Jaidu
Ancestry
Azarketi Heritage
Mist Breath Background Demon Hunted (see below)
Class
Kineticist 11 Deity Gozreh
Alignment ? Size M Traits Uncommon Amphibious Azarketi Humanoid
Perception(E)+17 (+2 Initiative) Senses: Low-light
Languages Common, Alghollthu, Elven, Abyssal
--------------------------------------------------------------------------- -----------------------------------------------------
AC(T) 31(32) Fort(M)+23 (juggernaut), Ref(M)+18 (+3 Bulwark )(evasion), Will(E)+18
Resistances & Immunities
*Deflecting Wave (see below)
* +1 circumstance bonus to all saving
throws against mental effects
HP 174
Class DC(E) 30
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 30' Swim 15' Fly 30'
Melee(E)
Ranged(E)
--------------------------------------------------------------------------- -----------------------------------------------------
Str 19 Dex 10 Con 20 Int 14 Wis 14 Cha 14
Skills
Athletics(M)+24, Arcana(T)+16, Diplomacy(E)+18, Intimidation(M)+22, Nature(T)+15, Occultism (T)+15, Society(T)+16, Warfare Lore(M)+20
--------------------------------------------------------------------------- -----------------------------------------------------
Ancestry Feats & Abilities
* Hydraulic Deflection(1st; Ancestry)
Drag Down (5th; Ancestry)
Riptide (9th; Ancestry)
Skill Feats
Intimidating Glare (1st; Background)
Titan Wrestler (2nd; Skill)
Battle Planner (4th; Skill)
Intimidating Prowess (6th; Skill)
Terrifying Resistance (8th; Skill)
Additional Lore (Warfare) (10th; Skill)
General Feats
Toughness (3rd)
Fleet (7th)
Incredible Initiative (11th)
Kineticist Abilities and Feats
Kinetic Aura 20'
Kinetic Gate: Water
Single Gate Impulse
*After the impulse's other effects, you can move one creature targeted by the impulse or in its area 5 feet in any direction, or 10 feet if it's in a body of water. This can't move the creature into the air. You can choose only a creature that's willing to be moved, that failed its save against the impulse, or that you succeeded at an impulse attack roll against.
Channel Elements
Elemental Blast
2 Actions
Melee +22 3d8+4+5 bludgeoning, slashing, cold, Electricity
Ranged +22 3d8+2+5 bludgeoning, slashing, cold, Electricity Range 30, 50,60,100 feet
Thrown +22 3d8+4+5 bludgeoning, slashing, cold, Electricity Range 20 feet
Weapon Infusion
Melee Add one of the following traits of your choice: agile, backswing, forceful, reach, sweep.
Ranged Choose one of three options: range increment 100 feet and the volley 30 feet trait, range increment 50 feet and the propulsive trait, or range increment 20 feet and the thrown trait.
Base Kinetics
Extract Elements
Will Expertise (Level 3)
Gate's Threshold (5th)
Fork the Path: Air
Kinetic Durability (Level 7)
Kinetic Expertise (Level 7)
Gate's Threshold (9th)
Expand the Portal: Air
Impulse Junction (Single Gate)
Level 1
Before or after the other effects of the impulse, you can either Stride up to half your Speed or Step. If you have a fly Speed, you can Fly up to half your fly Speed instead.
Perception Expertise (Level 9)
Kinetic Quickness (Level 11)
Reflow Elements (11th)
Water/ Air Kineticist Feats (Impulses)
Deflecting Wave (1st; Kineticist)
Ocean's Balm (1st; Kineticist)
Weapon Infusion (1st; Kineticist)
Winter's Clutch (2nd; Kineticist)
Winter's Sleet (4th; Kineticist)
Safe Elements (5th; Kineticist)
Four Winds (6th; Air Kineticist)
Cyclonic Assent 8th; Air Kineticist)
Flinging Updraft (9th; Air Kineticist)
Aura Shaping (20') (10th; Kineticist)
Effortless Impulse (12th; Kineticist)
Nourishing Gate (14th; Kineticist)
Imperious Aura (16th; Kineticist)
Free archetype
Champion dedication (2nd; FA)
Champion Cause Liberation
Devotion Spell (Lay on Hands (4th; Champion dedication)
Champion Reaction (6th; Champion dedication)
Champion Resiliency (8th; Champion dedication)
Sentinel dedication (10th; Sentinel dedication)
------------------------------------------------------------------------
Focus Spells 1/1
Lay on Hands
Spell
Pressure Zone 1/1
--- -----------------------------------------------------
Gp 3215/ 96 Sp 5
Items
Explorer's outfit
+2 Resilient Fullplate (1433gp)
Adventures pack (1gp 5sp)
Gate Attunemenor (Air), Greater (1400gp)
Mage's Hat (50gp)
Lifting Belt (80gp)
Glasses of Sociability (60gp)
Pristine Epithets (125gp)
Bulk