GM Valen |
Roméo just move inside and to understand what to do? He looks at this strange statue if it work as a key like the last one.
Roméo scans the strange statue shrine, noting a series of mystical markings on it. He concludes that statue contains a control panel, similar to the last one, but that if one attempts to use the control panel without first making a suitable "offering" of some kind, a magical trap integrated into the statue will activate.
Mysticism is the correct skill to disarm the trap.THE Umbral Dawn follows after Romeo and when he gets to the knife he looks at the gadgeteer with a raised eyebrow as he reaches out for the knife. If Romeo doesn't react or give any indication that it's a bad idea, the lashunta reaches out and takes the knife out of the statues mouth.
Yay! Free weapon!
As soon as THE Umbral Dawn attempts to interact with the shrine, a pack of three, rat-like monsters emerge from their hiding places within the shadows and they attack!
Readied actions go off!Blue, melee (bite) v THE Umbral Dawn: 1d20 + 6 ⇒ (19) + 6 = 25
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (1) + 5 = 6
Red, melee (bite) v Roméo: 1d20 + 6 ⇒ (20) + 6 = 26
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (4) + 5 = 9
Add Crit Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (2) + 5 = 7
Yellow, melee (bite) v Roméo, flank: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (4) + 5 = 9
THE Umbral Dawn and Roméo, each need to make a Fort save (DC 15) v. poison.
Locations of rat-like creatures now revealed on Slides.
There are esurdaemons, small, rat-shaped outsiders who scavenge souls condemned to the evil-aligned planes of Abaddon, the Abyss, or Hell!
Since the creatures' readied actions went off on THE Umbral Dawn's turn, I will allow Carson, Kitane, and Officer Swizzers to all revise their actions this round.
"You have the right to remain silent, Datch, but since we're here, do you want to tell us what this is all about? Why the vendetta against the Starfinder Society?"
"I never had any vendetta against the Starfinder Society." Datch explains to the officer. She relishes the opportunity to reveal her scheme, her tone like that of a parent explaining to a child. "To rise through the ranks of AbadarCorp, I needed to oust the current executive archdirector and create a power vacuum within the mega-corporation. To gain enough prominence for these plots, I needed an antagonist to catapult herself to fame. With its broad reach and recent troubles, the Starfinder Society was simple the most convenient and effective target."
OFFICE WITH THEIR HEADS! - Round One Cont'd!
PCs in bold may act
Kitane
Blue
Red
Carson of Downton
Estrel-4
Yellow
Roméo -16 SP (Fort save v poison required)
Kitane
THE Umbral Dawn -6 SP (Fort save v poison required)
Officer Swizzers
THE Umbral Dawn |
For the record, THE Umbral Dawn was waiting for an okay from Romeo and wasn't going to touch the statue if he thought it was trapped, but I guess we're in it now.
GM Valen |
For the record, THE Umbral Dawn was waiting for an okay from Romeo and wasn't going to touch the statue if he thought it was trapped, but I guess we're in it now.
The monsters were hiding and are not part of the trap. The trap is triggered by the control panel, not removing the blade. So, I am proceeding THE Umbral Dawn did not set off the trap.
Carson of Downton |
Datch's Housekeeping service needs improvement. This station has pests. Get that one by the wall.
Is it Life Science to identify these things?
Life Science: 1d20 + 9 ⇒ (5) + 9 = 14
And I have no idea
Carson puts Get'Em on the Blue circled Rat creature.
As a Standard action, he pulls out his Advanced Semi-Auto Pistol for use next round.
Officer Swizzers |
From the corridor, Swizzers calls out: "I'm keeping an eye on the mastermind here, but call out if you need reinforcements!"
Just holding onto Datch, readying an action to blast her with a compliance ray if she gets free.
GM Valen |
Datch's Housekeeping service needs improvement. This station has pests. Get that one by the wall.
Is it Life Science to identify these things?
The applicable skill is Mysticism.
