Stewards Infiltrator

Carson of Downton's page

103 posts. Organized Play character for Eric Parker 82.


Full Name

Carson of Downton

Race

| SP 42/42 HP 40/40 | RP 7/7 | EAC 22; KAC 23 | Fort +6; Ref +8; Will +6 | Init: +3 | Perc: +7, SM: +8

Classes/Levels

| Speed 30ft | Detect Thoughts 1/1; Comprehend Languages 2/2 | Trained for Trouble 1/1; Field Fix 1/1 | Active conditions: None.

Gender

NG damaya lashunta Envoy (Starfinder Forerunner) 6

About Carson of Downton

Carson
Male damaya lashunta xenoseeker envoy (starfinder forerunner) 6
NG Medium humanoid (lashunta)
Init +3; Senses low-light vision; Perception +12 (+14 to vision-based checks)
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Defense SP 42 HP 40 RP 7
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EAC 22; KAC 23
Fort +6; Ref +8; Will +6
Resist cold 5, fire 5
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Offense
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Speed 30 ft.
Melee survival knife +7 (1d4+3 S; operative, thrown, analog) or
. . tactical baton +7 (1d4+3 B; operative, thrown, analog)
Ranged advanced semi-auto pistol +7 (2d6+3 P; analog) or
. . explorer handcoil +7 (1d6+3 E; critical arc 1d6) or
. . survival knife +4 (1d4+3 S; operative, thrown, analog) or
. . tactical baton +4 (1d4+3 B; operative, thrown, analog) or
. . barbed shrapnel grenade II +4 (explode [DC 16]) or
. . cryo grenade I +4 (explode [DC 16]) or
. . incendiary grenade II +4 (explode [DC 16])
Offensive Abilities get 'em
Spell-Like Abilities
(CL 6th)
. . 1/day—detect thoughts (DC 15)
. . At will—daze (DC 14), psychokinetic hand
Reality Glimmer Spells Known (CL 6th)
. . 1st (2/day)—comprehend languages
. . 0 (at will)—charming veneer[COM], mending
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Statistics
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Str 10 (+0); Dex 17 (+3); Con 12 (+1); Int 12 (+1); Wis 12 (+1); Cha 19 (+4)
Skills Acrobatics +7, Athletics +5, Bluff +10, Computers +9 (5 ranks), Culture +12, Diplomacy +11, Disguise +8, Intimidate +10, Life Science +9, Medicine +10, Mysticism +2, Perception +12 (+14 to vision-based checks), Piloting +9 (3 ranks), Profession (accountant) +11, Sense Motive +8, Sleight Of Hand +7, Survival +5; (reduce the DC of Life Science checks to identity rare creatures by 5)
Feats Great Fortitude, Improved Feint, Reality Glimmer[COM][COM]
Languages Abyssal, Aklo, Castrovelian, Celestial, Common, Eoxian, Infernal, Shobhad, Triaxian; limited telepathy 30 ft.
Other Abilities amateur hireling access (+8), expertise (1d6+1), field fix, quick pidgin, ready for anything, slick customer, trained for trouble
Combat Gear barbed shrapnel grenade II[GEM], cryo grenade I, incendiary grenade II, medpatch, mk I serum of healing, mk II serum of healing; Other Gear advanced lashunta tempweave (upgrade: jump jets, mk 1 thermal capacitor, radiation buffer), advanced semi-auto pistol with 12 small arm rounds, explorer handcoil with 1 battery (20 charges)[AR], survival knife, tactical baton, advanced medkit, battery, battery, computer (tier 1), field rations (1 week), mk 1 ring of resistance, personal comm unit, professional clothing, professional's tools, small arm rounds (30), small arm rounds (30), starfinder backpack[AR], titanium alloy cable (50 ft.), toolkit (hacking), credstick (1,637 credits); Augmentations datajack, mk 1 synaptic accelerator (dexterity), wide-spectrum ocular implant

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