
dr. kekyll |

I just made a minor adjustment to accomodate my Oracle Curse. I swapped a trait for Rich Parents so I could afford noble's clothes and jewelry. It fits his backstory, but I know some GMs dislike the Rich Parents trait (despite the advantage of starting wealth dropping off dramatically after a few levels).

The Dragon's Demand |

for those that might be still working just a reminder that I’ll close this down and begin the process of deciding tomorrow morning 8am EST. If you need an extension for a specific circumstance feel free to to PM me.
To those that have applied: Thank you for the applications, I’m excited to get going! I’m most likely going to set up a quick Roll20 game over the weekend that will serve as a hub of sorts for maps, handouts and anything else deemed important that way it’s all there for ease of access. It is free so don’t worry about money, though a word of caution that using it on mobile can be a pain.

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I think I will toss my hat in with
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Male Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 1
NG Medium humanoid (Orc, Human)
Init +4 ; Senses Perception +6
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 Dodge)
hp: 9 (1d8+1)
Fort +5, Ref +4, Will +6
Defensive Abilities:
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Offense
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Speed: 20 Ft [30 ft without armor]
Melee: Greataxe +3 [1d12+4; x3]
b]Ranged[/b]: None
Spells (CL 1; Concentration +3)
Level 0 (-):[4] Acid Splash, Detect Magic, Light, Stabilize
Level 1 (2/2): [2] Divine Favor, Shield of Faith
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Statistics
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Str 16, Dex 14, Con 12, Int 10, Wis 14, Cha 8
Base Atk +0 ; CMB +3; CMD 15
Racial Abilities:
Rock Climber: Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 racial bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
Sacred Tattoos: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Skilled: Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Class Abilities:
Spells: I can cast spells using Wisdom.
Eat Sin: At 1st level, as a free action, when the sin eater inquisitor kills an enemy, she may eat the sins of that enemy by spending 1 minute adjacent to its corpse. This provokes attacks of opportunity. The inquisitor can rush this ritual, performing it as a full-round action that provokes attacks of opportunity, but she only gains half the normal benefit (see below).
Eating the enemy’s sins heals the inquisitor of a number of hit points of damage equal to 1d8 + her inquisitor level (maximum +5). The enemy must have been killed by the sin eater within the last hour, and it must have had at least as many Hit Dice as half the inquisitor’s level. The inquisitor can use this ability once for each enemy she kills. This ability has no effect on mindless creatures or those with Intelligence 2 or less.
At 5th level, the healing increases to 2d8 plus her inquisitor level (maximum +10); it increases to 3d8 + her inquisitor level (maximum +15) at 9th level and to 4d8 + her inquisitor level (maximum +20) at 13th level.
In some faiths, this “eating” is a purely symbolic act, while in others, the inquisitor must eat a small amount of food and water as part of the ritual. A few extreme faiths actually require the inquisitor to eat some of the body of the slain enemy.
At 8th level, when a sin eater eats the sins of a creature that would rise as an undead (such as someone slain by a shadow, spectre, or vampire), the sin eater may choose to accept 1 temporary negative level to absorb the taint in the corpse, preventing it from rising as an undead. This negative level can be removed with the appropriate magic, though it automatically expires after 24 hours, and never becomes a permanent negative level. At the GM’s discretion, this ability may prevent a ghost from using its rejuvenation ability.
This ability replaces an inquisitor’s domain.
Studied Target: At 1st level, a sanctified slayer gains the slayer’s studied target class feature. She uses her inquisitor level as her effective slayer level to determine the effects of studied target.
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Monster Lore: The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Orisons: I have cantrips.
Stern Gaze: Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Traits
Fate’s Favored (Faith): Double Luck Bonuses.
Reactionary: +2 to Initiative
Feats:
Dodge: +1 Dodge Bonus to AC
Skills: Acrobatics +3 [0], Bluff +3 [1], Climb +4 [0], Intimidate +0 [], Knowledge: Arcana +4 (6) [1], Knowledge: Dungeoneering +4 (6) [1], Knowledge: Nature +4 (6) [1], Knowledge: Planes+4 (6) [1], Knowledge: Religion +4 (6) [1], Perception +7 [1], Sense Motive +6 [3]
Languages: Common, Orc
SQ: Darkvision 60 ft
Combat Gear: Greataxe (20 gp/ 12 lbs), Scale Mail (50 gp/30 lbs)
Gold: 49 Silver:4 Copper:
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Tracked Resources
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Traveler's Outfit 1/1 5
50 ft rope* 1/1 5 10 gp
Grappling Hook* 1/1 4 1 gp
Crowbar* 1/1 5 2 gp
Rations* 7/7 7 3.5 gp
Waterskin* 1/1 4 1 gp
Backpack, Common* 1/1 2 2 gp
Bedroll* 1/1 5 0.1 gp
Wooden Holy Symbol 1/1 0 1 gp
*= Carried in Backpack
Total Weight 47 [79 w/Backpack] lbs / 76 lbs or less light/ 77-153 medium / 154-230 heavy
Here is his
When he came of age Lorgar set out to find those who were weighing down their souls with their sins in order to eat their sins as the books of Pharasma spoke of while also working to stop them from continuing to take actions which would make Pharasma judge them harshly.

The Dragon's Demand |

With that, I’m going to start deciding. I have the following as the final applicants.
Full BAB:
John Woodford: Thorfinn Feigrsson Male Human Barbarian
Mr. Clint. Ander Warmfeet Male NG Halfling (Andoran) Cavalier (Order of the Paw) 1
Karma: August Human Paladin of Apsu 1
Arcane casters
Linnea the Diviner: Jenise Aldercroft Female human sorcerer (starsoul) 1
dr. kekyll: Tristan de Marteldumont Half-elf (Soulbound) Unchained Summoner 1
Divine casters
Mighytpion: Pär Joakimson Male Human Fervent Inquisitor of Gorum 1
Brainiac: Teraza Female half-orc druid (nature fang) 1
Archae: Faust Ravenheart Male Human Oracle of bones Spirit guide of Lore
Malinor: Lorgar the Non-Judgemental Inquisitor, Male Half Orc Inquisitor of Pharasma [Sanctified Slayer/Sin Eater] 1
Skill characters
Nightfiend: Zuriel Nullion Male elf unchained rogue 1

The Dragon's Demand |

Will the following please hop in to discussion: we will try to iron out everything To hopefully get things kicked off Monday.
-Karma: August Paladin of Apsu,
-Nightfiend: Zuriel Nullion unchained rogue,
-Archae: Faust Ravenheart Oracle of bones
-Linnea the Diviner: Jenise Aldercroft human sorcerer
And with the quality of characters I couldn’t help but pick a 5th;
-dr. kekyll: Tristan de Marteldumont Unchained Summoner 1
To everyone else, I thank you for your excellent submissions. It took a while to figure out and it was hard to choose. I’m looking forward to this game, and if I end up needing replacements consider yourselves shortlisted. Best wishes for you in your future games!

The Dragon's Demand |

Hello all, currently down two players. We are level 2 and looking to recruit one to make up for lost players. With the party consisting of a Paladin, a rogue and a sorcerer some kind of divine caster could be quite helpful but it is not required. I’d like to get back on pace by the end of next week.
If there are any questions please let me know!

Jace Crenn |
1 person marked this as a favorite. |

Hi there. Waaaaaay back, I dotted for interest, but got delayed in making a character, and by that point, there were so many good submissions, I simply backed away. No harm, no foul.
But if you're once again looking, I'd absolutely be interested, and wouldn't mind at all playing a divine caster of some sort. Lemme look over your character creation rules, and do some thinking.