Dragon’s Demand

Game Master Mythicman19

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EZ Rolls:

[dice=Zuriel init] 1d20 + 3 [/dice]
[dice=Jenise init] 1d20+4 [/dice]
[dice=August init] 1d20+1 [/dice]
[dice=Faust init] 1d20+2 [/dice]
[dice=Tristan init] 1d20+2 [/dice]
[dice=Psyche init] 1d20+2 [/dice]


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After some time away from the boards, I’ve been looking to jump in some games and after some looking through my library found something I’d like to run without the commitment for years upon years so soon back.

I will be running The Dragon’s Demand. A fun classic module just long enough to get to some fun stuff. If it’s completed and we have a really good consistent core group then maybe we can continue with another printed book, or homebrew. But that’s something far beyond and not the scope of this recruitment.

For the recruitment I’ll be taking 4 people.
- Level 1 with a point buy of 15, with average starting wealth.
- Unchained classes where they apply, no occult classes since I’m am less familiar with them.
- Core races with alternate racial traits allowed.
- Max hp for first level, with +1 hp, + 1 skill point and favored class bonus.
- You get 2 traits and may take a drawback, but expect to roleplay it.

For backgrounds you may be as wild or as simple as you’d like. All that’s needed is that you all have the following thing. “You are not native to the town of Belhaim in northern Andorran, and you signed on to a Caravan owned by one Silas Gribb that has recently come to town. Upon arrival it’s been seized and he’s been arrested for smuggling.” The reason for why you came along and the purpose is yours to make up.

I will end recruitment the 29th of October, and will hope to have the decision of players made by the 1st of Nov hopefully starting play that same day if possible. For expectations I’d like to do a post a day with weekends optional, though more posts are fine and I’ll strive to accommodate them.


Interested. Likely with a novice wizard (unsure what school just yet) who's with the caravan to deliver a message from his mentor to Balthus Hunclay, the missing wizard mentioned in the module description.


Also interested; in the interests of transparency I have to say that I'm currently running a Dragon's Demand game on the boards, and the players are into Part 3. I'll try not to metagame, though, and will reinforce that by playing Thorfinn Feigrsson, a young and clueless barbarian from the Lands of the Linnorm Kings. He had been captured by a slave ship and set to the oars before the vessel ran afoul of the Eagle Knights. Freed in Augustana with a handful of coin and only a vague idea of which direction to go to get home, the youth signed on to Gribb's caravan because it was going north. After Gribb's arrest (along with a lack of pay), Thorfinn is desperate for a job. He has no skills to speak of other than mayhem, though.


Interested as well, no idea what to play yet


Couple questions

1. Are we using background skills?

2. Confused on the favored class thing. Do we get both the hp and skill point in addition to what we select as favored class bonus?

Also I am thinking of a simple human fighter.


1 I’m up for background skills, I think it’s never a bad thing to have more skills.

2 As for favored class, yes. You get all the bonuses, so every level you’d get the +1 hp, +1 skill point, and your classes favored class bonus.

As for everyone else, I saw your post look forward to your submissions!! @Thorfin, your fine. I trust you can keep things separate.


Any issues with firearms?


Hmm, this sounds like fun! As it happens, I have an Andoren starsoul sorceress from a campaign that didn't get very far. Jenise made it out of the oppressive company town of Falcon's Hollow by means of her magic, and is now trying to support herself with mercenary work. Someday she plans to go back and pay off her mother's debts so that she can move somewhere better. Given that Jenise is barely scraping by right now, though, that day is still far away.

Her sheet will need some minor tweaks, so I'll have it ready in a bit.


I’m ok with firearms. I’m aware of some cheese possible, but like everything that can be cheesed it’s something we can adjust if it becomes to crazy.

And sounds good! I look forward to your entry


Hey TDD, I hope you don't mind I used an abreviation "The Dragon's Demand," seems so demanding um, long. Welcome back and thanks for running the game.

