Gameday X - GM Valen's SFS 3-00 The Last Bite (Subtier 5-6) (Inactive)

Game Master Lysle

Maps & Slides

Starship Combat Role Sheets


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Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

"Well, this is certainly a... unique way of building team morale."

Estrel-4 casts a Hoverdisk in the space in front of him, and climbs aboard, setting his Static Arc Pistol to stun.

Second Seekers (Luwazi Elsebo)

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Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Reflex Save: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

"Suzi from Accounting, prepare to feel the scorching heat of a thousand suns!" the lashunta shouts in rage as he recovers from the mine blast.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 8 Character Sheet | SP 57/64, HP 58/58, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +7, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +4, SM: +7 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 1/1, Condition Delay 1/1, Theme Skill Bonus 1/1, Light Machine Gun 28/60 | Active conditions: DR 5 (armor upgrade)

Swizzers edges along the structure, draws a second pistol, and then opens fire at Suzi.

Move action to move a couple of squares, drawing my second compliance flash ray as part of movement, and shooting the first one.

The Umbral Dawn is cracking me up--love it!

Compliance Flash Ray vs Suzi EAC: 1d20 + 12 ⇒ (1) + 12 = 13
damage (fire, nonlethal): 1d6 + 3 ⇒ (1) + 3 = 4


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Additional damage from grenade crit: 2d10 ⇒ (1, 7) = 8
THE Umbral Dawn, Fort save (DC 16) v. deafened: 1d20 + 5 ⇒ (17) + 5 = 22

Officer Swizzers wrote:
Swizzers edges along the structure, draws a second pistol, and then opens fire at Suzi.

Despite her size, Suzi readily moves out of the way of the shot.

SUZI’S GAUNTLET – Round One Cont'd/Round Two Begins!

PCs in bold may act

Roméo Picktunnel
Round 2
Kitane (Reflex save & Fort save v mk 2 screamer grenade)
Officer Swizzers
THE Umbral Dawn -21 SP
Carson of Downton
Suzi from Accounting (Get'em'd)
Estrel-4

Acquisitives

Male Xenoarchiologist Dwarf operative (gadgettear) 6 E22; K23; +4 bullrush trip, +4 mobility|stamina: 54/54 HP:42/42 Resolve: 8/8| Fort:+8; Reflex +10 (evasion); Will + 6 ; +2 poison, spells| Speed 40ft?

Roméo does a track attack. trick: 1d20 + 14 + 4 ⇒ (14) + 14 + 4 = 32 KAC attack nonlethal: 1d20 + 4 + 5 + 1 - 4 ⇒ (12) + 4 + 5 + 1 - 4 = 18piercing non lethal: 1d6 + 3d6 ⇒ (6) + (5, 1, 3) = 15

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Reflex save: 1d20 + 8 ⇒ (10) + 8 = 18
Fort save: 1d20 + 4 ⇒ (4) + 4 = 8

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

trick attack: 1d20 + 16 ⇒ (10) + 16 = 26
laser corona pistol attack: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
damage non lethal: 2d4 + 3 + 3d8 + 1d4 ⇒ (3, 4) + 3 + (5, 1, 3) + (3) = 22


First Seeker Luwazi Elsebo continues to stay in contact as she gives updates on the situation. ”Our agents have brokered an alliance with an influential member of the AbadarCorp Board of Archdirectors. We believe this new contact will do everything within her power to positively influence her colleagues in their upcoming vote.”

Table GMs, covert mission one is now closed and action mission one is now available for selection.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Roméo manages to fool Suzi, but is unable to penetrate her armor.

Kitane fails to fool Suzi, but her hits the accountant square in the chest, knocking some wind out of her!
Add crit damage (NL): 2d4 + 3 ⇒ (2, 1) + 3 = 6

"That hurt!" cries Suzi as she catches her breath. "Very impressive."

"Now take this!" The bristly bean counter lumbers forward though cautiously as if watching her step, yet with her swoop hammer held high. Once the android is within reach, the accountant brings the hammer down!

Melee (advanced swoop hammer): 1d20 + 20 ⇒ (19) + 20 = 39
Damage (B): 3d10 + 9 ⇒ (6, 4, 7) + 9 = 26

SUZI’S GAUNTLET – Round Two Cont'd/Round Three Begins!

