Tpannon

Chui Aolu Dendo of Ubtao's page

72 posts. Alias of BelacRLJ.


Full Name

Chui Aolu Dendo of Ubtao

Race

Human

Classes/Levels

Druid 7

Strength 14
Dexterity 13
Constitution 13
Intelligence 14
Wisdom 18
Charisma 11

About Chui Aolu Dendo of Ubtao

Background:

The jungles of Chult are vast and forbidding to outsiders, but a comforting home to those who live there. Adventurers from outside are at best considered a useful annoyance, a source of gold, foreign trade, and labor skilled at removing the more dangerous fauna and other intruders. The Dendo, tribe that Chui had guidance of was among those closer to foreigners’ haunts, and often served as guides into the deeper interior. This served them well, but even as insulated as they have been from the perils of the land they have still been affected by recent disturbances. With the rise of bandits along semi-traveled routes, their income has dried up and several tribe members have been among the caravan guards slain. Furthermore, someone somewhere in the deep jungle has been hunting the wildlife, causing a cascading effect resulting in swarms of displaced dinosaurs, goblins, and other creatures invading the Dendo lands.

Although the clan’s warriors have so far hunted and fought off the intruders, the Jungle Druids know that these problems are a sign of a deeper imbalance, more than one clan can and should be expected to address. Therefore, Chui and his dinosaur companion Windaghi have left the tribe in the hands of a colleague and journeyed to the city of the adventurers, there to seek a group to go inland and find the root of the region’s troubles.

Personality: Chui is used to being a wise and revered member of a small society, trading on his social position in place of actual skills at leadership. He’s out of his element among foreigners, though he knows they are necessary to his plans (better their lives than those of his people spent on the current menace), and is anxious to prove himself useful while amassing the best possible team. He’d like to be the leader behind the scenes, but mistrusts both his abilities and the attitudes of the foreigners.

Stats and Basics:

Chui Aolu Dendo of Ubtao, N Human Saurian Shaman Druid 7

Str 14
Dex 13
Con 13
Int 14
Wis 15 (+2 racial, +1 4th level) - 18
Cha 11

HP 54 (8 + 6*5 Druid + 8 Con +8 Favored Class)

Saves:
Fort: 6 (5 class, 1 con)
Ref: 3 (2 class, 1 dex)
Will: 9 (5 class, 4 wis)

BAB +5
CMB: 7 (5(BAB) + 2(str))
CMD: 13 (10 + 2(str) + 1(dex))

Equipment and Combat:

Init +1 (Dex)
AC: 18 (10 + 1(Dex) + 3(Armor) +2(Shield) +2(Ring of Protection))

Atk
(attacks in wildshaped form to be added)

+7, 1d6+2 - scimitar

Gear
-3000 rod of giant summoning
-3500 ring of eloquence
-3750 druid vestements
-4000 amulet of mighty fists (Windaghi)
-170 MW hide shirt
-257 Darkwood shield
-8000 ring of protection +2
-15 Scimitar

14 Druid’s kit
130gp deluxe dungeoneering kit
60gp exotic military saddle
230gp MW hide barding (Windaghi)

374gp

Feats, Traits, Class Features, Skills:

Traits
Highlander (Stealth class skill, +1/+2 in mountain areas)
Reckless (Acrobatics class skill, +1)
Suspicious (Sense motive class skill, +1)
Drawback: Paranoid (DC to assist is 15)

Racial trait:
Impostor Wary (+2 vs illusions, sense motive 1 rank/level)

Feats
H Spell focus conjuration
1 Augment Summoning
3 Natural Spell
5 starlight Summons
7 Boon Companion

Class Features

Nature Bond: Animal Domain
Animal domain: Speak With Animals 10/day
Animal Companion
Nature Sense
Wild Empathy (+4 bonus if used on dinosaurs and reptiles)
Totem Transformation 7min/day: +10 speed, +2 natural armor, low light vision/scent, natural weapons
Woodland Stride
Trackless Step
Resist Nature’s Lure
Totemic Summons (standard action to summon reptiles/dinosaurs)
Wild Shape (1/day, 5 hours, Beast Shape 1, Small/Medium)*
*3/day, 9 hours, Beast Shape 3, Huge/Diminutive if turning into reptile

