F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
Jenise grimaces at the narrow walkway, clearly designed for much smaller people than humans. She can probably make it if she's careful, though. The sorceress gingerly picks her way across after Zuriel.
"Nighttail, think you can talk to those slingers over there and reassure them that we don't want to hurt them? We're just here for the chief."
"Ah think it's better to climb than a rope with no knots..." August answers Zuriel. But then he looks down the hole, and swallows hard. It's not going to be easy, anyway.
But first to worry about the kobolds. The paladin waits if Nighttail would clam down the slingers, before taking any action himself.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
"I'll try and scout ahead and see if I can tell what's down there." Zuriel says as he gets a good hand hold of the knotted rope. Moments after his statement, he begins quietly moving down the rope.
Nightail speaks for a moment in draconic the slingers still seem afraid but look on with a bit more curiosity than before. A couple chirp back in an excited manner. “I told them! A couple don’t like the chief either so we should be ok! They might just be scared to see people here.”
The hole looks easily 10 feet deep, and it’s easily negotiated by Zuriel. Sneaking down he looks through the dim light, seeing crude idol stands in the middle of the cave, decorated with grisly strips of dried viscera. He sees next to it are two skeletons that look to be kneeling before it and a kobold speaking softly to himself as he stands before it.
1d20 ⇒ 8
As Zuriel reaches the bottom and starts to look around the kobold hears August’s shout and looks up. It growls and starts to make some kind of incantation, as the bones draw up to form two human skeletons. Though none of them look at you Zuriel all looking up at the hole and towards August.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
"That was brilliant." Zuriel says to himself as he scurries back up the rope.
"Thanks for alerting whoever that is down there of my presence." He states after climbing out of the hole. "Good luck, let me know how it goes." After taking a moment to consider the situation, he moves away from the hole and looks for a place to hide.
"You're welcome, Zuriel." August replies, honest as ever.
"So what did you see there?" he still stands by the hole, trying to see what is going on downstairs.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
"Some pissed off guy. He looked unhappy about you yelling down the hole. You should go down there and explain why you disturbed his undead summoning. Zuriel waves a hand in a fanning motion. Now, piss-off. You're giving away my hiding spot."
"Oh, and for future reference. The hell-with scouting ahead if you're going to do asinine things like yell at me when I'm trying to be sneaky."
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
Jenise scowls. "Ugh, undead." Stupid things are immune to her favorite spell. "You don't get to stay up here and claim a full share of the gold, Zuriel. If I have to fight undead, so do you."
"Oh, well. Maybe it's best if Ah go down first, then." August says, after a moment of silence. He takes off his shield, and ties it into his backpack. Sword sheathed, he grabs the rope with two hands, and starts to descend.
Climb:1d20 - 1 ⇒ (6) - 1 = 5Which I think is exactly the DC for knotted rope?
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
Jenise Aldercroft wrote:
Jenise scowls. "Ugh, undead." Stupid things are immune to her favorite spell. "You don't get to stay up here and claim a full share of the gold, Zuriel. If I have to fight undead, so do you."
Zuriel starts to stand up from his hiding spot, but then hesitates and slouches back down. (That stooped undead summoner probably has magic-crap. Perhaps I should let August take a couple knocks on the head before heading down. It could knock some since into him.) "I'll go, even after August attempted to get me killed, IF I get first pick of the loot."
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
"Uh, no. We share equally, as originally agreed. That said, I doubt August or I will be able to use weapons and armor that would be useful to you." Desna, grant her patience. Why did Faust have to leave them? Jenise could really use another voice of reason right about now. It's like herding cats. One of whom was dropped on his head as a kitten, and the other alternates between being scared of everything and getting into everything.
Well. If Zuriel is too much of a coward to fight undead, Jenise certainly is not! She stomps over to the hole, slings her crossbow over her shoulder by its carrying strap, and climbs down after August. "You going to let a couple of humans show you up, elf boy?"
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
"That agreement was before dipody-do decided to feed me to the undead guy in the hole."
After a moment of pause, Zuriel steps out of his hiding spot and moves over to the hole where he continues to voice his opinion. "This deal is quickly becoming not worth it. That said, I'll continue, but I won't scout anymore unless wibble-wobble agrees to not shout at me when I'm trying to be sneaky."
After finishing his statement, he climbs down the rope.