PCs in bold may act

Estrel-4
Roméo Picktunnel
Round 3
Kitane -32 SP deafened for minutes: 1d4 ⇒ 3
Officer Swizzers
THE Umbral Dawn
-21 SP
Carson of Downton
Suzi from Accounting -13 HP

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

"Suzi from Accounting, your day if reckoning has arrived, for you have been foolish enough to get within striking distance of THE Umbral Dawn!"

He darts forward, then skirts around the edge of the cyberbear, backflipping by her to get into position.

Acrobatics to Tumble: 1d20 + 15 ⇒ (2) + 15 = 17

That probably failed. He does also have Mobility for a +4 to any attacks of opportunities for his movement

Once in position, he lashes out with the flaming ribbon. As the twirling plasma flies at the mighty office worker, THE Umbral Dawn suddenly disappears from view.

EAC, Get Em: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Plasma, E & F, non lethal: 1d6 + 4 ⇒ (4) + 4 = 8

Graviton 2, his vanishing fusion let's him turn invisible against a target once per day, but everyone else can still see him. Like invisibility, it ends when he attacks. And if Suzi moves away, he will attack as an AoO

AoO:

EAC, Get Em: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Plasma, E & F, non lethal: 1d6 + 4 ⇒ (3) + 4 = 7

Exo-Guardians

NG damaya lashunta Envoy (Starfinder Forerunner) 6 | SP 42/42 HP 40/40 | RP 7/7 | EAC 22; KAC 23 | Fort +6; Ref +8; Will +6 | Init: +3 | Perc: +7, SM: +8 | Speed 30ft | Detect Thoughts 1/1; Comprehend Languages 2/2 | Trained for Trouble 1/1; Field Fix 1/1 | Active conditions: None.

Carson renews the Get'Em as a move action, then spends his Standard Action, and pulls his Advanced Semi-Auto pistol as his move action.

Don't forget your +1 to hit from the Get'Em!!

Suzie from Accounting, we offer you an honorable surrender so we don't embarrass you in your loss to us.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 8 Character Sheet | SP 57/64, HP 58/58, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +7, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +4, SM: +7 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 1/1, Condition Delay 1/1, Theme Skill Bonus 1/1, Light Machine Gun 28/60 | Active conditions: DR 5 (armor upgrade)

Swizzers fills the air with fiery energy blasts, giving Suzi both barrels!!

Doing two attacks (reducing the penalty slightly with my multi-weapon fighting feat. The foe might get cover.

attack # 1 (get'em) vs EAC: 1d20 + 10 ⇒ (13) + 10 = 23
damage # 1 (nonlethal, fire): 1d6 + 3 ⇒ (2) + 3 = 5
attack # 2 (get'em) vs EAC: 1d20 + 10 ⇒ (16) + 10 = 26
damage # 2 (nonlethal, fire): 1d6 + 3 ⇒ (2) + 3 = 5


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
THE Umbral Dawn wrote:

He darts forward, then skirts around the edge of the cyberbear, backflipping by her to get into position.

That probably failed. He does also have Mobility for a +4 to any attacks of opportunities for his movement

It did fail, provoking an AoO.

Suzi bears down on the solarian with her hammer!
Melee (advanced swoop hammer): 1d20 + 20 ⇒ (14) + 20 = 34
Damage (B): 3d10 + 9 ⇒ (6, 10, 1) + 9 = 26

THE Umbral Dawn wrote:
Once in position, he lashes out with the flaming ribbon. As the twirling plasma flies at the mighty office worker, THE Umbral Dawn suddenly disappears from view.

The ribbon singes fur before it disappears, causes Suzi to declare, "Ow! Ow! Not bad, not bad!"

"Now, where did he just go?""

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

While riding his hoverdisk, Estrel-4 closes in on Suzi and fires with his arc pistol.

static arc pistol: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
stun damage: 1d6 + 2 ⇒ (4) + 2 = 6


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Carson of Downton wrote:
Suzie from Accounting, we offer you an honorable surrender so we don't embarrass you in your loss to us.

Suzi simply roars in response.

Officer Swizzers wrote:
Swizzers fills the air with fiery energy blasts, giving Suzi both barrels!!

Partial, soft cover for Suzi due to Kitane (I consider the wooden structure over the stone to be an arch and, therefore, does not block line of sight).

Swizzers places a pair of shots into the uplifted-bear!

Estrel-4 wrote:
While riding his hoverdisk, Estrel-4 closes in on Suzi and fires with his arc pistol.

The android's shot just misses the bear.

