[PFS2] 2-19 Enter the Pallid Peak (GM Watery Soup, Table 2) (Inactive)

Game Master Watery Soup

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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Please post:

Player Name (optional):
Character Name (required):
Character PFS# (required):
Character Level (required):
Character Faction (optional*):
Downtime (optional*):

I am happy to help anyone who needs help choosing a faction or Downtime activity, and anyone who needs help making characters.


Thanks for the invite. I'll figure out who am I going to play based on the table.

Envoy's Alliance

NG Skilled Heritage Human Summoner 4 | Eidolon| HP 60/60| AC 18| F +10 R +8 W +10 | Perc +10 | Stealth +2 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L1 - 2/2, L2 2/2

Player Name (optional): Marjim Marc Arafiles
Character Name (required): Martin Amblecrown
Character PFS# (required): 259680-2005
Character Level (required): 1
Character Faction (optional*): Envoy's Alliance
Downtime (optional*): Earn Income (Academia Lore)[/dice: 1d20 + 3 ⇒ (10) + 3 = 13

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Player Name (optional): Farol
Character Name (required): Makai Goldenoak
Character PFS# (required): 2359780-2003
Character Level (required): 3
Character Faction (optional*): Vigilant Seal
Downtime (optional*): Crafting, blacksmith: 1d20 + 6 ⇒ (5) + 6 = 11 Failed 2cp * 8 = 1.6 sp :(

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Player Name (optional): dracul104
Character Name (required): Arakwernott Siss
Character PFS# (required): 2377879-2002
Character Level (required): 1
Character Faction (optional*): Grand Archive
Downtime (optional*): ?

Should be set, except for filling in some backstory/personal details. I'm not sure what I want to do for downtime activity yet, will get back to you on that.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Player Name (optional): Arrowhawk on Mythweavers
Character Name (required): Anjo Aroh
Character PFS# (required): 4370-2001
Character Level (required): 4
Character Faction (optional*): Vigilant Seal
Downtime (optional*): Lore: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

I have this kobold witch or a dwarven fighter, which would be of more use? She is a nature witch and he focuses on the dwarven ax.


I have to say, I would love to see a Witch in action


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Arakwernott Siss wrote:
I'm not sure what I want to do for downtime activity yet, will get back to you on that.

Feel free to ask questions and/or talk it out here if you'd like.

The most popular activity is Earn Income for 8 days.

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Just one question for now, is the Pathfinder Training from here something I can pick up at character build?

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice
N N 959 wrote:
I have to say, I would love to see a Witch in action

full disclosure, first time playing a witch in 2E but she could be really fun. It looks like we have combat taken care of.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Player Name (optional): Quen Pah
Character Name (required): Meepette
Character PFS# (required): 43330-2014
Character Level (required): 1
Character Faction (optional*): Grand Archive
Downtime (optional* craft 1d20 + 7 ⇒ (11) + 7 = 18

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Player Name : B Viggers
Character Name: Slipp
Character PFS# 100387-2002
Character Level : 1
Character Faction : TBD I think, but likely horrizon hunter
Downtime Likely earn an income perform: 1d20 + 7 ⇒ (10) + 7 = 17

And while I've played a little 2E, I've not done much, and Slipp is my first spellcaster.

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

I figured out the Pathfinder school options by reading a bit more, think I'm all set. Rolling for downtime:

Downtime: Earn Income, Lore: 1d20 + 4 ⇒ (3) + 4 = 7


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Arakwernott Siss wrote:
Just one question for now, is the Pathfinder Training from here something I can pick up at character build?

Yep - pick one of the schools, or pick Field Commissioned.

You get a bonus, use-it-or-lose-it consumable item at the beginning of a scenario if you're in one of the schools, or extra Downtime if you're Field Commissioned.

If you don't know what item to pick, I'd always suggest a healing potion. It's important that every character be able to revive another character, and the school item is the simplest way to do that.

Meepette wrote:
N N 959 wrote:
I have to say, I would love to see a Witch in action
full disclosure, first time playing a witch in 2E but she could be really fun. It looks like we have combat taken care of.

