DM Brainiac's Fists of the Ruby Phoenix: Victorious Secret!

Game Master Brainiac

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HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Whoops!

Quick stats:

HP 224/246
AC 42 (43-45, plus physical resistance 5, when inspired), sonic resistance 10
Fort +30, Ref +30, Will +32 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 3
Focus Points: 0/3; Affinity Ablaze: []; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [][][]; 8th [x][x][]; 9th [x][][]; 10th [x][]
Effects: inspired (defense)

"He's doing the Worm!" Chkirri screams. "What an utter waste!"

He ducks back away from Syndara and casts another spell, helping his allies fight! He fires an arrow directly into the sorcerer's face.

Inspire heroics (COURAGE!), Stride, cast True Target (one action), Strike!
Performance to inspire heroics vs. DC 45 (very hard level 20): 1d20 + 36 + 2 ⇒ (8) + 36 + 2 = 46 Success: The status bonus from inspire courage or inspire defense increases to +2!

+3 major striking greater flaming thundering shortbow (range 60 feet): 1d20 + 31 + 2 ⇒ (20) + 31 + 2 = 53
True target reroll: 1d20 + 31 + 2 ⇒ (6) + 31 + 2 = 39
Piercing: 4d6 + 2 + 2 ⇒ (4, 4, 4, 4) + 2 + 2 = 20
Sonic: 1d6 ⇒ 6
Fire damage (ignores resistance): 1d6 ⇒ 3
Crit! (deadly d10): 2d10 ⇒ (8, 4) = 12 If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can’t move from its space until it succeeds. The creature doesn’t become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.
Crit! 2d10 persistent fire damage, ignores resistance


CN male (he/him) suli gnoll oracle 20 HP 198/248 | AC 40 | F +29 R +27 W +33, Gr. Resolve | Perc +31 | 10: 0/1 9: 0/3 8: 0/3 7: 0/3, 6: 3/3, 5: 3/3, 4: 3/3, 3: 3/3, 2: 3/3, 1: 3/3 DC 45 Speed 30 ft | focus 2/3| Hero 1 | Curse Level: Minor| Active Conditions: heroism, regeneration 15, true sight

Reroll Strike: 1d20 + 31 + 2 ⇒ (20) + 31 + 2 = 53

Scarab Sages

Male HP 205/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

The Fighter Strides right back up to the actual Syndara.
Anyone tell you that you got moved like Jagger!?
Melee Stance gorilla slam unarmed attack (L), Heroism, inspired: 1d20 + 37 + 2 + 2 ⇒ (7) + 37 + 2 + 2 = 484d8 + 14 + 1d6 + 1d6 + 2 ⇒ (7, 6, 2, 7) + 14 + (3) + (6) + 2 = 47

True Target Melee Stance gorilla slam unarmed attack (L), Heroism, inspired: 1d20 + 37 + 2 + 2 ⇒ (15) + 37 + 2 + 2 = 56

(Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 4d8+14/17/20 +1d6+1d6 Traits Greater Shock, Force (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 42 or be slowed 1 until the end of your next turn.)

Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)

Lazarus Strikes again!

Melee Stance gorilla slam unarmed attack (L), Heroism, inspired, map: 1d20 + 37 + 2 - 4 + 2 ⇒ (3) + 37 + 2 - 4 + 2 = 404d8 + 17 + 1d6 + 1d6 + 2 ⇒ (6, 7, 4, 1) + 17 + (1) + (6) + 2 = 44

Lazarus casts Shield.


CG male (he/him) skeleton rogue 20 [gladiator/provocator]| HP 246 | AC 43 | F +29 R +34 W +27, Improved Evasion| Perc +28 | Initiative +28

Harm: 6d8 + 48 ⇒ (6, 5, 4, 3, 5, 8) + 48 = 79

Getting a mighty walloping from Syndara, Khorash lets the necromantic energy that animates him surge through his body, reinforcing the magical connection that keeps his bones together.

He then stabs at Syndara, hoping to make the bastard end up a skeleton like him.