Due to partial, soft cover from THE Umbral Dawn.

SUZI’S GAUNTLET – Round Two Cont'd/Round Three Cont'd!

PCs in bold may act

Roméo Picktunnel
Round 3
Kitane -32 SP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn -40 SP | -7 HP
Carson of Downton
Suzi from Accounting -31 HP (Get'em'd)
Estrel-4

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Swoop hammers do have the disadvantage of being unwieldy, (so no full attacks or attacks of opportunity with them) which was part of the calculation made when deciding to whether or not to take risky movement.
I figured she still probably has a bite or something, but that probably wouldn't be as bad as the hammer.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
THE Umbral Dawn wrote:

Swoop hammers do have the disadvantage of being unwieldy, (so no full attacks or attacks of opportunity with them) which was part of the calculation made when deciding to whether or not to take risky movement.

I figured she still probably has a bite or something, but that probably wouldn't be as bad as the hammer.

My apologies, you are correct. She has a claw, but since the advanced swoop hammer is a two-handed weapon and she did not change her grip, she cannot attack.

GM Valen wrote:
THE Umbral Dawn wrote:

He darts forward, then skirts around the edge of the cyberbear, backflipping by her to get into position.

That probably failed. He does also have Mobility for a +4 to any attacks of opportunities for his movement

It did fail, provoking an AoO.

Suzi bears down on the solarian with her hammer!

SUZI’S GAUNTLET – Round Two Cont'd/Round Three Cont'd!

PCs in bold may act

Roméo Picktunnel
Round 3
Kitane -32 SP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn -21 SP
Carson of Downton
Suzi from Accounting -31 HP (Get'em'd)
Estrel-4

Acquisitives

Male Xenoarchiologist Dwarf operative (gadgettear) 6 E22; K23; +4 bullrush trip, +4 mobility|stamina: 54/54 HP:42/42 Resolve: 8/8| Fort:+8; Reflex +10 (evasion); Will + 6 ; +2 poison, spells| Speed 40ft?

Roméo is quite angry that this place is all difficult terrain. He is 10 ft from Suzy so He continues to use his gun while make bebop on suzy's Armor.

trick: 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25
Attack kac: 1d20 + 9 + 1 - 4 ⇒ (19) + 9 + 1 - 4 = 25
piercing non lehtal: 1d6 + 3d6 + 3 ⇒ (5) + (2, 1, 3) + 3 = 14


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Roméo Picktunnel wrote:
Roméo is quite angry that this place is all difficult terrain. He is 10 ft from Suzy so He continues to use his gun while make bebop on suzy's Armor.

Roméo fails to trick the wise accountant, but she can't dodge his shot anyways.

I am assuming the 3d6 in the damage was for the trick attack? It would be VERY helpful if you would include your stats in your profile and/or PC header.

SUZI’S GAUNTLET – Round Two Cont'd/Round Three Cont'd!

PCs in bold may act

Kitane -32 SP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn -21 SP
Carson of Downton
Suzi from Accounting -36 HP (Get'em'd)
Estrel-4
Roméo Picktunnel

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Kitane recovers from the impact received and pulls the trigger again against Suzi
Trick Attack: 1d20 + 16 ⇒ (12) + 16 = 28
Laser Pistol attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 2d4 + 3 + 3d8 ⇒ (4, 3) + 3 + (7, 5, 5) = 27


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Kitane wrote:
Kitane recovers from the impact received and pulls the trigger again against Suzi

"Oooh, nice one! Didn't even see it coming!" cries Suzi, as she momentarily reels from the impact. "Let me take care of this ribbon guy--Ribbon? Maybe he's from the mailroom?--then, you'll be next I.T.-girl!"

Suzi again swings at the solarian with her hammer!
Melee (advanced swoop hammer): 1d20 + 20 ⇒ (2) + 20 = 22
Damage (B): 3d10 + 9 ⇒ (2, 5, 2) + 9 = 18

SUZI’S GAUNTLET – Round Thee Cont'd/Round Four Begins!

PCs in bold may act

Estrel-4
Roméo Picktunnel

Kitane -32 SP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn
-39 SP
Carson of Downton
Suzi from Accounting -63 HP (Get'em'd)

Exo-Guardians

NG damaya lashunta Envoy (Starfinder Forerunner) 6 | SP 42/42 HP 40/40 | RP 7/7 | EAC 22; KAC 23 | Fort +6; Ref +8; Will +6 | Init: +3 | Perc: +7, SM: +8 | Speed 30ft | Detect Thoughts 1/1; Comprehend Languages 2/2 | Trained for Trouble 1/1; Field Fix 1/1 | Active conditions: None.