I've played two witches, one was in a home game and one is PFS. Both have been very fun, but both are pretty similar in build (functioning as primary healers and liberally using Life Boost).

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

I should note that as a primal sorcerer, I blast and heal... but don't do much of the other interesting stuff.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

She is a primal caster as well.

Envoy's Alliance

NG Skilled Heritage Human Summoner 4 | Eidolon| HP 60/60| AC 18| F +10 R +8 W +10 | Perc +10 | Stealth +2 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L1 - 2/2, L2 2/2

Wow. With a beast eidolon companion, Martin is a primal caster as well.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

lol

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Makai as a Warpriest is a divine caster. She has 2 heal spells (lvl 2) and 3 lvl 1 slots + 2 lvl 2 slots. Skill-wise she has Religion/Nature/Crafting trained, Medicine Expert. She has a bit of Diplomacy and that would be it ;)

While we are on it, hey folks it is good to be playing with you! @Watery Soup thanks for having me at your table.

Just an FYI I just finished GM'ing this scenario, due to that I might refrain from making decisions that could spoiler anything. At the same time feel free to ask Makai for help if you believe that one of her skills is what you need ;)

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Hey @Watery Soup, I don't see me on the Characters tab yet, so just wanted to check in and make sure I didn't mess anything else up creating my PC before posting anything (PFS is new to me). If the only requirement is avoiding Uncommon and Rare features, then I think I should be okay.

Arakwernott is a Gnome barbarian, though to look at him you'd think he was a scholar. Looking forward to getting into it with everyone!

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace
Arakwernott Siss wrote:

Hey @Watery Soup, I don't see me on the Characters tab yet, so just wanted to check in and make sure I didn't mess anything else up creating my PC before posting anything (PFS is new to me). If the only requirement is avoiding Uncommon and Rare features, then I think I should be okay.

Arakwernott is a Gnome barbarian, though to look at him you'd think he was a scholar. Looking forward to getting into it with everyone!

Hey @dracul104, what you did is fine. To have your character in the character tab you need to post something in the gameplay! When you do, the character will be added there.

A common thing to do is: 'ninja dot'. You post whatever and delete the post (you can do it for up to an hour). Then the character is added to the character tab, and the whole campaign is listed under your campaigns.

Also, you have time till we begin the scenario (around the 29th of November) to edit your PC. After making 10 posts with your PC you will not be able to change the name, but everything else can still be changed (avatar and descriptions etc.)

I hope that helps

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |
Makai Goldenoak wrote:

Hey @dracul104, what you did is fine. To have your character in the character tab you need to post something in the gameplay! When you do, the character will be added there.

A common thing to do is: 'ninja dot'. You post whatever and delete the post (you can do it for up to an hour). Then the character is added to the character tab, and the whole campaign is listed under your campaigns.

Also, you have time till we begin the scenario (around the 29th of November) to edit your PC. After making 10 posts with your PC you will not be able to change the name, but everything else can still be changed (avatar and descriptions etc.)

I hope that helps

Ah, that makes sense, just wanted to make sure. Thanks for helping a noob out!

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

No worries, we all were there :)


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Thanks, Makai. This is why I like having a mix of experienced players along with new players.

Arakwernott, I'll take a closer look at your character next week, I'm trying to get the first table off the ground first.

You are all free to post in Gameplay and introduce yourselves. Do be aware of the 10 post limit for changing your character name.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Happy Thanksgiving

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Do you have to be trained for recall knowledge checks? I've always played you can do them untrained, but not sure if that's official or not.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace
Arakwernott Siss wrote:
Do you have to be trained for recall knowledge checks? I've always played you can do them untrained, but not sure if that's official or not.

Recall knowledge is one of the actions that you can make untrained. So yes you can do it. The question is more: do you want to ;) ?

The chances of crit failure are relatively high, and then you are fed false information.