Attack: 1d20 + 34 ⇒ (9) + 34 = 43
Damage, Sneak Attack: 3d6 + 9 + 1d6 + 4d6 ⇒ (5, 1, 5) + 9 + (2) + (2, 3, 2, 6) = 35

115/246 HP, 2-action harm from necromantic heir, then attacking once. Adding 3d6 bleed and no reactions for 1 round as my debilitations


Fortitude vs Devour Life: 1d20 + 39 ⇒ (8) + 39 = 47
Khorash True Target: 1d20 + 34 ⇒ (17) + 34 = 51

Chikirri's divination spell guides the team's aims as they unerringly assault Syndara. The Sculptor is pierced, pummeled, and drained of his life force, and he staggers back against his throne and sinks down into the seat, gritting his teeth and clutching his wounds. Glowing dust and esoteric mathematical symbols stream from the axiomite's body as it begins to destabilize. His dancing reflection dissipates.

"N-no! Not like this! It does not end like this!" the Syndara shouts defiantly. With a shattering sound, the axiomite refracts into infinite tessellations of faces and arms. The walls of the Glass Lighthouse distort as the very space of the demiplane spirals inward to a central point, folding itself protectively around the writhing mass of limbs and bodies like the shell of some ancient sea creature, borne by sinewy, crustacean legs, with tentacles and vines that twist and bite and a large version of Syndara’s torso that extends from the top of the carapace. As the demiplane collapses, all that’s left behind is the null space between planes, taking the form of an endless, starry void.

"NOW YOU FACE MY FINAL FORM!" the warped Syndara bellows!

Initiative:
Chkirri: 1d20 + 26 ⇒ (12) + 26 = 38
Khorash: 1d20 + 28 ⇒ (11) + 28 = 39
Lazarus: 1d20 + 31 ⇒ (6) + 31 = 37
Storm Adder: 1d20 + 31 ⇒ (18) + 31 = 49
Enemies: 1d20 + 46 ⇒ (4) + 46 = 50

Dimensional Flurry: 1d20 + 43 ⇒ (5) + 43 = 481d20 + 39 ⇒ (5) + 39 = 441d20 + 35 ⇒ (11) + 35 = 461d20 + 35 ⇒ (13) + 35 = 481d20 + 35 ⇒ (5) + 35 = 401d20 + 35 ⇒ (15) + 35 = 50
Damage: 7d10 + 18 ⇒ (8, 10, 3, 7, 6, 9, 8) + 18 = 697d8 + 20 ⇒ (8, 5, 7, 4, 3, 5, 4) + 20 = 567d8 + 20 ⇒ (5, 2, 5, 2, 5, 3, 8) + 20 = 507d8 + 20 ⇒ (8, 3, 7, 4, 5, 4, 5) + 20 = 56

Before you can react, the monstrous creature tears into Lazarus with his pincers and batters him with his tentacles! Blow after blow rains down on the fighter, almost too much for even the mighty warrior to bear!

231 damage to Lazarus. Everybody may act!


CN male (he/him) suli gnoll oracle 20 HP 198/248 | AC 40 | F +29 R +27 W +33, Gr. Resolve | Perc +31 | 10: 0/1 9: 0/3 8: 0/3 7: 0/3, 6: 3/3, 5: 3/3, 4: 3/3, 3: 3/3, 2: 3/3, 1: 3/3 DC 45 Speed 30 ft | focus 2/3| Hero 1 | Curse Level: Minor| Active Conditions: heroism, regeneration 15, true sight

Storm Adder sends some healing Laz's way, then uses his healer's gloves on himself.

heal VIII: 8d8 + 64 ⇒ (8, 8, 8, 3, 5, 6, 3, 5) + 64 = 110

gloves: 4d6 + 15 ⇒ (4, 4, 6, 1) + 15 = 30


HP 246, AC 42*, F30/R30/W32* Male tengu bard 20

Quick stats:

