Kintargo's Ravens; a Hells Rebels Game.

Game Master Tark the Ork


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Male Orc Expert 5

Sharing my work so far on the thing I discussed a bit back.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)
TarkXT wrote:
Sharing my work so far on the thing I discussed a bit back.

Didn't have much time to look it over last week-end, but the worldbuilding seems interesting! There's quite an Eberron feel to it! says the one who has never played Eberron, ever

A plague... A quarantine... Wonder where I've heard that before.


Male Orc Expert 5
Tiny Litsy wrote:
TarkXT wrote:
Sharing my work so far on the thing I discussed a bit back.

Didn't have much time to look it over last week-end, but the worldbuilding seems interesting! There's quite an Eberron feel to it! says the one who has never played Eberron, ever

A plague... A quarantine... Wonder where I've heard that before.

London during the spanish flu of 1918?

The feel im trying to go for is more Sir Arthur Conan doyle than ole timey comic books like eberoon is going for.

Part of the effort going into that is considering the cultural and legal attitudes towards carrying massive weapons and armor around when your normal profession doesn't have these as a part of the job.

Like carrying a pistol or one handed sword and some armor either hidden by or integrated into normal clothing is just sensible self defense in trying times. But wandering around in full plate and carrying a greatsword, or glowing and floating around like a magical lightning storm isn't going to be let inaide the tavern. People like that aren't there to have a quiet drink and chat with the lads.

Im still considering what other fluff i can add. But I might just go ahead and start writing campaign traits for the moment. Theres a whole class I need to write as well that combines an initiator with a spherecaster but im not sure how thatll look as of yet.Im still debating whether to allow sphere versions of the core classes, but so far im leaning heavy into "no".

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Just bringing this here for now with the cloak of elven kind. The following are the stealth checks for the party...

Paquen at +9
Tiny at +7
Malgar at +3
Variel/Beorn at +0
Borgan at -4

my 2 cp...Malgar gets the cloak that gives us a 3 person stealth strike squad with a minimum of +7 each. Or Borgan gets it to keep everyone from having a negative modifier. Perhaps switch as needed depending on the situation?


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Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

That's a good idea to keep track of the loot! I agree that Litsy doesn't particularly need the cloak, especially if we rule that she keeps the Cloak of Resistance :)

So far, we've got:

_ A suit of leather armor +1
_ A masterwork hand crossbow
_ A composite shortbow (need at least +1 Strength to use it)
_ A masterwork silver morningstar
_ A stealthy elven cloak
_ A pouch full of pearls
_ Small magical birdie statuettes (effectively a Skyping device)
_ A scroll of misdirection
_ A scroll of pass without trace
_ A scroll of whispering wind
_ And a Cloak of Resistance

So that we might make an informed decision on who gets what, I've written these short summaries, relying all the while on everyone's character sheets to see who might need what:

The Scrolls: No one has Use Magic Device among their skills, and it's a Trained only one, so they'll have to be stuffed in some backpack until we all reach level 2! I think that Litsy, Paquen, Variel and Beorn are the members of the party that have Use Magic Device among their class skills.

The Weapons: For the shortbow, Beorn, Borgan and Variel have the highest Strength of the party, and Malgar already has a Longbow that deals solid damage. Borgan doesn't seem to have a ranged weapon, so maybe it'd be most useful for him to have it.
As for the masterwork crossbow, it doesn't do a lot of damage, so most people who use a bow already might prefer to keep their current weapon. However, Paquen uses a sling as a ranged weapon, so maybe a crossbow would be better! :)
No particular idea about the morningstar. Beorn uses a longsword that deals 1d8 damage and Borgan has both a Heavy Mace and a Glaive, while Malgar uses a rapier that deals 1d6 damage. A morningstar deals 1d8, so maybe it would be useful for Malgar?

The Armor: Basically everyone has a better armor than Litsy (ha!). Problem is that a leather armor is actually to heavy for her to carry without penalties (9 Strength, Encumbrance rules, all of that... I'm already super close to not being able to carry anything else!) It might interest Paquen, or we can just sell it to get something better suited for the party.

