[PFS] Redelia's Slave Pits of Absalom (Inactive)

Game Master Redelia

chronicles



Venture Lieutenant, Play by Post (online)

Please submit your chronicle details here. Please also tell me anything I should know about your character before we get started.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Player: kaervek78 aka Chris N.
Character Name: Kaervek the Spiteful
PFS #: 331079-6
Faction: Dark Archive
Day Job: none
Progression: Normal

Shopping:
- with prestige: Wand of CLW (2 PP)
- with gold: tbd

(update of profile is still in progress)

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Player: grimdog73
Character Name: Carlin Ember
PFS #: 126058-16
Faction: Grand Lodge
Day Job: none
Progression: Normal

just an aasimar sorc...solar bloodline...just a blaster, but has social skills and decent Perception...not melee oriented at all..very squishy...and has emergency healing in form of Celestial Healing...

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

Thanks for inviting me to the game! :-)

PFS:
1) Character name: Shirin
2) PFS#-Character#: 314670-29
3) Character Class & Level: Bard 1
4) Faction: Concordance
5) Day Job (with roll): none
6) Anything unusual or fun about your PC that you think the GM or other players may like to know:
Uses blade of mercy trait to attack non-lethal together with Enforcer feat to intimidate as a free action. Has Dervish Dance feat already at level 1 due to archetype and uses Dex to hit and damage.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

1) Character name: Evelyn Kellbor
2) PFS#-Character#: 133884-11
3) Character Class & Level: Swashbuckler 2
4) Faction: Dark Archive
5) Day Job (with roll): Profession sailor: 1d20 + 5 ⇒ (1) + 5 = 6
6) Anything unusual or fun about your PC that you think the GM or other players may like to know:

Liberty's Edge

Male Halfling Psychic-5 | BAB:2, MAB:3 RAB:6 | F:2 R:5 W:8 | Init:3 P:13 | hp: 14/14 | AC: 14(18wMA) | s/d 1:7 2:5 | PCL:2 PCM:1 WoCL:49 WoMM:40 | LE | 124312-25

1) Character Name: Milo Frost
2) PFS#-Character#: 124312-25
3) Character Class and Level: Psychic 3
4) Faction: Liberty's Edge (His mother was a Bellflower)
5) Dayjob: None

He died and was raised after his last adventure so he still has two negative levels to get rid of. He's also really strapped for cash.

((Character log should be in profile))

The Exchange

Controlled Rage 6/6 | Martial Flexibility 4/4 Ragebred Skinwalker Brawler 2/Barbarian 1 AC18 (T12,FF16) CMD 19| HP 31/31| F +7 R +5 W +1 | Init +2, Perc +9, Sense Motive +5 |

Wesley Hoggins, the Mad Cow of Macridi
171333-1
Brawler 2
Exchange
Profession (Merchant): 1d20 + 6 ⇒ (11) + 6 = 17
Thanks to some issues with the paizo site and me deleting my first PFS character without playing him, Wesley is my dash-one who only started existing years after I first played PFS. The Mad Cow of Macridi is his stage name.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

About Evelyn:
Standard lvl 2 Swashbuckler abilities, decent perception, Disable device skill with msw thieves tools ( Criminal Talent), Sleight of hand

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

cab I make a humble suggestion for Evelyn? use a spiked gauntlet instead of a light mace...saves having to switch weapons...yes it's less potential damage, but can't be disarmed/dropped and you always have it ready....

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

THat could be a good idea, and add to the visual of a Besmaran piratess...

Could a spiked gauntlet be made of cold iron (or other material) just like another weapon?

Would she have to remove the gauntlet for DD, or other skills needing precise hand movement?

Would a spiked gauntlet be an hindrance to cast spells? (I plan to dip a few levels in witch)

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

doesn't say anything in the AoN description about any penalties/restrictions...

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Buying a cold iron spiked gauntlet for 10 GP, and sleeves of many garments for 200 gp


Venture Lieutenant, Play by Post (online)

Looks like we've got a full team, so we can get started tomorrow!

The Exchange

Controlled Rage 6/6 | Martial Flexibility 4/4 Ragebred Skinwalker Brawler 2/Barbarian 1 AC18 (T12,FF16) CMD 19| HP 31/31| F +7 R +5 W +1 | Init +2, Perc +9, Sense Motive +5 |

Hey, fyi, I've played this adventure in core mode several years ago, circa 2016. I don't really remember the plot or any of the encounters, so I don't think I could spoil it if I wanted to. But just to be above board. I have not played it in regular mode.


Venture Lieutenant, Play by Post (online)
Wesley Hoggins wrote:
Hey, fyi, I've played this adventure in core mode several years ago, circa 2016. I don't really remember the plot or any of the encounters, so I don't think I could spoil it if I wanted to. But just to be above board. I have not played it in regular mode.

OK, thanks for the required notice. :)

If you find the team has to make a decision where you remember too much, please let us know here in discussion that you will be trying to not be involved in that decision, OK?

Liberty's Edge

Male Halfling Psychic-5 | BAB:2, MAB:3 RAB:6 | F:2 R:5 W:8 | Init:3 P:13 | hp: 14/14 | AC: 14(18wMA) | s/d 1:7 2:5 | PCL:2 PCM:1 WoCL:49 WoMM:40 | LE | 124312-25

I've GMed this but never played it. But it was quite a while ago.


Venture Lieutenant, Play by Post (online)

I'm sorry this game is going so slowly, everyone. I'm trying to fight my way through a case of the covid blues. I will try to do better, but please know that even if I'm a bit slow to post, I won't abandon you guys.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Take care. we have time. It's the holidays anyway (even if the summer is sh***t in the north of France)

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

no worries here...take care of yourself...game comes a distant second...

