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Krelin's page

49 posts. Organized Play character for Michael Burchett.


Full Name

Krelin Leafbow

Race

Male Elf Ranger 7 | HP 53/53 |AC 21 T 15 FF 17 | CMB +9 CMD 24 |F +6 R +10 W +4 |INIT +6|PER +13 Low-light Vision|

Size

Med

Age

130

Alignment

CG

Deity

Desna

Location

Taldor

Languages

Elf, Common (Taldoran), Sylvan

Occupation

Bowyer

Strength 14
Dexterity 19
Constitution 10
Intelligence 12
Wisdom 13
Charisma 10

About Krelin

Krelin
Elf ranger 7
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +13
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 53 (7d10+7)
Fort +5, Ref +9, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Ranged +1 darkwood composite longbow +13/+8 (1d8+3/×3)
Special Attacks combat style (archery), favored enemies (evil outsiders +2, humans +4)
Ranger Spells Prepared (CL 4th; concentration +5)
1st—gravity bow[APG], longstrider
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Statistics
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Str 14, Dex 19, Con 10, Int 12, Wis 13, Cha 10
Base Atk +7; CMB +9; CMD 23
Feats Endurance, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Vital Strike, Weapon Focus (longbow)
Traits desert shadow, reactionary
Skills Craft (bows) +7, Handle Animal +10, Intimidate +10, Knowledge (dungeoneering) +7, Knowledge (geography) +6, Knowledge (nature) +8, Perception +13, Stealth +14, Survival +11; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Kelish
SQ elven magic, favored terrain (urban +2), hunter's bond (companions), track +3, wild empathy +7, woodland stride
Other Gear +1 darkwood composite longbow (+2 Str)
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. evil outsiders foes.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs. humans foes.
Favored Terrain (Urban +2) (Ex) +2 to rolls when in urban terrain.
Hunter's Bond (Companions) (1 round) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +3 Add the listed bonus to Survival checks made to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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