I realize with a recruitment ending on the 29th you'll still probably get a lot more applicants. But presently we have potentially: Jace with a novice wizard, Thorfinn with a barbarian, Edward with several good questions and a fighter, JoshB with a taste for firearms and Linnea with a sorceress.

With a party of four and a point build of fifteen, focusing on filling needs would be helpful. It looks like they need someone who can cast divine spells or someone who can deal with traps.

While I'm in several games, I don't presently have a half elf ranger which happens to be one of my favorites in any games. You mentioned racial traits are allowed, are you also ok with all archetypes? I'm thinking the trapper ranger archetype so he can deal with traps as well as provide combat support as a switch hitter.

It would be simple enough to be hired as a guide and or guard for the caravan.


Lol abbreviations are fine, I just wanted to make it easier remembering which alias was the one for the game.

All archetypes are allowed some may get some scrutiny, looking at you vivisectionist but as long as were all on the same page if things need to be adjusted, it’ll be fine. I may take more than 4 depending on difficulty of choosing. And to alleviate any possible drops that may happen. Though I’d love to get a really solid group together.


I am interested and will be putting together a well rounded rogue.


I'll drop an interest in making an Lawful neutral... Necromancy focused type. Ie good guy, bad powers type.


I'll also throw in this rogue. Pretty vanilla halfling thief crunch-wise.

I would be playing the game to practice the hobby of creative writing more than practicing the hobby of Pathfinder, if that makes sense.

Basically going to be a smuggler in kahoots with Silas Gribb. For some reason, Silas got pinched but my rogue didn't and its making him paranoid.


Ok, we've got a few more folks interested, I'll go ahead and post an interest group. As it grows and people get finalized I'll break it up into more specific groups, TDD do you have a preferred grouping?

Posted interest:
Jace: wizard
Thorfinn: a barbarian
Edward: fighter
JoshB: a taste for firearms
Linnea: sorceress.
Robert Henry: Iradyiel madras Half elf Ranger (trapper archetype) I should get his crunch done this morning
Nightfiend: rogue
Archae: Necromancy focused type?
mishima: Chipluck halfling (unchained) rogue Hey Chipluck it looks like your a t a 16 pt buy, I'm assuming you meant str to be at 8 instead of 9?

If I've missed anyone or gotten anything wrong please let me know and I will adjust the list

Looks like we could still use a divine caster type.


Yep, 8 strength. Corrected, thanks.


No no preference on grouping, I appreciate the list!

Seems interesting is starting to build, as for meeting all the class requirements. From reading, there’s ample chance to get allies that may cover what the party is missing. I’m also a believer in playing what you want, I can adjust a little if needed.


Dotting, probably with a CG to CN Cleric/Warpriest/Inquisitor of Gorrum.

Imagine the Frontman of Sabaton, but he found out he cant sing so he wisely switched to being a Cleric/Warpriest/Inquisitor.


thinking a summoner or a hunter.


when i say necro focus, i just mean that's my build, im still deciding class lol.

he will be human, low wisdom. havent decided between oracle or wizard


Dotting for extreme interest! Looking at doing a cleric or an archaeologist bard.

Edit/update: Yeah, zeroing in on a half-orc archaeologist bard.


I've got Thorfinn updated, though I may do a bit of tweaking. Barbarians generally don't get a lot of use out of background skills, so I went with atmosphere: Profession (sailor), to reflect his time spent on a ship; and Perform (singing), to reflect the Ulfen tendency to deliver staves of alliterative poetry.


I would like to submit Zuriel Nullion for consideration for the role of the rogue.