There are esurdaemons, small, rat-shaped outsiders who scavenge souls condemned to the evil-aligned planes of Abaddon, the Abyss, or Hell!
Roméo tries to resist the poison.
Roméo is successful, suffering no ill effects from the initial dose.
Sorry, I think I might have misunderstood what happened!
No problem. Although, are you happy with the roll on the Fort save?
“Starfinders, you’ve reached the second checkpoint.”
Table GMs, checkpoint two is complete and the Second Wind condition is now in effect.
The PCs recover their energy as they realize that escape is within reach. All PCs can recover their Stamina Points as though they have taken a 10-minute rest without spending Resolve Points. Unless there are two votes otherwise, I assume this will take effect at the end of the present encounter.
From the corridor, Swizzers calls out: "I'm keeping an eye on the mastermind here, but call out if you need reinforcements!"
“No need to watch out for me, Officer. Your friends, however, sound as though they may have a few concerns.” says Datch, though she is pleased with herself, you wonder if there isn’t a hint of concern for the other Starfinders in her voice.
As a practical matter, Datch is secured as she can be and you are free to participate in combat and other encounters without concern that she will run away or attempt to escape.
Kitane enters the room and takes a look on tables
Accepting Kitane's posted action for Round 1 as it gets her into the room and no alternative Round 1 action has been posted in past 24+ hours. Putting Kitane on Delay for start of Round 2 for same reasons (and I want to keep things moving for you all)!
The rat-like creatures try to rip into the Starfinders!
Blue, melee (bite) v THE Umbral Dawn, full-attack: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (1) + 5 = 6
Blue, melee (bite) v THE Umbral Dawn, full-attack: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (2) + 5 = 7
Red, melee (bite) v Roméo, full-attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (3) + 5 = 8
Red, melee (bite) v Roméo, full-attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (4) + 5 = 9
Nat 20 is a hit, but not a crit since KAC 23 for Roméo.
Need another Fort save from Roméo.
OFFICE WITH THEIR HEADS! - Round Two Begins!
PCs in bold may act
Kitane (Delay)
Blue
Red
Carson of Downton
Estrel-4
Yellow
Roméo -25 SP (Fort save required)
Kitane
THE Umbral Dawn -6 SP
Officer Swizzers
Carson of Downton |
We need to get moving, and these guys are in the way. Let's Get'Em
I can try Mysticism, but it is not as good.
Mysticism: 1d20 + 2 ⇒ (4) + 2 = 6
And still has no idea
Carson renews Get'Em on the Blue circled Rat creature. I am hoping dropping Blue will help by eliminating the flank.
As a Standard action, will take a shot with his Advanced Semi-Auto Pistol.
Shot with Advanced semi-auto pistol at Blue plus Get'Em: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Piercing Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9
and whiffs all the way around
GM Valen |
THE Umbral Dawn feels no ill effect from the bite.
Carson encourages his allies, but is unable to connect a shot.
OFFICE WITH THEIR HEADS! - Round Two Cont'd!
PCs in bold may act
Kitane (Delay)
Blue (Get'em'd)
Red
Carson of Downton
Estrel-4
Yellow
Roméo -25 SP (Fort save required)
THE Umbral Dawn -6 SP
Officer Swizzers
Estrel-4 |
mysticism: 1d20 + 12 ⇒ (10) + 12 = 22
"These are Esurdaemons, soul scavengers!"
Estrel-4 will move closer to the creatures, and cast Overheat.
fire damage: 2d8 ⇒ (8, 3) = 11
They can make a DC 15 reflex save for half damage
GM Valen |
"These are Esurdaemons, soul scavengers!"
Estrel-4 will move closer to the creatures, and cast Overheat.
Overheat is a cone and would catch Roméo in the blast, so can only be done in OP with Roméo's consent.
Further, with the successful check, Estrel-4 knows that esurdaemons have cold resistance 10, electricity resistance 10, and fire resistance 10 and are immune to acid, death effects, disease, and poison.
