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K:Local: 1d20 + 9 ⇒ (16) + 9 = 25
"Oh wow! These are Boneslayers, they tend to hunt down undead if I remember right." Kegdrainer said.
"I guess we need to find the flame pit and put the wolf figure back in its proper place in order to return the items to their proper places, if Lumketul Simset's notes are correct. I believe that we need to turn east and then north to get to get there." he added, pointing to the door to the East.

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Bahram will move up to the room to the south to check it out.
traps, locks, and the like
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
"Hmm. I used to travel with this fellow that was right sharp at this sort of thing. I sure miss him at times.
like right freaking now! What's with this stupid thing? he thinks to himself. Loudly.
"Hskoro, looks right as rain. I'm right behind you.". He says with an affable smile.

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After you have finished writing notes and find proper places for each item you brought, your work here is done and you return to the Main entrance. However, entrance is blocked by huge mass of animal bones covered in runic etchings.
Ozzie Carter: 1d20 + 3 ⇒ (13) + 3 = 16
Mercutio: 1d20 + 7 ⇒ (1) + 7 = 8
Kegdrainer: 1d20 + 2 ⇒ (10) + 2 = 12
Hskoro: 1d20 + 2 ⇒ (6) + 2 = 8
Anala Rose: 1d20 + 3 ⇒ (15) + 3 = 18
Bahram: 1d20 + 2 ⇒ (17) + 2 = 19
Graven guardian: 1d20 + 10 ⇒ (17) + 10 = 27
Sepulcher warden: 1d20 + 6 ⇒ (15) + 6 = 21
Place tokens in entrance chamber. Party is up!

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Spying the walking pile of bones, and then the fleshy creature, Kegdrainer looking at him and waved his hand in front of his mouth as he yawned.
DC 17 Will save vs Slumber Hex at Graven Guardian.

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They are unresponsive to diplomacy and seemingly against mental effects as well. Arcana to identify

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Hskoro switches out his battle axe for his harder adamantine warhammer.

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Knowledge (Arcana): 1d20 + 8 ⇒ (3) + 8 = 11 I'll wait for Bahram's insights before choosing my action(s)....

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Sepulcher warden is a large construct, it has usual construct immunities, DR is adamantine or bludgeoning and it make a ranged touch to grapple creatures to whom it dealsbite damage.

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"That big boney guy is just a construct. Hit it with maces or hammers. And I think that it can shoot things out to grapple. Ewe."
Bahram will cast mirror image and try to move up to the smaller, fleshier opponent when it is his turn.
images: 1d4 + 1 ⇒ (3) + 1 = 4

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Moving on, Mercutio still has to act on first round
Graven guardian attacks Ozzie.
Force attack: 1d20 + 10 ⇒ (2) + 10 = 12
The Sepulcher warden's throws its bony cage at Hskoro. He is grappled by animal skulls, which bite him.
Ranged touch: 1d20 + 12 ⇒ (7) + 12 = 19
CMB to grapple: 1d20 + 20 ⇒ (16) + 20 = 36
bite damage: 1d8 + 4 ⇒ (7) + 4 = 11
The target can escape the grapple normally or can break out of the cage by dealing 15 points of damage to the prison, which has the same AC, DR, and saves as the sepulcher warden itself.
2nd round!

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Hskoro winds his arm and slams his warhammer into the bony cage he finds himself trapped in.
Adamantine Warhammer vs Cage: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

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The five Bahrams will move along the upper ledge, behind the Grave Guardian Probably drawing an AoO from him , and take a swing at the Grave Guardian. Is Bahram technically on higher ground? If so, I would add another +1 on my to hit.
Perception: 1d20 + 7 + 2 + 2 ⇒ (6) + 7 + 2 + 2 = 171d2 + 4 + 2 ⇒ (2) + 4 + 2 = 8
+2 Archaeologist's luck, +2 flanking. +2 damage also from luck
"I'll help take out the squishier one, then look to the big guy!"
Crap rolls!