Zuriel's (Crunch):

Zuriel Nullion
Male elf unchained rogue 1
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +6

Defense
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8)
Fort +0, Ref +5, Will +0; +2 vs. enchantments
Immune sleep

Offense
Speed 30 ft.
Melee elven curve blade +3 (1d10+1/18-20)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—comprehend languages, detect magic, detect poison, read magic

Statistics
Str 12, Dex 16, Con 10, Int 13, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 14

Feats Martial Weapon Proficiency (elven curve blade), Weapon Finesse
Traits poverty-stricken, vagabond child (urban)

Skills Acrobatics +7, Appraise +5, Bluff +6, Climb +5, Diplomacy +6, Disable Device +9, Perception +6, Sleight of Hand +7, Stealth +7, Survival +5 (+7 to avoid becoming lost), Swim +5, Use Magic Device +6; Racial Modifiers +2 Perception

Languages Common, Elven, Gnome
SQ trapfinding +1

Combat Gear caltrops, oil (2); Other Gear leather armor, elven curve blade, backpack, belt pouch, blanket, chalk, compass, flint and steel, parchment (2), sack (2), thieves' tools, trail rations (3), waterskin, 1 gp, 1 sp, 9 cp

Special Abilities
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Background:
Zuriel was exiled from Kyonin at an early age for behavior that offended Elven principles. His antics throughout most of his youth had been dismissed as being the deviants of youth. As time progressed his behavior didn’t seem to adjust to the ideology that everyone thought would develop with age. With the city’s tolerances waning, Zuriel finally found himself in a scandal that would not be so easily dismissed. He once again found himself in front of the cities elders trying to explain why he wasn’t at fault for trying to swindle a local smith out of a valuable elven weapon. At first the elders seem to have sympathy for the misguided youth, but as the session wore on, the council finally concluded that everyone’s interest would best be served if Zuriel conducted his shenanigans somewhere else. In the end, he was ordered to leave Kyonin and not return for a total of one hundred years.

In the early days of his exile, Zuriel was hesitant to approach human cities in fear that he would stand out and be targeted. As time passed, through close observation, he realized that human cities embraced a wide variety of different races, cultures, and perspectives. This was a grand opportunity if ever he had seen one. From city to city he found the generosity of humans to be enduring and relentlessly gracious. Enough so that he had little trouble moving in and out of locations long enough to fill his pockets. Even during times that he thought his endeavors would land him in the stockade, he seemed to be able to simply explain his way out of it. In all, he determined that this new landscape of opportunity was virtually perfect.

Over the course of his travels, Zuriel ran into a couple problems when attempting to move from one city to another. Simply put, on more than one occasion, he came across dangerous foes that stalked easy prey that frequented the trails between his destinations. He considered paying for passage, but that would create a paper trail that anyone could follow. After careful consideration he signed on with a caravan owned by a man named Silas Gibbs, who originally hired him as a forward scout. Over time the caravan leader began to see Zuriel’s unique nature and was in the process of training him for something special. The training was cut short the day the caravan entered the town of Belhaim when the local magistrate seized the caravan’s wagons and arrested Mr. Gibbs for smuggling. SMOGGLING! Who knew! What a missed opportunity….

Description / Personality / Motivations:

Description: Zuriel is a long, dark haired elf that stands 5’ 8” tall. He weighs in at approximately 135 lbs. and is believed to be 124 years old. He wears a dark-ash colored leather armor and carries an elven curved blade strapped to his back. Aside from the weapon, he also carries around a travelers pack with a tightly wound blanket strapped to it.

Personality: Zuriel is, if nothing else, an opportunist. He has spent most of his life capitalizing on any opportunity that presented itself. Unlike most his brethren, he tends to be non-judgmental and is easy to get along with. He is quick to jest and has little problem laughing at someone else’s misfortune. He genuinely believes that life should be enjoyed in the moment at all times. He doesn’t dwell on the past, nor does he plan for the future. He simply embraces the present for all that its worth.

Motivations: Zuriel is strongly motivated by any opportunity to increase his personal possessions. He believes that a person’s worth is measured by society by the depth of their pockets. Weather its gold, gems, or the most valued magical item, he generally tries to not let any opportunity pass him by.


