[GD X] Redelia's Blood Under Absalom Gameplay (Inactive)

Game Master Redelia

chronicles


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The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

I really love the PbP format but it struggles with timed events!

Xilt looks at Dortlin.

"Perhaps that Good Hope spell would be helpful now? I have no idea what happened there. I was quite sure that we had the drop on that oni. He must have had some powerful (plot) magic to beat us to the punch."

The wizard turns to Kahwen.

"It looks like you are up to disarm that trap."

Xilt refreshes his Heightened Awareness spell from his wand.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen gets to work. It would take far too long to scrape all the grease away and they don't have enough water or soap to wash it away. Instead, he draws out some dust and mixes it with dirt from the catacombs. He scatters it over the grease, adding some grit and traction.

Disable Device: 1d20 + 17 ⇒ (10) + 17 = 27

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin casts Good Hope.


Venture Lieutenant, Play by Post (online)

Kahwen is able to mix enough grit into the grease as to disable the trap.

The party moves onwards.

perception:

Anthys: 1d20 + 12 ⇒ (8) + 12 = 20
Krelin: 1d20 + 15 ⇒ (13) + 15 = 28
Kahwen: 1d20 + 18 + 4 ⇒ (5) + 18 + 4 = 27
Xilt: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
Dortlin: 1d20 + 17 ⇒ (1) + 17 = 18
Tarowr: 1d20 + 9 ⇒ (14) + 9 = 23
Tzleztor: 1d20 + 14 ⇒ (4) + 14 = 18

Xilt notices another trap in front of you; this one would cast glitterdust on all of you.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Xilt mentions the trap to Kahwen.

"Another trap for you to disarm."

The Exchange

Male Elf Ranger 7 | HP 53/53 |AC 21 T 15 FF 17 | CMB +9 CMD 24 |F +6 R +10 W +4 |INIT +6|PER +13 Low-light Vision|

Good thing you got assigned with us, Kahwen!

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen bows and his feathers tuck in close to his body, the tengu equivalent of a blush.

"I am pleased I am able to assist, Companions. I have no doubts that you would be able to figure out a way past were I not here. I'm just making it easier."

He breaks out his tools, this time.

"Now...let's see...you link the red rune to the blue rune and cross out the one that looks like a pitchfork and add cat ears to the one that looks like a squiggly snake..."

Disable Device plus MW Tools: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Also +2 from Good Hope.


Venture Lieutenant, Play by Post (online)

Kahwen almost drops his tools, but manages to disable the trap.

You continue on your current path, and find yourselves in a crescent-shaped hallway through various arches that line the outer perimeter of the hall. The hallway curves around an inner chamber. At the north, east, and west points of the inner wall, arched halls lead to a brightly lit central chamber. You hear the shouts of battle in the main room, although you cannot see it yet.

Moving into the central room, you see rows of smooth granite pillars lining the perimeter of a huge rotunda. Between the pillars, intricate patterns of inlaid stone form the cryptic arcane symbols. Toward the rear of the chamber rises a stepped dais, its broad base inlaid with similar fonts. Atop the dais meditates a slight-built man garbed in flowing yellow robes. Barefooted, he sits with his legs folded as his calm, unblinking gaze stares serenely into space. Below him, surrounding the dais and filling the remainder of the room are gouts of fire, rolling boulders, howling blasts of wind, and rolling torrents of water that churn like a savage and chaotic elemental sea.

please place yourselves on the new map, barely in the central room. You may also roll your own initiative against the elementals.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

How high is the ceiling in here? And are we still carrying the casket?

initiative including Good Hope: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12


Venture Lieutenant, Play by Post (online)

no, you put down the casket soon after entering the mausoleum. The ceiling height is undefined, so we will assume 15-20 feet high.

The Exchange

Male Elf Ranger 7 | HP 53/53 |AC 21 T 15 FF 17 | CMB +9 CMD 24 |F +6 R +10 W +4 |INIT +6|PER +13 Low-light Vision|

initiative: 1d20 + 6 ⇒ (13) + 6 = 19

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Initiative including Good Hope: 1d20 + 15 ⇒ (9) + 15 = 24

@GM Redelia - I do not see any opponents on the map yet. Is this intentional?