What's left? The pouch full of pearls can be converted into gold that will be split equally among the party, or be offered as a compensation lot to someone who has not found something useful among the items aforementioned, so they can buy something for their character.
If the Leather Armor fails to find an owner, it can likewise be given to someone to be sold and act as a compensation. (if we judge that it might be best for the party if Borgan gets both the cloak and the composite shortbow, for instance!)
And let's not forget the reward Rexus promised us! (125 gold coins, an old silver dagger, magical braces, and an enchanted ring) Whoever has not found something about the livery's loot can get their share from Rexus's reward...

Of course, this is simply meant to help a little and not to be a peremptory assertion of which character must get what! :P Now everyone posts what they want! If Litsy keeps the Cloak, then she's already had her share.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

Edit:So I've checked who can cast or learn the spells on the scrolls...

pass Without Trace is a 1st level druid/shaman/ranger spell, so we're all going to need a UMD check to use it.

But Whispering Wind and Misdirection are 2nd level Bard Spells... Wink wink nudge nudge!

(They're not on the Magus spell list, sadly... As an inquisitor, Malgar also gets Whispering Wind on his spell list, but not Misdirection)


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Male Orc Expert 5

Tldr; itll take weeks of hard codework by someone with strong linguistic skill and the ability to read and write three specific languages to decode the documentation.

Thankfully you have an npc who hates combat for that..

Sovereign Court

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Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Amen to that…finally a worthwhile npc task!!


Litsy could always fire a sneak attack with the handcrossbow


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)
Variel Nightstorm wrote:
Amen to that…finally a worthwhile npc task!!

In this house, we love a useful NPC

Beorn the Divine wrote:
Litsy could always fire a sneak attack with the handcrossbow

I hadn't thought about that, but it's a very good idea! :) And then Paquen can get Litsy's shortbow if she wants

Which ranged weapon are you more interested in, Paquen- the shortbow or the hand crossbow? The final word is yours! :)


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Female Tiefling Investigator 1 | HP: 11/11 | AC: 20 (T: 16, F: 16) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +4, SM: +4 | Speed 30' | Inspiration 5/5

@Litsy: Investigators aren't much for ranged weapons so neither helps Paquen except for something to use when nothing else will work. The short bow is fine. I think Litsy can keep the hand crossbow loaded for use in a surprise round, and maybe it's also more concealable?


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

Okay, let's do that! I'll have Litsy trade her shortbow for the crossbow in the Gameplay thread asap :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Slammed at work but will try to get a lengthy reply tonight in advance I don’t want to post a short one and not do this the justice it deserves.


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At a loss for words here,. All those awesome posts.


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M Dwarf Inquisitor (Infiltrator, Sanctified Slayer) 1 HP 11/11. AC 19/ FF 17/ T12. CMB +2, CMD 14. Saves*: F +5, R+2, W+5 (*+2 vs spell(like), poison, fear, +1 vs truth.) Att (Rapier): +2 vs ac, 1d6+2. Init +2. Perc. +7. Darkvision.

Yeah, good posts everyone!

Should we make an excel sheet or such for the loot? That might make things a bit easier to keep track, automating sell value calculation and such. Unfortunately I don't know how to make one and share access rights to others.

By the way, let me know is Malgar ever gets too annoying or disruptive or such. He's an experiment on my part in writing a character stuggling with insanity, while also trying to make him somewhat likeable. Still somewhat figuring out how to do that best in PBP, and he's definitely the hardest one for me to write for me at the moment.


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Male Orc Expert 5

Kinda glad Rexus iant some hidden terror agent cause yall left him alone in the basement to go RP.


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Male Orc Expert 5
Malgar the Mad wrote:


By the way, let me know is Malgar ever gets too annoying or disruptive or such. He's an experiment on my part in writing a character stuggling with insanity, while also trying to make him somewhat likeable. Still somewhat figuring out how to do that best in PBP, and he's definitely the hardest one for me to write for me at the moment.