Carson gets a bemused look on his face.

I think we still need to get Suzie, before she gets us.

Move Action, Get'Em on Suzie from accounting.

The Professional Accountant roll is just for flavor. I just realized this character has Profession (Accountant)

Carson casts Daze on Suzie. She needs to make a DC 14 Will Save.

He Suzie, you can;t keep your debits and credits straight!

Profession (Accountant) to confuse Suzie as part of the Daze: 1d20 + 11 ⇒ (1) + 11 = 12

She'll probably ace the save anyway

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

Still invisible to the uplifted bear, the lashunta moves behind the creature.

Graviton attuned 3. THE Umbral Dawn remains invisible, unless Suzi has provoked an AoO.

"Suzi from Accounting, it is clear that you were not properly trained in that weapon. And based on your size I was expecting you to be considerably stronger. It is clear that your office job is not doing you any favors," the lashunta taunts.

Intimidate to Demoralize: 1d20 + 16 ⇒ (11) + 16 = 27


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
THE Umbral Dawn wrote:
Still invisible to the uplifted bear, the lashunta moves behind the creature.

Ah, yes, I forgot he was invisible. I will have to do a little retcon.....

GM Valen wrote:

"Oooh, nice one! Didn't even see it coming!" cries Suzi, as she momentarily reels from the impact. "Let me take care of this ribbon guy--Ribbon? Maybe he's from the mailroom?--then, you'll be next I.T.-girl!"

Suzi again swings at the solarian with her hammer!

"You asked for this I.T.-Girl!" says Suzi as she swings her hammer at Kitane.

Attack, with reach, and damage in prior post.

Carson of Downton wrote:


He Suzie, you can;t keep your debits and credits straight!

Suzi, Will v. Daze: 1d20 + 9 ⇒ (10) + 9 = 19

Suzi shakes off the spell.

However, the seeming disembodied voice of THE Umbral Dawn unnerves the uplifted-bear.

SUZI’S GAUNTLET – Round Thee Cont'd/Round Four Begins!

PCs in bold may act

Estrel-4
Roméo Picktunnel

Kitane -35 SP | -5 HP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn -21 SP (invisible, reaction to take AoO)
Carson of Downton
Suzi from Accounting -63 HP (Get'em'd, shaken 1 round)

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 8 Character Sheet | SP 57/64, HP 58/58, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +7, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +4, SM: +7 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 1/1, Condition Delay 1/1, Theme Skill Bonus 1/1, Light Machine Gun 28/60 | Active conditions: DR 5 (armor upgrade)

"Advertising forever!" shouts Swizzers, really getting into the spirit as she continues firing madly at Suzie.

Full attacking again.

attack # 1 (multiattack, get' em): 1d20 + 10 ⇒ (3) + 10 = 13
damage # 1 (nonlethal, fire): 1d6 + 3 ⇒ (5) + 3 = 8
attack # 2 (multiattack, get' em): 1d2 + 10 ⇒ (1) + 10 = 11
damage # 2 (nonlethal, fire): 1d6 + 3 ⇒ (5) + 3 = 8

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31
trick attack: 1d20 + 16 ⇒ (2) + 16 = 18
laser corona pistol attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Officer Swizzer's shots fail to hit their mark.

Kitane safely steps back. Though she does not manage to fool her ursine antagonist, her shot finds its mark.
@Kitane - I am assuming that you INTENDED to take the -4 penalty and inflict nonlethal harm on Suzi. Otherwise, Suzi may get VERY angry.

SUZI’S GAUNTLET – Round Thee Cont'd/Round Four Cont'd!

PCs in bold may act

Estrel-4
Roméo Picktunnel

Kitane -35 SP | -5 HP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn -21 SP (invisible, reaction to take AoO)
Carson of Downton
Suzi from Accounting -70 HP (Get'em'd, shaken 1 round)

Acquisitives

Male Xenoarchiologist Dwarf operative (gadgettear) 6 E22; K23; +4 bullrush trip, +4 mobility|stamina: 54/54 HP:42/42 Resolve: 8/8| Fort:+8; Reflex +10 (evasion); Will + 6 ; +2 poison, spells| Speed 40ft?

