
PFS 2 GM ZD |

Discuss here.
We can go ahead and start figuring out which character everyone would like to play until we determine what page we are going to use for the maps.
If everyone feels more comfortable with google slides, we can move it to that format.
This uses four pregens specific to this adventure.
Also, Dot in on Gameplay to save to your campaign tabs.

Jaithe - Pregen |

There's a link in the Cottonseed Lodge that has the pregens for all the one-shots in BB Code format.

Jaithe - Pregen |

Is there a level restriction for applying the chronicle to? Or is any character fair game?

Zerrryd |

Here's the closest name/avatar I could find for Zerryd, the Strix. If someone knows of a better Paizo avatar for a Strix, please share!

PFS 2 GM ZD |

Is there a level restriction for applying the chronicle to? Or is any character fair game?
You can apply it to any character. You just get a lump of experience and TB and apply it. I'll check the numbers when I can to get you the full break down

PFS 2 GM ZD |

So let's finalize some things.
1)How does a Monday start date work? I do work nights, so I am most active between 6pm to 9am @GMT -4...if I remember correctly.
2)Roll 20 or Slides? I am fine with either.

Jaithe - Pregen |

Monday's fine. UTC+8 here so I'll post when you're all asleep... :)
I've never used Roll20 -- I signed up for Roll20 when I was considering moving my workplace games online but nothing came of it. We ended playing here.

Zerrryd |

Monday is great.
Most of us probably have more experience with Slides for these Paizo PbP games. But I played plenty of games on roll20 during the shutdown, so I'm personally fine if you go that way.
I'm in San Diego. (UTC-8, but maybe Daylight Savings Time nonsense changes that?)

Takemiryu |

Monday works for me. I checked the Roll20 stuff and I don't think I'll have any problems, but like Zerrryd, I have more experience with Slides.
Monday's fine. UTC+8 here so I'll post when you're all asleep... :)
I know that timezone well. Are you in WA or somewhere in Asia?
I'm in UTC-8 right now, but that might change to UTC+1 if we're still playing into the middle of January.

PFS 2 GM ZD |

Ok. Monday it is and we will stick to slides.
Should have a presentation up by then and will add a the macro sheet as well.

Jaithe - Pregen |

Monday works for me. I checked the Roll20 stuff and I don't think I'll have any problems, but like Zerrryd, I have more experience with Slides.
Jaithe - Pregen wrote:Monday's fine. UTC+8 here so I'll post when you're all asleep... :)I know that timezone well. Are you in WA or somewhere in Asia?
I'm in UTC-8 right now, but that might change to UTC+1 if we're still playing into the middle of January.
Southeast Asia.

PFS 2 GM ZD |

First post up.
Presentation is up as well. When you get a chance, please follow the macros link at the top. Only fill in the checks you would like me to roll secretly for you. ie knowledge related checks.

Jaithe - Pregen |
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@Takemiryu -- I just created a new investigator modeled somewhat after Mimi (mainly the French accent). Called her "Zhamie Zhapp" -- inspired by Inspector James Japp from the Hercule Poirot series. :)
We should get a game together and see who can mangle the French accent the most :)

Jaithe - Pregen |

better still - we should invite Cassimon Dohl to join us and see how long it takes before he tries to kill us both (Infamy be darned, this is national pride here!) :)

Zerrryd |

Jaithe -- Just curious why you're attacking Dorlivin? He's the one helping us. Not to mention, he's taking a lot of Auldegrund's blows for us.
Maybe he could tell us what's going on here, if can talk with him later?

Jaithe - Pregen |

I just realized that. Sorry, I missed the part where he was taking Auldegrund's blows. I'll heal him on my next turn.
Apologies for that.

Takemiryu |

I just realized that. Sorry, I missed the part where he was taking Auldegrund's blows. I'll heal him on my next turn.
Apologies for that.
The GM still hasn't processed your post. Perhaps he will let you change the target of your spell before he does so.

Zerrryd |

Excellent point, Takemiru.
If the GM allows, and if Jaithe wants to, we might be close to taking down Auldegrund with Jaithe's crit.
On a side note, "Jaithe's" is a hard word to say aloud.

Zerrryd |

GM, it may not matter, but was Zerryd able to make/succeed(?) at a 2nd attempt on the original NE door? Or does that remain locked?

PFS 2 GM ZD |

It was successful....the keys would have worked too ;)

Takemiryu |

My sorcerer PC (Jayma) and her colleagues in a different PbP adventure just took down two of these guys, but not before three of the six members of the team took hits, with two of them going to dying. As tough as it was to kill the devils, that turned out to be the easy part. We then spent the next several rounds desperately trying to keep all three from going to dying 4, which was not. at. all. easy. We managed it barely, and with some generous leniency from the GM.
TL;DR: I have a bad feeling about this.

PFS 2 GM ZD |

Yes. These guys can be extremely brutal in this edition. They were not that fun in 1st ed either.
I legitimately cringed when Takemiryu went this route. Oh well, let the good times roll.

Takemiryu |

Level 4 characters like us?
Sort of. I miscounted. Turns out there are only 5 of us; levels: 3, 3, 4, 5, 5. The two level 5s are the frontliners. One went to dying, the other one went down to single digits. The level 3 medic brought back the dying frontliner but paid a high price and immediately went to dying on the remaining devil's next turn.
My Investigator PC also ran into one of these guys about a year ago which almost resulted in a TPK; only his running around applying Battle Medicine to the fallen kept it from turning out that way.
As a player, I cannot un-remember what I know about this creature, but except for telling you he's tough, I won't spoil it any further. Now let's go kick some fiendish butt!