As you all converse Nighttail looks down the hole and looks at Hak, “Maybe you should stay here. Undead aren’t nice at all.” with that she follows you all down
climb:1d20 - 1 ⇒ (2) - 1 = 1 second move action to try 1d20 - 1 ⇒ (6) - 1 = 5 after a second she is able to get down albeit a little behind you all.
As you come down you can hear the sounds of incantation, and as you get to the bottom you hear in a draconic voice “I do not like being interrupted during my meditation. I will add you to the others!”
The two skeletons now reconstituted start moving directly at you August being the first one off the rope.
2d20 ⇒ (8, 11) = 19 as they unnaturally scrape at your armor the claws don’t seem to catch on anything. Sliding off the steel plates with sickly scratching noises.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
I didn'tsee anything on roll-20, so I am assuming we are ot using a map for this encounter. If I'm wrong, please let me know.
Zuriel moves to flank the kobold who seems to be controlling the undead and brings his elven blade to bear.
(Attack) Elven Blade vs. Kobold:1d20 + 5 ⇒ (20) + 5 = 25 (+2 If flank is possible.) (Damage):1d10 + 1 ⇒ (7) + 1 = 8 (Sneak Damage):1d6 ⇒ 1(If flanked or flatfooted.)
August draws his sword, and looks left and right. The paladin is unsure where to strike, as he sees evil everywhere. But while the skeletons are obviously evil, the kobold might be controlling them.
And he just did something to Zuriel!!!
August strides past the skeletons, and places himself between the supposed necromancer and the helpless elf, using his momentum to cut down the kobold.
But striding forward like the knight he is, the kobold
Is cut down. Zuriel remains frozen for the moment and skeletons are still fighting and standing.
Turn Order: Skellies, Zuriel, MK, Nightail, August, only the sorceror is left for this turn Jenise
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
Excellent, the enemy caster is down! Now for the skeletons. Jenise moves toward Zuriel, then chants a mystic phrase and points at the closest skeleton. A shower of white sparks rains down, scorching the bones where they land.
He may be irritating, but he doesn't deserve to die. Hopefully the skeletons will focus on me and August instead of Zuriel.
You scorch the second skeletons’ bones and it shutters, nearly falling apart.
The two skeletons attack one at August one at Zuriel acting without thought.
@ August:1d20 ⇒ 181d2 ⇒ 1 hit
@ Jenise:1d20 ⇒ 1412 = 12 miss, due to mage armor
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
The Dragon's Demand wrote:
The two skeletons attack one at August one at Zuriel acting without thought.
In this statement one of the skeletons attacks Zuriel. The attack rolls then state August Hit for (1) and Jenis attacked and missed do to mage armor. So, my question is this. Was one of those attacks meant for Zuriel?
I didn’t include modifiers in those rolls, it would be +2 for both attack and damage respectively. As for the statements I had a misstype, it would be at Jenise who was attacked. Zuriel was left alone no longer posing a threat. Sorry for any confusion.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
Thank you for the clarification. If Zuriel was the intended target the attack would have hit. Am I correct in assuming we are now out of combat?
Over time, the cold endless stair that is transfixed on Zuriel's face begins to soften as his ridged combat posture slowly relaxes. "Man that sucked. All of a sudden I couldn't move."
After taking a moment to compose himself, he sets off to inspect the caster. "This stooped undead guy better have something good!" Moments after he begins, he glance over at August. "Thank you for saving me. It almost makes up for you outing me earlier.... Almost."
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
"Glad to see you're all right." Jenise follows Zuriel over to the necromancer's body. Maybe he'll have an arcane item or two she can use.
"You're welcome, Zuriel." August replies earnestly. "Just be careful with those necro-mancers. They're up to no good."
The paladin gives the skeletons' bones a few gently kicks to make sure they're not moving any more. The adrenaline fading out, he starts to feel some pain and remembers he got hit a few times.
"We bought the healing back in town, right? Can Ah see it?"
We bought a communal CLW wand. Are any of the heal-bots still with us? Can we operate the wand without UMD checks?
"Sorry... Ah forgot Ah had the wand all this time." August draws the wand of healing out from his backpack. He swings it back and forth a few times, figuring out how to work it. And them he starts applying the healing powers to his wounds.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
"I'm good here." Zuriel replies as he continues shifting through the necromancer's gear.
