hand, because we all know whatever tore up this hero is going to try tearing us up too.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Clover Nettlesoup
|
Although Clover can see in the dark, she lights the way with Dancing Phoenixes (aka the dancing light spell).
Clover's Survival: 1d20 + 10 ⇒ (5) + 10 = 15
Vardarel
|
Vardarel looks for tracks.
Vardarel's Survival (E): 1d20 + 14 ⇒ (4) + 14 = 18
You said it was easy so that MIGHT work. If it doesn’t, I will hero point the roll.
| GM Halgur |
18 is a failure. Using Vardarel's hero point.
HP reroll Vardarel's survival: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
With Clover's help Vardarel is easily able to follow the trail of carnage to an Ulfen man covered in blood chained to a tree. As you approach he warns you away. "Stop! Don't come any closer! The moon's almost out and I can't be sure that these chains will hold."
| Khiari Sidare, eidolon |
Bella's thinking about it.
Khiari's thinking about it.
Khiari decides to ask on Bella's behalf. "What happens when the moon is out?"
Nature +11, Society +8 To Recall Knowledge, if appropriate.
Vardarel
|
Vardarel says “What happened to you?” gesturing towards the blood.
He looks around for signs of anyone or anything else in the area.
Stitch Steeltoe
|
Also recall for that association with the moon.
"How'd you end up chained to a tree? There's dangerous things in these woods and we've been sent to help by the fey on the stump." Stitch waves back in the direction they came from before stretching his neck to get a good look around.
| GM Halgur |
Vardarel and Stitch look around and find still more evidence of mayhem. A bloody greataxe lies next to a severed human arm.
"The moon will turn me. I know it. I was ambushed. Weres. At least a score of them. I killed at least a dozen but the bites...Too many bites. I'm cursed now. Cursed to become a murderous beast with moonrise. Get away while you can. Find my family. Tell them the fate of Tjolfor the Bruised."
Tjolfor is convinced that he will surely transform into a werecreature with the moonrise. He can be calmed and treated with Deception, Herbalism Lore, Intimidation, Medicine, or Werecreature Lore.
Quickblade Trueshot
|
Quickblade moves in, confident that the rest of the party can cover him if things go sour...
Medicine(E): 1d20 + 14 ⇒ (14) + 14 = 28
Bella Sidare
|
"Oh, pish posh." Bella struts her confidence towards the man. "Tjolfor the Bruised? More like Tjolfor the Brave if you ask me! Fought off werecreatures, didn't die to their wounds, and had the strength to chain yourself to a tree? Do you realize how strong you are?"
Deception: 1d20 + 11 ⇒ (6) + 11 = 17
Hero Point: 1d20 + 11 ⇒ (18) + 11 = 29
"Think of the story you will tell your family when you get back home. We'll patch up your wounds and help you return to your loved ones. Come."
Stitch Steeltoe
|
Stitch does a double take to see if the man has two arms before retrieving the severed one and the nearby great axe. Maybe he's not right in the head.. or was tricked by illusions?
Stitch tries getting a better assessment, mentally, of Tjolfor.
Expert in Medicine (WIS): 1d20 + 14 ⇒ (6) + 14 = 20
Vardarel
|
Vardarel says “Viltydus sent us to find and hopefully rescue you. If he thinks you still have heroic potential, evidently there is a way to fix this so you could reach that potential.”
“Perhaps you are giving up too soon?”
Would you accept Occultism for knowledge of curses? Otherwise I will just skip this check as I don’t have the skills called for and the untrained Lore at +2 sounds like a bad idea. Feel free to bot the roll if you would accept Occultism.
Clover Nettlesoup
|
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Intimidate E: 1d20 + 14 ⇒ (5) + 14 = 19
"Snap out of it! The moon is already out, and you haven't the least bit of fur or fangs."
| GM Halgur |
Tjolfor, while injured by multiple bites does not seem to have been affected with the curse of lycanthropy. It is unclear whether blood loss has made the warrior light-headed or if he's just naturally a little slow but you are eventually able to convince him that he will not be transforming any time soon. "You mean I haven't contracted the curse? Thank Gozreh! Quickly then. get me out of these chains before..."
