Legacy of Fire: Module 2: House of the Beast (Inactive)

Game Master BloodWolven

Here is a roster sheet to better help me make sure everyone is accounted for!

Combat Map

House of the Beast - Big Map.
Grundmoch's Lair
Great Dome
The Stone Speakers

All the King’s Gold - Legacy of Fire


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Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3

Round 6

He steps forward once more, ready to get into the fight again. He cleaves from the yellow armored dread zombie to the black one.

Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (7) + 12 - 1 + 2 = 20
damage: 3d6 + 7 + 3 ⇒ (4, 5, 4) + 7 + 3 = 23

Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (7) + 12 - 1 + 2 = 20
damage: 3d6 + 7 + 3 ⇒ (6, 1, 6) + 7 + 3 = 23

AC 21

Round 7

vs. yellow
Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (12) + 12 - 1 + 2 = 25
damage: 3d6 + 7 + 3 ⇒ (2, 5, 3) + 7 + 3 = 20

vs. black
Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (18) + 12 - 1 + 2 = 31
damage: 3d6 + 7 + 3 ⇒ (4, 3, 5) + 7 + 3 = 22

vs. blue
Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (14) + 12 - 1 + 2 = 27
damage: 3d6 + 7 + 3 ⇒ (1, 3, 5) + 7 + 3 = 19

AC 21

Round 8

vs. yellow
Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (12) + 12 - 1 + 2 = 25
damage: 3d6 + 7 + 3 ⇒ (4, 2, 1) + 7 + 3 = 17

vs. black
Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (15) + 12 - 1 + 2 = 28
damage: 3d6 + 7 + 3 ⇒ (3, 2, 1) + 7 + 3 = 16

vs. blue
Large +1 Cold Iron Dragon slaying Greatsword of Legacy with flank: 1d20 + 12 - 1 + 2 ⇒ (19) + 12 - 1 + 2 = 32
damage: 3d6 + 7 + 3 ⇒ (3, 2, 3) + 7 + 3 = 18

AC 21


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

attacks:
Round 4

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (7) + 20 - 2 = 25
damage: 2d6 + 19 + 1d6 + 6 ⇒ (4, 1) + 19 + (1) + 6 = 31

PA, +1 Glaive: 1d20 + 20 - 2 - 5 ⇒ (14) + 20 - 2 - 5 = 27
damage: 2d6 + 19 + 1d6 + 6 ⇒ (1, 1) + 19 + (1) + 6 = 28

Round 5

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (5) + 20 - 2 = 23
damage: 2d6 + 19 + 1d6 + 6 ⇒ (1, 1) + 19 + (5) + 6 = 32

PA, +1 Glaive: 1d20 + 20 - 2 - 5 ⇒ (11) + 20 - 2 - 5 = 24
damage: 2d6 + 19 + 1d6 + 6 ⇒ (3, 3) + 19 + (3) + 6 = 34

Round 6

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36
damage: 2d6 + 19 + 1d6 + 6 ⇒ (4, 6) + 19 + (3) + 6 = 38

PA, +1 Glaive: 1d20 + 20 - 2 - 5 ⇒ (2) + 20 - 2 - 5 = 15
damage: 2d6 + 19 + 1d6 + 6 ⇒ (4, 5) + 19 + (3) + 6 = 37

Round 7

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36
damage: 2d6 + 19 + 1d6 + 6 ⇒ (2, 4) + 19 + (1) + 6 = 32

PA, +1 Glaive: 1d20 + 20 - 2 - 5 ⇒ (17) + 20 - 2 - 5 = 30
damage: 2d6 + 19 + 1d6 + 6 ⇒ (1, 2) + 19 + (2) + 6 = 30

Round 8

PA, +1 Glaive: 1d20 + 20 - 2 ⇒ (8) + 20 - 2 = 26
damage: 2d6 + 19 + 1d6 + 6 ⇒ (1, 2) + 19 + (3) + 6 = 31

PA, +1 Glaive: 1d20 + 20 - 2 - 5 ⇒ (8) + 20 - 2 - 5 = 21
damage: 2d6 + 19 + 1d6 + 6 ⇒ (2, 4) + 19 + (6) + 6 = 37


After the fourth round, she looks at Grim and states, "Go help the others I will deal with this 'beast'."
She dodges like a flame avoiding all the tentacle attacks with ease. She also destroys them two at a time each round. Round 8, she merely walks through the wall of flame, or sooner if the other tentacles are destoryed sooner.


