Legacy of Fire: Module 2: House of the Beast (Inactive)

Game Master BloodWolven

Here is a roster sheet to better help me make sure everyone is accounted for!

Combat Map

House of the Beast - Big Map.
Grundmoch's Lair
Great Dome
The Stone Speakers

All the King’s Gold - Legacy of Fire


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Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Acrobatics take 10 = 12.

The sorcerer follows the others over the pedestals to safety.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi pretty easily gets over by taking 10 as well.


Varvara Ulyanova Vladimirovna wrote:
Spoiler approved! See above.

So we are waiting on Vivi, Auso and Grim to get across...No skill modifiers in a vital line makes it hard to bot... or even not posting!

I assume that the rest can safely jump along., Up the stairs to the Terran cage which with Sasha maybe others opens for you. Sasha takes point and rushes into the room. You hear some explosions and after a few rounds she has returned to the group with rasts behind her. Then she takes off again forcing the rasts to follow. Does anyone want to jump in and help her. She seems calm. Assuming you wait: after a few more rounds the rasts unsummon, leaving the glade open for resting.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim, looking at the others hopping across.
"Wait, isn't the green slime gone?" He said, remembering crossing the cavern in huge burn scars.
Unable to see through illusions, Grim cursed under his breath and decided to take the conservative approach and jump after them.
Unfortunately, he was not built for long jumping. He took the time to loot the passages they had already traversed, improvised a pole to aid in his jump from platform to platform, tossed his earth-breaker across first, and took minutes to prep for each leap.
Acrobatics (Long Jump)(take 20): 20 - 3 = 17


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

A half hour later, Grim came up the stairs and to the glade to rest with the others.

Fort save to recover Con point: 1d20 + 11 ⇒ (5) + 11 = 16


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi temporarily removes her breastplate, and then jumps accross, taking 10s. Acrobatics: 10 + 3 = 13

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Acrobatics +3, so Take 10 is 13s.


It does take Grim a very long time to catch up to the group. Unless on watch the rest of you are likely sleeping.

An hour passes and most of you wake feeling rested.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Aukan stays on guard, he does a slight wave as Grim catches up and whispers, "Do you sleep in your armor too?"


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She sits right next to Aukan staying on duty with him. She pulls out some cards and they begin playing quietly.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim shook his head at Aukan.
"Not me laddie. Also got ta make sure no more green slime is in the nooks and crannies." He said, going inside to clean and rest.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Aukan nods at the regiment that Grim uses to clean his armor. He is glad for the magic that suffices his armor.

---
After two hours even Grim wakes up refreshed, also in this time any divine casters can pray for their new spells! He happily greets the dwarf with the smell of baking bread. As the others have likely helped themselves to the stew and bread.

Once the dwarf has eaten he asks the group, "I am not sure what happened to Alexandria. I am sure she is trying to get back to us. Nima, stay in the back. Sasha will take point and we will follow her to see what we can see. Any questions, suggestions, or changes to the plan?"


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

”Let’s get to it, then. We’ve got one more gnoll to take out, seems like it!”


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

After morning prayers, Grim donned his newly cleaned armor and picked up his earth breaker.
"Sounds good enough laddie. Let's roll." He said.


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

He states in opposition to what Merainaa said, "No there were two gnolls that got away, likely more. Be watchful for traps."

As they climbed down the spiral staircase again, he whispers to Grim, then to Vivi, "If you want I can carry you. Vivi I could carry you too."


The group as a whole gets over quickly enough. Then you have to wait for Grim, unless he takes Aukan up on his offer.

---

You find most of the bodies left undisturbed the way you left them. Will Vivi leave the corpse behind or lug it back with her?

Getting past the alter do you investigate the sarcophaguses or go North or South?


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

At Aukan's offer, Grim nearly swallowed his tongue preparing to vehemently deny his offer. But...
He realized that jumping the platforms himself would take much time and leave the party vulnerable.
After swearing into his helmet for a full minute, Grim crammed his helm back on his head and nodded once, sharply.
"Yes milord Aukan, I accept your aid in crossing these platforms." He gritted out, hating every syllable.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi lugs the corpse with her, clearly lost in thought.