HP 224/246
AC 42 (43-45, plus physical resistance 5, when inspired), sonic resistance 10
Fort +30, Ref +30, Will +32 (+1 status vs. magical effects and/or +1-3 status to all with inspire defense)
Hero points: 2
Focus Points: 0/3; Affinity Ablaze: []; Antimagic rune []
Spells: 1st [][][]; 2nd [][][]; 3rd [][][]; 4th [][][]; 5th [][][]; 6th [][][]; 7th [x][][]; 8th [x][x][]; 9th [x][][]; 10th [x][]
Effects: inspired (defense)

"What?! By the GODS, I thought it was over! WHAT THE HELL IS HAPPENING?! THIS IS MADNESS!!!" Chkirri scream, going hoarse with it.

He adds to the healing benefits for Lazarus and fires an arrow again at Syndara.

Inspire defense, cast 7th-rank soothe on Laz, Arms of Balance (fire, on my bow) (free), Strike
Soothe: 7d10 + 28 ⇒ (7, 7, 2, 6, 10, 5, 6) + 28 = 71

+3 major striking greater flaming thundering shortbow (range 60 feet): 1d20 + 31 ⇒ (8) + 31 = 39 Will Hero Point that
+3 major striking greater flaming thundering shortbow (range 60 feet): 1d20 + 31 ⇒ (10) + 31 = 41 Well, a little better; hopefully enough
Piercing: 4d6 + 2 ⇒ (3, 1, 4, 3) + 2 = 13
Sonic: 1d6 ⇒ 2
Fire damage (ignores resistance): 1d6 ⇒ 6
Fire damage: 2d6 ⇒ (4, 2) = 6

Scarab Sages

Male HP 205/308 Perception(M)+29 Initiative +31 (Perception) Hero Points: 3/2◆◇↺ Conditions Heroism (9)Necklace of Fireballs! Dispelling Silver Human (Vudrani) Fighter 20 [Martial Artist/Medic] AC(M) 45 Fortification DC 17, Fort(M)+32 Juggernaut, Ref(E)+30 Evasion, Will(E)+29 Bravery

Ooouuuchhh!

After the Heal and Soothe, the Fighter actually looks like he barely cut himself shaving!
Thanks, Gentlemen! Is it me, or is this particular combat more like three finals?

The Fighter smiles.
Good thing we studied!

Tagline is current.

The Martial Artist flexes, stretches and poses just before going all Gorilla Style!
Melee Stance gorilla slam unarmed attack (L), Heroism, inspired, Grievous Blow: 1d20 + 37 + 2 + 2 ⇒ (6) + 37 + 2 + 2 = 477d8 + 14 + 1d6 + 1d6 + 2 ⇒ (3, 5, 5, 2, 8, 6, 4) + 14 + (5) + (1) + 2 = 55

(Traits: backswing, forceful, grapple, nonlethal, and unarmed) Damage 4d8+14/17/20 +1d6+1d6 Traits Greater Shock, Force (Brawling crit spec: The target must succeed at a Fortitude save against your class DC 42 or be slowed 1 until the end of your next turn.)

Ghost Touch and Grievous (Brawling The target takes a –4 circumstance penalty to its save.)

Grievous Blow

Lazarus Strikes again!

Melee Stance gorilla slam unarmed attack (L), Heroism, inspired, map: 1d20 + 37 + 2 - 4 + 2 ⇒ (7) + 37 + 2 - 4 + 2 = 444d8 + 17 + 1d6 + 1d6 + 2 ⇒ (4, 4, 4, 6) + 17 + (3) + (6) + 2 = 46

Lazarus casts Shield.

Hero Point! Melee Stance gorilla slam unarmed attack (L), Heroism, inspired, Grievous Blow: 1d20 + 37 + 2 + 2 ⇒ (9) + 37 + 2 + 2 = 507d8 + 14 + 1d6 + 1d6 + 2 ⇒ (8, 5, 8, 7, 7, 8, 5) + 14 + (2) + (6) + 2 = 72

Ignores Physical Resistance 20

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