Accordingly, I will allow Estrel-4 to retcon his actions this turn. However, to keep things moving and as I do not think it likely to impact the battle, I will put Estrel-4 on Delay and have yellow act.
Esurdaemon (yellow), melee (bite) v Roméo, full-attack, flank: 1d20 + 6 - 4 + 2 ⇒ (18) + 6 - 4 + 2 = 22
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (4) + 5 = 9
Esurdaemon (yellow), melee (bite) v Roméo, full-attack, flank: 1d20 + 6 - 4 + 2 ⇒ (2) + 6 - 4 + 2 = 6
Damage (P) plus Grandmother’s teeth: 1d4 + 5 ⇒ (3) + 5 = 8
OFFICE WITH THEIR HEADS! - Round Two Cont'd!
PCs in bold may act
Kitane (Delay)
Esurdaemon (blue),
Esurdaemon (red)
Carson of Downton
Estrel-4 (Delay)
Esurdaemon (yellow)
Roméo -25 SP (Fort save required)
THE Umbral Dawn -6 SP
Officer Swizzers
THE Umbral Dawn |
"Get them, you say! Curse these demons and their resistance to the searing heat of the sun! Cold steel awaits you instead!"
Grav attuned 1, +1 Reflex saves
THE Umbral Dawn draws his curved sword and swings it at the demon that Carson of Downton pointed out.
Longsword: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Slashing: 1d8 + 7 ⇒ (1) + 7 = 8
GM Valen |
Kitane is unable to get the attention of the esurdaemon.
THE Umbral Dawn, however, does!
OFFICE WITH THEIR HEADS! - Round Two Cont'd!
PCs in bold may act
Kitane[
Esurdaemon (blue) -8 HP (Get'em'd)
Esurdaemon (red)
Carson of Downton
Estrel-4 (Delay)
Esurdaemon (yellow)
Roméo -25 SP (Fort save required)
THE Umbral Dawn -6 SP
Officer Swizzers
Estrel-4 |
Overheat is a cone and would catch Roméo in the blast...
I didn't realize the yellow circle was Romeo, my bad. Thanks for catching that and letting me have another go.
"These beasts are tough, limiting our options."
Estrel-4 will stay where he started, and spend a full round casting magic missile, sending one toward each of the creatures.
force damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (3) + 1 = 4
Officer Swizzers |
Officer Swizzers continues to keep a close eye on Datch.
I understand out of character that Datch won't make a run for it, but in character, Swizzers wouldn't take the chance unless the situation in there gets dire. In any event, my main weapons do electricity or fire, and aren't likely to hurt these things unless I got a crit.
Roméo Picktunnel |
Fort+poison: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Roméo attacks blue with his holy ghost killer axe then step.
attack eac +get them: 120 + 8 + 1 = 129
Holy cold: 1d6 + 5 ⇒ (2) + 5 = 7
Roméo Picktunnel |
Fort+poison: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Roméo attacks blue with his holy ghost killer axe then step.
attack eac +get them: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Holy cold: 1d6 + 5 ⇒ (4) + 5 = 9
GM Valen |
Force bolts strike each of the esurdaemons.
Roméo shakes off the poison and just barely strikes one of the esurdaemons (blue). The axe makes contact, but the cold emanating from it has no effect.
Clearly angered, the esurdaemon (blue) responds by striking at the Starfinder's mind!
Roméo and THE Umbral Dawn may each take an AoO.
Mind thrust, Will save (DC 17) v Roméo: 4d10 ⇒ (6, 2, 8, 1) = 17
Another of the outsiders (red) makes a similar mental strike on THE Umbral Dawn!
Mind thrust, Will save (DC 17) v THE Umbral Dawn: 4d10 ⇒ (9, 5, 4, 7) = 25
OFFICE WITH THEIR HEADS! - Round Three Begins!