The Concordance

Initiative including Good Hope: 1d20 + 7 ⇒ (11) + 7 = 18


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

Fighting furiously, your fellow contestants have opened a hole in the ranks of the elementals surrounding Sifu Xho Nuo!

A lone Pathfinder suddenly breaks through the gaping wall of elementals and runs towards the Emissary’s platform, leading the charge. It's Sulmoro of the Sovereign Court faction! Cheers erupt from fellow Pathfinders as they rally to keep the gap open whilst the brave and desperate lone figure races forward!

Sulmoro reaches to touch the platform, but as he does, the Emissary bursts into a maddening laugh, and with a wave of his hand, the platform erupts into a shower of smoke, sparks, and cherry blossoms. Before your eyes, three monks dressed in the robes of their sifu appear, standing in a circular formation atop the platform. With a calm grace, each one assumes a combat stance. Behind the wall of qinggong disciples, the Sifu again calmly seats himself. He closes his eyes, folds his legs, and sits in the lotus position, awaiting the victors.
______________

Table GMs, begin the final confrontation!


Venture Lieutenant, Play by Post (online)

initiative:

Anthys: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Krelin: 21
Kahwen: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Xilt: 24
Dortlin: 12
Tarowr: 18
bad guys: 1d20 + 7 ⇒ (15) + 7 = 22

A monk moves towards you, ready to attack.
bold may post:
Xilt
Kahwen

bad guy
Krelin
Anthys
Tarowr
Dortlin

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

"Wow! Those other Pathfinders were really fast!" Kahwen says about the group that cleared out the first wave of enemies.

"That's good though. Elementals hardly ever bleed. This guy, though..."

He bolts past Rambi and takes a slash at the man as he runs past.

+1 keen elven curve blade: 1d20 + 15 ⇒ (1) + 15 = 16
Slashing plus SA: 1d10 + 13 + 5d6 ⇒ (8) + 13 + (3, 1, 3, 3, 6) = 37

If that hits and is a...oh...look...a 1...looks like his thieves tools aren't the only thing Kahwen almost drops...

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Xilt enhances the speed of his companions before moving to a position of greater safety.

Haste is now up on the party.


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (19/19), Ablative Barrier (50/50). | HP 41/41 Temp 19/19|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 2/10

The mephit pulls out his trusty wand of magic missile while moving to a position to protect his master. He attempts to activate the wand and three bolts of force move to strike the monk.

UMD,Good Hope: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31

Magic Missile, Cl 5: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12


Venture Lieutenant, Play by Post (online)

three hard little pellets of magic slam into the monk, who shakes her head, clearly annoyed.

She moves away a little and sends three rays at the party.

ranged touch, Kahwen: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 4d6 ⇒ (6, 4, 1, 5) = 16

ranged touch, Kahwen: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 4d6 ⇒ (1, 4, 5, 1) = 11

ranged touch, Tarowr: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 4d6 ⇒ (4, 6, 2, 5) = 17

confirm critical, Tarowr: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 4d6 ⇒ (6, 1, 3, 6) = 16

party is up.

status: bad guy, -13 HP; Kahwen, -27 HP; Tarowr, -33 HP.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

His speed enhanced by Xilt's magic, Anthys circles around the monk and prepares to attack.

Single move (50') and then ready to strike when he has a flank. Because one of his allies has dealt damage to the enemy within the past round, and he counts all of his allies as having his teamwork feats, Blood for the Empire triggers.

Readied Action:
Attack, PA, Blood, Flanking, Haste: 1d20 + 18 - 3 + 3 + 2 + 1 ⇒ (9) + 18 - 3 + 3 + 2 + 1 = 30
Damage: 1d8 + 10 + 6 + 3 ⇒ (5) + 10 + 6 + 3 = 24

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I'm confused. GM Ladile's post suggests there is one monk who's robe we need to touch being guarded by 3 monks but GM Redelia's post mentions only 1 monk attacking us and the map only shows 1 monk. Are we defending our-self or is the goal still to touch the monks robes? And if the latter where are they?