Well old Ragnar, didnt think I would outlive you. You had all he armor, a pretty good head on your shoulders and were surprisingly non a$$$!+!ish for an open demonlord worshipper.
I fondly remember you trashtalking that Schir Champion into charging at you through a grease patch and a cold iron pit-nail-trap, what did you call Baphomet there? "Goatface Dogtitsson, Demon-Turd of real estate fraud, motherf*&#ing and intellectual property theft"? The idiot was charging into our trap before you were even halfway done insulting his patron.
You impersonating a Hellknight in order to do bust me out of prison was pretty priceless as well, convenient that you beheaded one in a duel and as such had a full suit of hellknight armor for that bluff. I shall remember you.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

"We should examine the burial chamber, take good notes, and then see if there's any information or items which could assist."


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Aukan does his best to gracefully and respectfully carry the dwarf as he jumps from one pedestal to the next. Likely after Vivi takes her armor off and jumps.


Back at the sarcophaguses, open door and such, [/ooc]what do you do?[/ooc]


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

He asks Sasha, "Have you check for traps? Shall we remove the lid to find what is inside?"


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She replies, "Aye, I have made a cursory glance for traps and have seen none. Do you want me to double check?" With a nod from Aukan she takes her time, taking a 20, looking for traps.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi gets back into her armor, and sets the body she was carrying down, panting a bit.

She examines the sarcophagus, both with detect magic and for planar symbols.
kn planes any planar symbology on it: 1d20 + 4 ⇒ (18) + 4 = 22


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Merainaa tries to hide a grin at seeing the dwarf carried through the obstacles. Thinking better of any comment that might be take the wrong way, she simply casts Mage Armor to improve her defenses.


This large crypt contains three vaulted alcoves that form a clover-shaped room centered upon a dais. Atop the dais rests a single massive block of deep black stone. Carvings in each alcove and on the sarcophagus itself depict the terrifying image of a nine-legged spider with a gaping maw.

Vivi:
You know that the images are of Ragnavog.

The block of stone is Shirak’s sarcophagus, and can be
opened with a DC 20 Strength check.

So whoever opens the sarcophagus:
DC
20 Will save to resist the curse—failure indicates that the
victim feels a cold chill as his body temperature drops.
From this point on, until the curse is lifted, all spells of
the subschool of healing cannot aid the PC. Instead of
providing healing, such effects force the cursed character
into a fit of sickness, nauseating him for 1d4 rounds. This
curse functions at CL 10th, and lasts until removed

Treasure: Within the sarcophagus lie the bones of an
ancient gnoll priestess—Shirak. Beyond the effects of her
curse, she is herself harmless. She wears a glistening suit
of +3 mithral chainmail, a periapt of Wisdom +4, and grasps
in her bony hands the shaft of an immense greataxe of
life stealing, its wide and serrated blades covering her
skeletal feet. This weapon is identical to a sword of life
stealing, save that it is a greataxe instead of a sword.

Perception DC 15 or when someone removes the greataxe: You see a plain-looking bone scroll tube hidden under the wide blade of the greataxe between Shirak’s ankles.

Beyond Shirak’s crypt lies a tangled network of twisting tunnels. Many of these tunnels are lined with burial niches, some of which contain strange bodies that seem something more than human. Some bodies are twice as large as a man, some have additional arms and bestial features, or are strangely undecayed and remain beautiful or handsome even in death.

k religion DC 30:
You are sure these bodies are the remains of Jhavhul’s cult, and those bearing unusual transformations are those who wished for things like great strength, eternal youth, or other physical transformations.

k planes DC 30:
The bodies bear unusual transformations are those who likely wished for things like great strength, eternal youth, or other physical transformations.

The bodies themselves were not buried with anything of value.

DM notes:

Of course, the ancient
gnoll priestess was much favored by Rovagug, and anyone
who tampers with her burial site runs the risk of being
struck with Shirak’s Curse. The person most directly
responsible for opening the sarcophagus must make a DC
20 Will save to resist the curse—failure indicates that the
victim feels a cold chill as his body temperature drops.
From this point on, until the curse is lifted, all spells of
the subschool of healing cannot aid the PC. Instead of
providing healing, such effects force the cursed character
into a fit of sickness, nauseating him for 1d4 rounds. This
curse functions at CL 10th, and lasts until removed or until
the contents of Shirak’s crypt are restored to their rightful
place and his sarcophagus is closed.
If the moldspeaker is among the party, he feels a
sudden upswelling of excitement and dread at what
could be in the sarcophagus. If he opens the crypt, he
feels the curse attempt to settle on him but Vardishal’s
influence blocks the effect, rendering the curse useless.
Treasure: Within the sarcophagus lie the bones of an
ancient gnoll priestess—Shirak. Beyond the effects of her
curse, she is herself harmless. She wears a glistening suit
of +3 mithral chainmail, a periapt of Wisdom +4, and grasps
in her bony hands the shaft of an immense greataxe of
life stealing, its wide and serrated blades covering her
skeletal feet. This weapon is identical to a sword of life
stealing, save that it is a greataxe instead of a sword. Yet
should the moldspeaker peer into the sarcophagus, he
knows instinctively that only one item within is of any
real value—the Scroll of Kakishon. This ancient relic is
rolled up and tucked into a plain-looking bone scroll
tube hidden under the wide blade of the greataxe between
Shirak’s ankles.