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +18 _ Ref: +21_ Will: +25, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

attacks:
Round 4

Cold Iron dagger of slashing grace +1: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d4 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9

Round 5

Cold Iron dagger of slashing grace +1: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d4 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13

Round 6

With Aukan's joining the battle again she backs up to help negate the flanking.

Cold Iron dagger of slashing grace +1: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d4 + 7 + 1d6 ⇒ (1) + 7 + (2) = 10

Round 7
Cold Iron dagger of slashing grace +1: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d4 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15

Round 8
Cold Iron dagger of slashing grace +1: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d4 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17

Sasha stays in the fight keeping the undead in the hallway. Her knife bounces off of the zombies armor.

Round 6

With Aukan's joining the battle again she backs up to help negate the flanking. She also cuts down the green dread zombie. Aiming her attention towards yellow.

Round 7, she helps take down yellow, then blue as well in Round 8. Only the black axe weilding zombie remains.


Round 8

The dread zombie in black armor retreats. With a wave of its hand the doors quickly close.


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

Round 6

She does her best to heal the whole party at once, channels again, positive energy washes over all the living knitting flesh back as if it was never harmed.

2d6 ⇒ (1, 5) = 6

Round 7

She channels again: 2d6 ⇒ (5, 4) = 9

Round 8

She channels again: 2d6 ⇒ (2, 1) = 3


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Nodding at Pharos, Grim hustled back to where the party faced undead.
"Where are they?" He asked, looking around at the battlefield.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

The bard spends rounds 6, 7, and 8 attempting to assist with arrows into The Sand Kraken.

Round 6
Shortbow: 1d20 + 7 ⇒ (15) + 7 = 22
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Round 7
Shortbow: 1d20 + 7 ⇒ (10) + 7 = 17
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Round 8
Shortbow: 1d20 + 7 ⇒ (17) + 7 = 24
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

TUrn 6: Start of turn hp 22/34

I am kind of comitted, would have a hard time moving back without squeezing. Providing you a flank hot girl
SMESH vs tentacleface: 1d20 + 3 + 1 + 3 - 1 - 1 + 2 ⇒ (18) + 3 + 1 + 3 - 1 - 1 + 2 = 25
damage: 3d6 + 4 + 3 + 1 ⇒ (5, 3, 3) + 4 + 3 + 1 = 19
vicious: 2d6 ⇒ (3, 5) = 8
self damage: 1d6 ⇒ 4
Respectable 27 damage

Stab Stab Stab Stab Stab! Idiot, you fell for it, I slashed you!

ENd of turn 18+healing from channe=24 hp

Turn 7:

SMESH: 1d20 + 3 + 1 + 3 - 1 - 1 ⇒ (2) + 3 + 1 + 3 - 1 - 1 = 7
misses, end of turn 7 31 hp
Bleh, well, next round!

Turn 8:

SMESH: 1d20 + 3 + 1 + 3 - 1 - 1 + 2 ⇒ (15) + 3 + 1 + 3 - 1 - 1 + 2 = 22
damage: 3d6 + 4 + 3 + 1 ⇒ (4, 3, 5) + 4 + 3 + 1 = 20
vicious: 2d6 ⇒ (5, 4) = 9
self damage: 1d6 ⇒ 2
More respecable 29 damage

That things pretty tough


Grim, there are 4 zombies until Round 7, then 3 in round 8. Oh the black one can't/would retreat until Round 9. So a little reccon: the zombies continue their attack. Will you be able to take down the guy with the big axe or will he get away?

Round 8
Vivi takes down one of the last tentacles. Two of Auso's arrows stick into a tentacle.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

If Vivi recognizes the Zombie as her old teammate Ragnar, she will shout this to the party.

Note sure if thats him or if the BBEG turned him into a personal bodyguard


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Round 6

Moving if necessary to get kind of sight, Merainaa casts disrupt Undead against a zombie, not engaged if possible but if it, then one that is engaged.

RTA 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d6 ⇒ 5

Round 7

The sorcerer casts disrupt Undead against a zombie not engaged, if possible.

RTA 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d6 ⇒ 1

Round 8

She delays, as the remaining undead escapes. She waits on other enemies.

If the undead are engaged, please subtract four from the attack roll.


Varvara Ulyanova Vladimirovna wrote:

If Vivi recognizes the Zombie as her old teammate Ragnar, she will shout this to the party.

Note sure if thats him or if the BBEG turned him into a personal bodyguard

Perception DC 15, yup you are sure it is Ragnar with his unique axe.

Merainaa uses her disrupt undead rays hoping to help chip away at the zombies but misses both times as the zombies are engaged.