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
"I'm fine, thanks." Jenise focuses on the body and chants a short phrase, making a strange gesture toward her eyes.
With Zuriel no longer paralyzed and shifting through the gear he finds within what he would recognize as 3 potions of cure light wounds, a small set of chainmail, an engraved and well made quarterstaff, a nearly pristine and well made cloak, a spell component pouch, and a gold symbol likely of a religious nature worth probably 100 gp to the right person.
Jenise would detect magic in the potions and the cloak.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
Zuriel gathers the items and arranges them on the floor next to the necromancer. "Hmm." He utters as his eyes glide along the area containing the items. "Seems like he had few things." Ater glancing back over at Janise, he asks "Is any of this magical?"
"That look religious.." August points at the golden symbol. "Could be a source of evil, used by a necro-mancer. Maybe we should destroy it, just in case."
You recognize the symbol as that of the Infernal Duke Vapula, lord of one of the vaults of hell. You would know he deals in knowledge and pride often people that purse the former due to the latter.
Jenise would recognize the cloak as a cloak of resistance +1. The rest of area however has nothing of value besides bones and a small shrine.
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
"Hmm... ooh, nice. Those are potions of cure light wounds, and the cloak is a lesser cloak of resistance." Jenise looks up at Zuriel. "Want to flip a coin for the cloak? Actually, let's have August flip it for us." She doesn't trust the light-fingered elf not to cheat, and she doesn't expect him to trust her either. August, though? That man couldn't lie or cheat effectively to save his life.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
Zuriel glares at August. "Thats not evil. It's likely valuable. We should sell it." Zuriel replies as he scoops the item up and slides it into his backpack before the paladin has a chance to smash it. "I think we each should take a potion." Moment after sharing that insight, he picks up one of the potions and slides that into a pouch.
'Resistance you say." Zuriel mumbles as he looks the cloak over. "That sounds valuable." Carefully he folds the cloak into a small square and then sets it on the ground. "I'll take heads.....no tales...crap, heads....." After taking a deep breath the young elf looks up at Jenise and then slides the cloak over to her. "I guess I'm ok with you having it, Jenise. I'm going to save my pick for something better."
We each should add a potion of CLW to our sheets.
With consideration of the walking stick and the small chain shirt, Zuriel slides the two items over to the paladin. August, could you carry these until we get back?"
"Oh, no coin, then?" August looks puzzled, his big, gauntleted hands deep in his purse. He leaves his coins be, and instead takes the items from Zuriel.
"Oh, ok. I can carry these." he says, starting to wonder how to attach a quarterstaff into a backpack.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
"Yep, looks like we are ready to go. Just think August, how debonair you will look walking around with that fine looking walking stick. Heck, I might even try walking around with it myself. It surely is a work of art."
After dispersing the newly found items, Zuriel gets up and heads over to Augus. "Any idea which way we go from here?"
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
Jenise looks at Zuriel, surprised. "Really? Wow... thank you." She chants a quick spell to clean any blood and dirt off the cloak, then fastens it around her shoulders.
"I don't know, let's ask our expert." The sorceress turns to Nighttail. "Which way?"
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
Zuriel chuckles a little when August struggles with the concept of debonair. "Think of it as presentable. People will like you more, and evil will fear you more, if you walk around with THAT walking stick."
Nighttail looks and thinks for a moment before snapping her claws and smiling It’s been a while since I’ve been down here, but after this is the theater! It’s where we went for the old Jakkol’s sermons. Or when we had fights. But both the other lead there.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
Zuriel looks back at the others. "That sounds like she isn't sure which way to go." Realizing the next choice is going to be somewhat random; he pulls out a coin and flips it into the air. Heads (Even) we head right. Tails (Odd) we head left."
Coin Flip:1d20 ⇒ 10
The coin makes multiple spins before striking the ground. On impact, it rings with small metallic chime as it topples and spines across the cave's stony floor. Finally, it comes to a rest next to a nearby ridge. Zuriel quickly walks over and scoops it up. "It's heads! Looks like fate is sending us to the right. You lead the way August and well follow."
After a moment of uncomfortable silence, Zuriel gets an irritated look on his face and then points to the passage on the right. "That way."
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
Jenise turns her head to hide her smile, pretending to check the safety on her crossbow. "Right sounds as good as any other way." She casts a quick light spell on August's shield and follows behind him.