K4. Vaults of the Beast

and there are no monstrous guardians waiting
here to ambush the PCs. You can use these tunnels to
foreshadow the strange wish-powered minions the
PCs are destined to face in the final adventure in this
campaign: “The Final Wish.”


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

She does take her time, taking a 20, to search the room for traps before looking for them in the Southern tunnel. Happy to not see any she returns and begins going up the northern tunnel with Aukan close beside her. Giving plenty of time for the others to explore the room safely.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Kn religion aid: 1d20 + 1 ⇒ (6) + 1 = 7
kn planes aid: 1d20 + 4 ⇒ (13) + 4 = 17

Vivi scans the sarcophagus with detect magic

Loot sense tingling, danger sense as well!


Detect magic:
You see that the whole place is sufficed of magic. Everything has at least one spell if not a dozen. You believe most of it to be perseverance magic.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Carefull, there is a f$!&ton of magic around here!


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Know:Religion: 1d20 + 8 ⇒ (14) + 8 = 22
Grim looked about the crypt with a frown on his face.
"Should we be messing with any of this?" He inquired of his comrades.
He concentrates and calls upon Abadar to Detect Evil.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

"I didn't say we should 'mess with it' or grave rob, I said we should examine the space and take good notes. There could be information here that we could use. I'm working on the notes part already."

Know Religion: 1d20 + 12 ⇒ (20) + 12 = 32
Know Planes: 1d20 + 12 ⇒ (6) + 12 = 18

"In case you missed it, these were all probably cultists granted wishes of strength, youth, and, well, stranger things." He says the last pointing at a corpse with 10 limbs.


The group begins searching with your eyes. Sasha and Aukan move North, slowly, stealthily. At the top of the tunnel they take a left. With no one following several rounds later you hear a roar and the sounds of battle.

Rounds 1to 4:

The Carrion King rages and attacks with his axe...


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

F#&&, why did they went ahead!

Vivi rushes after them, also moving left, infusing herself with divine favor as she does so.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim, hearing the sounds of battle, swore aloud and got ready to run.
But he paused to kneel and grasp the symbol of Abadar.
Grim uses Power of Faith (30', +1) (Su) This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
Then he stood up and ran after Varvara towards the fight.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Huntress do you hear me? If yes I propose a bargain. I have in my possession the f&@%ing thing used to turn Ragnar into a Zombie. You alter it to suit your purposes, and I will do my damndedest to ram it up the Gnoll Kings arse, enslaving his soul to you. If I suceed, Ragnars soul is judged at the boneyard, rather then having an express ticket to the Abyss on account of your profane gift. Its a good trade is it not? The Carrion Kings soul is strong, and Pharasma may well judge that you get Ragnars soul anyway.

Vivi does some mental bargaining as she runs.


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Merainaa follows the group heading to the sound of the Carrion King!


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +12 _ Ref: +15_ Will: +19, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

Surprise Round

She takes her time moving along the path, once she sees the beast she stays low and carefully walks up to him before trying to slip past.

stealth: 1d20 + 14 ⇒ (14) + 14 = 28

She deftly moves forward and tries to tumble under the Carrion King to get into a flanking position.

acro DC 30: 1d20 + 11 ⇒ (20) + 11 = 31

Round 1

She stabs the Carrion King hoping Aukan does the same.

Cold Iron dagger of slashing grace +1: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d4 + 7 + 1d6 ⇒ (1) + 7 + (6) = 14

Round 2

She stabs the Carrion King again.

Cold Iron dagger of slashing grace +1: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
damage: 1d4 + 7 + 1d6 + 1d6 ⇒ (1) + 7 + (4) + (5) = 17


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

He moves even slowly than Sasha doing his best to not make any noise. As his only light is his sword which is that of a candle.

When he hears Sasha attack something he moves forward pulling his everburning torch out of the pouch on his belt. He lets it drop.

