Roméo Picktunnel's page

52 posts. Organized Play character for Gayel Nord.


Race

E22; K23; +4 bullrush trip, +4 mobility|stamina: 54/54 HP:42/42 Resolve: 8/8| Fort:+8; Reflex +10 (evasion); Will + 6 ; +2 poison, spells| Speed 40ft?

Gender

Male Xenoarchiologist Dwarf operative (gadgettear) 6

About Roméo Picktunnel

SFS # 43907-704
Experience 15
Slotted Faction Second Seekers
Wealth 0 Credits

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives: 28
Reputation with Dataphiles:1
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Second Seekers (Jadnura): 5
Reputation with Wayfinders:
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Name
Class 1
N Medium humanoid ( )
Init +1; Senses Perc +0, SM +0,

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Defense
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EAC 22, KAC23 +4 bullrush, trip mobility.
SP 54 HP 42 RP 8
Fort +8, Ref +10, Will +6; +2 poison,spell and evasion

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Offense
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Speed 40 ft. (forgot take the 6 level operative power
Melee
Merciful Shock gloves +9 1d6+5 (polarised 1d4)
Ghost killer Holy Hail storm zero axe +9 1d6+5 (conceal)

Ranged
Climbing semi automatic pistol +9 1d6+2
Acid gun
diaporan, azimuth +9 1d8+6
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Statistics
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Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10

Skills

Acrobatic +16
Athlétic +16
Computer +13
Culture+13
Engineering +15
Medecine +8
mysticism +4
Perception +12
Pilothing +16
Archeologist +17
sense motive +11
Sleight of hand +17
Stealth +16
Survival +9

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

Feats
Improved initiative
mobility
great fortitude
climbing master.

Languages Common,

Other Abilities

Combat Gear
Other Gear

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Special Abilities
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SFS Legal Uncanny Mobility (Ex):

Source Starfinder Core Rulebook pg. 95
When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.

SFS Legal Utility Belt (specialisation exploit of the gadgetter) 4 500 credit remaining (Ex):

Source Starfinder Armory pg. 151

You can spend credits to store supplies in your utility belt, effectively depositing credits for later use. The maximum amount is equal to 1,000 credits per operative level you have (2,000 credits per level at 13th level, and 5,000 credits per level at 17th level). As a move action, you can produce any item with light or negligible bulk from your utility belt that does not have a price that exceeds the amount of credits currently deposited in the belt and that has an item level no greater than your operative level –2. This reduces the number of credits stored in the belt by a value equal to the item’s price. Once you have spent the credits deposited in the belt, you must spend 1d4 hours buying supplies in a typical settlement before you can use the utility belt again.

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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless:

All My Boons:

Bot Me!:

Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions. Please include your main ship skills for Starship Combat here.

Charli Poshkettle is an enthusiastic if somewhat ineffective combatant. In the first round of combat, she always uses her get ‘em ability to help the team.

[dice=Stabby (survival knife)+Get ‘em] 1d20+2+1[/dice]
[dice=Slashing Damage]1d4[/dice]

[dice=Pew Pew (azimuth laser pistol)+Get ‘em]1d20+2+1[/dice]
[dice=Flame Damage]1d4[/dice]

In ship combat, she happily serves as Captain or Science Officer. As a Captain, she likes to lead off with a taunt.

Etc...

Macro

[Dice=Trick attack] 1d20+15+4[/dice]
[Dice=attack] 1d20+9+1[/dice]
[Dice=Electric non lethal] 1d6+5[/dice]
[Dice=trick attack]3d8[/dice]