This is RH's Half Elf Ranger with the Trapper archetype. His background, personality and appearance are on the sheet, so I did not copy it here. With the fifteen point buy I did decide to do a 'drawback,' because every little bit helps, right? It's the drawback "Scarred" and it will be part of his personality effecting how he acts.

When I started to build him I was thinking about roles and a traditional four group party. So I leaned heavy toward Ranged attacks, the Trapper archetype focusing on perception and disable device, and finally all the other goodies that a ranger build brings. If the selection ends up including Iradyiel and another person who handles disable device, I will ask to change his archetype to Divine Marksman giving up the 'trapper' role and going a little more of a switch hitter.

TDD if you want anymore information on playing style or consistency to help decide on your players, just let us know.


An updated list, TDD I will do one of these every couple of days, or update if there are a lot of changes. Not quite enough people to break it up into groups yet, but I will do that eventually. Probably going Full BAB, Divine Spells, Arcane Spells and Skill Monkey.

Posted interest:
Jace: Wizard
John Woodford Thorfinn Feigrsson Male Human Barbarian
Edward: fighter,
JoshB: eldritch archer magus that uses a pistol.
Linnea: sorceress.
Robert Henry: Iradyiel Madras Male Half elf Ranger (trapper archetype)
Nightfiend: Zuriel Nullion Male elf unchained rogue 1
Archae: Necro focus, oracle or wizard
mishima: Chipluck halfling (unchained) rogue
Pär Joakimson: CG to CN Cleric/Warpriest/Inquisitor of Gorrum.
dr. kekyll: summoner or a hunter
RamzaBeoulve: a half-orc archaeologist bard.

If I've missed anyone or gotten anything wrong please let me know and I will adjust the list


My plan is to make an eldritch archer magus that uses a pistol.


Starting to get some serious interest how exciting! Take your time getting stuff set up. Any questions feel free to ask me.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

Dotting for interest, currently considering various character options! Leaning towards divine caster since we seem to have fewer of those.


I finally got around to finishing Jenise's sheet modifications! Got sick IRL, stupid cold. Please take a look and let me know if there's anything I need to change or clarify.


Looks good, when everything ends I’ll give things a more in depth look.


Well I am currently running a homebrew and just started the Strange Aeons AP, but I think it could be fun to be a player. I'll throw my name in the hat. Ander Warmfeet is an Order of the Paw Cavalier. Check out my own PBP for my posting style. Ander is a traveling adventurer looking for a village in need and coin to be earned. He signed up to ride along with the Caravan.


I will be running a very fervent Human inquisitor of Gorum, crunch about half done.


Finished Characters:
John Woodford Thorfinn Feigrsson Male Human Barbarian
Linnea the Diviner: Jenise Aldercroft Female human sorcerer (starsoul) 1
Robert Henry: Iradyiel Madras Male Half elf Ranger (trapper archetype)
Nightfiend: Zuriel Nullion Male elf unchained rogue 1
mishima: Chipluck halfling (unchained) rogue
Mighytpion Pär Joakimson Male Human Fervent Inquisitor of Gorum 1
Mr. Clint. Ander Warmfeet Male NG Halfling (Andoran) Cavalier (Order of the Paw) 1 (Nice image Mr Clint!)

Posted interest:
Jace: Wizard
Edward: fighter,
JoshB: eldritch archer magus that uses a pistol.
Archae: Necro focus, oracle or wizard
dr. kekyll: summoner or a hunter
RamzaBeoulve: a half-orc archaeologist bard.
The Morphling: Leaning towards divine caster

If I've missed anyone or gotten anything wrong please let me know and I will adjust the list


Putting together a half-orc druid (nature fang). Crunch is almost done, just need to finish it and the backstory.


Robert Henry wrote:
Mr. Clint. Ander Warmfeet Male NG Halfling (Andoran) Cavalier (Order of the Paw) 1 (Nice image Mr Clint!)