The relief in the Ulfen's face dies as four large cats emerge from the surrounding woods, growling menacingly. "Oh no! They're back. There's no time to release me. Flee while you can! There's no sense in you all dying due to my foolishness."
| GM Halgur |
Bella Sidare's Initiative using Search: 1d20 + 12 ⇒ (15) + 12 = 27 (Improved Initiative)
Quickblade's Initiative using Avoid Notice: 1d20 + 10 ⇒ (4) + 10 = 14
Vardarel's Initiative using Search: 1d20 + 14 ⇒ (11) + 14 = 25
Clover Nettlesoup's Initiative using Search: 1d20 + 10 ⇒ (18) + 10 = 28
Red: 1d20 + 11 ⇒ (14) + 11 = 25
Green: 1d20 + 11 ⇒ (8) + 11 = 19
Blue: 1d20 + 11 ⇒ (11) + 11 = 22
Yellow: 1d20 + 7 ⇒ (5) + 7 = 12
Green areas are difficult terrain and provide concealment. Fallen trees are difficult terrain and provide lesser cover
Although there is a full moon the skies are very cloudy. Consider this to be dim light conditions. Meat wagon has a light source. Please state if you would have had a light source out while tracking.
Round one
Bold can act
Clover
Bella
-Khiari
Red
Vardarel
Green
Blue
Stitch
-Meat Wagon
Quickblade
Yellow
| Khiari Sidare, eidolon |
Khiari takes a glance at Bella as she squints into the darkness. "Sis, a little too dark for you, right?" Bella nods. "I think you have to follow Clover or Meat Wagon around. I can see just fine in low light situations."
Meanwhile, Khiari ◆moves alongside Vardarel, hoping to catch the feline's attention and keep Vardarel from being too exposed to danger. She points at the Blue furred feline. "I'm a satyr. This is a forest. This is MY domain. Get out of here!"
She ◆◆casts >Daze< to deal 2d6 ⇒ (5, 4) = 9 nonlethal mental damage. Will DC 21 to resist.
Vardarel
|
As Khairi comes up beside him, Vardarel has a speculative look on his face. He mutters “Lycanthrope? I was hoping to try this spell on a demon first, but this will do. This will do.”
| GM Halgur |
Quickblade Nature: 1d20 + 11 ⇒ (15) + 11 = 26
Bella Nature: 1d20 + 11 ⇒ (4) + 11 = 15
Blue will: 1d20 + 9 ⇒ (18) + 9 = 27
I forgot to give some generic knowledge to those that asked earlier. More specific information on these precise creatures can be acquired with a recall knowledge check.
The approaching tiger shakes his head in pain and snarls at Khiari.
Round one
Bold can act
Clover
Bella
-Khiari
Red
Vardarel
Green
Blue-4
Stitch
-Meat Wagon
Quickblade
Yellow
| Khiari Sidare, eidolon |
Khiari sticks out her tongue and blows a raspberry. "Can't catch me!"
Bella will use her >Flashy Dodge< reaction. If Bella can see a creature target her with an attack, she can React and gain a +2 Circumstance bonus to AC. If the Strike misses, she gains Panache until the end of her next turn.
Quickblade Trueshot
|
Quickblade calls to his companions what the spoiler says (aka go ahead and open the spoiler) :)
Quickblade also chills with Stitch since we're last in initiative
Clover Nettlesoup
|
Clover throws a ray of Frost at the Red were-creature, and tries to recall something about it.
◈ Recall Knowledge (+12 Nature, +10 Occultism)
◈◈ Ray of Frost: 1d20 + 12 ⇒ (14) + 12 = 26
Cold Damage: 4d4 ⇒ (1, 1, 4, 2) = 8
| GM Halgur |
The weretiger takes a direct hit from Clover's icy blast. It snarls and moves forward to return the favor.
jaws vs Clover: 1d20 + 14 ⇒ (4) + 14 = 18
damage, piercing: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Unfortunately for the lycanthrope, the fallen tree causes it to stumble and miss its attack.