Waiting on Grim. If you act before the zombies go ahead and do Round 9.


Varvara Ulyanova Vladimirovna wrote:

If Vivi recognizes the Zombie as her old teammate Ragnar, she will shout this to the party.

Note sure if thats him or if the BBEG turned him into a personal bodyguard

Perception DC 15, yup you are sure it is Ragnar with his unique axe.

Merainaa uses her disrupt undead rays hoping to help chip away at the zombies but misses both times as the zombies are engaged.

Waiting on Grim. If you act before the zombies go ahead and do Round 9.
23 Vivi
23 Sasha
22 Grim
20 Zombies


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +18 _ Ref: +21_ Will: +25, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

Round 9

Cold Iron dagger of slashing grace +1: 1d20 + 11 ⇒ (9) + 11 = 20

damage: 1d4 + 7 + 1d6 ⇒ (4) + 7 + (1) = 12


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

intimidate: 1d20 + 14 ⇒ (19) + 14 = 33 +2 because size

Vivi launches into a furious rather profanity-laden rapid fire tirade in Abyssal at the Axe wielding Dread Zombie
Рагнар, какого х***а, ты заставил д*******х собачьих щупальцев, любящих щупальца, поднять тебя как нежить? Ты, претендент на клинки Полуночи?
Идиоты оставили тебе некоторую свободу воли, ведь ты отступаешь, значит, у тебя остался хоть какой-то контроль. Слушай меня, отступай, и обращайся со своим новым с******м боссом так же, как твоя Леди в тенях обращается с г******м Нахиндри, когда глупый любитель щупалец меньше всего этого ожидает. А я тем временем постараюсь убить их жреца-и****а. Ты все равно будешь мертв, но ты войдешь в Бездну, сделав то же, что и она, как победитель, а не жертва!

Abyssal:

Ragnar, what the f~@&, you led the f@$&ing dogfaced tentacle loving chucklef%~@s raise you as an undead? You, an aspirant to the blades of Midnight?
The idiots left you with a degree of free will, because you are retreating, so you have some control left. Hear me, retreat, and treat your new dogfaced boss like your Lady in Shadows treating f$*#ing Nahyndri, when the stupid tentacle lover least expects it. I will strive to murder their priest-idiot in the meantime. You would still be dead, but you would enter the Abyss having done as she did, as a victor, not a victim!

That would be her turn 9 action because its a lot more then 6 seconds to talk.

Edit: Forgot perception roll, can I keep them in this order? wrote down the specific intimidation assuming I got a 30+ result
perception: 1d20 + 7 ⇒ (13) + 7 = 20


It is fine Vivi. Though to intimidate an undead is hard.

With Sasha's slice and likely Grim's attacks from previous rounds, the black dread zombie takes a knee dropping its axe. It raises its off hand, a his holy symbol stuck in the palm of his hand.

The fire wall still stands and no sign of Alexandria, you have Rounds 9 to 11 before it drops. It might even last longer.

You do hear some knocking of metal on metal.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi would recognice Nocticulas (un)holy symbol, a thorned crown, instantly, assuming its something else, like rovagugs:

Understood, he has been raised an undead against his will, removing the symbol fixes that.She rushes the undead, Grips the Symbol and tries to force it out.

By my Lord and your Lady, this thing goes out!

CMB: 1d20 + 3 + 1 + 3 ⇒ (9) + 3 + 1 + 3 = 16

You have another hand, use it to assist! Who cares about rules such as Undead have to be obedient? Your Lady does not, nor do you. Oh and dont f!&%ing kneel.


With the unholy symbol torn from the flesh of his hand, the body goes limp and appears to decay at an alarming rate.
We will say these are Vivi's round 9-11 actions.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Vivi holds the body for a bit.

Dosvedanija Voen
:Goodbye warrior:


Vital:
HP: 91/91, AC: 44_ T: 34_ FF: 35_ Perception +8, Sense Motive +9, Initiative: +9, Fort: +18 _ Ref: +21_ Will: +25, CMB: +7, CMD: 24, Speed: 40
Skills:
Acro+17_Ap+15_Bluf+20_Climb+10_Dip+24_DD+17_Disg+20_EscA+15_Heal+5_Intimida te+20_K(Pla,Loc,Dun)+15_Ling+17_P Dance+20_Ride+10_SoH+17_Spell+17_Ste+17_Sur+12_Swim+10_UMD+20

Round 9-11

After slicing the zombie, she takes a step back. Then she moves forward and looks for any traps before the fire wall comes down.


Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3

Round 9-11

He raises his blade in a salute to the fallen, he also can't think of anything else he can do now. He does ask Nima, "Could I get some more healing please."


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

Round 9-11

In response to Aukan's request she asks the group, "Who else needs some healing? It looks like the rest of you are in top shape. Let me know if otherwise. If its just Aukan, I will use my belt and if more is needed then I will use spells, unless I could use your wand Vivi. I will make sure to get a new wand once we get out of here."

Belt healing for round 9-11
6d8 + 15 ⇒ (8, 8, 2, 1, 3, 6) + 15 = 43 If you guys need a little bit of healing that is fine, I will get to save a charge on my belt then!


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Unable to find an enemy to attack, Grim went back into the big room.
"Wait, Pharos went through the Wall of Fire! We need to go help her!" He called out.
He started looking for a way around the Wall of Fire.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10


No easy way can be found. It is a twenty foot tall wall of flame that completely seperates the room.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

Auso continues throwing shafts downrange, hoping he's helping.

Round 9
Shortbow: 1d20 + 7 ⇒ (1) + 7 = 8
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Round 10
Shortbow: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing: 1d6 + 2 ⇒ (4) + 2 = 6

Round 11
Shortbow: 1d20 + 7 ⇒ (4) + 7 = 11
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7


Auso what are you shooting at?!

Round 11

The fire wall drops and dissipates, you see Alexandria holding her glaive and tapping the door. The sand and door look like they have been scorched, a slight crystallization from the sand but the soot of the burn can be seen on the door.


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Dogface Mc Dogface, king of ugly dogfaces, buggered off because he couldnt take the heat? Vivi enquires.

She looks at the unholy symbol of Rovagug she is holding.

Do you think we could use this Zombie maker against them somehow? Like, my intuition is to kill the dogface king and ram that up his rear end, and then kill him again because I am 90% certain he would rise as a Zombie, but thats probably just fun and not very intelligent, mmhhh if we could like, turn the necromantic energies in that thing against them somehow?
Perhaps convert them into fire? Is that possible?

Turn it into a hand grenade equivalent somehow?


Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3

Round 11

He thanks Nima with a hand on her shoulder and then moves off to support the front line. "Okay I will let you take the brunt of the attacks and support when it is optimal. I am ready to kill some more gnolls!" Now standing behind Alexandria.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim moved up to the door in front of Alexandria.
Is there a door knob or lever? Or a keyhole? Or does it need to be battered down?
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
He glanced at Alexandria.
"What happened? Did they run?"


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

My enlarge person is about to run out. Does anyone have protective spells ticking down? I may as well use my wand to get everyone healed to full before we crash that door down.

Vivi offers, whipsering.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

I thought the big tentacly thing was still there? Taking the tentacles doesn't mean it is dead, yet.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Impatient to get to the next room, Grim seriously considered just cannonballing through the wall of fire.


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

With some pep in her step she states, "I don't know. When I came through the wall of fire the doors were closed. They must be waiting for us, shall we not keep them waiting?! But first does anyone need healing, Vivi is offering?"

That is true, the tentacle beast could still be around, but you don't see it.


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Grim looked back.
"Um, shouldn't we drop the wall of fire first so our companions can get through?"


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

If I was the dogfaced bug lovers, I would have prepped a Dismissal or 3 to remove the main threat. Vivi cautions
Main threat being you Mrs. Hotstuff She nods at Alexandria.

We could plausible double back, me bopping people with my CLW, and get into their throne room. Taking their stuff, and not like, come at them from where they expect it. I died once, no intention of repeating that experience. She whispers.


GM Wolf wrote:

Auso what are you shooting at?!

Round 11

The fire wall drops and dissipates, you see Alexandria holding her glaive and tapping the door. The sand and door look like they have been scorched, a slight crystallization from the sand but the soot of the burn can be seen on the door.

Grim...


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She agrees and states, "You are correct but first they have to hit me with that ray. Also if that happens I will plane shift back and it might take some time to catch up, so you should likely run if that happens."


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Sorry, saw the wall still marked on the map.

Grim nodded and waited for everyone to get into door-opening formation.

Then he reached out to open the door...


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Meraiywas also ready to proceed. ”How is everyone doing on magic? I’ve got a few spells left for the day,” she advised the group.

Grand Lodge

Male Taldane Human | HP 19/27 | AC16, T13, F13, CMD18 | F+3, R+7, W+7 | Init+3 | Perc+19, SM+5 | Speed 30' | Bard (Archeologist) 4

"I've still got most of my spells left, but outside of some minor healing, I don't have much that seems useful in these circumstances."