I think you just need to make notes on what all his madness is. Seems hes going for the haunted by ghosts of those hes betrayed kind of thing. In which case having all of who they are writtwn down ans a brief sentence on who they are will help remain consistent. If you want to avoid the awkwardness of constantly referring other people as one of these people they can just as easily just be ghosts standing off to the side remarking on everything you do and don't do. That kind of thing.


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Female Tiefling Investigator 1 | HP: 11/11 | AC: 20 (T: 16, F: 16) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +4, SM: +4 | Speed 30' | Inspiration 5/5

Well, so my intentions are clear I'll go through what's up with Paquen being so mean to people.

I myself am fine with a crazy Malgar. But realistically Paquen was only going to put up with the identity confusion for so long before doing something or other about it.

Paquen isn't just mad at Malkar, he was just the spark in this situation, she was already getting aggravated at the three amigos' lack of seriousness and har har jokiness, and a situation where most all the humor is aimed at her and Litsy. Again this alone she was willing to put up with, but both things at once were too much.

Paquen is serious about what she's saying. She could be nicer about it, but Paquen does have a mean streak that can come out when she's angry.

As for myself, I am pushing back pretty hard about a couple of minor things. Paquen is angry so the pushback is probably disproportionate, but the posts at the time gave me an opportunity so I took it.

First, yeah, there is a bit of making Paquenn and Litsy the targets of a lot of the humor. I don't think that's a conscious thing, but that how it's flowing. Stop it. It's creating a dude's club feel to the party.

Second, I certainly don't want to banish all joking and humor from the game. That would make things really boring. But at the same time I don't want to play the Pineapple Express version of Hell's Rebels. I'm not saying we were there by any means, but it was starting to feel to me like that's the direction we were drifting.

My personal preference for the tone of the campaign is one where things are dangerous, and serious. I think a campaign like Skulls and Shackles could totally be run as a comedy. But I think Hell's Rebels should be a campaign where the overarching tone is one in which the stakes are high and we have to be careful and clever about what we're doing because as much as this is a fight, it is also a PR war and public perceptions matter.


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Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)
Beorn the Divine wrote:
At a loss for words here,. All those awesome posts.

Everyone's been feeling pretty inspired! But in terms of awesome posts, I still haven't forgotten Beorn at his most Freddie Mercury :)))

Malgar the Mad wrote:

Yeah, good posts everyone!

Should we make an excel sheet or such for the loot? That might make things a bit easier to keep track, automating sell value calculation and such. Unfortunately I don't know how to make one and share access rights to others.

By the way, let me know is Malgar ever gets too annoying or disruptive or such. He's an experiment on my part in writing a character stuggling with insanity, while also trying to make him somewhat likeable. Still somewhat figuring out how to do that best in PBP, and he's definitely the hardest one for me to write for me at the moment.

Ah, I see you are a man who second-guesses himself as well. I have the same problem dealing with Litsy's flaws (greediness, selfishness and snark).

I haven't had any major problems with Malgar so far. I think you've found creative ways to rely on his flaws to support other people's role-playing (notably Paquen's), while staying very transparent about the fact that you want him to adjust well to the team and keep the game fun for everyone :) Who knows- maybe he'll even go to therapy! (and give our poor GM more prep work lol) One thing that may help as well, in the wake of what our GM was suggesting, is to write down what might trigger Malgar's flashes of lucidity? So it feels like he's not randomly going from delusion to clarity of mind. Perhaps even research forms of PTSD or psychosis to make his symptoms seem more realistic and coherent!

That being said, I do agree with Paquen that a lot of the humour seemed to be aimed at the two young girls of the game. I wasn't fully at ease with Litsy's "sexual fantasies" becoming front and center for a while (as well as the butt of the joke), and wrote my posts at the time to reflect just that:

Litsy wrote:
Young ladies aren't going to share private stuff with dirty old guys (or anyone, really: it's not a gendered thing)-especially in front of all your men (aka: everyone watching)

I probably should have made it more transparent as a player instead of making it role-played and jokey, but yeah, I'm not comfortable with bringing up or delving into a character's or fantasies, especially if they're underage. It's an online RPG forum where you play with strangers, not a novel that allows you to explore a character's sexual life with finesse and tactfulness.

