Roll 4d6 for each stat reroll 1s and 2s keep the highest 3 for each stat.
Let's see what we come up with:
Stat 1: 4d6 ⇒ (1, 2, 5, 1) = 9
Stat 2: 4d6 ⇒ (3, 5, 5, 6) = 19
Stat 3: 4d6 ⇒ (1, 5, 6, 4) = 16
Stat 4: 4d6 ⇒ (6, 5, 1, 5) = 17
Stat 5: 4d6 ⇒ (1, 3, 5, 5) = 14
Stat 6: 4d6 ⇒ (3, 3, 1, 1) = 8
Well. That's certainly something I can work with. :)
Hi there. Waaaaaay back, I dotted for interest, but got delayed in making a character, and by that point, there were so many good submissions, I simply backed away. No harm, no foul.
But if you're once again looking, I'd absolutely be interested, and wouldn't mind at all playing a divine caster of some sort. Lemme look over your character creation rules, and do some thinking.
Update: Will be playing a Ranger or Fighter whose goal is to earn gold and resources through his adventuring to eventually buy or build his own tavern. I am really intrigued by the idea of a character putting himself into dangerous and sometimes fantastic situations for such a practical and mundane goal. Still working on the specifics beyond that.
Stat: 4d6 ⇒ (4, 4, 6, 3) = 17 - 3 = 14
So that technically gives me a * 16 * point build.
So it would be, in spirit, the same character but a bit easier to play.
If that's ok?
Have a few ideas.
A Ranger with an infamous father who was known for betraying the militia for whom he scouted, and leading them into an ambush...
A Sorcerer masquerading as a Bard, as his parents were intolerant of having a possibly "demonic" child. Probably multiclassing from Bard to Sorcerer.
A Priest of Nature, likely a cleric, but with Druidic trappings. Basically a druid without the shifting and pets. lol
Any of these could work with these stats. Still considering.
I know. I know. Too many ideas.
Stats: Perfectly fine with that. Gonna roll, and hope for the best...or 15 pts. :D
Skills: Unchained skills/background skills. Works for me.
Alignments; Usually I discourage evil characters in my game, so I'm good with your plan for this.
Traits: 2 should be fine.
Races: So the half-War Forged/half-Drow I was going to submit might be a bit much, huh? Gotcha. ;)
Feat taxes: The only sure things in life are death and taxes, so...
S'okay. On to the rollin'.
Stat: 4d6 ⇒ (4, 4, 6, 3) = 17
* crosses fingers *
Stat: 4d6 ⇒ (4, 4, 6, 3) = 17 - 3 = 14
Huh. Not too bad. Not a superhero either, but lots it has potential. I can definitely live with this.
Answering the question: What do I like in a game?
Personally, whether GM'ing or playing, I like balanced group dynamics, and reasonably harmonious characters. That is, characters who generally want to be working together...for whatever reason. They don't have to like each other, but the GM shouldn't be put into a position of having to force characters to work as a team just so they can play through an adventure.
I believe it's up to the players to explain why they're agreeing to adventure with the party, whether for selfish gain, moral imperatives, out of desperate necessity, or simply because they like hanging out together.
I LOVE banter and character interaction, and of course, adventuring to cool locales.
I'm cool with playing either High or Low magic, though if I had to choose, I generally prefer low magic campaigns. I was always a fan of the logic that if someone took the time to create, say a +1 sword, well, considering how much work the DMG says is required, it should mean something and it should seem special, you know? In games I've run in the past, usually any +1 item would usually have something else to it...even if it's just giving off light or whatever. Note: I'm not asking for this, just mentioning it. We all love having cool toys, so obviously more power stuff can be fun too.
Beyond that, I like storytelling, flawed but redeemable characters, and snappy dialogue.
* chuckles * This wasn't specifically requested, but well...there ya are. :D
Not sure anything stated here is "official ". Just tossing out ideas and preferences, while Dien thinks things over, and considers applicants.
For my part, I guess I should offer up my background too. I'm a former Wrestling Efed runner and player, having written numerous wrestling roleplay promos and matches for competition.
I also ran a 3 year long pbp for my old gaming group with reasonable success. There were indeed lapses in posting at times both on my part as well as my players, but we always came back. ;)
I have ghosted a game before, on an older d&d board, which I am not proud of, but I want to be honest. The circumstances were stress and burnout on my part which I should have communicated, but didn't. This is not something I ever intend to repeat.
Like some of you, I've tabletop GM'd a good deal, with several systems, including Shadowrun and Marvel Superheroes.
Just my two cents here, but so long as you give it a try, if you do start burning out, I'm sure one of us could pick up the ball and run with it if need be.
My take on this is that we're developing a group to do some storytelling together about some fun and cool characters, with everyong both playing and gm'ing. Not everyone will have the same skill level or endurance as everyone else...so we adjust as needed.
Or something like that. ;)
I can definitely relate to this.
As for the rotating GM idea, that's how our high school tabletop group used to run in the old days.
I'd be interested in being a part of this.