The Concordance

Immediate action to tell Pei to give everyone DR5/cold iron and fast healing 10 to all allies in 30 ft for 1 round.
Everyone takes 5 less damage and will heal 10 thanks to the little man that lives in my arms
Tarowr will activate lasting stretching form, step up and flurry on the monk.
Claw: 1d20 + 15 ⇒ (10) + 15 = 251d6 + 7 ⇒ (6) + 7 = 13
Claw: 1d20 + 15 ⇒ (14) + 15 = 291d6 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 15 ⇒ (6) + 15 = 211d6 + 7 ⇒ (5) + 7 = 12
Claw: 1d20 + 15 ⇒ (4) + 15 = 191d6 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 7 ⇒ (5) + 7 = 12


Venture Lieutenant, Play by Post (online)

There are many monks, plus the emissary who is also a monk. Your eventual goal is to touch the emissary, but you must first deal with the other monks. The only one on the map is your current enemy. More will appear on the map as needed, due to the plot magic of a multi-table special.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Ah so we can't actually just touch the monk even though there are lots of ways to do so despite the monk.[/b]

"I hope they get healed up after this."

As a swift action Dortlin gains animal focus Bull and Snake. [ooc]+4 to strength and +4 to and from aoo's.

He then leads Rambi next to the monk and tries to trip the monk adding in Broken Wing Gambit.

Since Rambi is taking up 4 squares this adds a flank for Anthys.

Dortlin tries to trip the monk.

Greater Trip including Good Hope and Haste: 1d20 + 25 ⇒ (3) + 25 = 28
That probably doesn't trip the monk.

He then tries again.

Haste Greater Trip including Good Hope and Haste: 1d20 + 25 ⇒ (4) + 25 = 29

This build is so bad for PbP. If one of those succeeded it provokes aoo's from all adjacent allies. I'll post as if it doesn't and add the rest later if needed.

Horn attack from Rambi adding Broken Wing Gambit, including Haste and Good Hope, power attack: 1d20 + 20 ⇒ (15) + 20 = 35
piercing damage: 2d6 + 23 ⇒ (6, 3) + 23 = 32

if the Monk attacks Rambi or Dortlin:

aoo from Dortlin including power attack, haste, good hope: 1d20 + 27 ⇒ (3) + 27 = 30
magic/slashing/cold iron: 1d10 + 17 ⇒ (10) + 17 = 27
Fortuitous aoo: 1d20 + 27 - 5 ⇒ (4) + 27 - 5 = 26
magic/slashing/cold iron: 1d10 + 17 ⇒ (4) + 17 = 21

Rambi Aoo: 1d20 + 24 ⇒ (9) + 24 = 33
piercing dmg: 2d6 + 23 ⇒ (5, 1) + 23 = 29
Fortuitous aoo: 1d20 + 24 - 5 ⇒ (19) + 24 - 5 = 38
piercing dmg: 2d6 + 23 ⇒ (5, 2) + 23 = 30

The Concordance

Anthys already had flank from me, so their attack would have happened first.

The Concordance

AOO: 1d20 + 15 ⇒ (20) + 15 = 351d6 + 7 ⇒ (3) + 7 = 10
confirm: 1d20 + 15 ⇒ (15) + 15 = 30
Crit Damage: 1d6 + 7 ⇒ (4) + 7 = 11


Venture Lieutenant, Play by Post (online)

Anthys lines up and waits for a flank.

Tarowr moves into range to attack, which triggers Anthy's attack, although Tarowr is unable to hit.
(bad guy -37 HP)
Dorlin and his rhino move up into melee.