Vardarel
|
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Vardarel makes a quick gesture and a ray of light shoots out towards Blue.
Moonlight Ray: 1d20 + 12 ⇒ (10) + 12 = 22 CS double damage
Silver Cold damage: 5d6 ⇒ (4, 2, 5, 5, 4) = 20
Spirit damage if they are unholy: 5d6 ⇒ (5, 3, 3, 6, 1) = 18
He then brings up a magical shield to protect himself.
◆◆ Cast Moonlight Ray
◆ Cast Shield cantrip
| GM Halgur |
Vardarel's beam of silvery moonlight is particularly effective and the creature howls in pain. The weretigers close in, attempting to catch the Pathfinders in a pincer attack.
Green Jaws vs Quickblade: 1d20 + 14 ⇒ (17) + 14 = 31
damage, P: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Blue Jaws vs Vardarel: 1d20 + 14 ⇒ (9) + 14 = 23
damage, P: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Vardarel
|
“Effective but OUCH!”
You think he was going to say something else before he got bit.
| GM Halgur |
Green areas are difficult terrain and provide concealment. Fallen trees are difficult terrain and provide lesser cover
Vardarel and Quickblade need to make DC21 Fort saves
Round one
Bold can act
Clover
Bella
-Khiari
Red-8
Vardarel 44/60 DC21 Fort save
Green
Blue-29
Stitch
-Meat Wagon light 20ft
Quickblade 46/63 DC21 Fort save
Yellow
Quickblade Trueshot
|
Fort: 1d20 + 12 ⇒ (17) + 12 = 29
"Ouch!" Quickblade roars. "Try my bite!" he snarls. With one motion he pulls the halberd off his back and hacks at Green.
+1 Striking Halberd, 10' Reach: 1d20 + 10 ⇒ (9) + 10 = 19 for Slashing: 2d10 + 2 ⇒ (4, 7) + 2 = 13
+1 Striking Halberd, 10' Reach, MAP: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22 for Slashing: 2d10 + 2 ⇒ (3, 4) + 2 = 9
He casts shield to keep from getting hit again.
◈◈ Strike x2
◈ Shield (+1 AC)
Clover Nettlesoup
|
Clover calls out, "Be careful! These are well-trained and have excellent offensive reactions! They are weakest to mind tricks!"
They have Reactive Strike and Low Will Saves.
Vardarel
|
Varderel clearly wasn’t prepared to be bitten.
Fort vs DC 21: 1d20 + 10 ⇒ (2) + 10 = 12
Stitch Steeltoe
|
"I feel like we're getting a bit surrounded.. best we get ready to rumble Meaty." Stitch lubes up the pair's weaponry for most efficient cat shaving. "Ooo listen to that engine purrr..." He quips.
Overdrive ◆: Overdrive: Standard Craft Check, DC22: 1d20 + 15 ⇒ (20) + 15 = 35
*Crit Success: +5 damage to personal and construct innovation damage rolls for 1 minute.
He points and fires his dueling pistol at the red one.
◆ Ranged: Overdrive: +1 Striking Dueling Pistol: 1d20 + 14 ⇒ (15) + 14 = 29 Damage (P/B)(Fatal D10): 2d6 + 5 ⇒ (3, 4) + 5 = 12
He debates back and forth on where to direct Meat "Shave the red one Meaty!" Stitch ◆ commands while nestled in his protective shell.
You've adjusted your construct innovation so that when you ride it, special plates, hollows, or similar form partial barriers around you to add additional protection. You have lesser cover from all attacks when mounted on your construct innovation, not just from attacks where the construct would be in the way. Additionally, if your construct uses an emanation while you're riding on it, such as Explode, you can choose not to be affected by the emanation.
| Meat Wagon |
Meat Wagon's engines purr in delight thanks to the critical overdrive. They ◆ roll ahead towards red and activate the shaving blades.