"Okay. Right path it is." the paladin agrees. He twiddles the fingers on both of his hands in turn, recalling which one was right. Then he secures his shield, grabs his sword, and starts marching into cave by his sword-hand.
Entering into the next room you see a small sloping downward cave, in the middle is a flat area made from what look to be rock. Oh he place is relatively plain except for the back wall which has a mural on it of several kobolds in a deep red color which can surmised to be blood of what it’s hard to tell. Between the rock on the wall a crag opens beckoning onward.
Nighttail smirks saying quietly “I told ya” as you reach the room.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
"EmmHmm. August, let me know what you see in that crag."
F Human Sorcerer (Starsoul) 2 | HP 15/15 | AC 12 (touch 12, ff 10) | CMB +1, CMD +13 | F +2, R +2, W +3 | Init +4 | Perc +6, SM 0 | Speed 30 ft | Minute Meteors 5/6 | 2/5 1st level spells
Jenise gives the elf a skeptical look. "Are you really going to rely on him to spot traps? No offense, August, but I've got the impression that that kind of thing isn't your strength." Not waiting for an answer, the sorceress cautiously moves forward to take a look.
Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16 | (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)
I just made a minor adjustment to accomodate my Oracle Curse. I swapped a trait for Rich Parents so I could afford noble's clothes and jewelry. It fits his backstory, but I know some GMs dislike the Rich Parents trait (despite the advantage of starting wealth dropping off dramatically after a few levels).
Spending a trait for a little bit of extra gold isn’t game breaking and with your use, it’s specifically not mechanically relevant. Very flavorful and awesome though, so I see no problem.
for those that might be still working just a reminder that I’ll close this down and begin the process of deciding tomorrow morning 8am EST. If you need an extension for a specific circumstance feel free to to PM me.
To those that have applied: Thank you for the applications, I’m excited to get going! I’m most likely going to set up a quick Roll20 game over the weekend that will serve as a hub of sorts for maps, handouts and anything else deemed important that way it’s all there for ease of access. It is free so don’t worry about money, though a word of caution that using it on mobile can be a pain.
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Male Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 1
NG Medium humanoid (Orc, Human)
Init +4 ; Senses Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 Dodge)
hp: 9 (1d8+1)
Fort +5, Ref +4, Will +6
Defensive Abilities:
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Offense
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Speed: 20 Ft [30 ft without armor]
Melee: Greataxe +3 [1d12+4; x3]
b]Ranged[/b]: None
Spells (CL 1; Concentration +3)
Level 0 (-):[4] Acid Splash, Detect Magic, Light, Stabilize
Level 1 (2/2): [2] Divine Favor, Shield of Faith
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Statistics
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Str 16, Dex 14, Con 12, Int 10, Wis 14, Cha 8
Base Atk +0 ; CMB +3; CMD 15
Racial Abilities:
Rock Climber: Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 racial bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
Sacred Tattoos: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Skilled: Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Class Abilities:
Spells: I can cast spells using Wisdom.
Eat Sin: At 1st level, as a free action, when the sin eater inquisitor kills an enemy, she may eat the sins of that enemy by spending 1 minute adjacent to its corpse. This provokes attacks of opportunity. The inquisitor can rush this ritual, performing it as a full-round action that provokes attacks of opportunity, but she only gains half the normal benefit (see below).
Eating the enemy’s sins heals the inquisitor of a number of hit points of damage equal to 1d8 + her inquisitor level (maximum +5). The enemy must have been killed by the sin eater within the last hour, and it must have had at least as many Hit Dice as half the inquisitor’s level. The inquisitor can use this ability once for each enemy she kills. This ability has no effect on mindless creatures or those with Intelligence 2 or less.
At 5th level, the healing increases to 2d8 plus her inquisitor level (maximum +10); it increases to 3d8 + her inquisitor level (maximum +15) at 9th level and to 4d8 + her inquisitor level (maximum +20) at 13th level.
In some faiths, this “eating” is a purely symbolic act, while in others, the inquisitor must eat a small amount of food and water as part of the ritual. A few extreme faiths actually require the inquisitor to eat some of the body of the slain enemy.