Regarding tone, I can see what Paquen means. Some GMs recommend to do a Session 0 before a RL session so everyone agrees on boundaries and the tone of the game they want to play, but it's obviously super difficult to do that on an online forum.

Personally, I play RPGs to relax and have fun in my free time. I never mind a lighthearted tone. That being said, Hell's Rebels does seem to require a certain level of seriousness. We've all gone for tragic backgrounds anyway... (except maybe for Beorn, but he's Freddie Mercury made half-orc, so he deserves special treatment!)

I'll try to be mindful of Litsy's jokes so it doesn't come off as tone-deaf in the future. I don't mind if the tone of the campaign becomes darker as we move along.

Hope this post doesn't come off as a complete (and lengthy) downer, but that it acts as a kind of delayed Session 0, with

Variel Nightstorm wrote:
everyone having a chance to air their thoughts, frustrations, fears


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M Dwarf Inquisitor (Infiltrator, Sanctified Slayer) 1 HP 11/11. AC 19/ FF 17/ T12. CMB +2, CMD 14. Saves*: F +5, R+2, W+5 (*+2 vs spell(like), poison, fear, +1 vs truth.) Att (Rapier): +2 vs ac, 1d6+2. Init +2. Perc. +7. Darkvision.

All right, thanks for the feedback. The ghost approach can definitely work for him (maybe something like a Dimitri-esque narritive from Fire Emblem, if anyone is familiar with those games)! Maybe a list too of specific triggers that trigger PTSD flashbacks as well. I think 'Robin' will be a blank spot in his memory. Someone he knows was important to him in some way but he can't recall anything about that person. Just so that he has another way to be potentially backstabbed by the plot, other than the whole confabulation thing and that whatever he believes is true might not be true.

Regarding the jokes, I'll go and draw that back a bit. To clarify, I wasn't planning on making that particular topic a regular theme or occurence - it was something I wrote as an added joke with no creepy intent. But looking back, I can see why it could be taken as such or that it could put people off.

On the tone of celebration with beer and such, Malgar is a Cayden Cailean worshipper and also a divine caster in his service. I'll be upfront here and admit that every depiction I've seen of them, ever, is his followers partying in a tavern or such with the ale and beer flowing everywhere. Thus, it feels a bit disingenuous to not follow that archetype to me. Maybe that doesn't fit well with the theme of the campaign, but I picked it as the player's guide says house Thrune was allegedly behind the destruction of his church in Kintargo, and that it might have story relevance later. His drinking in a way is part of his continued defiance against house Thrune. But, I'll try and pull that back slightly if it's seen as disruptibe.


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Well it's good to set boundaries and get things out of the way before people get comfortable.

In terms of tone I feel it worth noting that as serious as things realistically are, the group itself is half serious half sort of serious. You have variel, borgan and paquen all driven by obligation, regret, and a stark underatanding of Cheliax's cruelty. And then you have Beorn who was very upset about the disruption to his teatime, Malgar who never left the war and might be quite literally soulless, and tiny the kid sidekick, only not because she keeps proving to be more useful than some of the adults.

Really, what's needed is whats already been noted by the characyers themselves, focus. Having a leader would be a good start and whether that comes organically or by choice. I can say with absolute certainty that outside of some advice, info, and a temporary safehouse none of the npc's in the campaign are acting as your de facto leader. Narratively speaking youre the ones who stood up to thw tyrant visibly for all to see. Any other potsntials either never were or will be, or flat out plot murdered before the start.

