Kaerishiel Neirenar

Zerrryd's page

68 posts. Alias of Professor Plum.


Race

| HP 44/44 | AC 21 | F +7 R +12 W +8 | Perc +8 (E) | Exp Mode: Avoid Notice

Classes/Levels

| Speed 30ft; Wings | Hero: 1 | Active Conditions: None

Gender

”Zerryd” | Male CG Medium Strix Rogue 4

About Zerrryd

Zerryd - Level 4
Strix rogue 4 (Lost Omens Ancestry Guide, 132)
Rare, CG, Medium, Humanoid, Strix
Heritage nightglider strix
Background emissary
Perception +8 (+9 to find traps); darkvision, low-light vision
Languages Common, Infernal, Strix, Varisian
Skills Acrobatics +10, Arcana +6, Athletics +9, Deception +12, Devil Lore +6, Diplomacy +9, Intimidation +9, Korvosa Lore +6, Performance +9, Society +6, Stealth +10, Thievery +12
Str 12 (+1), Dex 18 (+4), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 16 (+3)
Other Items leather armor, +1 rapier, hand crossbow, black adder venom (5), bolts (10), lesser antidotes (2), minor healing potions (2), simple injury poison (4), thieves' tools, ventriloquist's ring, purse (15 gp), "red" healing potion

POISONS
Simple Injury: 1 remaining
Black Adder Venom: 2 remaining

Poison Weapon: During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage

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AC 21; Fort +7; Ref +12; Will +8; +1 vs. traps, +2 vs. traps or devices you failed to disarm.
HP 44
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
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Speed 30 feet, Nestling Fall, wings
Melee [1] +1 rapier +11 (disarm, deadly d8, finesse, magical), Damage 1d6+1 P
Ranged [1] hand crossbow +10 (range increment 60 feet, reload 1), Damage 1d6 P
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Nestling Fall
Class Feats Distracting Feint, Poison Weapon, Trap Finder
General Feats Fleet
Skill Feats Multilingual, Powerful Leap, Quick Coercion, Quick Jump, Wary Disarmament
Other Abilities rogue's racket, scoundrel, sneak attack

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Skills:
Acrobatics (T) +10
Arcana (T) + 6
Athletics (E) + 9
Deception (E) +12
Devil Lore (T) +6
Diplomacy (T) +9
Intimidation (T) +9
Korvosa Lore (T) +6
Performance (T) +9
Society (T) +6
Stealth (T) +10
Thievery (E) +12

Background
Zerryd grew up in western Cheliax but fled recently after a disastrous raid on his village by Chelaxian hunters. After settling in the ramshackle slums of Old Korvosa, he hopes someday to return to the south, armed with the knowledge and experience to fight back against the devil-worshippers. The more he travels with his new friends, however, the more the lifestyle of an adventurer agrees with him. He’s particularly delighted that here in Varisia there is little evidence of the hatred he’s endured from Chelaxian diabolists, and while he’s continued his studies of that nation’s reliance on devils and diabolism in hopes of using this lore against worshippers of Asmodeus, he has no plans to return to the south anytime soon.

Zerryd has an imposing appearance, considering his tall and broad stature and the breadth of his wingspan. He has light blue skin and dark hair that matches the dark coloration of his raven-like wings. Zerryd has a charming personality that allows him to find friends easily—a trait that’s served him well when attempting to put people he encounters at ease.