Trick attack: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22
attack EAC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Electric non lethal: 1d6 + 5 ⇒ (5) + 5 = 10
trick attack: 3d6 ⇒ (1, 1, 5) = 7

Roméo's gloves sparkle of electricity as he turns around suzy and punches her.

Uncanny Mobility (Ex):

Source Starfinder Core Rulebook pg. 95
When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 will pilot his hoverdisk over to the southwest of Suzi, and then cast Supercharge weapon on his arc pistol.

If his next attack hits, it deals 4d6 additional damage


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Roméo fails to trick or land a shot on Suzi while Estrel-4 thinks ahead.

With Roméo presenting himself as the closest visible target, Suzi turns her sites on the Starfinder!

Melee (advanced swoop hammer),shaken: 1d20 + 20 - 2 ⇒ (18) + 20 - 2 = 36
Damage (B): 3d10 + 9 ⇒ (8, 9, 3) + 9 = 29

SUZI’S GAUNTLET – Round Four Cont'd/Round Five Begins!

PCs in bold may act

Estrel-4
Roméo Picktunnel
-29 SP
Kitane -35 SP | -5 HP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn
-21 SP (invisible, reaction to take AoO)
Carson of Downton
Suzi from Accounting -70 HP (Get'em'd,)

Exo-Guardians

NG damaya lashunta Envoy (Starfinder Forerunner) 6 | SP 42/42 HP 40/40 | RP 7/7 | EAC 22; KAC 23 | Fort +6; Ref +8; Will +6 | Init: +3 | Perc: +7, SM: +8 | Speed 30ft | Detect Thoughts 1/1; Comprehend Languages 2/2 | Trained for Trouble 1/1; Field Fix 1/1 | Active conditions: None.

Suzie from Accounting, you fur is matted and your appearance is a disgrace to AbadarCorp! Admit defeat and bow to the supremacy of Advertising!"

Carson renews the Get'Em on Suzie from Accounting.

I actually think the odds of me hitting her with my pistol taking nonlethal shots are worse those her failing her Will save against the Daze, and Daze is a Cantrip, so. . .

Carson casts Daze at Suzie from Accounting. Please roll a DC 14 Will save

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

The lashunta reappears, lashing out at the bear with his plasma ribbon.

EAC, Vs flat-footed, Full attack: 1d20 + 10 + 1 - 4 ⇒ (7) + 10 + 1 - 4 = 14
Plasma, non-lethal: 1d6 + 4 ⇒ (3) + 4 = 7

EAC, Full attack: 1d20 + 10 + 1 - 4 ⇒ (9) + 10 + 1 - 4 = 16
Plasma, non-lethal: 1d6 + 4 ⇒ (3) + 4 = 7

The 1st attack should be vs flat-footed due to the invisibility.

"THE Umbral Dawn tires of this. Time to knock you out, Suzi from Accounting!"

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

kitane very angry by the hammer received returns to perform a feign and shoots again at Suzi trying to knock him down definitively

Trick attack: 1d20 + 16 ⇒ (14) + 16 = 30
laser corona pistol attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage nonlethal: 2d4 + 3 + 3d8 ⇒ (3, 3) + 3 + (5, 6, 3) = 23

Exo-Guardians

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Female LG Skittermander Themeless Soldier (Steward Stalwart) 8 Character Sheet | SP 57/64, HP 58/58, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +7, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +4, SM: +7 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 1/1, Condition Delay 1/1, Theme Skill Bonus 1/1, Light Machine Gun 28/60 | Active conditions: DR 5 (armor upgrade)

"Give up Suzie, you can't beat Starfi--uh, Star Advertisers like us!"

Continuing to give Suzi both barrels.

Attack # 1 (w/ get'em): 1d20 + 10 ⇒ (12) + 10 = 22
damage (nonlethal, fire): 1d6 + 3 ⇒ (1) + 3 = 4
Attack # 2 (w/ get'em): 1d20 + 10 ⇒ (20) + 10 = 30
damage (nonlethal, fire): 1d6 + 3 ⇒ (4) + 3 = 7
additional crit damage: 1d6 + 3 ⇒ (3) + 3 = 6

Crit effect: Suzi needs to make a DC 15 Reflex save or be blinded for 1d3 rounds.


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Suzi, Will v. Daze: 1d20 + 9 ⇒ (16) + 9 = 25

Suzi easily shakes off the spell of one lashunta and avoids the ribbon lashes of another.