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 12 ⇒ (1) + 12 = 13
Damage (S): 2d6 + 4 + 5 ⇒ (1, 6) + 4 + 5 = 16
| GM Halgur |
Quickblade's attacker turns to the smaller spotted cat to the north and hisses. The cat's ears flatten and it hisses in return. It charges forth and attempts to bite Quickblade.
jaws vs Quickblade: 1d20 + 10 ⇒ (9) + 10 = 19
damage, piercing: 1d6 + 3 ⇒ (3) + 3 = 6
Green areas are difficult terrain and provide concealment. Fallen trees are difficult terrain and provide lesser cover
Round two
Bold can act
Clover
Bella
-Khiari
Red-20
Vardarel 44/60
Green-9
Blue-4
Stitch
-Meat Wagon light 20ft
Quickblade 46/63
Yellow
Clover Nettlesoup
|
Clover steps back and lays down a tree to protect as many of her team as she can.
◈ Step
Bella Sidare
|
Bella looks at the green tree and nods in appreciation. "These felines are quick, but my feet are quicker." She performs a quick jig against the Yellow spotted cat to give herself some Panache.
◆ Bella uses >Fascinating Performance< on Yellow. Thanks to >Focused Fascination<, she only needs a Success to Fascinate. Thanks to >Assurance< her Performance check is 20. As long as she doesn't critically fail, she gets Panache.
Then she quickly ◆punts the Yellow cat, Confident the blow will land.
Boot: 1d20 + 15 ⇒ (7) + 15 = 22
Nonlethal Bludgeoning Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7
Confident Finisher: 3d6 ⇒ (5, 1, 3) = 9 Half Confident Finisher damage if I miss, so 4 Nonlethal
Khiari follows up with a ◆kick against the Blue furred cat.
Hoof: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Realizing she's flanked, Bella prepares to react with a ↺ >Flashy Dodge< if she is attacked. (AC 26)
| GM Halgur |
The cat gives a puzzled look at Bella as she dances only to snarl in pain as the swashbuckler kicks her in the face. Hit- 16 damage
Red tries to bite Bella...
jaws vs Bella, OG, Flashy dodge: 1d20 + 14 ⇒ (10) + 14 = 24
damage, P: 2d6 + 7 ⇒ (6, 6) + 7 = 19
athletics vs Bella, Grab: 1d20 + 12 ⇒ (17) + 12 = 29
...and despite the tree interceding on Bella's behalf, the red-furred werecreature, manages to get a good grip with it's sharp teeth. It tries a claw attack...
claw vs Bella: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
damage, P: 2d4 + 7 ⇒ (4, 4) + 7 = 15
and misses.
Vardarel
|
I am confused, how did Blue go from having taken 29 damage to only taken 4 damage?
Vardarel takes a step back from Blue and shoots a lance of holy energy at it.
Divine Lance: 1d20 + 12 ⇒ (11) + 12 = 23 range 60’
Holy Spirit damage: 4d4 ⇒ (1, 1, 3, 4) = 9 crit: double damage
| GM Halgur |
Vardarel you didn't move your token. I've moved it but if you would prefer to move elsewhere go ahead and make the change. Blue will stride to follow.
Having tasted blood, the weres try for more.
