Dwellers of the Forbidden City (Inactive)

Game Master EltonJ

Adventure in the Jungles of Chult to find out who is kidnapping people during the night.

Map A

Editable Combat Map


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Male Human Psion 10/Atlanteologist 10

Oy, discussion thread here fellas.


I'm a little snowed right now. I will try to get Tyug’u's alias up ASAP, but it might be a bit.

Also, I hadn't actually envisioned Tyug'u as the parties sole arcanist type. We should therefore have a talk about skills. Specifically, who's got what knowledges. Tyug'u has Heal as a skill, but no knowledges; I suspect that someone in the party should have K Arcana. As party "arcanist" it's possible I should reassign those skill points. What Knowledges does everyone else have?


Male Grippli Shaman 7

*happy frog dance*


Male Grippli Shaman 7
pad300 wrote:

I'm a little snowed right now. I will try to get Tyug’u's alias up ASAP, but it might be a bit.

Also, I hadn't actually envisioned Tyug'u as the parties sole arcanist type. We should therefore have a talk about skills. Specifically, who's got what knowledges. Tyug'u has Heal as a skill, but no knowledges; I suspect that someone in the party should have K Arcana. As party "arcanist" it's possible I should reassign those skill points. What Knowledges does everyone else have?

I have mostly nature. I have a point of in religion, planes and dungeoneering which amounts to "i can attempt the roll." But nothing that is terribly significant.


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :

Welcome to the Jungle, Baby! You're gonna diiiiieeeee!

Hello All!

Happy to be a part of this Forbidden City expedition!

Knowledges? Let me check....

Unfortunately, Jaidu is not one of my normal characters apparently.
He has zero Ranks but does have Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int) with Int 12.
I will rethink some Rank allocation.


F Fire Genasi (Ifrit) Swashbuckler 7 | HP 54/61 | AC: 23 (18 tch, 15 ff) | CMB +12/+7, CMD +28 | F +6, R +11, W +3 | Init +7 | Perc +10, SM +10 | Panache 4/4 | Charmed Life 3/4

Welcome to the jungle, we got fun and games!

Alas, Nuriyah has no Knowledge ranks right now. If we're getting a proper rogue, I could ditch the Stealth ranks, much as it pains me to do so. The only class Knowledge skills for swashbuckler are Local and Nobility. However, I used a trait to get Stealth as a class skill, so theoretically I could get a different trait that gives me a Knowledge skill.

Will one of the divine casters keep purify food and drink prepared? If so, I won't need as many purification pellets to ensure clean water. (I'll probably keep a few because Nuriyah likes to be prepared.)

If you haven't bought a bunch of hot weather and jungle survival supplies, I recommend you do so. I've played in a jungle campaign before and even with a druid along, you'll definitely want items to mitigate heat exhaustion, insects, disease, and venomous snakes. There are some useful things in Ultimate Wilderness and People of the Sands.

Shame we don't have a full arcane caster, bard, or magus, prestidigitation really helps with preventing disease.

Is Edilsmurge still interested in playing? I don't think he's posted since he rolled stats.


Male Grippli Shaman 7
Nuriyah al-Hariq wrote:


Will one of the divine casters keep purify food and drink prepared? If so, I won't need as many purification pellets to ensure clean water. (I'll probably keep a few because Nuriyah likes to be prepared.)

Imagine asking for the ability to clean water from those who can create water at will. :D

But seriously. I dont think itll matter too much unless you plan on putting your mouth on the wrong things. At the point we run out of rations/rings of sustenance failing we're liky already memming that cantrip.

I for one prefer the taste of giant fly unpasteurized.

Also its wendesday and i got picked to play a giant screaming frog. And i fear im the only one who gets that reference.


F Fire Genasi (Ifrit) Swashbuckler 7 | HP 54/61 | AC: 23 (18 tch, 15 ff) | CMB +12/+7, CMD +28 | F +6, R +11, W +3 | Init +7 | Perc +10, SM +10 | Panache 4/4 | Charmed Life 3/4

Ah, I didn't realize shamans could create water. I don't have much experience with that class. Or with druids, maintaining stat sets for all the potential forms you could wildshape into seems like so much work. :P


I will have purify food and drink (will create the alias tonight).

Good to be playing with you all—how many others are natives of Chult?


Male Grippli Shaman 7

Is it wet season or dry season?

This matters to my poor moist skin.

Hanuhpah is very much native. Though due to the isolated nature of his tribe he likwly knows little about other peoples compared to the forest canopy.