However, the analytical android throws her off her guard, opening the accountant to a barrage of fire from the android and the multi-handed, multi-shooting skittermander.

If the attacks had not been lethal, the results of the hail of fire would have been absolutely...(wait for it)... grizzly!

Suzi, Reflex v. Blinded: 1d20 + 10 ⇒ (17) + 10 = 27

SUZI’S GAUNTLET – Round Four Cont'd/Round Five Cont'd!

PCs in bold may act

Estrel-4
Roméo Picktunnel
-29 SP
Kitane -35 SP | -5 HP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn -21 SP
Carson of Downton
Suzi from Accounting -110 HP (Get'em'd)


1 person marked this as a favorite.
Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

PUTTING Estrel-4 & Roméo Picktunnel on Delay due to no post in 24+ hours and to keep things moving...

With THE Umbral Dawn now in full view, Suzi turns her ire on the Starfinder!

Melee (advanced swoop hammer): 1d20 + 20 ⇒ (18) + 20 = 38
Damage (B): 3d10 + 9 ⇒ (2, 4, 9) + 9 = 24

SUZI’S GAUNTLET – Round Four Cont'd/Round Five Cont'd!

PCs in bold may act

Estrel-4
Roméo Picktunnel
-29 SP
Kitane -35 SP | -5 HP (deafened for 3 minutes)
Officer Swizzers
THE Umbral Dawn -40 SP | -5 HP
Carson of Downton
Suzi from Accounting -110 HP (Get'em'd)

Acquisitives

Male Xenoarchiologist Dwarf operative (gadgettear) 6 E22; K23; +4 bullrush trip, +4 mobility|stamina: 54/54 HP:42/42 Resolve: 8/8| Fort:+8; Reflex +10 (evasion); Will + 6 ; +2 poison, spells| Speed 40ft?

Trick attack: 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33
attack: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Electric non lethal: 1d6 + 5 ⇒ (6) + 5 = 11
trick attack: 3d6 ⇒ (5, 4, 3) = 12

Roméo's gloves sparkle of electricity as he turns around Suzy and punches her.

You see he is clearly tired about something in his mind.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 8 Character Sheet | SP 57/64, HP 58/58, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +7, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +4, SM: +7 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 1/1, Condition Delay 1/1, Theme Skill Bonus 1/1, Light Machine Gun 28/60 | Active conditions: DR 5 (armor upgrade)

Swizzers' fingers are getting blistered, but she holds down the triggers of her pistols for all they're worth!

Dang, Suzi's got a lot of hp! If all of AbadarCorp's accountants are like her, I can see why they dominate commerce in the Pact Worlds!

attack # 1 (get 'em): 1d20 + 10 ⇒ (20) + 10 = 30
damage (nonlethal, fire): 1d6 + 3 ⇒ (1) + 3 = 4
attack # 2 (get 'em): 1d20 + 10 ⇒ (20) + 10 = 30
damage (nonlethal, fire): 1d6 + 3 ⇒ (1) + 3 = 4

Whoah! Dicebot has a crush on me!

extra crit # 1: 1d6 + 3 ⇒ (3) + 3 = 6
extra crit # 2: 1d6 + 3 ⇒ (6) + 3 = 9

Two DC 15 Reflex saves or blinded for 1d3 rounds.

Acquisitives

female android Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Kitane tries to hit again Suzi but this time cant feint as last round

trick attack: 1d20 + 16 ⇒ (1) + 16 = 17
Laser corona pistol: 1d20 + 5 ⇒ (15) + 5 = 20
damage nonlethal: 2d4 + 3 ⇒ (3, 1) + 3 = 7

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

The lashunta quickly recovers from the hammer blow, bruised but not yet bleeding.

"Discipline! You lack discipline!"

EAC, get em, full attack: 1d20 + 10 + 1 - 4 ⇒ (13) + 10 + 1 - 4 = 20
Plasma, non-lethal: 1d6 + 4 ⇒ (1) + 4 = 5

EAC, get em, full attack: 1d20 + 10 + 1 - 4 ⇒ (9) + 10 + 1 - 4 = 16
Plasma, non-lethal: 1d6 + 4 ⇒ (5) + 4 = 9


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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Though a crafty foe, Suzi from Accounting is no match for the onslaught that is Officer Swizzers! Indeed, she found it to be...(wait for it)... unbearable!