So how that plays out is up to you. Maybe paquen understands that to let this group just do its own thing (i.e. malgars assassination attempt) is more hazardous than not and as a result she grasps the reigns and becomes the devil mistress of the ravens. Maybe Borgan remembers hes a paladin and this path set before him by his goddess must be one that he embraces should he wish to find his answers and set things right. Maybe variel pulls himself together to be the subtle, intelligent drive that pushes the ravens forward, or perhaps Beorn sinply puts together all his artistic talent to transform into the theatrical hero that opposes the operatic thrune villain to the bitter climax and final curtain. Who knows? Either way its made explicitly clear the bhrden falls on the characters.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

I think you can definitely play the Caydenite cult as having a darker, perhaps more tragic side. Even if Cayden Cailean's story reaches a playful and comical conclusion, he starts out as a washed-up alcoholic with few meaningful connections in life, who gets send off a suicidal quest by his drinking buddy just because it sounded funny.

It raises up the questions of social marginalization and isolation, addiction, and perhaps even denial of reality- all of which seem to be part of the tragic side of Malgar's character. In fact, his backstory can be viewed as sharing quite a few similarities with the one of the god he worships.

All I want to say is, maybe we don't have to worry about the ton of the game that much. The GM picked out a team of six characters with three members being written as leaning on the comical side (Malgar, Beorn, Litsy) and three oothers as more tragic (Borgan, Variel and Paquen).

The interesting thing is, no one has stayed neatly into their categories: the more tragic characters are not sour and definitely have a sense of humour and positivity about them, while the comical characters have 'potential for sadness' written all over their backstories, and have often shown a darker side of their personalities. Besides, the same character trait can be used for either tone (sure, Malgar's madness is fun, until it's not because it's a consequence of torture and he has trouble going back to a 'normal' life).

We can easily adapt to a campaign that becomes darker and more serious in tone (as I'm sure it will, because it was pretty clear from the start) without fully giving up on a touch of humour. In fact, it can be a welcome comic relief! It's all about finding balance as we go, and it's good if we're already able to have conversations about the kind of scenes we want to write together :) That way, if it gets too sad or too jocular for our taste, we can be transparent about it, adapt and overcome!

(That was another lengthy post, if I'm getting annoying with those and taking too much space, let me know)
(EDIT: This was actually so long, this was written before our GM posted, but updated after him... Oops)

Sovereign Court

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Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

my 2 cp unless this runs long then maybe 2 sp...

For starters I get the sense that this campaign will have it fair share of deep and disturbing and serious parts. To balance that out I see there being moments of levity to break the tension. That is not to say that Variel and others are not focused or dedicated to the task at hand but that being too serious causes undo stress on the entire party.

A part of that levity is also a way to connect to other characters. As a player I try to find something that my characters can use to connect to other characters. In the case of sharing a beer with Malgar during the puking possum fight I thought it was completely appropriate that after a comical encounter that levity should ensue. The sharing of a pint after a fight has no direct game consequences (unless our GM starts having people roll for intoxication or addiction), was an opportunity to interact with a few others, and cleansed Variel's mouth from the puke. Add to that is that fact that Variel is a follower of Cayden as well and I feel that it is something simply done and not to be over analyzed. Of course the characters have only interacted with each other for a day in game and are still going off of first impressions.

In game there has not been many options to have characters dive into each others backgrounds to create trust and friendships. It may take a bit for Variel to find some connection to Borgan, Beorn and Paquen. Eventually we can find it and evolve our characters and flesh them out. Till then we just keep going. I do hope though that as we continue this campaign for the long haul we (the players) are open with each other that we feel safe nd comment in the discussion thread if something is bothersome.

Second I definitely got the feel from the player's guide that we are the ones to be the leader's of the Silver Ravens. That is why I was willing to have Variel have no attachments to allow him to be free to join the group.

Third, The Abyss is right that any one of us could be 'the leader' of the Silver Ravens. It all depends on how we interact with each other and if we agree to it. I remember times in both my RL group playing through Kingmaker and Skull and Shackles that conflict between players broke out when a decision had to be made as to who was the kingor the captain. We had to put the campaign on pause for a session as we dealt with nothing but that and to make sure everyone was ok with the decision and didn't leave the game. How we worked it out was that the captain and king never got a vote on anything unless there was a tie. Then he/she was the tie breaker. I am sure that there will be similar situations in this campaign as we try and figure out what to do when. Any suggestions I would be glad to hear them. The sooner we decide on something like this as a group the better off we will be.