At 8th level, when a sin eater eats the sins of a creature that would rise as an undead (such as someone slain by a shadow, spectre, or vampire), the sin eater may choose to accept 1 temporary negative level to absorb the taint in the corpse, preventing it from rising as an undead. This negative level can be removed with the appropriate magic, though it automatically expires after 24 hours, and never becomes a permanent negative level. At the GM’s discretion, this ability may prevent a ghost from using its rejuvenation ability.
This ability replaces an inquisitor’s domain.
Studied Target: At 1st level, a sanctified slayer gains the slayer’s studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Monster Lore: The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Orisons: I have cantrips.
Stern Gaze: Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Combat Gear: Greataxe (20 gp/ 12 lbs), Scale Mail (50 gp/30 lbs)
Gold: 49 Silver:4 Copper:
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Tracked Resources
-------------------- Weight
Traveler's Outfit 1/1 5
50 ft rope* 1/1 5 10 gp
Grappling Hook* 1/1 4 1 gp
Crowbar* 1/1 5 2 gp
Rations* 7/7 7 3.5 gp
Waterskin* 1/1 4 1 gp
Backpack, Common* 1/1 2 2 gp
Bedroll* 1/1 5 0.1 gp
Wooden Holy Symbol 1/1 0 1 gp
*= Carried in Backpack
Total Weight 47 [79 w/Backpack] lbs / 76 lbs or less light/ 77-153 medium / 154-230 heavy
Here is his
Backstory:
Lorgar was an orphan raised by the church of Pharasma. Although he was more human looking than many half-orcs, he still felt heavily judged for his ancestors. He showed a martial bent and signs of wisdom so the church trained him to be an inquisitor. But he did not enjoy judging others as he felt that only Pharasma could truly judge the good and bad within a being's soul. Instead he studied ways to find those who might find themselves judged poorly by Pharasma and cleanse their souls of some of those sins before they went onto their final judgement.
When he came of age Lorgar set out to find those who were weighing down their souls with their sins in order to eat their sins as the books of Pharasma spoke of while also working to stop them from continuing to take actions which would make Pharasma judge them harshly.
With that, I’m going to start deciding. I have the following as the final applicants.
Full BAB:
John Woodford: Thorfinn Feigrsson Male Human Barbarian
Mr. Clint. Ander Warmfeet Male NG Halfling (Andoran) Cavalier (Order of the Paw) 1
Karma: August Human Paladin of Apsu 1
Arcane casters
Linnea the Diviner: Jenise Aldercroft Female human sorcerer (starsoul) 1
dr. kekyll: Tristan de Marteldumont Half-elf (Soulbound) Unchained Summoner 1
Divine casters
Mighytpion: Pär Joakimson Male Human Fervent Inquisitor of Gorum 1
Brainiac: Teraza Female half-orc druid (nature fang) 1
Archae: Faust Ravenheart Male Human Oracle of bones Spirit guide of Lore
Malinor: Lorgar the Non-Judgemental Inquisitor, Male Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 1
Skill characters
Nightfiend: Zuriel Nullion Male elf unchained rogue 1
Will the following please hop in to discussion: we will try to iron out everything To hopefully get things kicked off Monday.
-Karma: August Paladin of Apsu,
-Nightfiend: Zuriel Nullion unchained rogue,
-Archae: Faust Ravenheart Oracle of bones
-Linnea the Diviner: Jenise Aldercroft human sorcerer
And with the quality of characters I couldn’t help but pick a 5th;
-dr. kekyll: Tristan de Marteldumont Unchained Summoner 1
To everyone else, I thank you for your excellent submissions. It took a while to figure out and it was hard to choose. I’m looking forward to this game, and if I end up needing replacements consider yourselves shortlisted. Best wishes for you in your future games!
Hello all, currently down two players. We are level 2 and looking to recruit one to make up for lost players. With the party consisting of a Paladin, a rogue and a sorcerer some kind of divine caster could be quite helpful but it is not required. I’d like to get back on pace by the end of next week.
Hi there. Waaaaaay back, I dotted for interest, but got delayed in making a character, and by that point, there were so many good submissions, I simply backed away. No harm, no foul.
But if you're once again looking, I'd absolutely be interested, and wouldn't mind at all playing a divine caster of some sort. Lemme look over your character creation rules, and do some thinking.
I don't think the GM intended his delay to be interpreted as your not a good fit. I believe he simply wanted to give enough time for anyone else who might be interested to fairly be able to apply.