The sudden assault knocks the archdirector's shades from her face drops her to the ground.

Yalus appears. What he sees, gives him paws pause. He cheers over the form of his unconscious ursine rival. With Suzi defeated in combat, Yalus begins to gloat about his victory and offers to do you a favor in return--all you have to do is ask!

Mission Success! (And with a few spectacular rolls to finish!)

Moving along our list...

Upon your return from Cloudview Resort to the Lorespire Complex, you are ushered into another briefing. In the meeting room, you find Dr. Monsylkis, a prominent verthani scientist and ally of the Society.

PLEASE NOTE: THIS MISSION DOES HAVE PANDEMIC THEMES. If you think this may be a potential trigger for you or if you wish to otherwise avoid this mission, please STOP READING, then please post or PM me and I will move us to the next mission.

The doctor inspects a pocket-sized cylindrical device equipped with retractable microscopes, syringes, and probes. She peers into one of the microscopes as she speaks, her attention clearly divided. “Ever since we exposed AbadarCorp’s unethical price-gouging of medicinal products, their pharmaceutical department went into overdrive. They began mass-producing affordable vaccines and serums, providing healthcare access to more Pact Worlds citizens. I consider that a victory.” Dr. Monsylkis straightens and smiles, snapping the lens cap back into place.

“I found it strange that AbadarCorp hasn’t responded to a localized epidemic in the Diaspora. Several days ago, Laelund Station quarantined itself to prevent the spread of an unknown virus. Despite many requests for help, AbadarCorp hasn’t even issued a statement acknowledging the situation. I fear that Datch, or the upheaval she’s causing in the company, is to blame.” The doctor begins methodically disassembling the device.

“We can’t let anyone undermine the Pact Worlds’ public health. Take this instrument to Laelund Station, and gather as much data as you can about the virus. If possible, find out where it came from. My lab can hopefully manufacture a vaccine using the samples and data you obtain.” Dr. Monsylkis demonstrates how to use the instrument.

As the doctor demonstrates the device, it is clear that it has multiple functions. First, it can collect and store living tissue samples for up to 4 weeks. Second, it contains probes that gather data on body temperature, heartbeat, and other vital signs, with programming for multiple species. Third, the device contains a database of all known bacterial and viral pathogens in the Pact Worlds.

Once adequately briefed, the party departs for Laelund Station, an independent miners’ cooperative in the Diaspora that provides contract labor and raw materials to larger corporations. The information you were able to obtain notes that workers live and process minerals inside the station, and specialized drilling ships transport teams to nearby asteroids and planetoids. Even from a distance, you can see that a number of unfinished expansions branch off the station’s tubular midsection, but there is no current construction being done.

As your vessel approaches Laelund Station, you receive an incoming hail from a uniformed officer with station security. "I am afraid you cannot land at Laelund Station without necessary clearance. Our quarantine protocols are in effect and unauthorized visitors are prohibited."

Any PC may attempt a Bluff or Diplomacy check to convince security to open the hangar. Please, include the content of your message as it can affect the DC for the check.

If your PC has the Big Win against Big Potion boon, please note that in your post.

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

The Umbral Dawn strides forward, motes of floating light illuminating his face and long hair. Standing firmly at attention he loudly announces, "Your inquiries can be directed to our envoy, the illustrious Carson of Dontown!"

Aid Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12

Wayfinders

Male Android Technomancer 5 |SP 35/35 HP 29/29 |RP 6/6 |EAC 18 KAC 18|Fort +4, Reflex +4, Will +6| Init +3 |Per +7 Speed 30

Estrel-4 pulls out a modified comm unit, and starts tapping away.

"Ziggy, you there? I need some assistance, can you help Carson talk to the miners?"

A tinny, but eerily human voice responds, "Of course, boss."

Estrel-4 has a computer with an artificial personality, giving it a +4 to diplomacy checks

diplomacy assist: 1d20 + 4 ⇒ (9) + 4 = 13

Exo-Guardians

NG damaya lashunta Envoy (Starfinder Forerunner) 6 | SP 42/42 HP 40/40 | RP 7/7 | EAC 22; KAC 23 | Fort +6; Ref +8; Will +6 | Init: +3 | Perc: +7, SM: +8 | Speed 30ft | Detect Thoughts 1/1; Comprehend Languages 2/2 | Trained for Trouble 1/1; Field Fix 1/1 | Active conditions: None.

Carson makes his way to the Communications console.