Long rant sorry for it being closer to 2 gp.


Male Orc Expert 5

In any case when yall are ready to wrap it up Rexus has already started moving to his contact.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

I think we just have to pick up the loot and get out? (I don't know how to put it on an Excel doc by the way. Perhaps with Google Drive?)

As for the 'who will be our leader' thing, perhaps we could RP a vote. Just as in any elections, some characters may declare they do not want to be the leader, but still get a vote for the remaining candidates. We put our vote in spoilers, then count them once everyone has posted, and whoever gets the most votes is leader.

We could even pick out two leaders so responsibilities get more evenly shared, and we've got a backup if a character dies or one player has to leave the game (fingers crossed it won't happen!)

But that's just an idea, I'm fine with whatever you guys want to do :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I can work on a spreadsheet tomorrow once I get some time.

Sovereign Court

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Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

loot list

Just getting started with it and have not looked up item values yet. Will do more when I have time. It is editable by everyone so please add to it as we encounter loot.

Also I will get to work on a third page detailing the information in the player's handout for the Silver Ravens. Hopefully I can format it correctly to indicate teams and options available. Based on the player's guide there is no de facto leader but 6 officer positions that need to be filled. It might help if people state what they are interested in now and how they see themselves working within the group.

Demagogue (Con/Cha bonus to Loyalty): ___________________________
Partisan (Str/Wis bonus to Security): ___________________________
Recruiter (level bonus to recruitment): _________________________
Sentinel (bonus to 1 Event Check): ____________________________
Spymaster (Dex/Int bonus to Secrecy): ____________________________
Strategist (+1 Rebellion action at +2 to resolve): ______________________

Alternatively we can rename one or more of the officer positions to structure the group how we like it. Names change but the mechanics stay the same though.


M Dwarf Inquisitor (Infiltrator, Sanctified Slayer) 1 HP 11/11. AC 19/ FF 17/ T12. CMB +2, CMD 14. Saves*: F +5, R+2, W+5 (*+2 vs spell(like), poison, fear, +1 vs truth.) Att (Rapier): +2 vs ac, 1d6+2. Init +2. Perc. +7. Darkvision.

Thanks for taking the effort to compile this, and the loot sheet!

My first choice for Malgar would be the Demagogue assuming it's either cha or con. His con is +3 and it fits his background/personality best, I think. Recruiter is a second choice as it would probably play out roughly the same way.

Sovereign Court

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Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Not a problem as I enjoy excel sheets.

I am hoping that we all can find a position that speaks to us based on background and not just stats. For myself I know what ones I don’t want: demagogue, recruiter, spymaster. Those hold no appeal to me. Of the other three (sentinel, partisan, and strategist) strategist appeals to me most strongly.


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I think we'd lose people if Malgar started speaking. ;)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Lol, then what are you thinking about for a role for yourself Beorn?


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

The ones that immediately appealed to me were Spymaster and Recruiter- perhaps the best fits for Litsy's personality and backstory.

I think Paquen's got a higher Int bonus than me, so Spymaster would perhaps interest her more. In which case, Recruiter would be another option. Litsy's got ranks in all social skills, as well as in Sense Motive. I can invest a little more in all of them as we level up.

Alternatively, Litsy would also probably do a decent job as a Sentinel, if someone is better fit to be a Recruiter.


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M Dwarf Inquisitor (Infiltrator, Sanctified Slayer) 1 HP 11/11. AC 19/ FF 17/ T12. CMB +2, CMD 14. Saves*: F +5, R+2, W+5 (*+2 vs spell(like), poison, fear, +1 vs truth.) Att (Rapier): +2 vs ac, 1d6+2. Init +2. Perc. +7. Darkvision.
Beorn the Divine wrote:
I think we'd lose people if Malgar started speaking. ;)

Hey now, he's got a gift with words when it counts! +12 diplomacy at level 1! :)

Could do partizan too, I suppose. His wisdom is 16 as well.


