Meyanda

Kitane's page

41 posts. Organized Play character for garmon.


Full Name

kitane

Race

android

Classes/Levels

Operative (Ghost 6) SP 42/42 HP 40/40 RP 7/7 PER 11 INIT +6 EAC 22 KAC23 FORT +5 REF +9 WILL +5

Gender

female

Size

medium

Special Abilities

darkvision/low ligth vision

Alignment

caotic neutral

Strength 14
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 12
Charisma 11

About Kitane

About Kita
Female android ace pilot 6
Medium humanoid (android)
Init +6; Senses darkvision (60'), low-light vision; Perception +11

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DEFENSE
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EAC 22; KAC 23
SP 42 HP 40 RP 7
Fort +5, Ref +9, Will +5
, +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs, +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs
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OFFENSE
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Speed Walk 40'
Melee knife +6 (1d4+3 , critical -; Analog.archaic)
Ranged Laser corona pistol, tactical +9 (2d4+3)
Ranged Advanced diasporan rifle +8 (2d8+6)

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STATISTICS
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Str 14, Dex 19, Con 12, Int 14, Wis 12, Cha 11
Base Atk +4
Feats Iron Will, Skill Focus (Piloting)
Skills Athletics +7, Computers +12, Engineering +12, Medicine +11, Perception +7, Physical Science +11, Piloting +15, Profession (Lab Technician) +11,
Languages Castrovelian, Common, Elven, Kasatha, Vesk, Ysoki
Combat Gear serum of healing mk 1,
Other Gear semi-auto pistol, tactical, d-suit i, rounds, small arm (2), medkit (basic), hygiene kit, personal upgrade mk 1, club, 13.0 gp

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SPECIAL ABILITIES
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RACIALTRAITS
Size And Type Androids are medium humanoids with the android subtype
Constructed For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum
Exceptional Vision Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263
Flat Affect Androids find emotions confusing and keep them bottled up. They take a -2 penalty to sense motive checks, but the dcs of sense motive checks attempted against them increase by 2
Upgrade Slot Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor

THEME BENEFITS
Ace Pilot You are most comfortable at the controls of a vehicle, whether it's a starship racing through the inky void of space or a ground vehicle zooming between trees, around boulders, and across dusty badlands. You might be a member of an elite military force, the recipient of intense courses of training. Alternatively, you might be a total amateur with innate skills that make you a much-admired hotshot
Theme Knowledge You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you've ever come across. Reduce the dc of culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your piloting checks. In addition, you gain an ability adjustment of +1 to dexterity at character creation

CLASS FEATURES:
Artificial Intelligence You construct an artificial intelligence (or ai), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This ai is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your ai can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed
Bypass You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to computers and engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1
Custom Rig You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see chapter 7: equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any computers or engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a mk i comm unit (see chapter 7: equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its ai or directly control it at a range of 2,500 feet. If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks
Drone You begin play with a powerful robotic drone to house your ai. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it. Drones are detailed in drones beginning on page 74
Mechanic Trick As you gain experience, you learn tricks that allow you to perform wonders of engineering, aid in electronic infiltrations, and optimize gear. While some of these are things you learn, others are small cybernetic enhancements you make to yourself (none of which have a price or count against your augmentation limits). Some tricks require the use of a custom rig or other gear. You learn your first mechanic trick at 2nd level, and you learn an additional mechanic trick at 4th level and every 2 levels thereafter. If a mechanic trick allows an opponent a saving throw to resist its effects, the dc is equal to 10 + half your mechanic level + your intelligence modifier. If a mechanic trick requires an opponent to attempt a skill check, the dc is equal to 10 + 1-1/2 x your class level + your intelligence modifier. Unless otherwise specified, you can't learn mechanic tricks more than once. The list of mechanic tricks appears on page 71
Overload As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn't cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex's wireless hack. If you use overload on an item or armor upgrade in someone's possession, the owner can attempt a reflex saving throw to negate the effect (dc = 10 + half your mechanic level + your intelligence modifier). Overload doesn't affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute
Weapon Specialization You gain the weapon specialization feat as a bonus feat for each weapon type this class grants you proficiency with

FEATS:
Iron Will You are more resistant to mental effects You gain a +2 bonus to will saving throws
Skill Focus (piloting) You are particularly adept at a certain skill You gain a +3 insight bonus to checks involving the chosen skill.
Special: you can take this feat multiple times. Its effects don't stack. Each time you take this feat, it applies to a new skill