Dortlin's second trip attempt takes down the monk.
(using the first set of AoOs from Dortlin and Rhambi for this purpose)
(bad guy -93 HP)
Tarowr's AoO also damages the monk.
(bad guy -114 HP)
Dortlin and Rhambi's fortuitous stuff also goes off.
(bad guy -165 HP)

Rhambi's normal attack then also hits.
(bad guy -197 HP)

The monk falls over at some point during that string of attacks and turns to a mist, which disapates.

this wave of combat over, you may take a round of actions if desired before the next monk engages. Please figure out and post your hit points if you were injured, due to the fast healing.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin waves his weapon where the monk was.

"Ah. Illusion. Or some construct maybe. Good."

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Kahwen gets hammered by a couple of strange rays but his Companions make short work of the monk that was blocking their path.

He takes a few moments to go through a complex sword kata and when it is completed, he has a distinctly simian stance, his arms and legs out and loose, his back slightly hunched.

In those moments some of the injury he suffered from the monk fades thanks to Tarowr.


Venture Lieutenant, Play by Post (online)

going to move us forward, even though not everyone has posted. We can retcon actions during this round if needed.

Another monk looks towards you, clearly doing something magical to prepare for you.

initiative:

Anthys: 1d20 + 4 ⇒ (13) + 4 = 17
Krelin: 1d20 + 8 ⇒ (4) + 8 = 12
Kahwen: 1d20 + 10 ⇒ (20) + 10 = 30
Xilt: 1d20 + 17 ⇒ (14) + 17 = 31
Dortlin: 1d20 + 7 ⇒ (6) + 7 = 13
Tarowr: 1d20 + 7 ⇒ (3) + 7 = 10
bad guys: 1d20 + 7 ⇒ (14) + 7 = 21

bold may post:
Xilt
Kahwen

monk
Anthys
Dortlin
Krelin
Tarowr

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

In his new stance, Kahwen capers and gambols toward the monk, maneuvering partially behind him.

+1 keen elven curve blade: 1d20 + 15 ⇒ (6) + 15 = 21
Slashing plus SA: 1d10 + 13 + 5d6 ⇒ (2) + 13 + (6, 2, 4, 5, 3) = 35

If that hits and the crit applies, he's bleeding 5 and takes a -2 to attacks and a total of -4 to attacks versus Kahwen.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

As the Pathfinder forces bring three of the monks down, the Sifu's ki force begins to wane!
______________

Code White is now in effect!

The Exchange

Male Elf Ranger 7 | HP 53/53 |AC 21 T 15 FF 17 | CMB +9 CMD 24 |F +6 R +10 W +4 |INIT +6|PER +13 Low-light Vision|

Krelin: Man, they are fast. I don't know if I'll get a chance to shoot!

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

Xilt steps forward and draws a rod. He then attempts to blind the monk.

Glitterdust Will DC 23 with arcane point spent and persistent with rod.

@GM Redelia - My character's profile was deleted for some reason when updating it. I do have a paper copy so between that and the posts in this game I should be able to rebuild it completely. It might take a bit of time to do so.


Male N Salt Mephit | Buffs: Endure Elements, Mage Armor, False Life (19/19), Ablative Barrier (50/50). | HP 41/41 Temp 19/19|DR 5/Magic|First 5 points of damage is converted to nonlethal|FH 2 Arid Env|AC 29 T 14 FF 26|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|40' Fly +18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 2/10

Tzleztor flies in front of his master providing cover for him as he takes a defensive posture (Full Defence action).

Reminder: Haste is still up on the party.


Venture Lieutenant, Play by Post (online)

will save: 1d20 + 13 ⇒ (14) + 13 = 27

The monk turns sparkly, but is otherwise unaffected by the spell.

Kahwen's slice missed the enemy.

Xilt, we only have a few days left, so don't be in a hurry to rebuild the whole profile. Could you please get AC and saves up in your header quickly, though?

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight. |HP 82/82 |Temp12/12|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+9|PER+14/+16 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 4/4, 5th 2/3, 6th 2/2

@GM Redelia- The Glitterdust is persistent so the monk will have to save twice and take the lower result. The header information for my character is already up. :)


Venture Lieutenant, Play by Post (online)

second save: 1d20 + 13 ⇒ (4) + 13 = 17

The monk is blinded; combat over.