PCs in bold may act
Esurdaemon (blue) -15 HP
Esurdaemon (red) -4 HP
Carson of Downton
Estrel-4
Esurdaemon (yellow) -4 HP
Romeo -25 SP (may take AoO v blue, Will save required)
Kitane
THE Umbral Dawn -6 SP (may take AoO v blue, Will save required)
Officer Swizzers
Estrel-4 |
Estrel-4 will spend another full round casting Magic Missile at the creatures.
My pistol does electric damage, and all the other spells are fire, or acid, so I'm kinda locked in here I think.
force damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (1) + 1 = 2
Roméo Picktunnel |
aoo: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
holy cold damage which bypass damage resistance of evil outsider.: 1d6 + 5 ⇒ (6) + 5 = 11
will+spell: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Roméo tries to stop the spell by smacking his holy axe on it.
GM Valen |
Estrel-4's magical bolts injure each of the creatures. Roméo does so even more with his holy axe!
OFFICE WITH THEIR HEADS! - Round Three Cont'd!
PCs in bold may act
Esurdaemon (blue) -34 HP
Esurdaemon (red) -6 HP
Carson of Downton
Estrel-4
Esurdaemon (yellow) -6 HP
Roméo -25 SP
Kitane
THE Umbral Dawn -6 SP (may take AoO v blue, Will save required)
Officer Swizzers
THE Umbral Dawn |
THE Umbral Dawn tries to get the spellcasting fiend with his sword's backswing.
AoO, get em: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Slashing: 1d8 + 7 ⇒ (7) + 7 = 14
Yeah, I think I'm going to pick up a sonic knife after this session. So many immunities!
GM Valen |
THE Umbral Dawn tries to get the spellcasting fiend with his sword's backswing.
The blade connects, leaving a gash in the outsider and felling it!
OFFICE WITH THEIR HEADS! - Round Three Cont'd!
PCs in bold may act
Esurdaemon (blue) -48 HP
Esurdaemon (red) -6 HP
Carson of Downton
Estrel-4
Esurdaemon (yellow) -6 HP
Roméo -25 SP
Kitane
THE Umbral Dawn -6 SP (Will save required)
Officer Swizzers
THE Umbral Dawn |
"Quake in terror at the glorious rise of THE Umbral Dawn!" the lashunta roars as he flings the demonic blood off his sword.
Will Save: 1d20 + 3 ⇒ (4) + 3 = 7
GM Valen |
The esurdaemons' thrusts to the minds of the Starfinders inflict their harm.
OFFICE WITH THEIR HEADS! - Round Three Cont'd!
PCs in bold may act
Esurdaemon (red) -6 HP
Carson of Downton
Estrel-4
Esurdaemon (yellow) -6 HP
Roméo -32 SP
Kitane
THE Umbral Dawn -31 SP
Officer Swizzers
GM Valen |
BOTTING Carson of Downton - No post in 24+ hours and we are quickly approaching the conclusion...
Carson says, Let's Get'Em
Carson uses Get'Em on one of the esurdaemons.
Which one? 1 red, 2 yellow: 1d2 ⇒ 2
As a Standard action, takes a shot with his Advanced Semi-Auto Pistol.
Shot with Advanced semi-auto pistol at Esurdaemon plus Get'Em: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 Piercing Damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6
One of the esuradaemons (yellow) makes its own assault on the mind of THE Umbral Dawn.
Mind thrust (DC 17) v THE Umbral Dawn: 4d10 ⇒ (2, 6, 8, 4) = 20
OFFICE WITH THEIR HEADS! - Round Three Cont'd!
PCs in bold may act
Esurdaemon (red) -6 HP
Carson of Downton
Estrel-4
Esurdaemon (yellow) -6 HP (Get'em'd)
Roméo -32 SP
Kitane
THE Umbral Dawn -31 SP (Will save for half)
Officer Swizzers
THE Umbral Dawn |
Not sure if THE Umbral Dawn gets an AoO against yellow for casting or if his reaction hasn't been restored yet, but just in case.
Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Despite the blood beginning to trickle out of his ears, THE Umbral Dawn steps forward menacingly, leaving no way out for the fiends. "Your little magic tricks are no match for THE Umbral Dawn, who harnesses the creative and destructive forces of the universe!"
Sword attack, Get Em at Yellow: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Slashing: 1d8 + 7 ⇒ (8) + 7 = 15
Graviton attuned 2?
Roméo Picktunnel |
Trick attack: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23
attack+flank: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
holy cold: 1d6 + 5 ⇒ (3) + 5 = 8
trick attack: 3d8 ⇒ (4, 8, 7) = 19
Roméo goes and uses the technology around to distract the deamon and trick attack it.
GM Valen |
Not sure if THE Umbral Dawn gets an AoO against yellow for casting or if his reaction hasn't been restored yet, but just in case.
The prior AoO was this round, so, alas, the reaction has not yet been restored.
Despite the blood beginning to trickle out of his ears, THE Umbral Dawn steps forward menacingly, leaving no way out for the fiends. "Your little magic tricks are no match for THE Umbral Dawn, who harnesses the creative and destructive forces of the universe!"
THE Umbral Dawn slices deep into one of the esurdaemons.
Kitane tries again to hit on rat
Kitane tricks one of the rats, but her shot strikes only cover.
Roméo goes and uses the technology around to distract the deamon and trick attack it.
The tech fails to trick, but the shot strikes true.
OFFICE WITH THEIR HEADS! - Round Three Cont'd!
PCs in bold may act
Esurdaemon (red) -6 HP
Carson of Downton
Estrel-4
Esurdaemon (yellow) -29 HP (Get'em'd)
Roméo -32 SP
Kitane
THE Umbral Dawn -40 SP | -11 (Graviton attuned 2)
Officer Swizzers
GM Valen |
BOTTING Officer Swizzers -To keep things moving and based on her prior post.
Officer Swizzers continues to keep a close eye on Datch.
Delay
Cornered, one of the esurdaemons (red) tries again to bring down THE Umbral Dawn with a thrust to the mind.
THE Umbral Dawn now DOES have a reaction and may take an AoO.
Mind thrust (DC 17) v THE Umbral Dawn: 4d10 ⇒ (1, 10, 2, 5) = 18
OFFICE WITH THEIR HEADS! - Round Four Begins!
PCs in bold may act
Esurdaemon (red) -6 HP
Carson of Downton
Estrel-4
Esurdaemon (yellow) -29 HP (Get'em'd)
Roméo -32 SP
Kitane
THE Umbral Dawn -40 SP | -11 (Graviton attuned 2, Will save for half, AoO v red)
Officer Swizzers (Delayed)
Officer Swizzers |
Hearing the battle intensify, Swizzers decides to take the risk of dragging Datch into the room with her. With one hand on Datch, two hands are filled with a heavy artillery laser that just might be powerful enough to damage these daemons!
Targeting Yellow--it looks like he has cover.
attack w/ heavy artillery laser: 1d20 + 11 ⇒ (1) + 11 = 12
damage (fire): 1d10 + 6 ⇒ (8) + 6 = 14
THE Umbral Dawn |
Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
THe Umbral Dawn stumbles a bit as the psychic attack wracks his mind and rips through his nerves. He is starting to look pretty bad, but he musters the energy to give a retaliatory swing at the caster. Unfortunately his wounds appear to be catching up to him and his swing is not fast enough to get the demon before it can dodge out of the way.
Sword: 1d20 + 7 ⇒ (3) + 7 = 10
Slashing: 1d8 + 7 ⇒ (1) + 7 = 8
GM Valen |
With one hand on Datch, two hands are filled with a heavy artillery laser that just might be powerful enough to damage these daemons!
Datch follows as the officer unleashes a laser blast. However, the shot strikes only office furniture.
"Well done, Officer. That chair won't be harming anyone soon." Datch chides.