Takemiryu |

I'd forgotten about Dorlivin. I guess it's a good thing Takemiryu brought the devil into the main hall so we could use the dwarf as a meat (uh, snow) shield for a couple of rounds.
I really hope the GM stops rolling like he has been (17, 20, 20) or we're not going to last long. Also, note the +15 to hit with the Glaive; it means that it only has to roll a 6 to hit Takemiryu and Zerryd (75% chance), and a 16 for a crit (25%); it's even worse than that for Jaithe and Kellsti.
Can we tell how much resistance the devil had to Dorlivin's hammer attack?
Zerryd recalls that it is Barbazu devil. Immune to fire. Resistant to physical damage, except silver, and poison. Weak to good.
This is a little ambiguously worded. Is the devil resistant to poison damage or is it (like silver) an exception to the physical resistance?

PFS 2 GM ZD |

Resistant to all physical damage. Silver weapons bypasses it.
It has a separate resistance to poison damage.
Personally, I do not like giving numbers, but will tell you it is single digit number.

Takemiryu |

I'm a little confused. It looks like the devil just got his full round 2 turn, but Takemiryu and Kellsti didn't get their round 2 turns first, which they should have since based on this post, it looks like they come before the devil in the initiative sequence.
Here is a summary of round 1:
Takemiryu - move back to main room
Kellsti - join rest of group
Devil - teleport into main room
Dorlivin - move & attack
(↺) Devil - AoO on Dorlivin
Jaithe - telekinetic projectile
Zerryd - recall knowledge
Now we should be starting round 2, but the devil appears to have gotten a full turn in before Takemiryu or Kellsti. I believe that Takemiryu and Kellsti should have gotten their turns in first in round 2 with the devil having expended his AoO.
Summary of round 2:
Takemiryu - ???
Kellsti - ???
Devil - kills Dorlivin, move and attack Kellsti
Jaithe - sanctuary on Kellsti
(↺) Devil - ???
Zerryd - ???
Or... maybe I've messed up somewhere.

PFS 2 GM ZD |

Nope, you are correct.
Will reset in gameplay.

Takemiryu |

Takemiryu and Kellsti may act before the devil. I reset his position and Dorlivin's. I cannot remember where Zerryd was though.
I returned Zerryd, Jaithe and Kellsti to their original locations when the devil teleported in. I may be off a square or so, so tweak as needed.
My turn remains unchanged from the one I posted, though now I don't have to worry about AoO. Phew!

Zerrryd |

GM ZD: When it's eventually Zerryd's turn, with your permission, I'd REALLY like to use the existing post. (Hoping not to waste a perfectly good nat-20).
To be clear, he'll move (or double-move) to get in position for his same posted sneak attack.

PFS 2 GM ZD |

That's fine. I'll play it through in a bit. At work, will have to wait for it to settle down a bit.

Takemiryu |

Early tomorrow PST (UTC-8) I will be catching the first of several flights that will take me from San Diego back to Spain (UTC+1). All told I will be some 24 hours either in the air or stuck in airports... and that assumes that everything goes according to plan. If flights get cancelled/delayed/rescheduled etc., then it could take me 2 or more days to get back. I will not be completely incommunicado during this time and may well be able to post, but I thought I'd warn you so that if you do not hear from me you'll have some idea of what's going on. Once back in Spain my posting hours will change accordingly and my overlap time with North America will tend to be from early morning through mid-afternoon.

PFS 2 GM ZD |

None of the above fortunately enough. It appears either the Paizo goblins ate it, or the spotty wifi at my house decided not to allow it to go through.
Will work on the next update.

Zerrryd |

Glad it was nothing serious!
ZD -- From Zerryd's position above, does he have clear line of sight to the enemies? The description mentions crumbling walls and stalactites, so I just wanted to confirm that they don't block Zerryd's view from his current position.
Also, if we wish to do a Recall Knowledge check, any hints as to what skills might be appropriate?

PFS 2 GM ZD |

From his current vantage point he has line of sight.
It would be Arcana or Crafting

PFS 2 GM ZD |
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That is now three times Takemiryu has started an encounter with his curiosity.
I now want to make a curious kitsune that likes to explore everything. Might have to be a low wisdom build, but it would be fun.

Zerrryd |

GM -- Just confirming I'm seeing the map correctly: From the narrow crawlspace, we cannot reach those 4 rooms north (or is it east?), correct?
So we need to go back through the cave into the original dining room and choose 1 of the 3 remaining doors?
If all that is basically true, let's let the Curious Kitsune choose. :)

Takemiryu |

If all that is basically true, let's let the Curious Kitsune choose. :)
Aaaaand... the Curious Kitsune chooses the nearest door instead.

PFS 2 GM ZD |

Correct. From the narrow hallway, you could look into those rooms via peepholes, but the kitsune could not see from his vantage point at the time, a tiny fox.
To get into those room you would indeed need to back track through the cave.

_Kyra |

I'm heading off for a few days. Should be back Monday. I might get another post in before I leave, but not sure.