F Fire Genasi (Ifrit) Swashbuckler 7 | HP 54/61 | AC: 23 (18 tch, 15 ff) | CMB +12/+7, CMD +28 | F +6, R +11, W +3 | Init +7 | Perc +10, SM +10 | Panache 4/4 | Charmed Life 3/4

Nuriyah is a native of Calimshan, although she hasn't been back there in years.


Male Grippli Shaman 7

One of the tribes major taboos i considered hanuhpah had broken was walking on the ground by ways and reasons not proscribed by the ancestors.

Meaning all of you are by default cursed.

Sorry i dont make the rules. Im just cursed alongside you.


Male Human Psion 10/Atlanteologist 10
Hanuhpah wrote:

Is it wet season or dry season?

This matters to my poor moist skin.

Hanuhpah is very much native. Though due to the isolated nature of his tribe he likwly knows little about other peoples compared to the forest canopy.

Well, Chult is in the tropics. It's wet season.


M Tiefling Magus 1 | HP 11/11 | AC 18 TAC 14 FF 14 | F+4 R+4 W+2 | Init+4 | Percep+6, darkvision | Current effects:

I have arrived


M Tiefling Magus 1 | HP 11/11 | AC 18 TAC 14 FF 14 | F+4 R+4 W+2 | Init+4 | Percep+6, darkvision | Current effects:

I have knowledge history 9 ranks as a background skill. I had misallocated points as a background to Knowledge religion. Just fixed that. I now have +5 in Religion. However, I added profession brewer to my background skills, the monks like their beer, so with a +6 Wis, I can make a pretty good brew.


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :

If we are doing Background skills, consider Engineering and Geography maxed at +11!


I didn't think we were doing background skills. If we are, I will think and add some.


Male Grippli Shaman 7

I didnt think so either.


Human Druid 7

OK, Chui is here, with a couple minor adjustments.

DM: I am working on stat blocks for commonly summoned creatures, but the ability to apply Advanced/Giant templates means I will have a lot of situational choices. Since this is play by post, I'm going to do that on the fly at the start at least. (Switched out Versatile Summons for Natural Spell, since Versatile Summons significantly increases in value when summoning 5+ HD creatures which I can't do yet).


M Tiefling Magus 1 | HP 11/11 | AC 18 TAC 14 FF 14 | F+4 R+4 W+2 | Init+4 | Percep+6, darkvision | Current effects:

If no background then no homemade beer, sorry.


DM / GM / The man behind the curtain

Nope, no background. I’ll have to save my brewing days for another character.


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :

Jaidu seems to be more of a shot first; ask questions (rifle pockets) later.

But a good call on Vermin repellant!


M Tiefling Magus 1 | HP 11/11 | AC 18 TAC 14 FF 14 | F+4 R+4 W+2 | Init+4 | Percep+6, darkvision | Current effects:

Wow, thought I fixed that post. Anyway, I have dumped all background skills and thus I now only have Know Religion and Know History at a 5. Takeda is ready to take on the world in a polite yet brutal manner.


M Tiefling Magus 1 | HP 11/11 | AC 18 TAC 14 FF 14 | F+4 R+4 W+2 | Init+4 | Percep+6, darkvision | Current effects:

Are we an adventuring company in and of ourselves or were we called together by a larger group, say a trading company or some of the royals?

@Jaidu: be careful with that vermin repellant, it may hurt you.

Alright, since some are from Chult it would seem best that the rest of us have already arrived. I assume we have already met and are preparing to head into the depths of the jungle?


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :

Well played, Monsieur; well played!
I have never played a Ratfolk; so I keep forgetting...lol.

Jaidu is a Jungle mercenary for hire, so he has lived in the area of Chult for business opportunities!


Human Druid 7

Chui has recently arrived in wherever the campaign starts, and has been asking around for adventuring companies heading into the interior. Having found promising ones, he offered himself and his allosaurus as a guide through the jungle.

The lands where the Grippli dwell are significantly more remote than those of the Dendo tribe, but he’s at least heard of them and is pleased to see a fellow native of Chult in this group.


Male Grippli Shaman 7

Do we have a cure wand in the group and if not can i toss money out of my bag to snatch one up before we get proper started? Prolly gonna alter my spell list a bit to get in some support alongside the pure debuffing.


F Fire Genasi (Ifrit) Swashbuckler 7 | HP 54/61 | AC: 23 (18 tch, 15 ff) | CMB +12/+7, CMD +28 | F +6, R +11, W +3 | Init +7 | Perc +10, SM +10 | Panache 4/4 | Charmed Life 3/4

I’d be more than willing to chip in for a healstick! Just let me know how much gold you need and I’ll adjust my purchases accordingly.