Round 2

He steps forward charging the giant gnoll.

Large +1 Cold Iron Greatsword of Legacy: 1d20 + 12 - 1 + 2 + 2 ⇒ (11) + 12 - 1 + 2 + 2 = 26
damage: 3d6 + 7 + 3 + 2d6 ⇒ (1, 6, 5) + 7 + 3 + (2, 6) = 30


Round 1

The giant gnoll roars out as it is being stabbed and tries to bring Goreshred down upon her as he rages.

1d20 + 15 ⇒ (11) + 15 = 26
damage: 2d6 + 16 ⇒ (4, 5) + 16 = 25
2nd swing: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 2d6 + 16 ⇒ (5, 6) + 16 = 27
bite: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d6 + 5 ⇒ (6, 2) + 5 = 13

Round 2

The giant gnoll roars out as it is being stabbed and tries to bring Goreshred down upon her as he rages.

1d20 + 15 ⇒ (8) + 15 = 23
damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22
2nd swing: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 2d6 + 16 ⇒ (1, 1) + 16 = 18
bite: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d6 + 5 ⇒ (2, 5) + 5 = 12

Round 3

The giant gnoll turns upon Aukan with a bloody maw.

1d20 + 15 ⇒ (5) + 15 = 20
damage: 2d6 + 16 ⇒ (6, 5) + 16 = 27
2nd swing: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 2d6 + 16 ⇒ (5, 2) + 16 = 23
bite: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Rounds 2-4

The sorcerer keeps a good distance from the vicious axe and peppers the King with magic missiles.

Round 2 2d4 + 2 ⇒ (2, 1) + 2 = 5 damage
Round 3 2d4 + 2 ⇒ (2, 2) + 2 = 6 damage
Round4 2d4 + 2 ⇒ (2, 1) + 2 = 5 damage


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Which map and can we contribute after which round?


You all may act in round 1... which likely is just movement. So actions in round 2.
We are still in All the Kings Gold map. It has not been updated. The carrion king i believe is in the right spot. Sasha is on the far side somewhere as Aukan is on this side.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Round 2: Glowing Grim Double move towards the fight.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Round 3: Glowing Grim Double move towards the fight.


Grim I moved you forward as a dash forward in Round 1. Thus at your present location. Map has been updated after Round 1 movement.

round 2-4
Merainaa follows Grim and releases a barrage of magic missiles to help take down the gnoll.

Still waiting on Vivi, I wonder which spell she will use?


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Round 4

Unable to close with the enemy, Grim unlimbers his crossaxe.
Crossaxe hatred shot vs giant gnoll: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14 for a possible 1d10 + 1 ⇒ (5) + 1 = 6 piercing damage.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Round 2: Divine favor on herself
Round 3: Burst of radiance (3nd today I think) on the gnoll king an his friends
DC 16 reflex save or blinded for duration: 1d4 ⇒ 1
damage: 4d4 ⇒ (4, 1, 1, 2) = 8
Round 4: With no way to close the distance, she burst of radiances the gnoll king and his friends some more.
DC 16 reflex save or blinded for duration: 1d4 ⇒ 3
damage: 4d4 ⇒ (2, 1, 4, 4) = 11


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

Round 3

Nima dissappears..


Vital:
FastH:12|HP: 211, AC: 37_ T: 31_ FF: 29_ Perception +8, Sense Motive +7, Initiative: +8, Fort: +23 _ Ref: +14_ Will: +19, CMB: +15, CMD: 33, Speed: 40
Skills:
Acrobatics +16, Bluff +12, Climb +16, Escape Artist +8, Handle Animal +16, Intim +18, K (dung/eng) +12, Ride +13, Survival +12, Stealth +8, Use magic device +18, Swim +15

Round 3

He swings at the giant gnoll again.

Large +1 Cold Iron Greatsword of Legacy: 1d20 + 12 - 1 + 2 + 2 ⇒ (15) + 12 - 1 + 2 + 2 = 30
damage: 3d6 + 7 + 3 + 2d6 ⇒ (4, 4, 6) + 7 + 3 + (4, 5) = 33

Round 4

He swings at the giant gnoll again.

Large +1 Cold Iron Greatsword of Legacy: 1d20 + 12 - 1 + 2 + 2 ⇒ (1) + 12 - 1 + 2 + 2 = 16
damage: 3d6 + 7 + 3 + 2d6 ⇒ (4, 2, 2) + 7 + 3 + (4, 2) = 24

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