| pad300 |
I'm a little snowed right now. I will try to get Tyug’u's alias up ASAP, but it might be a bit.
Also, I hadn't actually envisioned Tyug'u as the parties sole arcanist type. We should therefore have a talk about skills. Specifically, who's got what knowledges. Tyug'u has Heal as a skill, but no knowledges; I suspect that someone in the party should have K Arcana. As party "arcanist" it's possible I should reassign those skill points. What Knowledges does everyone else have?
| Hanuhpah |
I'm a little snowed right now. I will try to get Tyug’u's alias up ASAP, but it might be a bit.
Also, I hadn't actually envisioned Tyug'u as the parties sole arcanist type. We should therefore have a talk about skills. Specifically, who's got what knowledges. Tyug'u has Heal as a skill, but no knowledges; I suspect that someone in the party should have K Arcana. As party "arcanist" it's possible I should reassign those skill points. What Knowledges does everyone else have?
I have mostly nature. I have a point of in religion, planes and dungeoneering which amounts to "i can attempt the roll." But nothing that is terribly significant.
| Jaidu |
Welcome to the Jungle, Baby! You're gonna diiiiieeeee!
Hello All!
Happy to be a part of this Forbidden City expedition!
Knowledges? Let me check....
Unfortunately, Jaidu is not one of my normal characters apparently.
He has zero Ranks but does have Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int) with Int 12.
I will rethink some Rank allocation.
| Nuriyah al-Hariq |
Welcome to the jungle, we got fun and games!
Alas, Nuriyah has no Knowledge ranks right now. If we're getting a proper rogue, I could ditch the Stealth ranks, much as it pains me to do so. The only class Knowledge skills for swashbuckler are Local and Nobility. However, I used a trait to get Stealth as a class skill, so theoretically I could get a different trait that gives me a Knowledge skill.
Will one of the divine casters keep purify food and drink prepared? If so, I won't need as many purification pellets to ensure clean water. (I'll probably keep a few because Nuriyah likes to be prepared.)
If you haven't bought a bunch of hot weather and jungle survival supplies, I recommend you do so. I've played in a jungle campaign before and even with a druid along, you'll definitely want items to mitigate heat exhaustion, insects, disease, and venomous snakes. There are some useful things in Ultimate Wilderness and People of the Sands.
Shame we don't have a full arcane caster, bard, or magus, prestidigitation really helps with preventing disease.
Is Edilsmurge still interested in playing? I don't think he's posted since he rolled stats.
| Hanuhpah |
Will one of the divine casters keep purify food and drink prepared? If so, I won't need as many purification pellets to ensure clean water. (I'll probably keep a few because Nuriyah likes to be prepared.)
Imagine asking for the ability to clean water from those who can create water at will. :D
But seriously. I dont think itll matter too much unless you plan on putting your mouth on the wrong things. At the point we run out of rations/rings of sustenance failing we're liky already memming that cantrip.
I for one prefer the taste of giant fly unpasteurized.
Also its wendesday and i got picked to play a giant screaming frog. And i fear im the only one who gets that reference.
| Nuriyah al-Hariq |
Ah, I didn't realize shamans could create water. I don't have much experience with that class. Or with druids, maintaining stat sets for all the potential forms you could wildshape into seems like so much work. :P
| EltonJ |
Is it wet season or dry season?
This matters to my poor moist skin.
Hanuhpah is very much native. Though due to the isolated nature of his tribe he likwly knows little about other peoples compared to the forest canopy.
Well, Chult is in the tropics. It's wet season.
| Takeda Mon'tar |
I have knowledge history 9 ranks as a background skill. I had misallocated points as a background to Knowledge religion. Just fixed that. I now have +5 in Religion. However, I added profession brewer to my background skills, the monks like their beer, so with a +6 Wis, I can make a pretty good brew.
| Chui Aolu Dendo of Ubtao |
OK, Chui is here, with a couple minor adjustments.
DM: I am working on stat blocks for commonly summoned creatures, but the ability to apply Advanced/Giant templates means I will have a lot of situational choices. Since this is play by post, I'm going to do that on the fly at the start at least. (Switched out Versatile Summons for Natural Spell, since Versatile Summons significantly increases in value when summoning 5+ HD creatures which I can't do yet).
| Takeda Mon'tar |
Wow, thought I fixed that post. Anyway, I have dumped all background skills and thus I now only have Know Religion and Know History at a 5. Takeda is ready to take on the world in a polite yet brutal manner.
| Takeda Mon'tar |
Are we an adventuring company in and of ourselves or were we called together by a larger group, say a trading company or some of the royals?
@Jaidu: be careful with that vermin repellant, it may hurt you.
Alright, since some are from Chult it would seem best that the rest of us have already arrived. I assume we have already met and are preparing to head into the depths of the jungle?
| Jaidu |
Well played, Monsieur; well played!
I have never played a Ratfolk; so I keep forgetting...lol.
Jaidu is a Jungle mercenary for hire, so he has lived in the area of Chult for business opportunities!
| Chui Aolu Dendo of Ubtao |
Chui has recently arrived in wherever the campaign starts, and has been asking around for adventuring companies heading into the interior. Having found promising ones, he offered himself and his allosaurus as a guide through the jungle.