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Strategist perhaps! I'll make plans to free all the captive dogs and train them to deliver tea to thirsty people.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

So for the strategist position, we've got Beorn who wants to organize a tea party on one hand, and Variel who, not so long ago, wanted to Leroy Jenkins the government on the other :")

Guess we might as well let Malgar do the speaking lol! And Litsy fan be the muscle

(JK, I think both characters can fulfill the position! Though I can also see Beorn as a Demagogue, given how easily he galvanized a crowd at the beginning of the AP)

The more I look at the 6 offices, the more I think that Litsy's skills and backstory could be a decent fit for anything except Partisan, and some characters of the party would be as good as her, or even better than her at the Spymaster or Demagogue position.

Which means I'm fine with whatever :) Pick whatever works best for you and your character everyone, I'll take what's left!

Paquen, Borgan ? What are your thoughts?


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Status:
HP: 23/23; AC: 16, T: 10, FF: 16; ForCMD: 15; t: 5, Ref: 0, Will: 4; Init +0; Perception +1; 1 CHA, 1Dex DAM
Half-Orc Paladin/2

Sorry for my absence the last few days guys, had a minor surgery last friday, but needed an unexpected stay overnight until saturday evening.

Regarding the roles in the organization I would either think Partisan, 16 STR and plus in Security speaks to Borgan's care for others. That said, Sentinel in that case could fit for the same reasons.

The other roles seem to fit the others better than they fit me.


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Male Orc Expert 5

Postings gonna slow down from me for a couple of weeks. Kind of have an emergnecy thats gonna take a bit and a lot of work to get through.


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Female Tiefling Investigator 1 | HP: 11/11 | AC: 20 (T: 16, F: 16) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +4, SM: +4 | Speed 30' | Inspiration 5/5

Apologies for the absence. I had a busy work week because of the long holiday, then plans for the long holiday weekend.

So a quick rejoinder to the previous conversation. Pardon the movie analogies, but what I was getting at is not that I'm looking for this campaign to be some grimdark Batman Returns or Sin City kind of thing, but I also don't want a Birds of Prey comedy kind of campaign either. There's a lot of space in between the extremes.

I think there's quite a bit of difference between not wanting the campaign to play as an action comedy and saying there should be not joking or humor. I'm asking for the former not the latter. Joking around is something that happens between characters. Comedy is making light of the entire situation. Humor can happen within, even in spite of most situations. Comedy makes the non-jokster characters look like fools or misanthropes. I do think being unable to wait to break out the booze and celebrate because we found the crates while we're still in the location with an active potential threat present trends toward the former, especially when some of us were still trying to figure out what's up with the pipe player. It kinda wrecks the feeling of tension in having a lurking threat when half the party starts a mini-kegger on one side of the room.

I'm no stranger at all to playing Caydenite characters. Cayden Cailean is a favorite of mine. Keep in mind the church's views on time and place appropriateness and moderation. Those are not unimportant elements of worship.

That said, if the rest of you are looking for a lighter, comedic adventure, there are more of you than there are of me. I'm not going to be the person who kills your good time in pursuit of my vision of what the AP should be like. I can drop, it's not what I signed on for, and you won't have a hard time finding someone who will mesh better. It's not a hardship on my part, I'm not short of games otherwise. So, if most of you want to go in a different direction than I do, that's fine, just say so.

As for rebellion roles, I'd guess the two that seem to match Paquen best are Spymaster and Strategist. Also I think multiple recruiters are possible so that works too. I'm not too bothered one way or another so as long as it's something Paquen can reasonably do any of the roles are fine.


Female Tiefling Investigator 1 | HP: 11/11 | AC: 20 (T: 16, F: 16) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +4, SM: +4 | Speed 30' | Inspiration 5/5

I hope you're doing better now Borgan!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Both Tark and Borgan hope everything turns out well for you.

