GM ZD Dinner at Lion Lodge (Inactive)

Game Master Z...D...

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”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None

Safe travels, Kellsti! We'll try to save some bad guys for you.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Since we are closing in on the end, please fill out this sign-in sheet. Remember to put down the character you want the credit to be assigned.

You will be getting 4 exp, 4 reputation points with the chosen faction, 10 treasure bundles, and 8 days of downtime.

Feel free to also make your Earn Income rolls here if you would like for me to add them to your chronicle.


”Takemiryu” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Exp. Mode: Scout | ✋+1 Returning Trident, +1 Sai | Speed 25' | Hero 1 | Prey: - | Active Conditions:

I've added my PC Mandoo's info to the sign-in sheet. Here is Mandoo's (level 2) Earn Income roll:

Warfare Lore (Earn Income) vs DC 14: 1d20 + 4 ⇒ (14) + 4 = 18

According to this table that's a success good for 4sp.


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Earn income is assurance 15 for 4sp.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

Francine dances for the baddies... ;)

Performance, DC 14: 1d20 + 7 ⇒ (19) + 7 = 26

Looks like they loved it... :)


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None

Broot, my leshy barbarian resembling a walking tree (with his animal companion Rocky, a grumpy raccoon) shares his knowledge of medicinal herbs with the local apothecary.

Herbalism Lore DC 18: 1d20 + 7 ⇒ (20) + 7 = 27

With the crit success, Broot rages with a triumphant cry "I am Broot" and proudly displays his new concoction to the alchemist proprietor.


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Jaithe - Pregen wrote:


Sorry Zerrryd. I read it but I went by your token on the map

I apologize. Yes, that was confusing. I wasn't sure how to indicate his ultimate position (for my posted attack) and also indicate he wasn't really there yet. So I updated the map (to avoid any GM delays/retcons about positioning of enemies, etc), and tried to make it clear in my post. But of course, people look at the map first. In retrospect, I should have indicated his doorway position with an empty circle (or something like that). Live and learn for next game!


”Takemiryu” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Exp. Mode: Scout | ✋+1 Returning Trident, +1 Sai | Speed 25' | Hero 1 | Prey: - | Active Conditions:

Tomorrow (Saturday) morning (Central European Time: UTC+1) I will be leaving Spain and driving to Italy where I will be living for the next several months. If all goes according to plan, the trip should take about 3 days, with me getting there sometime on Monday evening. I will not be totally incommunicado during this time and will try to post at least once a day. But if you find that I am not as responsive as usual, you will at least know why.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

No problem. I hope the move goes well.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

I still have three spells at Lvl 2. I can cast invisibility on one of our snares if you want to hide it by the door... Or I can also cast it on one of you if you want to hit the head honcho from behind...


”Takemiryu” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Exp. Mode: Scout | ✋+1 Returning Trident, +1 Sai | Speed 25' | Hero 1 | Prey: - | Active Conditions:

On the road, so can’t do much. I see talk of moving the snares but they cannot be moved once set. A snare is built within a single 5-foot square. Once constructed, it can’t be moved without destroying (and often triggering) the snare. Takemiryu has no more prepared snares.


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None
Jaithe - Pregen wrote:
I still have three spells at Lvl 2. I can cast invisibility on one of our snares if you want to hide it by the door... Or I can also cast it on one of you if you want to hit the head honcho from behind...

Zerryd, the rogue, is definitely interested in one of the invisibility spells. In the Gameplay thread, he was very quick to raise his hand when Jaithe offered. :)

I like the idea of invis-ing a snare, possibly the one just in front of the main door?


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None

GM ZD -- Given Kellsti's point about letting her handle Zerryd's healing, and considering in a F2F game, she certainly would've said something ...

I figure I'd ask if I can retcon Zerryd's previous turn. Had I known the healing plan, I would've had Zerryd move in and attack. To be fair, he'd keep the Bleed Damage rolled and the failed Persistent Flat Check. The only difference is an attack instead of the potion stuff.

If it's too much trouble OR you simply want to move things along, no worries at all!


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

that is fine.


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

That's a wrap. Feel free to RP a bit if you wish.

Chronicles will be sent out momentarily and should be reported by the time you read this.

Thanks for playing along with me.


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

thanks for running this!


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4 | HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration - Avoid Notice | Speed 25 ft | Active Conditions: None

I noticed you signed up for B18...


Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Yep. I enjoy your bounty tables. They are run pretty quick, which I enjoy.


”Takemiryu” | Male NG Medium Kitsune Ranger 4 | HP 56/56 | AC 21 | F +10 R +9 W +8 | Perc +8 (E) | Exp. Mode: Scout | ✋+1 Returning Trident, +1 Sai | Speed 25' | Hero 1 | Prey: - | Active Conditions:

Got the chronicle and it looks good. Thanks for running us through it.


”Zerryd” | Male CG Medium Strix Rogue 4 | HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice | Speed 30ft; Wings | Hero: 1 | Active Conditions: None

Thanks for the chronicle, ZD. And thanks for picking up the game when a couple of us asked for a GM! Enjoyed playing with everyone.