The lands where the Grippli dwell are significantly more remote than those of the Dendo tribe, but he’s at least heard of them and is pleased to see a fellow native of Chult in this group.
| Nuriyah al-Hariq |
I’d be more than willing to chip in for a healstick! Just let me know how much gold you need and I’ll adjust my purchases accordingly.
| Nuriyah al-Hariq |
Nuriyah has excellent Bluff and decent Sense Motive. I didn’t put ranks into Diplomacy, but her Charisma is pretty high because swashbuckler.
| Jaidu |
Jaidu has a decent Bluff; so we can just Bluff our way out of any Diplomacy situations that we find....
@Eltonj any further resolution on that PM thought? Before we get too far?
I am really trying to picture Jaidu without a cowboy, Billy the Kid vision, but.....lol.
| EltonJ |
Jaidu has a decent Bluff; so we can just Bluff our way out of any Diplomacy situations that we find....
@Eltonj any further resolution on that PM thought? Before we get too far?
I am really trying to picture Jaidu without a cowboy, Billy the Kid vision, but.....lol.
Yeah, Timerus A'Conal the Half-Elf Sorcerer can join the group.
| Timerus A'Conal |
saunters in as if on cue.
"Let's bungle in the jungle
Well, that's all right by me, yes"
Resident destroyer of foliage at your service.
spells and such
Ray +1 to hit per Weapon Focus. #
Bloodline Arcana: Gain Spell Level as luck bonus to saves for 1R Spells marked with *
1st: Touch of Destiny (Sp):(8xd) +3 to attack rolls, skill checks, ability checks, and saving throws equal for 1 round. (8/8)
Trait:(1xd) Spark (ignites Flammables) (1/1)
(6)0 Level:[u]{DC:14} Detect Magic, Disrupt Undead, Mage Hand, Message, Prestidigitation, Ray of Frost#, Read Magic*.
(5)1st level:[6]{DC:15} Alarm, Grease, Mage Armor, Magic Missile, Shield*, Unseen Servant (7/7)
(3)2nd Level:[4] {DC:16} Blur, Mirror Image*, Scorching Ray#, Summon Swarm(7/7)
(2)3rd Level:[3] {DC:17} Dispel Magic, Fireball, Protection From Energy (5/5)
my knowledges are Arcana and History
Tim also has a very high UMD and carries a wand of cure light.
| Jaidu |
If anything is found hiding amongst the foliage; you burn it and I will then shoot it, since the foliage will be burned away....
Psst...just don't tell the Druid....
| EltonJ |
Ok this is Edelsmirge's slayer rogue build. I can go ankous shadow archtype or regular slayer. I had this character written for another game but a few slaps and she will be ready to go
Alright. Remember to do her background according to the Forgotten Realms. ;)
| Tyug’u Yakshi |
Here's Miya, Tyug'u's Tumor Familiar, (and apparently group knowledge monkey...)
Miya is Tyug’u’s tumor familiar
Hedgehog, Figment, Sage
N Diminutive animal
Init +3; Senses low-light vision; Perception +5
Speed 20 ft.
AC 20, touch 17, flat-footed 17 (+3 Dex, +3 natural, +4 size)
Hp 33
Fort +3, Ref +8, Will +3
Str 1, Dex 16, Con 6, Int 12, Wis 12, Cha 7
Base Atk +5; CMB +1; CMD ??? (+4 vs. trip)
Feats Athletic
Skills Climb +5, Stealth +19, Swim +5,
15 additional ranks (7*2+1int)
Perception +5 (1 rank +3 trained+1 wis)
K(Arcana) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Dungeoneering) +9 (2 rank +3 trained+1 int+3 Sage Knowledge)
K(engineering) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(geography) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(History) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Local) +9 (2 rank +3 trained+1 int +3 Sage Knowledge)
K(Nobility) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Nature) +8 (1 rank +3 trained+1 int+3 Sage Knowledge)
K(Planes) +9 (2 rank +3 trained+1 int+3 Sage Knowledge)
K(Religion) +9 (2 rank +3 trained+1 int+3 Sage Knowledge)
Special Abilities
Spiny Defense (Ex) As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
Recurring Dream (Su): A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time its master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has. This replaces improved evasion.
Manifest Dreams (Su): At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply 2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions. This replaces deliver touch spells, speak with animals of its kind, and scry on familiar.
Sage Skills: A sage treats all Knowledge skills as class skills.
Dazzling Intellect (Ex): A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level. This alters the familiar’s Intelligence score and natural armor adjustment.
Sage’s Knowledge (Ex): A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level. This replaces alertness and the familiar’s ability to share its master’s skill ranks.
| Tyug’u Yakshi |
That hedgehog is as smart as I am lol
If we're boasting here, tomorrow the hedgehog can re-allocate it's evolution points to ability increase, and then it'll be smarter than you are...
| Tyug’u Yakshi |
Ok, from the map it looks like 10' wide corridors, so a 2X4 order seems appropriate. Who wants to be where?
Tyug'u is built as a 2nd rank guy with a reach weapon and bombs... He can also go point; 120' of darkvision is nice.
| Jaidu |
Jaidu wrote:Jaidu would enjoy being up front.Well, Jaidu can see in the dark as well.
I figured the mechanics were apparent; just wanted to let everyone know that he would enjoy it...lol.