THe Umbral Dawn stumbles a bit as the psychic attack wracks his mind and rips through his nerves. He is starting to look pretty bad, but he musters the energy to give a retaliatory swing at the caster. Unfortunately his wounds appear to be catching up to him and his swing is not fast enough to get the demon before it can dodge out of the way.
The esurdaemon easily avoids the blade.
BOTTING Carson of Downton and Estrel-4 - Per posts in Discussion about traveling.
Carson says, Let's Get'Em
Carson uses Get'Em on one of the esurdaemons.
Which one? 1 red, 2 yellow: 1d2 ⇒ 1
As a Standard action, takes a shot with his Advanced Semi-Auto Pistol.
Shot with Advanced semi-auto pistol at Esurdaemon plus Get'Em: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21Piercing Damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Estrel-4 will spend another full round casting Magic Missile at the creatures, sending two towards the more injured one.
force damage: 1d4 + 1 ⇒ (2) + 1 = 3 force damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5
One of the esuradaemons (yellow) makes its own assault on the mind of THE Umbral Dawn.
Mind thrust (DC 17) v THE Umbral Dawn: 4d10 ⇒ (5, 5, 6, 9) = 25
OFFICE WITH THEIR HEADS! - Round Four Cont'd!
PCs in bold may act
Esurdaemon (red) -19 HP (Get'em'd)
Carson of Downton
Estrel-4
Esurdaemon (yellow) -34 HP
Roméo -32 SP
Kitane
THE Umbral Dawn -40 SP | -29 HP (Graviton attuned 2, Will save for half, AoO v yellow)
Officer Swizzers
THE Umbral Dawn |
It doesn't matter if he makes the save or not, even the half damage is going to knock THE Umbral Dawn out.
The lashunta warrior collapses to the ground, unable to withstand the contrasted psychic attacks of the fiends.
But he also slotted the Scoured Stars Survivor Boon!
Healing: 2d6 ⇒ (1, 2) = 3
THE Umbral Dawn miraculously rises and takes another swing at one of the demons. Red
I believe he loses attunement points when he goes down, so he'll photon Attuned this time.
Sword!: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Slashing: 1d8 + 7 + 1 ⇒ (3) + 7 + 1 = 11
THE Umbral Dawn |
It doesn't matter if he makes the save or not, even the half damage is going to knock THE Umbral Dawn out.
The lashunta warrior collapses to the ground, unable to withstand the contrasted psychic attacks of the fiends.
But he also slotted the Scoured Stars Survivor Boon!
Healing: 2d6 ⇒ (3, 2) = 5
THE Umbral Dawn miraculously rises up and back flips away from the demons, drawing a pistol as he moves away.
I believe he loses attunement points when he goes down, so he'll photon Attuned this time.
Acrobatics; Tumble: 1d20 + 15 ⇒ (9) + 15 = 24
He does have Mobility, so a +4 to AC vs AoO for movement
GM Valen |
It doesn't matter if he makes the save or not, even the half damage is going to knock THE Umbral Dawn out.
And, I was mistaken about the AoO since a reaction for an AoO was already used this turn.
Roméo Picktunnel |
Trick attack: 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34
attack eac: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
holy cold: 1d6 + 5 ⇒ (1) + 5 = 6
trick attack: 3d8 ⇒ (2, 2, 4) = 8
Roméo continues to attack by distracting yellow.
Officer Swizzers |
"I suggest we make a fighting retreat to the corridor. Maybe we can lock these things in!" Swizzers fires again and then drags Datch out of the room.
heavy artillery laser vs yellow (w/ get'em): 1d20 + 12 ⇒ (19) + 12 = 31
damage (fire): 1d10 + 6 ⇒ (4) + 6 = 10
GM Valen |
THE Umbral Dawn goes down! But, being a survivor, he miraculously gets back up!
Roméo manages to trick the esuradaemon, but narrowly misses with his shot.
Officer Swizzers comes in firing, but the heat energy of her weapon is harmlessly absorbed by the outsider.