1 Level 2 CMW/Cat's Grace; 4 Level 1 CLW/Hideous Laughter/Fastidiousness/Comprehend Language; all of my archeologist's luck


Vital:
HP: 151_ Wounds: 0, AC: 37_ T: 33_ FF: 14_ Perception +17, Sense Motive +17, Initiative: +7, Fort: +15 _ Ref: +12_ Will: +17, CMB: +10, CMD: 23, Speed: 40
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20

She states, "I have quite a few channels left, though I am low on spells."


Vital:
HP: 104/104, AC: 29_ T: 16_ FF: 22_ Perception +11, Sense Motive +11, Initiative: +8, Fort: +11 _ Ref: +11_ Will: +6, CMB: +19, CMD: 35, Speed: 20_Fly 40
Skills:
Acro+6_Bluf+13_Climb+13_Dip+4_Dis+13_EscA+6_Fly+14_Intimidate+15_K(Planes)+ 14_Ling+12_Ride+6_SM+11_Spell+14_Ste+12_Sur+1_Swim+5_UMD+16

She nods and moves up to the doors with Grim.


Pushing upon the door you find it does not open inward. In return the doors open to reveal the Carrion King with his unholy glowing greataxe in hand. He snarls and swings.

Round 12

vs. Alexandria
Goreshred: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 2d6 + 16 ⇒ (4, 5) + 16 = 25


Human 8/8level1spells 5/5level 2 effect: CLW: 28/50 Oracle 5 40/40hp Fort3/Ref4/Will4or8 AC 22/13/19 CMD:21Init:+7 Perc:7 Sn.M.:4

Behold my shimmering Abs dogfaced piece of refuse
Vivi snarls as she blast the gnoll king, and hopefully enemies behind him, with her last burst of radiance for the day.

DC 16 reflex save or blind for duration: 1d4 ⇒ 4 rounds, dazzled on a save, he also takes damage: 4d4 ⇒ (4, 3, 2, 3) = 12 damage.

Anyone got a grease for his axe?


M Dwarf Paladin L5 | AC20(T11FF19) | hp 52/66 | Save F11R6W9 | Init +2 | Perc. +2 | Smite 1/1 | Channel 6/6 | Lay 6/6 |Status: Power of Faith, 30' +1; Studying Cha tome; Heroism +2

Round 12

Grim snarled and swung on the Carrion King.
mwk earth breaker risky strike: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9 for a possible 2d6 + 6 + 1 + 4 ⇒ (5, 2) + 6 + 1 + 4 = 18 bludgeoning damage.

Then he took a 5 foot step back, trying to lure him into the chamber.


Female Phoenix Sorcerer 4 | HP 28/28 | AC (16)12/12/10 | F+5,R+4,W+6 | Init+2, Perc+1 | CMD 14

Merainaa casts her final magic missile at the beast.

Damage 2d4 + 2 ⇒ (1, 2) + 2 = 5


Initiative:

24 Rough Beast
23 Vivi
23 Sasha
22 Grim
21 zombies
20 Sassarra
16 Alexandria
15 Nima
14 Auso
13 gnolls
12 Merainaa
5 Aukan

Round 12

The sands move but you don't see the Rough Beast. The doors open and the Carrion King slams his axe into the flesh of Alexandria. Merainaa casts her last magic missile, I am assuming by beast you mean the Carrion King. The magic missiles unerringly hit the gnoll leader as does the javelin.

Round 13

More movement under foot but no sigh of the sand kraken. Vivi releases her last Radiant Burst and it appears to have done its work! Sasha waits. Grim swings upon the Carrion King but fumbles with the attack, lucky for him the Carrion King is now blind, would he get the attack still with 50% miss chance?

Reflex DC 16: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex DC 16: 1d20 + 2 ⇒ (2) + 2 = 4


Vital:
262/262 |FH14| AC:38_T:32_FF:29_ | Perc+20_S M+22| Init: +9 | Fort:+25_Ref:+18_Will:+23 | CMB:+20_CMD:39 | Speed: 40
Skills:
Acro+20_Bluff+14_Climb+24_EscArt+20_HAni+18_Inti+20_K (dung|eng|rel)+20_ K(his)+13_Perform(Dance|Sing)+18_Ride+14_Surv+17_Stealth+20_Swim+21_UseMD+2 3

Round 12

He pulls one of his javelins from his back and slings it into the Carrion King.

MW Large Javelin: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d8 + 6 ⇒ (4) + 6 = 10

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