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Saying some words of power, Kegdrainer caused a morningstar made of force to appear, sending it to attack the creature made of bones.
Spiritual Weapon: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 1 ⇒ (6) + 1 = 7

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Apologies again for my delay....
Mercutio actually hesitates against this foe, a bit confused about what it is he's even looking at. After hearing what Bahram has to say about it, though, he draws sword and shield, and concentrates; once again, you each begin to feel that eerie, throbbing euphoria in your veins and sword-arms, and the comely specters re-emerge at the edge of your vision....
Everybody's weapons are once again +1 weapons, or +2 in the case of Bahram's axe, and once again you each gain everyone now has a deadly spectral consort based off of my Charisma modifier (+4).

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It's cumulative with existing enhancement bonuses of more permanent varieties, so my guess would be yes.

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Spectres appear at Mercutio's command and Anala swings at the construct but doesn't hit. What damage type is that?
Graven guardian continues attack against Ozzie.
force jaws: 1d20 + 10 ⇒ (14) + 10 = 24
force bite: 1d6 + 6 ⇒ (1) + 6 = 7
force jaws: 1d20 + 10 ⇒ (5) + 10 = 15
force bite: 1d6 + 6 ⇒ (1) + 6 = 7
Sepulcher warden tries to maintain its hold of Hskoro.
CMB to hold grapple: 1d20 + 20 ⇒ (4) + 20 = 24
bite: 1d8 + 4 ⇒ (2) + 4 = 6
Your turn!

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Diplomat: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 19
damage: 1d12 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11
+2 Archaeologist's luck, +2 flanking, +2 damage also from luck, +1 dmg from arcane strike free action
"Hold still!"
lost soul: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d4 + 4 ⇒ (2) + 4 = 6
The spirit also attacks the graven guardian

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Spiritual weapon: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 191d8 + 1 ⇒ (4) + 1 = 5
Letting the glowing morningstar continue its attacks on the bone creature, Kegdrainer said a blessing upon the group, helping inspire them in battle.
Cast Bless, +1 Morale bonus to Attacks and Saves vs Fear

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Ozzie takes another swing at the Graven Guardian, with a shocking grasp loaded enhanced morning star.
morningstar: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 bludgeoning: 1d8 + 2 ⇒ (3) + 2 = 5
shocking grasp: 5d6 ⇒ (6, 5, 4, 5, 6) = 26
comely spirit: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d4 + 4 ⇒ (2) + 4 = 6

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Hskoro swings his warhammer at the cage around him again.
+1 Adamantine Warhammer: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

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This time Kegdrainer misses the Big Bone creature. Bahram and Ozzie hit the Guardian. Hskoro scores a solid hit on Warden.
Hskoro, if I read correctly your CMD is 25 and BBEG missed you by 1. In that case you didn't take 6 pts damage.
Then Anala and Mercutio

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@Anala, don't forget your Blood Magic bonuses!
Mercutio bounds off the stairs, spectral floozy at his side, and takes an exploratory stab at one of the rudest concierges he's ever run into (admittedly, there've been worse, but all the same)!
Acrobatics to get into melee...if necessary? Can't tell: 1d20 + 2 ⇒ (6) + 2 = 8
VS Big Kahuna down there:
+1 Estoc: 1d20 + 7 ⇒ (13) + 7 = 20
Enchanted Piercing Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
lost soul: 1d20 + 7 ⇒ (13) + 7 = 20
Negative Energy Damage: 1d4 + 4 ⇒ (1) + 4 = 5

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Anala, Mercutio and lost soul all miss Big one just barely. It uses its mystical power to heal its companion. Graven guardian snaps at Bahram twice.
restore hp to graven guardian: 2d8 ⇒ (5, 5) = 10
force jaws: 1d20 + 10 ⇒ (5) + 10 = 15
force: 1d6 + 6 ⇒ (4) + 6 = 10
force jaws: 1d20 + 10 ⇒ (17) + 10 = 27
force: 1d6 + 6 ⇒ (6) + 6 = 12
Your turn