OFFICE WITH THEIR HEADS! - Round Four Cont'd!
PCs in bold may act
Esurdaemon (red) -19 HP (Get'em'd)
Carson of Downton
Estrel-4
Esurdaemon (yellow) -34 HP
Roméo -32 SP
Kitane
THE Umbral Dawn -40 SP | -34 HP (Graviton attuned 1)
Officer Swizzers
GM Valen |
BOTTING Kitane - No post in 24+ hours (and we are just a few days from completion...)
Kitane tries again to hit on rat...
trick attack: 1d20 + 16 ⇒ (2) + 16 = 18
laser corona pistol: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 2d4 + 3 + 3d8 ⇒ (1, 1) + 3 + (2, 5, 6) = 18
But misses.
One of the esurdaemons (red) tries to bring down the nearest Starfinder with its mind.
Mind thrust (DC 17) v Kitane: 4d10 ⇒ (8, 3, 8, 7) = 26
It then moves closer to its victim.
BOTTING Carson of Downton and Estrel-4 - Per posts in Discussion about traveling.
Carson says, Let's Get'Em
Carson uses Get'Em on one of the esurdaemons.
Which one? 1 red, 2 yellow: 1d2 ⇒ 1
As a Standard action, takes a shot with his Advanced Semi-Auto Pistol.
Shot with Advanced semi-auto pistol at Esurdaemon plus Get'Em: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20Piercing Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12
Estrel-4 will spend another full round casting Magic Missile at the creatures, sending two towards the more injured one.
force damage: 1d4 + 1 ⇒ (2) + 1 = 3 force damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Though badly injured, the other esuradaemon (yellow) makes its own assault on the mind of Kitane.
Mind thrust (DC 17) v Kitane: 4d10 ⇒ (8, 3, 9, 2) = 22
It also tries to corner the Starfinder.
OFFICE WITH THEIR HEADS! - Round Five Begins!
PCs in bold may act
Esurdaemon (red) -34 HP (Get'em'd)
Carson of Downton
Estrel-4
Esurdaemon (yellow) -41 HP
Roméo -32 SP
Kitane (2 Will saves for half)
THE Umbral Dawn -40 SP | -34 HP (Graviton attuned 1)
Officer Swizzers
THE Umbral Dawn |
Photon Attuned 2
From a distance the wounded lashunta wildly fires at the two demons.
"Raaaaaaaaaaargggggggggghhhhh!"
Stating with Yellow
KAC, Full attack: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Piercing: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
KAC, Full attack: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Roméo Picktunnel |
Trick attack: 1d20 + 15 + 4 ⇒ (9) + 15 + 4 = 28
attack eac with flank: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
holy cold: 1d6 + 5 ⇒ (5) + 5 = 10
trick attack: 3d8 ⇒ (2, 3, 4) = 9
Roméo continues to attack by distracting yellow. He flanks with Kitane.
GM Valen |
From a distance the wounded lashunta wildly fires at the two demons.
None of the shots connect.
Roméo continues to attack by distracting yellow. He flanks with Kitane.
Roméo distracts the esurdaemon and sends the outsider back to its home plane.
OFFICE WITH THEIR HEADS! - Round Five Cont'd
PCs in bold may act
Esurdaemon (red) -34 HP (Get'em'd)
Carson of Downton
Estrel-4
Esurdaemon (yellow) -60 HP
Roméo -32 SP
Kitane (2 Will saves for half)
THE Umbral Dawn -40 SP | -34 HP (Graviton attuned 2)
Officer Swizzers
“Three down, one to go!” Fitch’s voice exclaims over the static. “That’s the third checkpoint. Keep up the good work!”
With your fellow agents having defeated similar rat fiends, the Yellow doors are now open.
We can finish this fight, if you'd like, or the rats can scatter as you press on - the exit is close!
Two votes for an option is all it takes. If you decide to move to the next encounter, feel free to move your token accordingly.