Oh thank you! When I was working on this character I was watching The Hobbit from 1977 with my 5 year old. It got me thinking about those earlier ad&d 1e/2e races and wanted to go with the flavor and feel of that version of a hobbit/halfling. I do need to make a few tweaks of Ander Warmfeet, one of them is using a background skill for profession cook. I feel like he would have helped provide a hardy meal for those on the caravan.


Okay. I believe I have the crunch finished up for Ander Warmfeet and I also went ahead and made a fun little profile/alias for his animal companion, Barzu. I am cooking up a background for my Order of the Paw Hobbit/Halfling friend, but like a good stew or chili it is something that gains character over time.

I also realized that I had used max gold and I slimmed down his equipment... goodbye CLW potion. If there is anything else that needs to be changed up please let me know!


At the moment a quick glance says it’s good! I’ll have a better idea when things close down and I start combing through.


giving long hard thought on my character. i'll have a full submission up by thursday night.

but here's what im drawing up

Human Spirit guide Oracle of Bones with the Lore spirit with the Lich curse for theme

Lawful neutral or just True neutral


Teraza's stat block is complete. She's a druid who prowls the wilds of northern Andoran, looking to punish those who would despoil nature. She's signed up to join the caravan to ensure that they do not interfere with the natural order on their journey.


Archae's submission. Mostly all here, just need to buy equipment.

if im missing anything lemme know


For those that are still working or posted interest, keep working you got this! And just a reminder that I will close the recruitment on the 29th of Oct. Everyone else thank you for applying the characters seem very neat and picking seems likes it’s going to be quite the task.


Background and crunch finished, have some room to make final adjustments if selected.

Went for something unusual background wise, my characters attachment to his sword is probably his most meaningfull feature.

Liberty's Edge

Interested! Looks like there's a couple of days left for submission.

I was thinking of a paladin, going for oradin. I try to get the background and crunch done during the weekend.


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Ok, we’re a week out from our deadline and have a few more applicants.

Full BAB:
John Woodford Thorfinn Feigrsson Male Human Barbarian
Mr. Clint. Ander Warmfeet Male NG Halfling (Andoran) Cavalier (Order of the Paw) 1
Robert Henry: Iradyiel Madras Male Half elf Ranger (trapper archetype)

Arcane casters
Linnea the Diviner: Jenise Aldercroft Female human sorcerer (starsoul) 1

Divine casters
Mighytpion Pär Joakimson Male Human Fervent Inquisitor of Gorum 1
Brainiac Teraza Female half-orc druid (nature fang) 1
Archae: Faust Ravenheart Male Human Oracle of bones Spirit guide of Lore

Skill characters
Nightfiend: Zuriel Nullion Male elf unchained rogue 1
mishima: Chipluck halfling (unchained) rogue
Iradyiel Madras also has trapfinding

Posted interest:
Jace: Wizard
Edward: fighter
JoshB: eldritch archer magus that uses a pistol
dr. kekyll: summoner or a hunter
RamzaBeoulve: a half-orc archaeologist bard
The Morphling: Leaning towards divine caster
-Karma- paladin, going for oradin

If I've missed anyone or gotten anything wrong please let me know and I will adjust the list


Sounds good! Feel free to work up a character @karma. And thanks again Robert Henry, appreciate the lists.

Liberty's Edge

All right, here goes:

Main combat role: Melee, healer
Support: saves vs. fear and minor buffs later on.
Skills: Nope. Except for diplomacy :)
August is quite naive and gullible, so it can easily made be done to work also with less righteous characters

August - background:
There was ways to describe August when he was a child. Kind people called him “special”, or “boy with a good heart”. The unkind ones were more frank, and used words such as “simpleton” or “dimwit”. Not that August minded either way - life in a rural village was simple life, pleasant even for a boy not blessed with gifts of mind.