Paquen, I dont want you to leave but if you feel that is best for you then you do what you need to do. I am sorry you felt that things were/are not serious enough for you. To me I look back on that encounter and still laugh at the thought of flying puking possums. Add to that the complete ineptitude of Variel and is was one comedic reaction after another. Going forward I can’t promise there won’t be similar situations and responses. If something strikes me as funny I will respond accordingly.

Rebel sheet is updated with preferences and filled out with team options listed for ease as well.


Female Tiefling Investigator 1 | HP: 11/11 | AC: 20 (T: 16, F: 16) | CMB: +0, CMD: 14 | F: +3, R: +6, W: +2 | Init: +4 | Perc: +4, SM: +4 | Speed 30' | Inspiration 5/5

I don't think I'm getting what I'm trying to say across. Even if I were, I'm not sure my ask is being well received. That's fine, it doesn't have to be. I'm going to go ahead and drop from the game. It’s better to decide quickly rather than to let possible misunderstandings and resentments accumulate.

My concept for my character isn't one that's going to mesh with the rest of the group, and I'd rather put Paquen in storage for some other opportunity than to change her in the ways required to make her compatible with several of the other characters in the party.

No hard feelings, such things happen. Have a great game everyone!


M Dwarf Inquisitor (Infiltrator, Sanctified Slayer) 1 HP 11/11. AC 19/ FF 17/ T12. CMB +2, CMD 14. Saves*: F +5, R+2, W+5 (*+2 vs spell(like), poison, fear, +1 vs truth.) Att (Rapier): +2 vs ac, 1d6+2. Init +2. Perc. +7. Darkvision.

Well, I'm sorry to see you go so soon. For the record, I feel like there hasn't been much if any time to adapt the posts for the tone you want, and maybe that could have been done in a way that didn't completely drop the humor, as I think you were asking going by the above post. That said, all the best and hopefully we meet in some other adventure one day where I have a more normal character.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Take care Paquen and good luck.


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

I'm sad to see you go, Paquen, but if you think it's the right choice for you, then I wish you all the best in your future games. I hope to have the pleasure of playing with you again. Take care of yourself.


Status:
HP: 23/23; AC: 16, T: 10, FF: 16; ForCMD: 15; t: 5, Ref: 0, Will: 4; Init +0; Perception +1; 1 CHA, 1Dex DAM
Half-Orc Paladin/2

Shame to see you go Paquen, but if you feel that it's better to sit this one out, then so be it. Hope to meet again in some other game.

Also, I'm doing a lot better, thanks for asking. Stitches will be removed next week, so almost back to full maneuvrability.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Awesome Borgan good to hear that you are on the mend


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

Glad you're feeling better, Borgan! :D


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Male Orc Expert 5

Well, crap, sry to see paquen go but that is why I went with a larger than normal group to account for such things.

For now we can say she juat walked off as she didn't want trouble for her community and being part of a criminal organization would definitely fit. Also lets her comeback if shes inclined to do so.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Sounds good Tark. I will adjust the loot list and the Rebel sheet accordingly. With that being said everyone please look at the officer positions one last time as we are now gong to be one position short. I am thinking recruiter for now as that has the least negative effect for being empty. Granting primary requests as much as possible this is what I have leaving recruiter empty.

Demagogue Malgar
Partisan Variel
Recruiter empty
Sentinel Borgan
Spymaster Litsy
Strategist Beorn


Female Human CN Unchained Rogue (Discretion Specialist) 2/ HP 18/18/ AC 16/ T 14/ FF 12 Saves: Fort +2/ Ref +6/ Will +1/ Perception +6/ Ini +3 (/4 if acting in a surprise round)

Hope your emergency has been taken care of, GM!

Spymaster suits me just fine.

Also my posting may be a bit slower from now on because I'm going back to uni. Nothing too significant, but I almost certainly won't be able to post twice a day anymore (bye bye holidays :(), or miss a day if I'm too busy.

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