Lantern Bearer

Zuriel Nullion's page

417 posts. Alias of Nightfiend.


Race

Male Elf | HP 23/ 23 | AC 17 | T 13 | FF 14 | F +2| R +7 | W +2 +2 vs Enchantment | Int +3 | Perc +8 | CMB +3 | CMD 16

Classes/Levels

| (MW) Cold-iron Elven curved blade +6 (1d10+4 / 18-20)

About Zuriel Nullion

Crunch:

Male elf unchained rogue 3
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8

Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 23
Fort +2, Ref +7, Will +2; +2 vs. enchantments
Immune sleep

Offense
Speed 30 ft.
Melee: (MW) Cold-iron Elven curve blade +6 (1d10+4/18-20)
Special Attacks Sneak attack +2d6

Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—comprehend languages, detect magic, detect poison, read magic

Statistics
Str 12, Dex 16, Con 10, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +3; CMD 16

Rogue Talents: Combat trick (Combat expertise)

Feats: Combat Expertise, Martial Weapon Proficiency (elven curve blade), Weapon Finesse, Finesse Training (Elven Curved Blade), Improved Feint.

Traits: poverty-stricken, vagabond child (urban)

Skills: Acrobatics +7, Appraise +7, Bluff +8, Climb +5, Diplomacy +7, Disable Device +9, Escape Artist +5, Intimidate +6, Perception +8, Sleight of Hand +7, Sense Motive +5, Stealth +6, Survival +5 (+7 to avoid becoming lost), Swim +4, Use Magic Device +8; Racial Modifiers +2 Perception.

Languages: Common, Elven, Gnome
SQ Trap-finding +1

Gear: caltrops, oil, chain shirt, (MW) Cold-iron elven curve blade, (MW) backpack, belt pouch, blanket, chalk, compass, flint and steel, parchment (2), sack (2), thieves' tools, trail rations (3), water skin, Phylactery (From kobold), potion of CLW (From necro), Gold holy symbol worth 100 gp. (From necro), Cloak of fangs

Coin 4 gp, 11 sp, 14 cp

Special Abilities
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Danger Sense: +1 bonuse on reflex saves and AC vs traps.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion: If succeed on reflex save for half damage, take none instead.
Improved Feint: You can mak a bluff check to feint in combat as a move action.
Low-Light Vision - See twice as far as a human in dim light, distinguishing color and detail.
Major Magic: +1 Major magic pr. day
Minor Magic: +1 Minor magic pr. day.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap finding +1 Gain a bonus to find or disable traps, including magical ones.

Background:

Zuriel was exiled from Kyonin at an early age for behavior that offended Elven principles. His antics throughout most of his youth had been dismissed as being the deviants of youth. As time progressed his behavior didn’t seem to adjust to the ideology that everyone thought would develop with age. With the city’s tolerances waning, Zuriel finally found himself in a scandal that would not be so easily dismissed. He once again found himself in front of the cities elders trying to explain why he wasn’t at fault for trying to swindle a local smith out of a valuable elven weapon. At first the elders seem to have sympathy for the misguided youth, but as the session wore on, the council finally concluded that everyone’s interest would best be served if Zuriel conducted his shenanigans somewhere else. In the end, he was ordered to leave Kyonin and not return for a total of one hundred years.

In the early days of his exile, Zuriel was hesitant to approach human cities in fear that he would stand out and be targeted. As time passed, through close observation, he realized that human cities embraced a wide variety of different races, cultures, and perspectives. This was a grand opportunity if ever he had seen one. From city to city he found the generosity of humans to be enduring and relentlessly gracious. Enough so that he had little trouble moving in and out of locations long enough to fill his pockets. Even during times that he thought his endeavors would land him in the stockade, he seemed to be able to simply explain his way out of it. In all, he determined that this new landscape of opportunity was virtually perfect.

Over the course of his travels, Zuriel ran into a couple problems when attempting to move from one city to another. Simply put, on more than one occasion, he came across dangerous foes that stalked easy prey that frequented the trails between his destinations. He considered paying for passage, but that would create a paper trail that anyone could follow. After careful consideration he signed on with a caravan owned by a man named Silas Gibbs, who originally hired him as a forward scout. Over time the caravan leader began to see Zuriel’s unique nature and was in the process of training him for something special. The training was cut short the day the caravan entered the town of Belhaim when the local magistrate seized the caravan’s wagons and arrested Mr. Gibbs for smuggling. SMOGGLING! Who knew! What a missed opportunity….

Description / Personality / Motivations:

Description: Zuriel is a long, dark haired elf that stands 5’ 8” tall. He weighs in at approximately 135 lbs. and is believed to be 124 years old. He wears a dark-ash colored leather armor and carries an elven curved blade strapped to his back. Aside from the weapon, he also carries around a travelers pack with a tightly wound blanket strapped to it.

Personality: Zuriel is, if nothing else, an opportunist. He has spent most of his life capitalizing on any opportunity that presented itself. Unlike most his brethren, he tends to be non-judgmental and is easy to get along with. He is quick to jest and has little problem laughing at someone else’s misfortune. He genuinely believes that life should be enjoyed in the moment at all times. He doesn’t dwell on the past, nor does he plan for the future. He simply embraces the present for all that its worth.

Motivations: Zuriel is strongly motivated by any opportunity to increase his personal possessions. He believes that a person’s worth is measured by society by the depth of their pockets. Weather its gold, gems, or the most valued magical item, he generally tries to not let any opportunity pass him by.