But the promising career path for a village idiot was interrupted when a pilgrim came to visit. A devout follower of Apsu, the old man saw the touch of his god in the boy. And he knew that despite his flaws, the boy was destined for greater purpose. So the pilgrim took the boy to accompany him in his travels, and to teach him the way of the world.

In the following years, the pilgrim and the boy travelled all around Taldor, and further. And each step they took was an opportunity for August to learn. He learned the will of Apsu, the dragon-god. He learned how to use a sword, and more importantly, when not to use it. And so, he learned how to use his gifts to protect the innocent from the evil of the world.

But all good things must come to an end. The pilgrim was old, and his time in this world was up. So August was left all alone, to face the world without guidance. Carrying the ashes of his teacher, he travels northwards, seeking for a place to lay his friend for his final rest. He now stands in the town square of Belhaim, trying to understand why exactly the caravan master Gribb is arrested.

Crunch:
August
Human paladin 1
LG Medium humanoid (human)
Init +1; Senses Perception -2
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 14 (1d10+3)
Fort +4, Ref +2, Will +0; +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee bardiche +4 (1d10+4/19-20) or
. . light flail +4 (1d8+3) or
. . longsword +4 (1d8+3/19-20)
Ranged throwing axe +2 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with bardiche)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 14, Int 7, Wis 7, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Fey Foundling[ISWG], Power Attack
Traits blessed touch, deft dodger, magical knack
Drawbacks naive
Skills Acrobatics -5 (-9 to jump), Climb -2, Diplomacy +7, Handle Animal +7
Languages Common
SQ family ties
Combat Gear alchemist's fire; Other Gear scale mail, heavy wooden shield, bardiche[APG], light flail, longsword, throwing axe (2), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol, 35 gp
--------------------
Special Abilities
--------------------
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Naive You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers
Fey Foundling Magical healing works better on you
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

I'm not sure how Apsu as chosen deity would work if I want to take Oracle levels. But deity can be changed if it doesn't work mechanically


Okay, crunch is mostly done. I'll put the finishing touches on later.


@karma, I think it works from my understanding. I can’t think of a reason why I shouldn’t.

@Tristan, excellent crunch looks good so far!

Things are starting to wind down, and with that I’ll have to start figuring out who gets the honor of death by dragon. I’ll start looking through this weekend but just to make sure I know where your submission is at, below is a list of candidates and dotters. If you aren’t on the below list let me know!

Full BAB:
John Woodford: Thorfinn Feigrsson Male Human Barbarian
Mr. Clint. Ander Warmfeet Male NG Halfling (Andoran) Cavalier (Order of the Paw) 1
Robert Henry: Iradyiel Madras Male Half elf Ranger (trapper archetype)
Karma: August Human Paladin of Apsu 1

Arcane casters
Linnea the Diviner: Jenise Aldercroft Female human sorcerer (starsoul) 1
dr. kekyll: Tristan de Marteldumont Half-elf (Soulbound) Unchained Summoner 1

Divine casters
Mighytpion: Pär Joakimson Male Human Fervent Inquisitor of Gorum 1
Brainiac: Teraza Female half-orc druid (nature fang) 1
Archae: Faust Ravenheart Male Human Oracle of bones Spirit guide of Lore

Skill characters
Nightfiend: Zuriel Nullion Male elf unchained rogue 1
mishima: Chipluck halfling (unchained) rogue

Posted interest:
Jace: Wizard
Edward: fighter
JoshB: eldritch archer magus that uses a pistol
RamzaBeoulve: a half-orc archaeologist bard
The Morphling: Leaning towards divine caster


Gosh TDD I was headed this way to post the list again, It seems I'm a little late.

I've been invited to play in the AP 'Shattered Star.' Sadly I don't want to get beyond a practical number of games to participate in. So I am removing Iradyiel Madras from the application here.

Thank you for running the game, we players really appreciate it. Good luck and good gaming to all!


All good, best of luck in your game!

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