Venture Lieutenant, Play by Post (online)

A third monk approaches you. This one seems a little worried, having seen you defeat two allies already.

initiative:

Anthys: 1d20 + 2 ⇒ (19) + 2 = 21
Krelin: 1d20 + 6 ⇒ (9) + 6 = 15
Kahwen: 1d20 + 8 ⇒ (3) + 8 = 11
Xilt: 1d20 + 15 ⇒ (12) + 15 = 27
Dortlin: 1d20 + 5 ⇒ (18) + 5 = 23
Tarowr: 1d20 + 5 ⇒ (15) + 5 = 20
bad guys: 1d20 + 7 ⇒ (13) + 7 = 20

note to self: +2 from good hope on all PC initiative checks

bold may post:
Xilt
Dortlin
Anthys
Tarowr

monk
Krelin
Kahwen

(status: all at full health; condition white)

The Concordance

Move up and dirty trick to entangle.
Dirty Trick: 1d20 + 17 ⇒ (13) + 17 = 30

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys moves up next to Tarowr and attacks the latest foe.
Using Scion of the Lost Empire as an immediate action on the iterative attack for a +3.

Attack, Good Hope, PA: 1d20 + 18 + 2 - 3 ⇒ (2) + 18 + 2 - 3 = 19
Damage: 1d8 + 10 + 2 + 6 ⇒ (6) + 10 + 2 + 6 = 24

Iterative, Good Hope, PA, Scion: 1d20 + 13 + 2 - 3 + 3 ⇒ (7) + 13 + 2 - 3 + 3 = 22
Damage: 1d8 + 10 + 2 + 6 ⇒ (3) + 10 + 2 + 6 = 21

Well those are not great rolls.

Because Anthys made a full attack, the squares adjacent to him are counted as difficult terrain for the enemy.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I'm not sure why I'm shown as not being on Rambi. I didn't do it.

"Do they ever end?"

Dortlin guides Rambi over to the monk and tries to trip it. Both Dortlin and Rambi apply Broken Wing Gambit on attack.

trip attempt including Good Hope and Haste: 1d20 + 25 ⇒ (1) + 25 = 26

and again.

Haste trip attempt: 1d20 + 25 ⇒ (7) + 25 = 32

Doing so grants everyone an aoo.

Dortlin's aoo including Good Hope, Haste, Power Attack: 1d20 + 29 - 2 ⇒ (13) + 29 - 2 = 40
magic/slashing/cold iron: 1d10 + 16 ⇒ (6) + 16 = 22

fortuitous aoo: 1d20 + 29 - 2 - 5 ⇒ (8) + 29 - 2 - 5 = 30
magic/slashing/cold iron: 1d10 + 16 ⇒ (9) + 16 = 25

Rambi's aoo including power attack: 1d20 + 26 - 2 ⇒ (17) + 26 - 2 = 41
piercing/magic: 2d6 + 24 ⇒ (5, 1) + 24 = 30

fortuitous aoo: 1d20 + 26 - 2 - 5 ⇒ (19) + 26 - 2 - 5 = 38
piercing/magic: 2d6 + 24 ⇒ (6, 4) + 24 = 34

aoo if Monk stands or attacks Dortlin or Rambi:

Dortlin's aoo including Good Hope, Haste, Power Attack: 1d20 + 29 - 2 ⇒ (15) + 29 - 2 = 42
magic/slashing/cold iron: 1d10 + 16 ⇒ (5) + 16 = 21

Dortlin's crit confirm including Good Hope, Haste, Power Attack: 1d20 + 29 - 2 ⇒ (7) + 29 - 2 = 34
extra magic/slashing/cold iron: 1d10 + 16 ⇒ (10) + 16 = 26
If that confirms Rambi gets an aoo due to Paired Opportunists.