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Aw damn, I forgot about crit failures being a thing on Recall knowledge. Arak is still going to think about it and try though. He likes to read and thinks he's pretty smart, even if he is really a low-skill barbarian dummy. :)

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

I wouldn't worry too much about crit failures on Recall checks during mission briefing. A bad result is actually an opportunity for some roleplay. Besides, IME, none of this information is usually essential and rarely ever helpful. It's more an attempt by the author to breath depth into the story.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Mathematically, a level-based DC for level 1 is 15; anyone with any non-negative modifier (even 0) is mathematically justified in attempting the check under the common {CF = -1, F = 0, S = +1, CS = +2} valuation. By level 5 (level-based DC = 20), you should only be attempting things trained (or with Untrained Improvisation if you can get your total modifer to +5). The rule of thumb is this: if you think you can hit the DC on a natural 15, you should attempt.

Some people complain that the DCs in the scenarios are higher than level-based DCs (which throws the math off). I have not noticed that at all, but I don't GM every scenario, so maybe I've just been lucky (or very good at choosing well-written scenarios).

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Thanks for the write up. I don't mind a crit failure here and there on a knowledge check, getting it completely wrong can be fun. :)

Silver Bullete -> Corr's Light - Hurr hurr, I get it.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

I rolled my eyes when I saw Corr's light, lol

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Okay, I get the Silver Bullete, but toally fail by humor lore roll for Corr's Light. Maybe it is a US thing?

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |
Slipp wrote:

Okay, I get the Silver Bullete, but toally fail by humor lore roll for Corr's Light. Maybe it is a US thing?

Coors Light is a (crappy) beer over here in the states. It comes in a silver can and "Silver Bullet" is kind of it's nickname.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Right. So it is a US thing!

And it looks like I failed my typing roll last night too. *sighs*

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Coors Light is a horrible US beer.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Calling it "beer" is pretty generous.

But yeah, Silver Bullette : Corr's Light :: Silver Bullet : Coors Light.

Vigilant Seal

NG Female Dwarf (Anvil Dwarf) Cleric 7 | HP 87/87 | AC 26(28 w shield) | F +14 R +10 (+3 Bulwark) W +14 | Perc +14 (Darkvision) | Stealth +1 | 25 ft. | Heal 3/3 | Spell slots 1st 3/3 2nd 3/3 3rd 2/3 4th 2/2 | Hero Point 2 | Active Conditions: Mind of menace

Some time ago I was visiting Canada and someone told me a joke that I will try to tell without stating any brands as well as making it pass PG-13 restriction

"What does B*d Light has in common with making out in a canoe? They are both very close to the water" ;)


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Put as nicely as I can put it:

PFS2 is designed around teamwork and cooperation, and one of the common challenges is for the team to collectively achieve a certain number of individual successes. In those cases (and this is one), not attempting the challenge functions as a failure; a few people deciding not to attempt basically sinks the team.

Sometimes there's just a poor skills match. And the team needs to shrug and take the loss. It happens.

But in this case, I've literally allowed every single skill. If it doesn't feel natural for your character to use Diplomacy or whatever, pick a different skill. If you can't think of a way to roleplay it, have a drinking contest with Elsitt and roll a Fort save or Will save.

Put less nicely for those who know the history behind this post:
I can't force you to roll, but I'm not going to have the same argument every time we're in a game together. Just post that you're going to abstain, we'll move on, and we'll discuss at the end of the scenario.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

Good thing about having a high INT is that she has access to many skills.

Grand Archive

NG Small Kobold 25 movement witch (1) HP 13;AC 15; Fort +4; Ref +5; Will +6 darkvision Resistances cold 1 1 Focus Point, DC 17; 1st , Phase Familiar, Clinging Ice

sorry, LONG weekend.

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

@Meepette, if you're asking where you AC and HP in your tagline go, I put mine in my Race box on my profile. It's all free-form text, so can put whatever you want in there, and it'll show up under your name for each post.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Quote:
Yes. The text specifies that you have to be in the wilderness, and that it has to be fresh herbs. You won't be in the wilderness, and the herbs won't be fresh for very long.

I don't think it will matter since we have someone nearly dedicated to healing, but for clarification...

Natural Medicine doesn't require you to be in the wilderness to use herbs, only to find them initially, and that you're more likely to find them there.

Quote:
If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.