M Tiefling Magus 1 | HP 11/11 | AC 18 TAC 14 FF 14 | F+4 R+4 W+2 | Init+4 | Percep+6, darkvision | Current effects:

I bought one in hopes the healers could use it.


Human Druid 7

Who among us has actually good charisma/face skills?


F Fire Genasi (Ifrit) Swashbuckler 7 | HP 54/61 | AC: 23 (18 tch, 15 ff) | CMB +12/+7, CMD +28 | F +6, R +11, W +3 | Init +7 | Perc +10, SM +10 | Panache 4/4 | Charmed Life 3/4

Nuriyah has excellent Bluff and decent Sense Motive. I didn’t put ranks into Diplomacy, but her Charisma is pretty high because swashbuckler.


Male Grippli Shaman 7

Lessee i cannnn.....*looks at sheet* .... handle animal a bit.


Male Human Psion 10/Atlanteologist 10
Chui Aolu Dendo of Ubtao wrote:
Who among us has actually good charisma/face skills?

There will be rare times to use the face skill. There are probably 2 or 3 times where you need a face.


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :

Jaidu has a decent Bluff; so we can just Bluff our way out of any Diplomacy situations that we find....

@Eltonj any further resolution on that PM thought? Before we get too far?

I am really trying to picture Jaidu without a cowboy, Billy the Kid vision, but.....lol.


Male Human Psion 10/Atlanteologist 10
Jaidu wrote:

Jaidu has a decent Bluff; so we can just Bluff our way out of any Diplomacy situations that we find....

@Eltonj any further resolution on that PM thought? Before we get too far?

I am really trying to picture Jaidu without a cowboy, Billy the Kid vision, but.....lol.

Yeah, Timerus A'Conal the Half-Elf Sorcerer can join the group.


F Fire Genasi (Ifrit) Swashbuckler 7 | HP 54/61 | AC: 23 (18 tch, 15 ff) | CMB +12/+7, CMD +28 | F +6, R +11, W +3 | Init +7 | Perc +10, SM +10 | Panache 4/4 | Charmed Life 3/4

Woohoo, a full arcane caster! Sweet.


Male Half Elf 7th Sorcerer {Destined Bloodline} [ HP: 52/52 AC: 17 T: 15 FF: 13 | Fort +4, Ref +5, Will +5| Init +3 Perc:+4]

saunters in as if on cue.

"Let's bungle in the jungle
Well, that's all right by me, yes"

Resident destroyer of foliage at your service.

spells and such

Ray +1 to hit per Weapon Focus. #
Bloodline Arcana: Gain Spell Level as luck bonus to saves for 1R Spells marked with *
1st: Touch of Destiny (Sp):(8xd) +3 to attack rolls, skill checks, ability checks, and saving throws equal for 1 round. (8/8)
Trait:(1xd) Spark (ignites Flammables) (1/1)
(6)0 Level:[u]{DC:14} Detect Magic, Disrupt Undead, Mage Hand, Message, Prestidigitation, Ray of Frost#, Read Magic*.

(5)1st level:[6]{DC:15} Alarm, Grease, Mage Armor, Magic Missile, Shield*, Unseen Servant (7/7)

(3)2nd Level:[4] {DC:16} Blur, Mirror Image*, Scorching Ray#, Summon Swarm(7/7)

(2)3rd Level:[3] {DC:17} Dispel Magic, Fireball, Protection From Energy (5/5)

my knowledges are Arcana and History

Tim also has a very high UMD and carries a wand of cure light.


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :

If anything is found hiding amongst the foliage; you burn it and I will then shoot it, since the foliage will be burned away....

Psst...just don't tell the Druid....


Female Human Slayer (ankou's shadow) 7: max hp 67, init +6, perc +13, F+10, R+11, W+7, trap sense +2

Ok this is Edelsmirge's slayer rogue build. I can go ankous shadow archtype or regular slayer. I had this character written for another game but a few slaps and she will be ready to go


Male Human Psion 10/Atlanteologist 10
Phoibe Rhamnousia wrote:
Ok this is Edelsmirge's slayer rogue build. I can go ankous shadow archtype or regular slayer. I had this character written for another game but a few slaps and she will be ready to go

Alright. Remember to do her background according to the Forgotten Realms. ;)


M 1/2 Orc Alchemist 7 | HP: 66+3/66||AC 20+5, Touch 13, FF 17+5 | Init: +3 | Saves: F: +12, R: +12+2, W: +9 | CMB +10 / CMD 23 | Darkvision 120; Percept: +11, Sense Motive: +1 | Bombs: 11/12, 4d6+6

Here's Miya, Tyug'u's Tumor Familiar, (and apparently group knowledge monkey...)