Spells: 5+1/4+1/3+1/2+1
Orisons known (4): Create Water, Detect Poison, Purify Food and Drink, Stabilize

Currently prepared:
1-5 CLWx2, Entangle, Faerie Fire, Produce Flame
2-4 Barkskin, Eagle Eyes, Lesser Restoration, Stone Call
3-3 Mass Feather Step, Communal Spider Climb, Thorny Entanglement
4-2 Atavism, Freedom of Movement

Domain:
1: Calm Animals
2: Hold Animal
3: Dominate Animal
4: Summon Nature's Ally 4

Skills

Acrobatics: 10 (5 ranks, 3 class, 1 dex, 1 trait)
Climb: 10 (5 ranks, 3 class, 2 strength)
Handle Animal: 8 (5 ranks, 3 class)
Heal: 9 (2 ranks, 3 class, 4 wis)
Knowledge (Geography): 6 (1 rank, 3 class, 2 int)
Knowledge (Nature): 9 (2 ranks, 3 class, 2 int, +2 class)
Perception: 12 (5 ranks, 3 class, 4 wis)
Sense Motive: 15 (7 bonus ranks, 3 class, 4 wis, +1 trait)
Stealth: 10 (5 ranks, 3 class, 1 dex, 1 trait)
Survival: 13 (4 ranks, 3 class, 4 wis, +2 class)
Swim: 6 (1 rank, 3 class, 2 strength)

Commonly used spells, summons, shapes:

Commonly cast spells:

1 CUre light wounds, Deadeye's Lore, Endure Elements, Entangle, Faerie Fire, Goodberry, Produce Flame (call animal, charm animal?)
2 Aggressive thundercloud, Barkskin, Bull's Strength, Insect Scouts, Ironskin, Lay of the Land, Lesser REstoration, REsist Energy, Riversight, Sickening Entanglement, Spider Climb, Stone Call, Wood Shape, Eagle Eyes
3 Ash storm, Communal resist energy, communal spider climb, Cure Moderate Wounds, Daylight, Mass Feather Step, Swarm of Fangs, Greater Thunderstomp, Thorny Entanglement
4 Air Walk, Atavism, Cure Serious Wounds, Control Water, Dispel Magic, Echolocation, Earth Glide, Freedom of Movement

Domain:
1: Calm Animals
2: Hold Animal
3: Dominate Animal
4: Summon Nature's Ally 4

Common summons:
1 Viper (stirge, mite)
2 Venomous snake (giant spider)
3 Constrictor snake, crocodile, monitor lizard (aurochs, leopard)
4 Deinonychus, Pteranodon, Giant Chameleon (giant ant, bison, dire ape, medium elemental, giant scorpion, griffon, Amphisbaena)

add a level to apply Advanced or Giant

Common wildshapes
Allosaur
Deinonychus
Quetzalcouatlus
various snakes

Windaghi, Allosaur

Stats and Basics:

Windaghi, Allosaur

Str 24
Dex 16
Con 14
Int 2
Wis 16
Cha 10

HP: 50 (8 + (5*6 hd) + (2*6 Con))

Saves:
Fort: 7 (+5 base, +2 con)
Ref: 8 (+5 base, +3 dex)
Will: 5 (+2 base, +3 wis)

BAB +4
CMB: 12 (4(BAB) + 7(str) + 1(size))
CMD: 21 (10 + 7(str) + 3(dex) + 1(size))

Equipment and Combat:

Init: +3 dex
AC: 26 (10 + 3(dex) + 3(Hide shirt) + 10(natural))

Atk

+12, 1d8+8, bite
+7/+7, 1d6+5, claws

Gear
-4000
amulet of mighty fists (Windaghi)
-230
MW hide shirt barding

Feats, Class Features, Skills:

Racial trait:
Low-light vision
Scent
Grab
Pounce

Class Features:
Link
Share Spells
Evasion
Devotion

Feats
Power Attack
Improved Bull Rush
Forceful Charge

Skills
Acrobatics: 7 (1 rank, 3 class, 3 dex)
Perception: 8 (2 rank, 3 class, 3 wis)
Stealth: 8 (2 rank, 3 class, 3 dex)
Swim: 11 (1 rank, 3 class, 7 str)