"Fresh" doesn't require something be used immediately. How long do herbs stay fresh? You can Google that, but flowers can last 7-12 days with proper care. Obviously it's up to GM discretion. I think Paizo added an Herbalist dedication feat that lets you get the "fresh" bonus even if the ingrediantes aren't fresh, so that kind of forces a GM to not let the herbs last more than a day.

Again, this is just for discussion.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Anjo Aroh wrote:
flowers can last 7-12 days with proper care

And they'll last less than an hour in a hot car. You're heading into a volcano, unless you're bringing a vase with cool water with you, your herbs aren't going to last very long.

Anjo wrote:
Obviously it's up to GM discretion.

Yes.

Meepette wrote:
I know that, where does the info in the profile go?

I still don't understand.

If you're asking how to get to the page, link to your profile, there should be an Edit button at the top right.

I don't have a strong preference how it's formatted. Many of your other characters have adequate profiles, so you can copy the format of those. I usually use the "Gender" field (which shows up first), the "Race" field (which shows up second), and the "Classes/Levels" field (which shows up third. You can use one of my characters as a template if you wish: my -2001.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
GM Watery Soup wrote:
Anjo Aroh wrote:
flowers can last 7-12 days with proper care
And they'll last less than an hour in a hot car. You're heading into a volcano, unless you're bringing a vase with cool water with you, your herbs aren't going to last very long.

I referenced flowers as an extreme example of a plant structure that is considered fragile and herbs (which are typically leaves or seeds) would be far more resilient than the flower, but this is not covered in the rules and thus a perspective.

You may not want to give flowers sitting in your hot car to your significant other, but I would submit that they would still have fragrance and their chemical nature.

I understand you're unwilling to grant an herbal bonus, and that's fine, I'm not trying to convince you otherwise.. I just want to avoid a precedent being set that a hot environment makes the herbs ineffective. To wit, if this were in a jungle, a scenario could impose a similar heat issue.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

In retrospect, I could probably have just asked how long will the herbs stay "fresh" in the cave and avoided the back and forth.

So, let me apologize for the protracted discussion.

Grand Archive

NG Male Gnome (Umbral Gnome) Barbarian 1 | HP 23/23 | AC 18 (17 while Raging) | F +8 R +4 W +5 | Perc +5 (Darkvision) | Stealth +1 | speed 25 ft. | Active Conditions: --- |

Oh boy, combat! Help a newbie out, what's the etiquette on turns? I imagine everyone waiting their turn in initiative order would slow things down massively, do we just put in our intentions and you the GM puts it all in order?


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Feel free to post whenever your name is bolded; I'll sort things out, but at low levels, that generally means "whatever order is most beneficial to the party". At higher levels, I'm a little more rigid with resolving things in order.*

Feel free to post conditional responses - "if X shield blocks the hit, I cast a 1st level heal; if X doesn't, I cast a 2nd level heal" or (especially in cases where it's possible a previous poster brought down an enemy) - "if Y dropped Blue, then I target Yellow with a slashing strike; if Blue is still up, then I target Blue with a piercing strike."

*

Unsolicited Explanation:
In lower-level games, I do something known as "block initiative," meaning that, whenever it makes sense, the enemies act in a block and the players act in a block. This speeds up PbP games, but it does make the combats more deadly because all the enemies are acting at once. In order to balance out the additional danger, I generally allow everyone to act as if they delayed to get the perfect order. So if the bard is last in initiative, I'll pretend everyone delayed so that the bard could inspire courage before they acted; if the bard is first in initiative but posts last, I'll resolve things in initiative order so everyone gets Inspire.

At higher levels, because characters can exploit these asymmetries, I start leaning towards going non-block initiative. This slows down a PbP game considerably (making it 1.5-2x as long with respect to IRL time, in my experience so far), but I think it's worth the tradeoff.

The goal is for everyone to have fun, people tend to have regular posting schedules based on their time zone, so I don't think it's very fun to punish someone just because they're always checking their games 22 hours after I check my games, or give someone an advantage because they're in the same time zone as me and respond quickly.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Was my attack against red counted? I didn't see it mentioned in the text.

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