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Real life always comes first, especially when it's a matter of health.

Take good care of yourself!


Venture Lieutenant, Play by Post (online)

OK, I'm going to be taking one week off from my online games. I'm at a point now from burn-out and being tired of covid stuff in real life where my online games have become a chore rather than fun. I'm going to take one week off. Then I'll be back, hopefully in a better place, and we'll resume the game. I'm very sorry for needing to do this. Please believe me that there was not any good alternative.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

no worries...look after yourself...take care!

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Don't worry about us - as I said, real life always comes first.

I hope you can recharge your batteries a bit.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

NO problem! Your health is more important than a game, take the time you so desperatly need!

Take care, GM Redelia!


Venture Lieutenant, Play by Post (online)

Thanks for your patience, everyone.

I am back, and will be trying to resume a normal posting schedule of once a day, once per weekend. I hope to often answer quick questions more often.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Welcome back, Redelia - I hope you are better.

I cannot speak for the others, but I am happy with a slower pace, if needed.
Also, if you need more time off, please take it.

Health comes first!

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

welcome back...don't rush if you need more time...i'm in no hurry...

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

On the roads this week end, bot me as needed

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

@GM Redelia:
Kaervek does realize that his spell was resisted.
He could try the spell again (using his Arcane Bond ability), if you allow it.


Venture Lieutenant, Play by Post (online)

I'll allow it, but you should be aware that it will be harder to make work since he will be more suspicious because he felt something and saw you casting.

Let me know if you still want to try again.


Venture Lieutenant, Play by Post (online)

We are approaching the end, so please double check your chronicle sheet information, including your day job check, if any.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Actually, the sailor was my intended target as I did not see a resolve of Shirin's attack which might have finished the gnoll anyway (and also to avoid firing into melee).

But this outcome is just fine with me, too.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

If we need a roadblock against that gnoll, I can enlarge Wesley as soon as he enters the area of the main mast.

Or would this affect your spell area, Carlin?

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

I'm just going to use durected attacks..like Magic missile...if i use burning hands, i might get an innocent in the way...

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

GM: FYI, it seems I already played, years ago, that adventure with one of my first characters, so no XP and gold for poor Evelyn this time as I have no replay.

In all honesty, I totally forgot. It started to ring a bell when we fought the first gnoll on the deck, so I checked my past adventures...


Venture Lieutenant, Play by Post (online)
Evelyn Kellbor wrote:

GM: FYI, it seems I already played, years ago, that adventure with one of my first characters, so no XP and gold for poor Evelyn this time as I have no replay.

In all honesty, I totally forgot. It started to ring a bell when we fought the first gnoll on the deck, so I checked my past adventures...

OK, thanks for letting me know.


Venture Lieutenant, Play by Post (online)

And we are done, only a little longer than standard. Thank you for playing, everyone.

I do apologize that I have not been at my best for this game. I hope you have all still been able to enjoy it.

I hope to get your chronicle sheets prepared this evening.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

all good....life happens boss...don't worry about it...thanks for running this...

Liberty's Edge

Male Halfling Psychic-5 | BAB:2, MAB:3 RAB:6 | F:2 R:5 W:8 | Init:3 P:13 | hp: 14/14 | AC: 14(18wMA) | s/d 1:7 2:5 | PCL:2 PCM:1 WoCL:49 WoMM:40 | LE | 124312-25

Wow ... that was quick.

Thanks for running.

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Thanks for running! And don't worry about not being a perfect machine. ;-)

Milo Frost wrote:
Wow ... that was quick.

Yep. I apologize for hogging the spotlight a bit much...

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

from recent experience Season 0 scenarios tend to be quicker...

The Concordance

Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None

I will retrain Shirin to a half-elf unchained summoner before she hits level 2.

So the profile picture changed. :-) Just so you are not confused.


Venture Lieutenant, Play by Post (online)

Game is reported and chronicles sheets can be found at the top where the map link was. I did prepare a no-credit chronicle sheet for you, Evelyn.

Please let me know if there are any problems with the reporting or chronicle sheets. I'll mark this campaign inactive when I hear everyone has their sheet or in a few days, whichever comes first.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

got it...ty boss...gg guys!

Liberty's Edge

Male Halfling Psychic-5 | BAB:2, MAB:3 RAB:6 | F:2 R:5 W:8 | Init:3 P:13 | hp: 14/14 | AC: 14(18wMA) | s/d 1:7 2:5 | PCL:2 PCM:1 WoCL:49 WoMM:40 | LE | 124312-25

Looks good.

The Exchange

Controlled Rage 6/6 | Martial Flexibility 4/4 Ragebred Skinwalker Brawler 2/Barbarian 1 AC18 (T12,FF16) CMD 19| HP 31/31| F +7 R +5 W +1 | Init +2, Perc +9, Sense Motive +5 |

got it!

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

got it too!


thanks

Dark Archive

09-05 Call of the Copper Gate Male N Elf Wood Wizard 3 | HP 20/20 | AC 17 T 13 FF 14 (mage armor) | CMB -1, CMD 12 | F: +3, R: +4, W: +2 (+2 vs. enchantment effects) | Init +9 | Perc +6 low-light vision, SM: -1 | Speed 30 ft. (20 ft. with backpack)

Chronicle looks good, thanks!

Kaervek also casts detect magic and attempts to identify the healing potion (faction goal).
DC = 15 + item’s caster level (CL 3 for potion of CMW) = 18

Spellcraft + Elven Magic: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 Success! :-)

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