Rambi's paired opportunists aoo including power attack: 1d20 + 26 - 2 ⇒ (16) + 26 - 2 = 40
piercing/magic: 2d6 + 24 ⇒ (2, 4) + 24 = 30

Rambi's regular aoo including power attack: 1d20 + 26 - 2 ⇒ (2) + 26 - 2 = 26
piercing/magic: 2d6 + 24 ⇒ (5, 3) + 24 = 32


Venture Lieutenant, Play by Post (online)

Tarowr entangles the monk in her clothing.

Anthys is unable to touch the monk.

Dortlin trips the monk on his second attempt.

He and Rambi then pound on the monk.
(121 damage)

botting an AoO from Anthys to keep things moving quickly:
Attack, Good Hope, PA: 1d20 + 18 + 2 - 3 ⇒ (12) + 18 + 2 - 3 = 29
Damage: 1d8 + 10 + 2 + 6 ⇒ (7) + 10 + 2 + 6 = 25

Anthys also swings, knocking the monk unconscious.
The monk turns to vapor and disappears.


Venture Lieutenant, Play by Post (online)

Another monk moves towards you, eyes wide open in concern, but continuing due to loyalty.

initiative:

Anthys: 1d20 + 2 ⇒ (13) + 2 = 15
Krelin: 1d20 + 6 ⇒ (5) + 6 = 11
Kahwen: 1d20 + 8 ⇒ (13) + 8 = 21
Xilt: 1d20 + 15 ⇒ (7) + 15 = 22
Dortlin: 1d20 + 5 ⇒ (11) + 5 = 16
Tarowr: 1d20 + 5 ⇒ (17) + 5 = 22
bad guys: 1d20 + 7 ⇒ (15) + 7 = 22

bold may post:
Xilt
Tarowr

monk
Kahwen
Dortlin
Anthys
Krelin

(how are we doing on the buffs, by the way?)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

The Good Hope lasts 9 minutes. My Animal Focus lasts 1 minute.

The Concordance

Rebuking Strike
Rebuking Strike: 1d20 + 15 ⇒ (4) + 15 = 191d6 + 7 ⇒ (6) + 7 = 13
DC 15 Fort Save, pushed back 10ft and speed halved, if collides with wall 1d6 damage


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

Yet more of the Sifu’s disciples fall under the combined weight of the Pathfinder forces, causing his ki force to weaken even further!
______________

Code Gray is now in effect!


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

Without warning, the entire cavern begins to shudder. Atop the dais, Sifu Xho Nuo’s slight form begins to glow with a soft, white light. Slowly, without breaking his meditative stance, his body rises, levitating a few feet above the dais. Then without warning, a burst of bright energy ripples from his body, striking all of his disciples and causing them to turn gaseous and explode in a shower of rose petals. The Emissary remains motionless, amidst the fluttering petals, waiting for his new champions to claim their victory.

The cavern is thrown into chaos from the ripple of magical energy as the Emissary finally allows touch, and the assembled horde rushes over each other to get to the top of the dais! From the throng of warriors, a single arm reaches forth and touches the Emissary - Leena of the Grand Lodge faction!

Slowly, the Emissary opens his eyes and his body unfolds. Standing before the crowd, he bows graciously and his mouth curls into a contented smile. "I’m truly touched by your efforts; this has been a stellar competition thus far. To those who have fallen, I give my heartfelt regret and sympathy—however, I seek only the greatest warriors."

"To the rest of you now standing before me...Congratulations! You have all succeeded in qualifying for the illustrious Ruby Phoenix Tournament. But be forewarned—tonight’s competition was mere child’s play compared to what is to come."

"Still, for the moment you should celebrate, for yours was a victory not easily won. But waste not too much time in celebration, for soon enough you must travel to Goka on the western coast of distant Tian Xia to compete against other competitors from across Golarion of your skill...or better. And for this, you must be ready."

Upon his parting words, Sifu Xho Nuo vanishes in a puff of pale white smoke.
______________

Congratulations on completing Blood Under Absalom! Thank you to all of the GMs and players who made this possible and took the challenges encountered and ran with them!

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