Miya:

Miya is Tyug’u’s tumor familiar
Hedgehog, Figment, Sage
N Diminutive animal
Init +3; Senses low-light vision; Perception +5
Speed 20 ft.
AC 20, touch 17, flat-footed 17 (+3 Dex, +3 natural, +4 size)
Hp 33
Fort +3, Ref +8, Will +3
Str 1, Dex 16, Con 6, Int 12, Wis 12, Cha 7
Base Atk +5; CMB +1; CMD ??? (+4 vs. trip)
Feats Athletic
Skills Climb +5, Stealth +19, Swim +5,
15 additional ranks (7*2+1int)
Perception +5 (1 rank +3 trained+1 wis)
K(Arcana) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Dungeoneering) +9 (2 rank +3 trained+1 int+3 Sage Knowledge)
K(engineering) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(geography) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(History) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Local) +9 (2 rank +3 trained+1 int +3 Sage Knowledge)
K(Nobility) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Nature) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Planes) +9 (2 rank +3 trained+1 int+3 Sage Knowledge)
K(Religion) +9 (2 rank +3 trained+1 int+3 Sage Knowledge)

Special Abilities
Spiny Defense (Ex) As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Recurring Dream (Su): A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has. This replaces improved evasion.
Manifest Dreams (Su): At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply 2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions. This replaces deliver touch spells, speak with animals of its kind, and scry on familiar.
Sage Skills: A sage treats all Knowledge skills as class skills.
Dazzling Intellect (Ex): A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level. This alters the familiar’s Intelligence score and natural armor adjustment.
Sage’s Knowledge (Ex): A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level. This replaces alertness and the familiar’s ability to share its master’s skill ranks.


Male Human Psion 10/Atlanteologist 10

Neat.


Female Human Slayer (ankou's shadow) 7: max hp 67, init +6, perc +13, F+10, R+11, W+7, trap sense +2

That hedgehog is as smart as I am lol


M 1/2 Orc Alchemist 7 | HP: 66+3/66||AC 20+5, Touch 13, FF 17+5 | Init: +3 | Saves: F: +12, R: +12+2, W: +9 | CMB +10 / CMD 23 | Darkvision 120; Percept: +11, Sense Motive: +1 | Bombs: 11/12, 4d6+6
Phoibe Rhamnousia wrote:
That hedgehog is as smart as I am lol

If we're boasting here, tomorrow the hedgehog can re-allocate it's evolution points to ability increase, and then it'll be smarter than you are...


F Fire Genasi (Ifrit) Swashbuckler 7 | HP 54/61 | AC: 23 (18 tch, 15 ff) | CMB +12/+7, CMD +28 | F +6, R +11, W +3 | Init +7 | Perc +10, SM +10 | Panache 4/4 | Charmed Life 3/4

Womp womp. Hope someone else rolls better on Perception!


Female Human Slayer (ankou's shadow) 7: max hp 67, init +6, perc +13, F+10, R+11, W+7, trap sense +2

This group is super stealthy...


M 1/2 Orc Alchemist 7 | HP: 66+3/66||AC 20+5, Touch 13, FF 17+5 | Init: +3 | Saves: F: +12, R: +12+2, W: +9 | CMB +10 / CMD 23 | Darkvision 120; Percept: +11, Sense Motive: +1 | Bombs: 11/12, 4d6+6

Ok, from the map it looks like 10' wide corridors, so a 2X4 order seems appropriate. Who wants to be where?

Tyug'u is built as a 2nd rank guy with a reach weapon and bombs... He can also go point; 120' of darkvision is nice.


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :

Jaidu would enjoy being up front.


Male Human Psion 10/Atlanteologist 10
Jaidu wrote:
Jaidu would enjoy being up front.

Well, Jaidu can see in the dark as well.


Male Azarketi Kineticist (Water/Air) 11 Male | HP 174/174| AC 31(32) | Fort(M)+23* Ref(M)++18* (+3 Bulwark) Will(E)+18| Perception(E)++17 Low-light | Current effects :
EltonJ wrote:
Jaidu wrote:
Jaidu would enjoy being up front.
Well, Jaidu can see in the dark as well.

I figured the mechanics were apparent; just wanted to let everyone know that he would enjoy it...lol.

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