Greetings Laelund station. We are here at the request of Dr. Monsylkis, the prominent Verthani scientist. They have asked us to travel here and collect samples to assist in their effort to combat this virus. We will only stay long enough to collect the samples and we can isolate ourselves by maintaining our environmental protections in our suits while we are on the station.

Diplomacy, retaining the option for Expertise dice per Slick Customer: 1d20 + 11 ⇒ (5) + 11 = 16

reroll Diplomacy, without Expertise dice per Slick Customer: 1d20 + 11 ⇒ (20) + 11 = 31


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The officer's eyes widen and you see her leaning over out of frame and whispering to a nearby colleague. When she comes back into view her demeanor seems much more pleasant. "All right, if you're here to help, come into Docking Bay 9. That's the sector the infections seem to be centered in. We can send a map to your system as you arrive. You're still going to need to follow all health protocols: masks and gloves go on everyone leaving your ship and stay on."

With approval to land you're able to come into the low-gravity station. A few narrow corridors later 'Sector 9' opens up in front of you. A holographic terminal near the entrance displays an interactive map of the sector including a directory and the nearby cafeteria’s daily menu. Cheerful posters and potted plants decorate the space, but there is little movement about as most people seem to be confining themselves to their spaces for the most part. Two nearby exceptions you can hear voices in are the cafeteria and the medical bay.

There is a map, but as I am traveling this weekend, I think we can proceed more easily without it for the moment. Where would you like to begin investigating first? Immediately obvious potential points of interest are:
* the cafeteria where some miners seem to be talking
* the sector's medical clinic
* the residential quarters
* Inspecting some of the main common space

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

*"We need to talk to those who are responsible for allowing this outbreak to get out of hand. To the med bay!". The lashunta begins to swiftly stride towards the medical bay.

2nd on the med bay idea.


A voice message comes onto your comm unit. ”A brave and compassionate team of Starfinders visited a space station in dire need of assistance. They gathered important scientific data and determined the source of the distress. Dr Monsylkis’s team is already developing a solution.”

Table GMs, covert mission three is now closed and action mission three is now available for selection.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The station sector's medical clinic is an oblong chamber contains a dismal tableau. A half-dozen feverish patients recline in cots drifting in and out of consciousness. All of them are being tended to by a solitary single medical bot that can’t quite keep up with its workload.

<Vesk temperature must be kept stable at 31.Dwarf's glucose levels dropping precipitously.Suuply of amino boosters approaching red-level rationg.> you hear the droid muttering as it moves about nonstop. Seeing you it halts for a moment and a red light shoots out from it to pass over you four. There's a beep and the droid turns back to its tasks. <No contagion symptoms detected.Clinic aid limited to critical cases at this time.>

If you're looking to gain samples from the sick, the droid will not stop you (assuming you explain yourselves). A Life Science or Medicine check as your using your device could help ensure the samples are more comprehensive and help you analyze the findings.
The Medical droid's stored data about its patients might also hold some information accessible with Computers.

Second Seekers (Luwazi Elsebo)

Lashunta Solarion 5 Theme Dragonblooded |SP 27?/40 HP 32/39|RP 6/6 |EAC 21 KAC 22|Fort +5, Reflex +6, Will +3| Init +5 |Per -1 Speed 40 Fire Res 5

THE Umbral Dawn glares about the medical bay, ready to chew out the first doctor or nurse that he sees; but then he visibly deflates when he sees that the sole medical provider is just a mere droid.

"Just one droid to treat all these patients? Unacceptable!" he grumbles, but amazingly he finds enough common sense to not get in the way; realizing that he does not have the skills required to help in this situation.

Exo-Guardians

Female LG Skittermander Themeless Soldier (Steward Stalwart) 8 Character Sheet | SP 57/64, HP 58/58, RP 9/9 | EAC 25 KAC 26 | Fort: +7, Ref: +7, Will: +7 (extra +2 mind-affecting (reaction) | Init: +5 | Perc: +4, SM: +7 | Speed 30ft | Tracked Resources: Fear Reroll 1/1, Shirt Reroll 0/1, Hyper 1/1, Condition Delay 1/1, Theme Skill Bonus 1/1, Light Machine Gun 28/60 | Active conditions: DR 5 (armor upgrade)

"I'll take a quick look around the perimeter to make sure there aren't any security deficiencies that could allow an infected patient to slip free."

I'm not trained in any of those three skills.

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