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That second force jaw would have hit, but there are 5 of me at the moment. Could you roll to see which one of us you hit, please
Bahram begins so second guess his decision to attack the smaller, fleshier opponent first.
"Oh well, I've already committed"
Diolomat: 1d20 + 8 + 2 + 2 + 1 ⇒ (6) + 8 + 2 + 2 + 1 = 19
That's a tweener. Do I get a bonus for higher ground?
Damage: 1d12 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
+2 Archaeologist's luck, +2 flanking, +1 bless,+2 damage also from luck, +1 dmg from arcane strike free action
lost soul: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26
assuming is also gets flaking, bless
damage: 1d4 + 4 ⇒ (1) + 4 = 5

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Spiritual weapon: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d8 + 1 ⇒ (4) + 1 = 5
Keeping the weapon attacking the bony creature, Kegdrainer was running out of options without getting into combat, which he avoided as much as possible, but got his own morningstar out of his pack in case it was needed.

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Now that he has a good view of the hulking guardian's fleshy confederate (not that there's much of anything good about that view), it seems a far more inviting pincushion for Mercutio's sword - and noticing Bahram has the right idea, makes his own daring bid for higher ground...
Acrobatics to avoid AoO: 1d20 + 2 ⇒ (17) + 2 = 19
Knowledge (Local? Religion? Same either way) RE Jabba Jr. over here: 1d20 + 8 ⇒ (12) + 8 = 20
+1 Estoc, bless, high ground: 1d20 + 9 ⇒ (19) + 9 = 28
THREAT!: 1d20 + 9 ⇒ (11) + 9 = 20
If that's a CRITICAL HIT!...: 4d4 + 8 ⇒ (2, 2, 2, 4) + 8 = 18
...before administering the lummox below him a much-needed trepanation!
lost soul, bless?, high ground?: 1d20 + 9 ⇒ (6) + 9 = 15
Negative Energy Damage: 1d4 + 4 ⇒ (3) + 4 = 7

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Which image?: 1d5 ⇒ 4 1 hits Bahram, you and Mercutio both get higher ground bonus
guardian's AoO vs. Mercutio: 1d20 + 10 ⇒ (5) + 10 = 15
force damage: 1d6 + 6 ⇒ (5) + 6 = 11
Bahram, Kegdrainer, Ozzie and Mercutio mercilessly beat opponents. After dodging its claws Mercutio delivers final blow to The guardian, which dissipates and fizzles out.
Anala and Hskoro next

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Seeing the battle going there way, Hskoro once more tries to break free of the cage around him by swing his hammer at it.
+1 Adamantine Warhammer: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

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Sepulcher warden tries to maintain its hold of Hskoro.
Hskoro, I'm sorry if I wasn't clear enough, but you slipped away from its grasp. You and Anala still miss.
This time it targets Mercutio with that bone cage.
Ranged touch: 1d20 + 12 ⇒ (10) + 12 = 22
if hits CMB to grapple: 1d20 + 20 ⇒ (12) + 20 = 32
bite damage: 1d8 + 4 ⇒ (4) + 4 = 8
Next round begins

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Seeing one foe down, Kegdrainer sent the spiritual morningstar to the remaining one, giving it a thumping.
Morningstar: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 271d8 + 1 ⇒ (3) + 1 = 4

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Bahram looks shocked as the guardian fizzles out. "I sure thought that guy was flesh and bone for some reason. Eh."
Bahram hop/skips along the ledge so that his left shoulder is against the wall. He takes an overhand swipe at the bone guy, as does his spirit friend.
Diplomat: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13
damage: 1d12 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9
Hitting that left elbow on the way down, "OW! Never funny. Someone get on the other side of him! Let's sandwich him in!"
lost soul: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
damage: 1d4 + 4 ⇒ (4) + 4 = 8

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Hskoro moves up to flank the last opponent and swings his hammer at the construct with all his might.
+1 Adamantine Warhammer +Flank: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

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Hskoro's hammer misses its target. The Terror holds Mercutio in its grasp.
CMB to maintain grapple on Mercutio: 1d20 + 20 ⇒ (5) + 20 = 25
bite damage: 1d8 + 4 ⇒ (7) + 4 = 11
Your turn!