For those who haven't played the other 1-shots, I recommend them. What makes them better is that the unique pregens include backstories that involve previous working relationships with the other pregens. So it's easier to get into the roleplay. Didn't really have that kind of information in LionLodge.

ZD -- In Gameplay, I asked about visiting the unexplored rooms. I'm just curious if we missed anything fun. Also, can you give us any backstory on Auldegrund? He made a deal with a devil? The burned paper at the end, was that some kind of contact?

Basically, I'd love a little wrap-up, if you've got the time. Thanks!


”Kellsti” | Female CG Medium Kobold Cleric 4 | HP 38/38 | AC 19 | F +8 R +9 W +12 (+1 vs Control effects; Resist Energy 2) | Perc +10 (T) | Default Exploration ( ????) | Speed 25 ft | Active Conditions: None

Many thanks for the game. I'm really enjoying the one-shots. The stories tend to fit the characters a little better than standard PFS, and the characters often are quite interesting builds.


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Tarnbreaker's Trail- Lightning Strikes, Stars Fall | ◆◇↺

Nothing of note really in the other door areas.

As for Auldegrund. The parchment that burnt was in fact an infernal contract with Alocer.

I'll give you the backstory from the book.

When Korvosa gained its independence at the outset of the Age of Lost Omens, the city’s traditions evolved into customs that residents could call their own. Yet not all who remained behind in Korvosa after Cheliax withdrew welcomed these changes. Some, like the Grimcarvers—a family of dwarves who had long been allied with certain diabolic elements in Cheliax’s aristocracy—saw the changes as an affront to the old ways.

When the Grimcarvers failed to overthrow Korvosa’s new leadership, the dwarven diabolists fled the city. Their stubbornness kept them from returning to Cheliax. They knew their reputation would bar them from settling in the dwarven city of Janderhoff, so they elected to retreat southeast into the heights of the Mindspin Mountains. There they began to build their own underground settlement in honor of their chosen patron, the diabolic Alocer, infernal duke of beasts, hunters, and tradition.

Life in the Mindspins proved to be hard, and over the decades to follow, the Grimcarvers dwindled both in number and fame. By 4705 ar, only one Grimcarver remained—a stubborn but relatively young devotee of Alocer named Auldegrund. As he buried his older brother in the wake of a tragic wyvern hunt, Auldegrund vowed to not let his eventual death end the Grimcarver legacy. He would start a new tradition in Alocer’s honor that—no matter how gruesome or wicked—would make him feared and powerful enough to return to Cheliax and take what he believed to be his rightful place in the court of Thrune.

While intelligent, Auldegrund lacked the focus and patience to devote himself to magic, and instead sought to hone his skills as a hunter. His brother’s death did present one benefit; Auldegrund could now spend his evenings poring over the family’s collection of diabolic texts—a library that only the family elder was permitted to access. In his studies, Auldegrund discovered an ancient invocation to Alocer. With this rite, he contacted the infernal duke and offered his soul in return for aid rebuilding his family name.

Buoyed with power from the infernal contract he signed and the knowledge that he had the rest of his natural life to enjoy his newfound might, Auldegrund began his work. He learned to see his decades spent in obscurity as a gift, as few living today recognize the Grimcarver name. He spent a few years in the Korvosan hinterlands, building his reputation as a hunter while simultaneously and surreptitiously recruiting new followers of Alocer to his side. At the same time, he worked to renovate one of his family’s only aboveground structures, transforming the building into a hunting retreat he called Lionlodge in honor of Alocer’s favored beast.

With the recruitment of a third cultist to Lionlodge, Auldegrund is ready to start the next stage in his plot. He plans to organize hunts of sapient prey to honor his patron—but he’s not satisfied with stalking and killing intelligent monsters. Auldegrund intends to establish Lionlodge as a place where hand-picked guests can come to relax for an evening before taking part in a hunt not for beasts, but for people plucked from the lowland towns and cities. Auldegrund hopes that distinguishing himself from average hunters will impress Alocer, and he’s nurtured his hatred of those who he believes wronged his family for so long that it’s grown to include anyone outside of Alocer’s faithful. As the last of his line, he views these bloodthirsty hunts as a way to exact revenge and honor his patron at the same time.

His first hunt for a small group of Erastil worshippers was almost too easy, and Auldegrund now considers himself ready for a bigger challenge, hoping that tales of slaying more dangerous individuals will heighten his reputation and draw more cultists to his cause. Until he can build up a strong enough following to defend his domain, Auldegrund has decided to focus his attention on hunting small bands of adventurers who roam the wilds and whose disappearance might be less noticeable than villagers or townspeople.

The dwarven diabolist believes he’s found the perfect candidates: a band of monster hunters whose accomplishments have earned them a growing amount of fame in the Korvosan hinterlands. Confident that hunting and killing such capable adversaries will make their demise that much sweeter to Alocer, Auldegrund sent off the invitations and now prepares Lionlodge to welcome the monster hunters to a final meal before offering them up to his diabolic patron. If all goes according to Auldegrund’s sinister plan, the heads of these monster hunters will soon become the next trophies on his wall!

And that is when the story starts and you get your invitations.

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