[PFS2] 2-19 Enter the Pallid Peak (GM Watery Soup, Table 2) (Inactive)

Game Master Watery Soup

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Anjo Aroh wrote:
Do you need to roll a Save before the Haunt actually triggers

I'm saying the haunt triggers while you're still outside of it, or you find a way to trigger it from the outside.

If you want it by the book, the haunt doesn't trigger until you're well inside the room. The haunt (and all hazards in general, to be exact) triggers as a reaction, and then rolls initiative. Come to think of it, your frightened penalty should apply to your initiative roll.

Metagame-wise, this is simply my way of giving anyone who doesn't want to go into the purple area a chance to opt out of the encounter. You won't take damage (and you can't disable the haunt) unless you're in the purple area.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

So Haunt has two effects, one is an out-of-initiative Will save and the other is the Initiative damage.

Is the Will save a one time affair, or do we have to roll one every round?

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Good question.

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

I don't know the specifics on this one of course, but if the Will save is part of the haunt's reaction, we only roll it once. After initiative, haunts go into their routine where they perform the same prescribed actions every turn (the stampede in this case).

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

DO I need the reflex save since it looks like the ghosts go before I do?


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Clean sweep!

Primary Objectives:
[X] Explore enough of the ruins to find at least two of the tunnels deeper into the mountain
[X] Make their way past either the haunt in area A4 or the hazard in area A9
[X] Eliminate both the animated guardians in area A1 and the duergar in area A12.

Secondary Objectives (two of the following):
[X] Find all four tunnels deeper into the mountain
[X] Open the puzzle chest
[X] Make their way through both the haunt in area A4 and the hazard in area A9
[X] Befriend all three ifrits

Treasure Bundles:
[X] Help the log drivers.
[X][X] Open the puzzle chest.
[X] Collect obsidian shards.
[X] Discover the bin’s contents.
[X] Discover Kazhlik’s history.
[X][X] Defeat the duergar raiding party.
[X][X] Return the prospectors’ bodies


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Your Chronicles can be found HERE.

Let me know if anything needs revising.


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The game has been reported. Anjo, you mistyped your PFS number, so I issued a revised Chronicle. Slipp, you gave me Khaul's PFS number, so I also issued a revised Chronicle.

Verdant Wheel

open | female (she/her) thassalic azarketi (Arcadian) magus (sparkling targe) 7 | ◆◇↺ | AC 25 (27) | HP 92/92, shield 64/64 | P+9, F+14, R+12, W+11 | Explore: scout | LLV, 20' | Focus 1/1, FF [ ] | Spells: 2nd TS [ ][ ], 3rd WW [ ] H [ ], 4th I [ ] MR [ ] | Hero: 1/3 | Active conditions: enjoying a cold seawater bath

"Oh, it's so nice and warm here. The last time I tried to take a bath in a cave, the water froze over!"

Crafting: 1d20 + 6 ⇒ (16) + 6 = 22 vs DC 14

The Merian Seiche Hot Springs is a success!

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Herbal Lore: 1d20 + 6 ⇒ (1) + 6 = 7

Watery Soup, that is one of the better, maybe best experiences I've had from GMs in PF2. Thank you for answering questions and helping to smite confusion whenever it arose.

Look forward to playing in one of your games again.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:3/4;L:2 2/4;L3:1+0/3+0; hero 0/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Many thanks Watery Soup, much appreciated.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 9 | HP 127/127 | AC 28(30 w shield) | F +17 R +13 (+3 Bulwark) W +19 (resolve) | Perc +16 (Darkvision) | Stealth +1 | 30 ft. | Heal 2/5 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 3/3 5th 2/2 | Hero Point 2 | Active Conditions: Mind of menace Vital beacon Tailwind

Hey @WaterySoup - thanks for running this game. I loved it. I know that this scenario favors dwarven clerics or anyone skilled in dwarven lore, but I hope that Makai did not ruin the fun for others.

It was interesting to see how you run this scenario and its individual parts. It definitely helped me to compare how I butchered the haunt vs how you have run it. Well done!

THe only thing that I was thinking after I run my game was that before the last combat with Duergars, the bridge had an alarm spell on it. And that spell let duergars know that we are coming, I think it should be detected by a PC who uses Detect Magic (in this case Meepette) which would give us information that someone is there, probably waiting. I wonder what opportunities would it create in PBP vs how much would it slow the team moving into the final combat. Besides that everything was great!

@All - Thanks for the nice run, good job all!

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Thanks Watery Soup and everyone! This was my first PbP (and my first PFS scenario as well), so I don't have anything to compare it to, but I had fun and am looking forward to getting involved in more!

Quick question...On the chronicle sheet, in GP gained, I know the TB is from the 10 Treasure Bundles, what what is the El from?

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Earned income. Your day job roll

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Ah, of course! I thought it was E-L looking at it, not an I, and got confused. Thanks!


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You're welcome, all.

I'm waiting for confirmation from Meepette and Martin that their Chronicles are good, and then I'll close this campaign.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

My craft roll was an 18.

Thanks to the GM and my fellow players.

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Chronicle looks good. Thanks for running GM Watery Soup.


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Closing up this campaign. If anyone has anything else, feel free to PM me.

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