Blue jaws vs Vardarel: 1d20 + 14 ⇒ (19) + 14 = 33
damage, Piercing: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Blue athletics, grab vs Vardarel: 1d20 + 12 ⇒ (7) + 12 = 19
Green jaws vs Quickblade: 1d20 + 14 ⇒ (11) + 14 = 25
damage, Piercing: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Green athletics, grab vs Quickblade: 1d20 + 12 ⇒ (18) + 12 = 30
Green claw vs Quickblade: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
damage, slashing: 2d4 + 7 ⇒ (1, 3) + 7 = 11
Vardarel falls back but the were presses the attack and delivers a nasty bite. Quickblade is caught in the creature's mighty jaws and brought to the ground with a claw. The tree makes a valiant effort to protect the cleric but perishes in the attempt.Fort save DC21 from Quickblade
| GM Halgur |
Green areas are difficult terrain and provide concealment. Fallen trees are difficult terrain and provide lesser cover
Fort save DC21 from Quickblade
Round two
Bold can act
Clover
Bella-Grabbed by red
-Khiari
Red-20 Grabbing Bella
Vardarel 18/60 Feeling kind of itchy
Green-9 grabbing Quickblade
Blue-38
Stitch
-Meat Wagon light 20ft
Quickblade 21/63 shield, grabbed by green, prone, Fort save DC21
Yellow-16
Vardarel
|
Sorry, thought I had moved myself. Looks like you moved me to where I was going to go.
Vardarel says “It seems I’ve attracted a little too much attention here.”
Quickblade Trueshot
|
Fort: 1d20 + 12 ⇒ (6) + 12 = 18
Quickblade winces in pain at the bite.
He attempts to break free.
Acrobatics(E): 1d20 + 12 ⇒ (20) + 12 = 32
He easily twists free of the cat's grasp and crawls away.
◈ Escape (w/crawl)
◈ Crawl
◈ Crawl
Stitch Steeltoe
|
"Better thin out this herd of cats before they turn all of us into a scratching post!" Hearing Clover's warning about reactive strikes, Stitch's options are a bit limited for now. He swings his dueling pistol like a club at the red kitty before ◆ ordering around Meat Wagon.
◆ Melee: Overdrive: Dueling Pistol (Reinforced Stock)(Finesse): 1d20 + 13 ⇒ (10) + 13 = 23
Damage (B): 1d4 + 5 ⇒ (1) + 5 = 6
◆ Melee: Overdrive: Dueling Pistol (Reinforced Stock)(Finesse): 1d20 + 13 - 5 ⇒ (18) + 13 - 5 = 26
Damage (B): 1d4 + 5 ⇒ (3) + 5 = 8
| Meat Wagon |
Tenderizing my target, nice.
Meat Wagon lurches ahead trying to flatten the red cat before the mulching blades finish it off.. hopefully.
◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 12 ⇒ (6) + 12 = 18
Damage (B): 2d8 + 4 + 5 ⇒ (7, 2) + 4 + 5 = 18
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Damage (S): 2d6 + 4 + 5 ⇒ (6, 2) + 4 + 5 = 17
Time to be a hero again. Meat Wagon adjusts their aim when its needed most.
Hero Point: ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 12 ⇒ (19) + 12 = 31
Damage (B): 2d8 + 4 + 5 ⇒ (6, 2) + 4 + 5 = 17
| GM Halgur |
Seeing a chance for easy prey, the spotted cat attacks Bella.
yellow jaws vs Bella, OG: 1d20 + 10 ⇒ (19) + 10 = 29
damage, piercing: 1d10 + 3 ⇒ (6) + 3 = 9
yellow athletics vs Bella, grab: 1d20 + 7 ⇒ (20) + 7 = 27
yellow maul vs Bella: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
damage, slashing: 1d6 + 3 ⇒ (4) + 3 = 7
yellow maul vs Bella: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
damage, slashing: 1d6 + 3 ⇒ (2) + 3 = 5
The cat manages to pin Bella. It tries to disembowel her with its claws but fails to penetrate the swashbuckler's armor.
| GM Halgur |
Green areas are difficult terrain and provide concealment. Fallen trees are difficult terrain and provide lesser cover
Round three
Bold can act
Clover
Bella-Grabbed by red, restrained by yellow
-Khiari
Red-68 Grabbing Bella
Vardarel 18/60 Feeling kind of itchy
Green-9 grabbing Quickblade
Blue-38
Stitch
-Meat Wagon light 20ft
Quickblade 21/63 prone, feeling kind of itchy
Yellow-16 Grabbing Bella